Step 3: Choose a Career
Your Career basically gives you access to the skills listed, meaning you can improve them for less XP than you would otherwise pay. Beyond that, they don't do much. Don't get hung up on the names of the Careers; just because you are a Cop, it doesn't mean you have to be a police officer of any sort. For advanced players, I am also open to custom Careers.
Once you select a Career, you get to put 1 free rank in 4 of your 8 Career Skills.
Academic: Brawl (Striking), Discipline, Knowledge (Education), Knowledge (Lore), Knowledge (Society), Mechanics, Medicine, and Negotiation.
Competitor: Athletics, Brawl (Grappling), Brawl (Striking), Coercion, Discipline, Resilience, Survival, and Vigilance.
Cop: Brawl (Grappling), Coercion, Discipline, Melee, Ranged, Resilience, Streetwise, and Vehicles.
Courier: Athletics, Brawl (Grappling), Charm, Coordination, Knowledge (Society), Stealth, Survival, and Vehicles.
Entertainer: Brawl (Striking), Charm, Coordination, Deception, Discipline, Leadership, Melee, and Skulduggery.
Explorer: Athletics, Brawl (Striking), Coordination, Deception, Perception, Ranged, Stealth, and Survival.
Healer: Brawl (Grappling), Cool, Discipline, Knowledge (Education), Medicine, Resilience, Survival, Vigilance.
Investigator: Brawl (Striking), Coercion, Knowledge (Education), Knowledge (Society), Leadership, Perception, Streetwise, and Vigilance.
Leader: Brawl (Grappling), Charm, Coercion, Cool, Discipline, Leadership, Negotiation, and Perception.
Mystic: Brawl (Grappling), Brawl (Striking), Coordination, Discipline, Knowledge (Lore), Perception, Resilience, and Vigilance.
Professional: Athletics, Brawl (Grappling), Brawl (Striking), Cool, Medicine, Negotiation, Perception, and Stealth.
Promoter: Brawl (Grappling), Brawl (Striking), Charm, Coercion, Cool, Coordination, Deception, and Vigilance.
Socialite: Brawl (Striking), Charm, Cool, Deception, Knowledge (Society), Negotiation, Perception, and Vigilance.
Soldier: Athletics, Brawl (Grappling), Brawl (Striking), Coercion, Melee, Ranged, Resilience, and Survival.
Tradesperson: Athletics, Brawl (Grappling), Discipline, Mechanics, Negotiation, Perception, Resilience, and Streetwise.
Warrior: Brawl (Grappling), Brawl (Striking), Coercion, Cool, Leadership, Melee, Resilience, and Vigilance.