Character Sheets

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Feb 11, 2016 2:15 am
Choose one of the remaining classes from this list: barbarian, bard, cleric, druid, fighter, paladin, ranger, thief, wizard

Please post your Character Sheet in this format
Name:
Race:
Class:
Look:
- Body:
- Eyes:
- Hair:
Alignment:

STR
DEX
CON
INT
WIS
CHA

Level:
XP:
HP:
Armor:
Dmg:
Load:

Moves:


Spells (if applicable):


Gear:


Money:


Bonds:
Feb 11, 2016 5:06 am
I lied... I already did it. Here is most of it. I'm a little confused about the Armor, and Attack numbers. But here we go:

https://s-media-cache-ak0.pinimg.com/564x/3a/96/7c/3a967caa8376ecd2f5c2a61a8a1d183a.jpg

Name: Mouse Tuscan
Race: Halfling
Class: Thief
Look:
- Body: Lithe
- Eyes: Shifty
- Hair: Shaggy
- Clothes: Common
Alignment: Chaotic

STR: 8 (-1)
DEX: 16 (+2)
CON: 13 (+1)
INT: 9 (--)
WIS: 12 (--)
CHA: 15 (+1)

Level: 1
XP: 1/8
HP: 19/19
Armor: 1
Dmg: 1d8
Load: 4/8

Moves:
- Trap Expert
- Tricks of the Trade
- Backstab
- Flexible Morals
- Poisoner (Goldenroot - applied)

Gear:
- Dungeon Rations (5 uses, ration, 1 weight)
- Leather Armor (1 armor, worn, 1 weight)
- 3 uses of Goldenroot Poison
- Rapier (close, precise, 1 weight)
- 3 Throwing Daggers (thrown, near, 0 weight)
- Adventuring Gear (5 uses, 1 weight)

Money:
- 10 Coins

Bonds:
- I stole something from ___________
- _________ has my back when things go wrong.
- _________ knows incriminating details about me.
- _________ and I have a con running.
Last edited February 11, 2016 5:30 am
Feb 11, 2016 3:58 pm
https://scontent.fsnc1-1.fna.fbcdn.net/hphotos-xpf1/v/t1.0-9/12687852_1561852327474324_4068966276804100164_n.jpg?oh=b495f569364eceaf8b043f848eecceb6&oe=5730BE47

Name: Azarx; The Twisted
Race: Elf
Class: Druid
Look:
- Clothes: Twisted Nature
- Eyes: Haunting
- Hair: Braided
Alignment: Neutral
Born of the Soil (My Land): The Frozen North

STR 9(0)
DEX 15(1+)
CON 12(0)
INT 13(1+)
WIS 16(2+)
CHA 8(1-)

Level: 1
XP:
HP: 6
Armor: Hide Armor (1 armor, worn, 1 weight)
Dmg: Max(6)
Load: Max(6)

Moves:
-By Nature Sustained
You don’t need to eat or drink. If a move
tells you to mark off a ration just ignore it.

-Spirit Tongue
The grunts, barks, chirps, and calls of the
creatures of the wild are as language to
you. You can understand any animal native
to your land or akin to one whose essence
you have studied.

-Shapeshifter
When you call upon the spirits to change
your shape, roll+Wis. • On a 10+ hold 3.
• On a 7–9 hold 2. • On a miss hold 1 in
addition to whatever the GM says.

Spells (if applicable):


Gear:
-Hide Armor (1 armor, worn, 1 weight)
-Spear (close, thrown, near, 1 weight)
-Adventuring Gear (5 uses, 1 weight)


Money:


Bonds:
__________smells more like prey than a hunter.

The spirits spoke to me of a great danger that follows __________.

