Mar 18, 2020 2:29 am
This game is not for the faint or fragile.
I do not want to fail to communicate to you the following;
This game uses the rules system for pathfinder 2e, and the Golarion Campaign setting.
This campaign setting includes;
... depictions of violence with lethal weapons, and the potential of graphic critical hit descriptions.
... Depictions of vile corruption (use of legal inebriation substances, legalistic semantic games to excuse criminal acts, use of political connections to evade justice.)
... Debasement and objectification of persons (Reducing a person's true worth/potential to a commodity for consumption, such as prostitution)
... and acts that are VERY OBVIOUSLY EVIL (slavery, destructive illegal drug abuse, evil cults attempting to sacrifice innocents)
The players are in a world of cruelties, and very real consequences (for actions... and Inaction).
The players are meant to rise up, stand in opposition to the wickedness - regardless of the personal cost.
The players may face dangers and opponents who have no restraint, no moral compunctions whatsoever.
The players can face impossible odds, suffer terrible injury, and be betrayed by allies...
The players are meant to rise above it all to embody "Invictus".
I do not want to fail to communicate to you the following;
This game uses the rules system for pathfinder 2e, and the Golarion Campaign setting.
This campaign setting includes;
... depictions of violence with lethal weapons, and the potential of graphic critical hit descriptions.
... Depictions of vile corruption (use of legal inebriation substances, legalistic semantic games to excuse criminal acts, use of political connections to evade justice.)
... Debasement and objectification of persons (Reducing a person's true worth/potential to a commodity for consumption, such as prostitution)
... and acts that are VERY OBVIOUSLY EVIL (slavery, destructive illegal drug abuse, evil cults attempting to sacrifice innocents)
The players are in a world of cruelties, and very real consequences (for actions... and Inaction).
The players are meant to rise up, stand in opposition to the wickedness - regardless of the personal cost.
The players may face dangers and opponents who have no restraint, no moral compunctions whatsoever.
The players can face impossible odds, suffer terrible injury, and be betrayed by allies...
The players are meant to rise above it all to embody "Invictus".