Character Creation Parameters

Jan 24, 2020 8:35 am
Character Creation Books
.....Age of Rebellion Core Rule Book
.....Edge of the Empire Core Rule Book
.....Force and Destiny Core Rule Book

Starting Experience : per Species
Starting Credits : 500 (No Restricted Items)
Starting Duty : 10
Starting Morality : 50
Starting Obligation : 25

All characters have Duty, Obligation, and Morality as listed above please refer to Step 2 in:
...Age of Rebellion : Duty
...Edge of the Empire : Obligation
...Force and Destiny : Morality
[ +- ] Note on Duty, Obligation, and Morality
Next Starting Characters can choose one of the following options:
...Choose 4 of the following (cannot choose the same one twice)
.......+5 Starting XP
.......+1,000 Starting Credits
.......+5 Duty
.......-5 Obligation
.......+10 Morality
--OR--
...Choose 2 of the following (cannot choose the same one twice)
.......+10 Starting XP
.......+2,500 Starting Credits
.......+10 Duty
.......-10 Obligation
.......+21 Morality

Post Character Creation Experience: 150 (approximately 5-7 adventures)
.....This XP cannot be spent on characteristics, as these are intended to reflect the character's training and worldly experiences rather than inherent ability. Further one may not Train any skills above Rank 3 at this point.
.....These XP expenditures should be accompanied by an explanation of the associated adventure they were acquired on I will help with this but you the player should have an idea of why your character is acquiring what they are acquiring so that should be woven into that explanation. Minor adventures would be about 10xp, Medium Adventures would be about 20xp, and Large Adventures would be about 30xp. So when making these purchases keep that in mind as well.

.....Note you can spend Post Creation XP on Duty at 1 XP for 1 Point of Duty if you like

Post Creation Rewards :
.....1 Lightsaber (if you are a Jedi)
--or--
.....1 Contribution Rank/Reward
--or--
.....9,000 Credits worth of gear

.....Note you can buy things other than objects as these Post Creation Credits reflect those things you gained during an adventure which may have been quality intangibles -- if you want any of these outline what it is you want I will set a price to it

Note: I will weave the characters together so not everyone needs to be Rebel -- Han for instance was not a Rebel for most of the first movie he was just a Mercenary with a good heart under a rough exterior
Jun 4, 2020 9:08 pm
Age of Rebellion : Duty (Core Rule Book page 46)

Duty Score : This represents the accomplishments or good will that got the character noticed by the Rebellion in the first place. This value is the percentage chance that the group's and/or individual's Duty will affect a particular Episode.

Duty in Play
If the roll is made for an Episode and it indicates (equal to or less than) the group's Total Duty then all the members of that group are emboldened in their efforts for that episode and increase their Wound Threshold by 1.

Further if the Duty has been triggered the GM will consult the Duty Type chart to see what Duty will be specifically favored triggered and if a player possesses that Duty they increase their Wound Threshold by an additional 1.

If while making either roll the GM rolls doubles (11, 22, 33, etc...) the effects of triggering Duty also double for that episode and reflect that something very significant is taking place. Thus Wound Thresholds for everyone is increased by 2 and for those whose specific Duty is triggered Wound Threshold increases by 4.

These mechanical effects represent the bolstering effects of morale and resolve on the PCs as a result of achieving their personal commitments to the Rebellion. It could be as simple as the characters having pride in their accomplishments, and that positive attitude emboldening them.

More to Come
Jun 4, 2020 9:25 pm
Edge of Empire : Obligation (Core Rule Book page 38)

Obligation Score: This represents what the PC owes. These may be physical (money owed, services that must be repaid, or a binding contract) or they could be intangible (a feeling of responsibility for a friend’s well-being, the duty they feel to help their family, or a favor owed to someone else). It may be one big item or a group of smaller ones (no less than a 5 rating).

Obligation in Play
If the roll is made for an Episode and it indicates (equal to or less than) the group's Total Obligation then all the members of that group are stressed some how during that episode and decrease their Strain Threshold by 1.

Further if the Obligation has been triggered the GM will consult the Obligation Type chart to see what Obligation will specifically surface and if a player possesses that Obligation they decrease their Strain Threshold by an additional 1.

If while making either roll the GM rolls doubles (11, 22, 33, etc...) the effects of triggering Duty also double for that Episode and reflect that something very significant is taking place. Thus Strain Thresholds for everyone are decreased by 2 and for those whose specific Obligation is triggered Strain Threshold decreases by 4.

More to Come
Jun 4, 2020 10:07 pm
Force and Destiny : Morality (Core Rule Book page 48)

Morality Score: This represents basically how "good" or "evil" that a character is. This value can fluctuate over the course of a campaign, reflecting a character's choices and actions however in a heroic campaign if it ever drops below 10 that character has been consumed by evil and is no longer a viable PC. In addition, each character's Morality includes an emotional strength and an emotional weakness which may come into play during a specific Episode. In short though those who inflict pain on others, who make selfish decisions, who act out of anger or fear, and who seek power and glory for themselves risk falling to the dark side of the Force. On the other hand, those who remain at peace with themselves, sacrifice their own well-being to help others, and seek to improve the lives of those around them rather than benefit themselves may become paragons of the light side.

Morality in Play

Morality 10 to 20 : Strain Threshold decreases by 2 but Wound Threshold increases by 2
Morality 21 to 30 : Strain Threshold decreases by 1 but Wound Threshold increases by 1
Morality 31 to 70 : No Effect
Morality 71 to 85 : Strain Threshold increases by 1
Morality 86 to 95 : Strain Threshold increases by 2
Morality 96 to 99 : Strain Threshold increases by 2 and Wound Threshold increases by 2

A roll is made for each Episode (this assumes the total Morality for the group exceeds 100 otherwise the GM makes a group roll first to see if Morality is even triggered) and if falls within 5 of a particular characters Morality then their Morality will come into play at least once and perhaps more than once during that Episode how this happens is up to the GM of course. How it is handled is up to the player. Regardless those specific Morality encounters will cause either a doubling in the Morality increases or decreases during that Episode. Further those situations should be difficult choices where doing the wrong thing will be the obviously easier path and doing the right thing the more difficult. Note this roll can trigger more than character's Morality if they fall close enough together.

More to Come

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