Feb 29, 2016 8:00 pm
I originally joined GP to test Legends of Ilvaria in a play by forum environment. Ilvaria is a homebrew RPG system inspired by Wushu that borrows elements from a few of my other favourite RPGs (mostly Mouse Guard, Burning Wheel and the design principles of Savage Worlds, and a dash of Apocalypse), and mixes in some strategy board game mechanics and principles to put some meat on the bones of a narrative driven game.
I'm posting to see if there's any interest in giving this a whirl with me to see how the system holds up to play!
The bullet point of 'features' would be something like:
- High Action, Gritty, Narrative Driven Fantasy Adventure
- Skill Based Character Advancement
- Blank Slate Setting, Scenes and World
- Fast and Furious Gameplay
- Modular Rules; add/remove features to customize the play experience
I've returned to the system, now a year later, and have been slowly updating the rules and finishing what I started. I've updated most of the rules (just not the GM section, or the modules - some of which I will want to try; specifically modules for alchemy, inventory (PbF rules), wealth and magic items). I'm open to making other modules as well (perhaps you'd like rules for races, or something else from fantasy RPGs you really like but isn't part of Ilvaria, such as an explicit magic systems).
The current rules doc is here
I'm posting to see if there's any interest in giving this a whirl with me to see how the system holds up to play!
The bullet point of 'features' would be something like:
- High Action, Gritty, Narrative Driven Fantasy Adventure
- Skill Based Character Advancement
- Blank Slate Setting, Scenes and World
- Fast and Furious Gameplay
- Modular Rules; add/remove features to customize the play experience
I've returned to the system, now a year later, and have been slowly updating the rules and finishing what I started. I've updated most of the rules (just not the GM section, or the modules - some of which I will want to try; specifically modules for alchemy, inventory (PbF rules), wealth and magic items). I'm open to making other modules as well (perhaps you'd like rules for races, or something else from fantasy RPGs you really like but isn't part of Ilvaria, such as an explicit magic systems).
The current rules doc is here