Jan 9, 2020 9:23 pm
1) The game is about fun for everyone
.....Addendum: Typically the Players out number the Storyteller so this means they should be the main focus of what is fun
2) The players are always going to do the unexpected
.....Addendum: This is an over the time statement or basically sooner or later kind of thing
3) As the Storyteller you are going to favor someone (it happens) so be purposeful about it
.....IOW chose a different person each session or episode and consider how to favor them and then do so because if you do not do this purposefully you will do it and it typically it will not be balanced and this will get noticed and some fun gets lost
4) When characters are being created the GM should get involved as a player can only create a 2-dimensional characters as it requires the GM to add the 3rd Dimension as that is linked to the world/campaign they are running. Further the players and the GM all should be looking for ways to make ties between the various characters so as to make becoming a group a much more organic thing. Everyone meeting for the first time in a tavern and then deciding to risk their lives with a bunch of complete strangers is just ridiculous and smacks of mental laziness. While quality relationships of any sort tend to create an extra dynamic to the game. Of course I know there are those that prefer to just do the purely organic thing with out making any ties at all but then the question comes up -- why are you becoming part of a group -- which means you force the GM to do all the work -- or go with a ridiculous situation that most likely would never have happened had everyone actually been role-playing their characters.
-- MORE TO COME --
.....Addendum: Typically the Players out number the Storyteller so this means they should be the main focus of what is fun
2) The players are always going to do the unexpected
.....Addendum: This is an over the time statement or basically sooner or later kind of thing
3) As the Storyteller you are going to favor someone (it happens) so be purposeful about it
.....IOW chose a different person each session or episode and consider how to favor them and then do so because if you do not do this purposefully you will do it and it typically it will not be balanced and this will get noticed and some fun gets lost
4) When characters are being created the GM should get involved as a player can only create a 2-dimensional characters as it requires the GM to add the 3rd Dimension as that is linked to the world/campaign they are running. Further the players and the GM all should be looking for ways to make ties between the various characters so as to make becoming a group a much more organic thing. Everyone meeting for the first time in a tavern and then deciding to risk their lives with a bunch of complete strangers is just ridiculous and smacks of mental laziness. While quality relationships of any sort tend to create an extra dynamic to the game. Of course I know there are those that prefer to just do the purely organic thing with out making any ties at all but then the question comes up -- why are you becoming part of a group -- which means you force the GM to do all the work -- or go with a ridiculous situation that most likely would never have happened had everyone actually been role-playing their characters.
-- MORE TO COME --