__________ I have showed a secret rite of the land.

Reszket has tasted my blood and I theirs. We are bound by it.
Last edited February 15, 2016 4:30 am
Feb 11, 2016 4:38 pm
I'm off on a few things I think possibly but *rolls dice for random class*... Cleric! Did some editing

Name: Rurgosh
Race: Dwarf
Class: Cleric
Look:
- Body: Knobby
- Eyes: Sharp
- Hair: Tonsure
Alignment: Evil (Harm another to prove the superiority of your church or god.)
STR 15 (+1)
DEX 09 (+0)
CON 13 (+1)
INT 08 (-1)
WIS 16 (+2)
CHA 12 (+0)

Level: 1
XP: 0/8
HP: 21 (8+13)
Armor: 2
Dmg:
Load:

Moves:

Divine Guidance - When you petition your deity according to the precept of your religion, you are granted some useful knowledge or boon related to your deity'™s domain. The GM will tell you what. (Petition: Offering to Uscrai)

Turn Undead - When you hold your holy symbol aloft and call on your deity for protection, roll+2.

* On a 7+, so long as you continue to pray and brandish your holy symbol, no undead may come within reach of you.

* On a 10+, you also momentarily daze intelligent undead and cause mindless undead to flee. Aggression breaks the effects and they are able to act as normal. Intelligent undead may still find ways to harry you from afar. They’re clever like that.

Commune - When you spend uninterrupted time (an hour or so) in quiet communion with your deity, you:
* Lose any spells already granted to you.
* Are granted new spells of your choice whose total levels don't exceed your own level+1, and none of which is a higher level than your own level.
* Prepare all of your rotes, which never count against your limit.


Spells: Uscrai - God of Knowledge and Hidden Things
When you unleash a spell granted to you by your deity, roll+2.

* On a 10+, the spell is successfully cast and your deity does not revoke the spell, so you may cast it again.

* On a 7-“9, the spell is cast, but choose one:
- You draw unwelcome attention or put yourself in a spot. The GM will tell you how.
- Your casting distances you from your deity -1 ongoing to cast a spell until the next time you commune.
- After you cast it, the spell is revoked by your deity. You cannot cast the spell again until you commune and have it granted to you.

Note that maintaining spells with ongoing effects will sometimes cause a penalty to your roll to cast a spell.

Rotes List:

Every time you commune, you gain access to all of your rotes without having to select them or count them toward your allotment of spells.

Light - An item you touch glows with divine light, about as bright as a torch. It gives off no heat or sound and requires no fuel but is otherwise like a mundane torch. You have complete control of the color of the flame. The spell lasts as long as it is in your presence.

Sanctify - Food or water you hold in your hands while you cast this spell is consecrated by your deity. In addition to now being holy or unholy, the affected substance is purified of any mundane spoilage.

Guidance - The symbol of your deity appears before you and gestures towards the direction or course of action your deity would have you take then disappears. The message is through gesture only; your communication through this spell is severely limited.

Words of the Unspeaking (Stone Racial Rote) - With a touch you speak to the stone within things. The non-living object you touch answers three questions you pose, as best it can.

1st Level Spells

Bless: Your deity smiles upon a combatant of your choice. They take +1 ongoing so long as battle continues and they stand and fight. While this spell is ongoing you take -1 to cast a spell.

Cure Light Wounds: At your touch wounds scab and bones cease to ache. Heal an ally you touch of 1d8 damage.

Detect Alignment: When you cast this spell choose an alignment: Good, Evil, Lawful, or Chaotic. One of your senses is briefly able to detect that alignment. The GM will tell you what here is of that alignment.

Cause Fear: Choose a target you can see and a nearby object. The target is afraid of the object so long as you maintain the spell. Their reaction is up to them: flee, panic, beg, fight. While this spell is ongoing you take -1 to cast a spell. You cannot target entities with less than animal intelligence (magical constructs, undead, automatons, and the like).

Magic Weapon: The weapon you hold while casting does +1d4 damage until you dismiss this spell. While this spell is ongoing you take -1 to cast a spell.

Sanctuary: As you cast this spell, you walk the perimeter of an area, consecrating it to your deity. As long as you stay within that area you are alerted whenever someone acts with malice within the sanctuary (including entering with harmful intent). Anyone who receives healing within a sanctuary heals +1d4 HP.

Speak With Dead: A corpse converses with you briefly. It will answer any three questions you pose to it to the best of the knowledge it had in life and the knowledge it gained in death.

