Feb 28, 2020 4:36 pm
Akh, one of your finds is a scrap of papyrus inscribed with a fragment of a spell to dominate a person and bend them to your will. There isn't enough here for you to learn to cast the spell, but with time and research you may one day manage it.
Also, there is a black, stone orb that fits comfortably in your palm. It feels warm to the touch, and produces dancing points of multi-colored light just under its surface as it is handled. At first you are unsure what it does, but you feel a quickening in the magical energies around you.
* When you Prepare Spells while possessing the Orb, count your Level as 1 greater than it is.
* When you Cast a Spell while holding the Orb, you can draw on its power to take +1 forward. When you do, the Orb takes +1 Stress. After you resolve the spell, roll+Stress. On a 10+, the Orb releases its Stress in a burst of magical energy, and the GM will describe what happens. The Orb resets its Stress back to 0 naturally while you sleep.Jana, you determine that there is enough water for five days for everyone that needs it. Unfortunately, barring delays, it's a six-day journey back to Sietch Jalmud. You could all make for your home, the Golden Sky Oasis, and make it there in four, perhaps five days. You'd have to blindfold your friends for the last leg, or you could leave them a couple of days out, get supplies, and return to them. The easiest way yet might be to head home alone and either come back for them here, or rendezvous at Sakhra Crag. Or one of them might have better ideas.
What do you do?
Also, there is a black, stone orb that fits comfortably in your palm. It feels warm to the touch, and produces dancing points of multi-colored light just under its surface as it is handled. At first you are unsure what it does, but you feel a quickening in the magical energies around you.
OOC:
Scintillating Orb (1 weight, dangerous.)* When you Prepare Spells while possessing the Orb, count your Level as 1 greater than it is.
* When you Cast a Spell while holding the Orb, you can draw on its power to take +1 forward. When you do, the Orb takes +1 Stress. After you resolve the spell, roll+Stress. On a 10+, the Orb releases its Stress in a burst of magical energy, and the GM will describe what happens. The Orb resets its Stress back to 0 naturally while you sleep.
What do you do?