Arina Character

Dec 19, 2019 2:13 am
This is mainly for Arina to discuss their character in detail. Please restrict posts to this thread to only things related to Arina's character. Yes this can include specific collaboration posts but general posts should be made to the Discussion thread.
Dec 19, 2019 8:34 am
[ +- ] Arina Says
Dec 19, 2019 8:35 am
Okay looks good as a back story -- and you have traveled perhaps the most remote location in the realms -- where you find yourself currently ;-) Have you posted your character sheet?
Dec 19, 2019 8:35 am
Arina says:
I have just submitted it.
Dec 19, 2019 8:35 am
Thanks and I have looked it over --- now all I need our the details for character creation in the previous game so I can post them for the two new folks -- and those homebrew rules so I can be sure I understand them and can make room for them within the game's tapestry

If you can help with either of these or both that would be great -- I really do want to get things started sooner rather than too much later
Dec 19, 2019 8:36 am
Arina says:
Creating your character
Create a character at level 5 using any available resource (see above). Make sure to check out the Houserules threat as it contains variant rules that will affect everyone's game, and my alter a class or subclass you want to play.

The human variant is available.
For your characteristics, use the buy point or the standard array only.

For starting equipment, we'll follow the DMg p.38 guideline: you'll start with 500 gp plus 1d10 x 25 gp, plus normal starting equipment. You may spend them as you see fit, but the only magical items available are the consumables ones (scrolls, potions etc). Reference prices and availability are right here : Vikaastea is supplied as a Urban Locale but, being far from the Sword Coast and all its mages, magical items are priced Expensive and limited to consumables. Permanent magical items are out of your league for now.

Some backgrounds (Outlander), class (Ranger) and other skills or spells (Goodberry) make survival completely trivial. I toned them down in the Houserule thread. If you think you found a loophole, don't try to exploit it: I probably missed it and won't let it into the game. Instead, work with me to make it an awesome feature that fits the game!
Survival as a challenge will be core to our game, so breaking that isn't going to be fun for anyone
Dec 19, 2019 8:36 am
Arina says:
[ +- ] House Rules
Dec 19, 2019 8:36 am
Arina says:
Although, to be perfectly honest, survival was never an actual feature of our game. We basically just walked into a fort got attacked by zombies and then our DM quit. The combat was quite fun and we had the clear objective of trying to rescue another party and retake an old abandoned fort.
Dec 19, 2019 8:37 am
Well you will have another clear objective when the group starts so do not worry there. And the survival thing may just come into play if not immediately definitely later on.
Dec 19, 2019 8:37 am
Arina says:
Hp gain per 4 levels

Rolls
...Hps - (4d4+12)

...( 2, 3, 4, 3 ) + 12 = 24
Dec 19, 2019 8:39 am
Arina says:
Wow. 45 hps! I am a tank!

Lexi is good to go. Patron deity is Bahamut.
Jan 8, 2020 11:15 am
Note minor error on your Hit Points Lex only has 41 Hit Points 1d6+3 per level
9 at 1st + (2+2)+3, (3+2)+3, (4+2)+3, (3+2)+3
Jan 8, 2020 8:13 pm
Hey @Arina you should add the various Traits, Ideals, Bonds, and Flaws -- at least one of each -- I usually read threw all the Backgrounds to get ideas for mine and maybe even tweak the verbiage some to better fit each particular character but considering we are using new set of Inspiration rules you are going to want at least something
Jan 11, 2020 6:16 am
Just saw your post regarding inspiration:

Lex

Trait: Scientifically analyses all situations including his own rapidly developing sorcerer's powers.

Ideal: live and let live. We've all done things we are not proud of, so who am I to judge. The importabt consideration is the want to do good and right previous wrongs.


Bond: He wishes to become the most well-known alchemist in the land. He will do anything to learn about the arcane nature of various ingredients and promote his concoctions.

Flaw: I'm not entirely sure if this is a flaw but he is on the run from his previous guild for stealing his own invention which is also the source of his powers. I think tis would make him very paranoid and he feels uncomfortable around strangers until he knows where their allgiences lie.
Jan 15, 2020 5:57 pm
Okay I know you stated Lex's patron is Bahamut but that patron does not seem inline with who Lex is -- Bahamut is very strict when it comes to good and evil and is constantly waging on going war to eradicate all evil to the point where some of the other deities try to temper him a bit

Now keeping it a Dragonborn deity seems okay -- even though he is actually human -- so in that regards if you want to go Dragon patron I suggest Azharul (Mystra) --- otherwise the Human patron Gond (Moradin) seems viable
Feb 26, 2020 1:35 am
Any issues if I change Lex's character flaw? I chose paranoid but I never really felt like it was a good fit. I've thought of a new and improved flaw
In the name of science/arcana!
Lex's intellectual curiosity often gets the better of him and he often ignores his or his party's safety in favour of acquiring new knowledge.
Feb 26, 2020 1:52 am
That sounds fine -- I will make the adjustment on my end please update your character sheet

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