General thread

Nov 23, 2019 4:03 pm
All around questions and discussion around the game.
Dec 9, 2019 10:36 pm
I little note on Astartes Heavy weaponry.

While the Space Marines impressive physionomie allow them to use those weapons without external support, they are usually of size and design to be mounted on vehicle or carried by multiple persons and installed on tripod. As such they cannot be stowed away the same way that a basic or pistol size weapon. This is especially true for Astartes weapon, which are built for Space Marine size. A Guardsmen would not be able to use your basic bolter properly even with 2 hands.

So, if you carry a heavy weapon, it will always require one hand just to hold it unless you put it down, which is frowned upon as a practice.
Dec 9, 2019 10:50 pm
Ah man, this is information I COULD HAVE USED YESTERDAY!

(Not that I'm in the habit of quoting Adam Sandler.)
Dec 9, 2019 10:53 pm
I don't intend on putting Her down. ^^
Dec 9, 2019 11:09 pm
Qralloq says:
Ah man, this is information I COULD HAVE USED YESTERDAY!

(Not that I'm in the habit of quoting Adam Sandler.)
Hehe, you are free to change to a basic flamer if you want or change your extra clip for the dipole mag lock to allow you to alternate between the chainsword and the heavy flamer between combat turns (and even parry on a turn that you used the Heavy flamer).

And believe me, the heavy weapons in this game are well worth the inconvenience ;)
Jan 18, 2020 5:02 pm
So, we went through the first combat with this system, who is interested in going further?
Jan 19, 2020 1:12 am
I'm ready for more! I did get a little lost near the end, but I'm learning.
Jan 19, 2020 1:20 am
I still need time to learn this system, so it's not time to go. Let's push on !!
Jan 19, 2020 7:19 am
I think I got a little confused with weapon damage (maybe that was errata?), but like deadpool still want to learn more. I'm keen to continue.
Jan 19, 2020 1:17 pm
The hordes were new to me (as are other aspects of Deathwatch), and the whole combat system changes from what I'm used to (I primarily played Rogue Trader and Dark Heresy). So at times like that I'm happy to let our DM take over the mechanics. I did come into the game expecting a lot of combat so things are going pretty much along expected lines, but do miss the RP a bit so far. Now I don't expect tea and crumpets and a good discussion on the state of the Imperium while we're neck-deep in chitinous bitey things, but a little more description of what characters are feeling and doing wouldn't go amiss I think. I don't want dice rolls to be the star of the story, but the characters.
Jan 19, 2020 7:31 pm
@Qrallog We do use the Errata damage table, but also, the hordes mechanics use a different damage mechanic. I copied them in the Rules and Ressources thread for reference.

Its a bit confusing but allowing ways to fight endless hordes of ennemies as Space Marines makes it worth it for me :P

@Khulod I always tend to assume that what the characters are feeling belong more to the player than the GM. I personally hate it when a GM decide for my character and gets it wrong :P But I am getting a better sense of your characters as we go, and i'll feel more confortable to narrate more for them and not only to them.

Perfect, I look forward to seeing how the character and team develop. Deathwatch system is a bit weird in the sense that you start with character that are supposed to be overpowered, but are kinda to generic to easily distinguish themselves. It take 2 or 3 ranks before you can develop and equip your Space Marine to show their true potential and seeing that happen is my favorite part.

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