Mar 26, 2020 5:19 pm
So, about a year ago, I had a bolt of insight/inspiration for a new game. It came about after looking at some old D&D 3.5 books and some old 5e D&D play test documents. I'm not a great writer, so I hope I can communicate my ideas.
I'm calling this ACTION DICE (ad) right now. It uses standard gaming dice d4, d6, d8, d10, d12, d20, and it has the potential to use anywhere from 1 to 5 of each type, possibly more for the smaller dice. So you might need a few sets, or share among your table. Play-by-Post is was another factor I was designing for, so sites like Gamers Plane are good too.
So...the system. Each PC starts with 5 action dice that are d6s. Any action you roll for requires at least 1 action die to even attempt it. This is a dice pool looking for a number of successes for each action. A result of 4 or higher is success. Every multiple of 4 is an additional success, so a 4 is one success, 8 is two, 12 is three, 16 is four, 20 is five.
PCs are limited on how many dice they can roll for any given action by their stats. An average human would have a 2 in all stats, and that would be the limit on how many dice they can roll.
The trick is, you can 'merge' your Action Dice to increase the die size and increase your chances of getting enough successes. So if you want to leap across a chasm, and the GM assigns a difficulty of 3, but you only have a 2 in strength, there is no way to succeed on the 2d6 you get normally. But if you merge your dice, you can turn 2d6 into 1d8. You can continue to merge dice...every d6 you add increases the die one step. So 1d8+1d6 is a 1d10. So you could merge all 5d6 action dice into 1d20 if you wanted to. You are still limited to the 2 dice because of your strength.
Now, you probably want to ask "Why not just merge the dice to the maximum every time you try to do something?" And my reply is that you can, but that limits your action economy. As long as you have one AD, you can take an action. So a "first level" character could make 5 attacks if they wanted, but they wouldn't have as high of a rate of success. And you need to actively defend against being attacked. So, jumping across that chasm when no one is trying to kill you, sure, go for broke. But if you have to dodge a knife attack on the other side, you might want to save an Action Die or two.
So, that's the jist of what I want to discuss. Do you think this system works? It's a balance between rolling more dice vs. bigger dice. I'm not a mathematician, but I think statistically, it works. I contemplated removing the limits and just letting players roll whatever number of dice they wanted to, letting the need to roll defense balance the desire to roll a big pile of dice or the biggest size of dice possible.
And, just to briefly touch on it..."leveling up" at this point will give players the ability to either increase their stats or add to their pool of Action Dice, so five is just the beginning.
And another thing...has anyone seen a system like this before? I was inspired by early 5e D&D designs. They rolled it back and now only the Fighter/Battle Master Maneuvers reflect the original ideas they put out. But I haven't read all the games out there. It's also possible I picked this idea up and have forgotten where I saw it originally. I don't know if I'll ever "publish for profit" but I don't want to unknowingly crib from someone else.
Thoughts and input? If you want to run your own "experimental scenes" on this thread, feel free, I'll GM or clarify how I would run the scenarios. If enough people like this idea, I would thinking of running an alpha test game. It would be a magical girl/super sentai story, the base setting I came up with.
I'm calling this ACTION DICE (ad) right now. It uses standard gaming dice d4, d6, d8, d10, d12, d20, and it has the potential to use anywhere from 1 to 5 of each type, possibly more for the smaller dice. So you might need a few sets, or share among your table. Play-by-Post is was another factor I was designing for, so sites like Gamers Plane are good too.
So...the system. Each PC starts with 5 action dice that are d6s. Any action you roll for requires at least 1 action die to even attempt it. This is a dice pool looking for a number of successes for each action. A result of 4 or higher is success. Every multiple of 4 is an additional success, so a 4 is one success, 8 is two, 12 is three, 16 is four, 20 is five.
PCs are limited on how many dice they can roll for any given action by their stats. An average human would have a 2 in all stats, and that would be the limit on how many dice they can roll.
The trick is, you can 'merge' your Action Dice to increase the die size and increase your chances of getting enough successes. So if you want to leap across a chasm, and the GM assigns a difficulty of 3, but you only have a 2 in strength, there is no way to succeed on the 2d6 you get normally. But if you merge your dice, you can turn 2d6 into 1d8. You can continue to merge dice...every d6 you add increases the die one step. So 1d8+1d6 is a 1d10. So you could merge all 5d6 action dice into 1d20 if you wanted to. You are still limited to the 2 dice because of your strength.
Now, you probably want to ask "Why not just merge the dice to the maximum every time you try to do something?" And my reply is that you can, but that limits your action economy. As long as you have one AD, you can take an action. So a "first level" character could make 5 attacks if they wanted, but they wouldn't have as high of a rate of success. And you need to actively defend against being attacked. So, jumping across that chasm when no one is trying to kill you, sure, go for broke. But if you have to dodge a knife attack on the other side, you might want to save an Action Die or two.
So, that's the jist of what I want to discuss. Do you think this system works? It's a balance between rolling more dice vs. bigger dice. I'm not a mathematician, but I think statistically, it works. I contemplated removing the limits and just letting players roll whatever number of dice they wanted to, letting the need to roll defense balance the desire to roll a big pile of dice or the biggest size of dice possible.
And, just to briefly touch on it..."leveling up" at this point will give players the ability to either increase their stats or add to their pool of Action Dice, so five is just the beginning.
And another thing...has anyone seen a system like this before? I was inspired by early 5e D&D designs. They rolled it back and now only the Fighter/Battle Master Maneuvers reflect the original ideas they put out. But I haven't read all the games out there. It's also possible I picked this idea up and have forgotten where I saw it originally. I don't know if I'll ever "publish for profit" but I don't want to unknowingly crib from someone else.
Thoughts and input? If you want to run your own "experimental scenes" on this thread, feel free, I'll GM or clarify how I would run the scenarios. If enough people like this idea, I would thinking of running an alpha test game. It would be a magical girl/super sentai story, the base setting I came up with.