Mar 12, 2020 3:32 pm
The role of the GM:
- In YOU, the GM will establish scenes in a familiar way, establishing different persons, places, and things for the players to interact with.
- If any of these things hurt or hinder the players in any way however, a cost must be paid by the GM to establish them.
Spice:
- Once established, any person, place, or thing can then be altered with details that either help or hurt the players.
- These details that either help or hurt the players are referred to as Spice.
- Spice that helps the players in some way is referred to as Positive Spice.
- Spice that hurts the players in some way is referred to as Negative Spice.
- Only one detail of Positive or Negative Spice apiece can be determined about an individual person, place, or thing.
- Both the GM or a player can determine details of Spice.
GMs use of Spice:
- As a cost, if the GM adds Negative Spice to something, they then must award every player with +1 INS (a resource and modifier players use) of whichever type individual players desire.
- If the GM adds Positive Spice to something, this simply gives the party a boon.
Players use of Spice:
- As a cost, if a player adds Positive Spice to something, they must spend 3 INS to do so. This INS can be accumulated across any number of types the player has.
- If a player adds Negative Spice to something, every player will earn +1 INS of whichever type individual players desire as a result.
- In YOU, the GM will establish scenes in a familiar way, establishing different persons, places, and things for the players to interact with.
- If any of these things hurt or hinder the players in any way however, a cost must be paid by the GM to establish them.
Spice:
- Once established, any person, place, or thing can then be altered with details that either help or hurt the players.
- These details that either help or hurt the players are referred to as Spice.
- Spice that helps the players in some way is referred to as Positive Spice.
- Spice that hurts the players in some way is referred to as Negative Spice.
- Only one detail of Positive or Negative Spice apiece can be determined about an individual person, place, or thing.
- Both the GM or a player can determine details of Spice.
GMs use of Spice:
- As a cost, if the GM adds Negative Spice to something, they then must award every player with +1 INS (a resource and modifier players use) of whichever type individual players desire.
- If the GM adds Positive Spice to something, this simply gives the party a boon.
Players use of Spice:
- As a cost, if a player adds Positive Spice to something, they must spend 3 INS to do so. This INS can be accumulated across any number of types the player has.
- If a player adds Negative Spice to something, every player will earn +1 INS of whichever type individual players desire as a result.