Gear: Your load is 11 (10+1). You carry:
* dungeon rations (5 uses, 1 weight)
* Mark of Uscrai (People mistake it for a branch although it's a mineral vein) (0 weight).
* Chainmail (1 armor, 1 weight)
* Shield (+1 armor, 2 weight)
* Warhammer(Pick) (close, 1 weight)
* Healing potion (0 weight)

Money:


Bonds:
Fill in the name of one of your companions in at least one:

Reszket has insulted my deity; I do not trust them.

Azarx the Twisted is a good and faithful person; I trust them implicitly.

_______________ is in constant danger, I will keep them safe.

I am working on converting Mouse to my faith.
Last edited March 9, 2016 1:29 pm
Feb 11, 2016 4:40 pm
Remnant is Healy McHealerson!
Feb 11, 2016 5:01 pm
*cackles* Define Heal? Do you mean remade?
Feb 11, 2016 5:12 pm
Remnant says:
*cackles* Define Heal? Do you mean remade?
Just realized your alignment is evil. I think you may be the person I have a con going with. :)
Feb 11, 2016 5:19 pm
An if you'd only believe you'd see the Truth... and the money. Plus Gems... the gems are definitely a nice bonus...
Feb 14, 2016 7:23 pm
A female Elven Ranger traveling with her trusting sidekick, a black cat named Cica.

https://cdn0.artstation.com/p/assets/images/images/000/303/684/large/Female_HalfWoodElf_Ranger.jpg?1416133916
https://cdn0.artstation.com/p/assets/images/images/000/303/684/large/Female_HalfWoodElf_Ranger.jpg?1416133916

Name: Reszket
Race: Elf
Class: Ranger
Look:
- Body: Lithe
- Eyes: Sharp
- Hair: Wild
- Clothes: Camouflage
Alignment: Good

STR 13(+1)
DEX 16(+2)
CON 12(0)
INT 9(0)
WIS 15(+1)
CHA 8(-1)

Level: 1
XP: 0/8
HP: 20/20
Armor: 1
Dmg: D8
Load: 7/12

Moves:
Hunt and Track
When you follow a trail of clues left behind by passing creatures, roll+WIS.
✴On a 7+, you follow the creature’s trail until there’s a significant change in its direction or mode of travel.
✴On a 10+, you also choose 1:
• Gain a useful bit of information about your quarry, the GM will tell you what
• Determine what caused the trail to end

Called Shot
When you attack a defenseless or surprised enemy at range, you can choose to deal your damage or name your target and roll+DEX.
• Head
✴10+: As 7–9, plus your damage
✴7-9: They do nothing but stand and drool for a few moments.
• Arms
✴10+: As 7-9, plus your damage
✴7-9: They drop anything they’re holding.
• Legs
✴10+: As 7-9, plus your damage
✴7-9: They’re hobbled and slow moving.

Animal Companion
A cat named 'Cica' with Ferocity +1, Cunning +2, 1 Armor, Instinct +1
Strengths: Camouflage.
Fight Humanoids
Additional Trainings: Search, Scout
Weaknesses: Stubborn

You have a supernatural connection with a loyal animal. You can’t talk to it per se but it always acts as you wish it to. Name your animal companion and choose a species:
Wolf, cougar, bear, eagle, dog, hawk, cat, owl, pigeon, rat, mule
Choose a base:
• Ferocity +2, Cunning +1, 1 Armor, Instinct +1
• Ferocity +2, Cunning +2, 0 Armor, Instinct +1
• Ferocity +1, Cunning +2, 1 Armor, Instinct +1
• Ferocity +3, Cunning +1, 1 Armor, Instinct +2

Choose as many strengths as its ferocity:
Fast, burly, huge, calm, adaptable, quick reflexes, tireless, camouflage, ferocious, intimidating, keen senses, stealthy

Your animal companion is trained to fight humanoids. Choose as many additional trainings as its cunning:
Hunt, search, scout, guard, get monsters, perform, labor, travel

Choose as many weaknesses as its instinct:
Flighty, savage, slow, broken, frightening, forgetful, stubborn, lame

