Step 1: Background (okay basically your story)
- The high and mighty: I brought shame upon my family, a proud lineage of famous Jedi.
Koszul sent a note to DeJoker
- A higher calling: I decided to bring something more useful to the galaxy than fight and vengeance, by focusing on healing, and teaching medicine.
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Step 2: Choose (or outline) the following :
- Starting Duty : 5 (from Age of Rebellion)
Space superiority (rolled)
- Starting Obligation : 25 (from Edge of the Empire)
15
Oath: never be the direct cause of physical harm to another living creature. I live to help other, and will avoid causing pain at all costs.
10
Responsibility: tend to the injured
Starting Morality : 50 (from Force and Destiny)
Compassion: The character cares about the tribulations others face, and wants to help those they come across. Their Compassion may lead to self-sacrifice in order to aid those who need it.
Hatred: The galaxy can be a cruel and heartless place, and Compassion can quickly turn to Hatred of the individuals or situations that cause others to suffer. When a character’s mind roils with simmering hatred, that hatred may be all too slow to fade.
- Choose 2 of the following (cannot choose the same one twice):
+10 Starting XP
+2,500 Starting Credits
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Step 3: Select Species -- here just out line the crunch bits that are associated with your the Species you chose along with the Species :)
Zabrak Koszul sent a note to DeJoker
Species abilities:
- Brawn: 1
- Agility: 1
- Intellect: 3
- Cunning: 3
- Willpower: 2
- Presence: 2
- Wound threshold: 10 + Brawn
- Strain threshold: 9 + Willpower
- Starting EXP: 100 XP
- Special ability: Discipline +1
Koszul sent a note to DeJoker
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Step 4: Choosing a Career -- please outline what you did in this step
Colonist
Which role?
- Should this character be a strong combatant? No.
- Should this character be able to handle a starship? Knows the minimum to survive.
- Should this character be a "face" for the group? Yes, if it requires a peaceful face.
- Should this character be the "I know that" guy? Knows a bunch of stuff, but would rather not show off.
- Should this character be the sneaky rogue type? No.
- Should this character be the consummate support person? Yes.
8 defining career skills (gain +1 rank in 4 of them):
- Charm: 0
+1
- Discipline: 1 (from Species)
- Knowledge (Core Worlds): 0
- Knowledge (Education): 0
+1
- Knowledge (Lore): 0
+1
- Leadership: 0
- Negociation: 0
+1
- Streetwise: 0
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Step 5: Choosing Specializations -- please outline what you did in this step
Doctor
Adds the following to career skills (and gain +1 rank in 2 of them):
- Cool: 0
+1
- Knowledge (Education): 1 (from Career)
- Medicine: 0
+1
- Resilience: 0
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Step 6: Invest Character Generation XP -- please outline what you did in this step
Total experience: 100 (Species) + 10 (bonus from step 2) =
110 XP
Improving characteristics:
- Intellect: 3
+1 (40 XP)
- Presence: 2
+1 (30 XP)
Skill training (career):
- Charm: 1
- Discipline: 1
- Knowledge (Core Worlds): 0
- Knowledge (Education): 1
- Knowledge (Lore): 1
- Leadership: 0
- Negociation: 1
- Streetwise: 0
- Cool: 1
- Medicine: 1
+1 (10 XP) = 2
- Resilience: 0
Skill training (non-career):
- Deception: 0
+1 (10 XP)
Acquiring talents:
- Surgeon 1 (5 XP)
- Grit 1 (5 XP)
- Surgeon 2 (10 XP)
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Step 7: Determine Derived Attributes (if you know how)
- Wound threshold: 10 + Brawn = 11
- Strain threshold: 9 + Willpower + 1 (Grit) = 12
- Defense (ranged): 0
- Defense (melee): 0
- Soak value: 1
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Step 8: Determine Motivations
Ambition: Freedom
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Step 9: Character Generation Gear & Appearance
Starting Credits : 500 + 2,500 (bonus from step 2) = 3,000 Credits
- 10 * Bacta (10*20)
- 2 * Medpac (400*2)
- Disguise kit (100)
- Tool kit (350)
- Synthetic Standard Neuroparalytic - 5 doses (5*75)
- Synthetic Standard Anesthetic - 6 doses (6*35)
Remaining credits: 3,000 - 10*20 - 400*2 - 100 - 350 - 5*75 - 6*35 = 965 Credits.
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Step 10: Post-Character Creation XP Expenditures
150 XP
Skill training (career):
- Charm: 1
+1 (10 XP) = 2
- Discipline: 1
+1 (10 XP) = 2
- Knowledge (Core Worlds): 0
- Knowledge (Education): 1
+1 (10 XP) = 2
- Knowledge (Lore): 1
+1 (10 XP) = 2
- Leadership: 0
+1 (5 XP) = 1
- Negociation: 1
+1 (10 XP) + 1 (15 XP) = 3
- Streetwise: 0
+1 (5 XP) = 1
- Cool: 1
+1 (10 XP) = 2
- Medicine: 2
+1 (15 XP) = 3
- Resilience: 0
Skill training (non-career):
- Deception: 1
- Piloting (planetary): 0
+1 (10 XP) = 1
- Mechanics: 0
+1 (10 XP) = 1
Acquiring talents:
- Surgeon 1
- Grit 1
- Surgeon 2
- Resolve 1 (5 XP)
- Resolve 2 (10 XP)
- Pressure point (15 XP)
Upgrades were made through adventures where I needed to get out of brawly situations without having to hurt anyone, and incapacitating them instead. Further focus was put on acquiring information, and talking with people instead of fighting them.
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Step 11: Post-Character Creation Gear
+1 Contribution rank (for the group)
Last edited February 8, 2020 10:28 pm