Dec 13, 2019 5:54 am
Most of the enemies of Mankind are powerless to face the might of a Battle-ready member of the Adeptus Astartes, their only chance is to hope to overcome them with sheer numbers, become Hordes. Every Space Marine have had extensive training in facing those hordes of soldiers and monster, that is especially true of the Deathwatch's member. Because the Deathwatch does not use the traditional structure of the Codex Chapters and relies on small elite team operating outside of other military support, every members have been indoctrinated with the perfect firing pacing and targeting of their explosive bolts and flame weapons, to maximise the effectiveness against the numerous enemies they will encounter.
As such, numerous foes are not fought individually but according to Hordes rules.
A Horde should be treated as a single vast
creature. The Horde has the same profile as the base creature which
makes up its numbers. A Chaos Heretic Horde, for example, has
the same profile as an individual Chaos Heretic on page 364,
for example. The only exception to this is that a Horde replaces
the individual creature’s Wounds value with its Magnitude and
location based armour with a single armour value.
Horde Traits
A creature entry may have a Trait listed that has (Horde)
written next to it. These Traits represent the way particular
creatures fight in large numbers, and only apply when that
creature is used as the basis of a Horde
Magnitude
A Horde is a vast number of one type of enemy or creature
attacking in large numbers. The abstract number of enemies
making up such a Horde are reflected in the Horde’s
Magnitude. This represents the Horde’s determination and
numbers as an abstract value: one point of Magnitude does
not equal one individual enemy or creature.
Magnitude examples
As such, numerous foes are not fought individually but according to Hordes rules.
A Horde should be treated as a single vast
creature. The Horde has the same profile as the base creature which
makes up its numbers. A Chaos Heretic Horde, for example, has
the same profile as an individual Chaos Heretic on page 364,
for example. The only exception to this is that a Horde replaces
the individual creature’s Wounds value with its Magnitude and
location based armour with a single armour value.
Horde Traits
A creature entry may have a Trait listed that has (Horde)
written next to it. These Traits represent the way particular
creatures fight in large numbers, and only apply when that
creature is used as the basis of a Horde
Magnitude
A Horde is a vast number of one type of enemy or creature
attacking in large numbers. The abstract number of enemies
making up such a Horde are reflected in the Horde’s
Magnitude. This represents the Horde’s determination and
numbers as an abstract value: one point of Magnitude does
not equal one individual enemy or creature.
Magnitude examples