Command
When you work with your animal companion on something it’s trained in...
• ...and you attack the same target, add its ferocity to your damage
• ...and you track, add its cunning to your roll
• ...and you take damage, add its armor to your armor
• ...and you discern realities, add its cunning to your roll
• ...and you parley, add its cunning to your roll
• ...and someone interferes with you, add its instinct to their roll

Gear:
Dungeon Rations (5 uses, 1 weight)
Leather Armor (1 armor, 1 weight)
Bundle of Arrows(3 ammo, 1 weight)
Hunter's Bow(near, far, 1 weight)
Spear(reach, 1 weight)
Adventuring Gear(1 weight)
Bundle of Arrows(3 ammo, 1 weight)


Money:


Bonds:
I have guided Rurgosh before and they owe me for it.
Azarx is a friend of nature, so I will be their friend as well.
_______________ has no respect for nature, so I have no respect for them.
Mouse does not understand life in the wild, so I will teach them.
Last edited February 15, 2016 11:01 pm
Feb 15, 2016 10:51 pm
I'd be interesting in this Secret Rite Azarx

And I think a guide through either some ruins or natural area would work with Reszket
Feb 15, 2016 11:01 pm
I can see the guide bond working we'll go with that.

What about the reverse? I can see any attempts to convert Reszket failing due to our opposed alignment but you're welcome to try. Or perhaps I have insulted your deity, but not in a direct way (maybe she said something off the cuff? Or maybe the mere mention of her the goodness of her own deity was enough to insult?)
Feb 15, 2016 11:08 pm
Remnant says:
I'd be interesting in this Secret Rite Azarx

And I think a guide through either some ruins or natural area would work with Reszket
That would certainly work. Though, that bond is extremely vague, since I could really think anything about you how about I add you to one other one, perhaps I sense that you are prey? I am not sure about your backstory.
Feb 15, 2016 11:16 pm
I think I have all of my bonds set now.

Here is how it looks now:

Bonds:
- I stole something from Azarx. A small magical piece of ice that doesn't seem to melt.
- Reszket has my back when things go wrong. I think my friendship with her cat brought us an unlikely friendship.
- Rurgosh the Wise and I have a con running. Or at least I'm really trying my best to convince him to help me out.

I added a small detail amount to them to remember the reason the bonds exist.
Last edited February 15, 2016 11:20 pm
Feb 15, 2016 11:48 pm
Bonds sound great so far! Remember that they are just a jumping off point. It's often interesting to see how clashing/opposing bonds resolve themselves through game play, or how close bonds grow stronger. I guess I'll have to throw a lot at you guys to test them huh?
Feb 16, 2016 12:20 am
szemely says:
I can see the guide bond working we'll go with that.

What about the reverse? I can see any attempts to convert Reszket failing due to our opposed alignment but you're welcome to try. Or perhaps I have insulted your deity, but not in a direct way (maybe she said something off the cuff? Or maybe the mere mention of her the goodness of her own deity was enough to insult?)
I think the insult route would work, possibly a heated discussion on theology from different viewpoints, i.e. knowledge being hidden or secreted away is an illusion, in nature things aren't hidden they're just glanced over and forgotten by the mortal races due to the passing of time.
Feb 16, 2016 12:21 am
teaanddice says:
Remnant says:
I'd be interesting in this Secret Rite Azarx

And I think a guide through either some ruins or natural area would work with Reszket
That would certainly work. Though, that bond is extremely vague, since I could really think anything about you how about I add you to one other one, perhaps I sense that you are prey? I am not sure about your backstory.
That works for me if you feel I'm prey.
Feb 16, 2016 12:22 am
Just a headed up since it's kind of Meta, my 'god'/diety is Cthulu mythos based... XD No one probably caught the holy symbol.
Mar 16, 2016 1:53 am
Huzzah! We are no longer the 'Testing' forums. That means Moof really loves us. :)
Mar 16, 2016 2:06 am
No, it means you have all failed. :-p
Mar 16, 2016 2:27 am
I can only imagine Moofs as GLaDOS now.

This was a trial.
I'm making a note here, huge success!

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