Apr 13, 2020 2:58 pm
The following is a shameless plug of a post already made in the Game Development forum. We are still in need of 2 additional testers, so I thought I would try here.
(If you just want to learn about the game, check out the spoiler of the premise below.) If you're not interested in testing, I'm also interested in the following:
- Feedback on the games page here on Gamers Plane. How does it look? Am I missing anything?
- Feedback on the "Quick Rules" found there. Is it too much? Is it not compelling in some way?
I would love to have anyone who is interested in testing, but if you're not, I'm just as interested in why that is? The kind of feedback I get explaining "what isn't working for you" is just as valuable as the testing itself.
For those of you reading all this who have checked out the game before and recognize some of my older posts, it would be interesting and valuable to hear a second opinion from you based on how I've altered everything.
Thanks for your time everybody!
(If you just want to learn about the game, check out the spoiler of the premise below.)
[ +- ] Premise
In YOU, you’ll recreate yourself and play out your actions - not in a way you think you might - but in a way you have always wished you could or hoped you would during Scenarios of extreme danger and uncertainty. As a player, you will always be asked the same question every time you jump into a new Scenario - "what would you do if?"
What would you do if an asteroid was on a collision course with Earth?
What would you do if you were investigated for a crime you didn’t commit?
What would you do if you were stranded on a deserted island far out at sea?
It’s the answers you’ll come up with in response to this question that drives the gameplay of YOU, and the Growth you’ll achieve that determines who you become by the end.
In YOU, you’ll uncover the uniqueness of your personality, then use it to inform the types of decisions you’ll make during the game. If you aren’t very Assertive for example, you may struggle to voice your opinion when it’s necessary; but overcoming this and being Assertive anyway can both surprise and inspire your friends, granting everyone a boost of Inspiration they may need for a similar, critical action later on.
As you recreate yourself and evaluate your Traits - like Assertiveness - you will identify your Impulses and Reservations that are derived from them. Your choice to act on them or resist these temptations are the core decisions that not only dictate how the story being told unfolds, but also your personal character arc within it. Choosing to act "out of character" and against your proclivities will begin to impact your personality, with enough successful attempts permanently altering who you are, how you tend to behave, and ultimately your Fate as the Scenario comes to a close and the story ends.
The Growth you make playing YOU, and the person you choose to become is up to you. The wish to be more Empathic as you face a space rock of world-ending proportions, less Bold in the face of detectives hell bent on sending you to prison, or more Assertive when the time comes to make difficult survival decisions - it’s entirely up to you to pursue.
What would you do if an asteroid was on a collision course with Earth?
What would you do if you were investigated for a crime you didn’t commit?
What would you do if you were stranded on a deserted island far out at sea?
It’s the answers you’ll come up with in response to this question that drives the gameplay of YOU, and the Growth you’ll achieve that determines who you become by the end.
In YOU, you’ll uncover the uniqueness of your personality, then use it to inform the types of decisions you’ll make during the game. If you aren’t very Assertive for example, you may struggle to voice your opinion when it’s necessary; but overcoming this and being Assertive anyway can both surprise and inspire your friends, granting everyone a boost of Inspiration they may need for a similar, critical action later on.
As you recreate yourself and evaluate your Traits - like Assertiveness - you will identify your Impulses and Reservations that are derived from them. Your choice to act on them or resist these temptations are the core decisions that not only dictate how the story being told unfolds, but also your personal character arc within it. Choosing to act "out of character" and against your proclivities will begin to impact your personality, with enough successful attempts permanently altering who you are, how you tend to behave, and ultimately your Fate as the Scenario comes to a close and the story ends.
The Growth you make playing YOU, and the person you choose to become is up to you. The wish to be more Empathic as you face a space rock of world-ending proportions, less Bold in the face of detectives hell bent on sending you to prison, or more Assertive when the time comes to make difficult survival decisions - it’s entirely up to you to pursue.
- Feedback on the games page here on Gamers Plane. How does it look? Am I missing anything?
- Feedback on the "Quick Rules" found there. Is it too much? Is it not compelling in some way?
I would love to have anyone who is interested in testing, but if you're not, I'm just as interested in why that is? The kind of feedback I get explaining "what isn't working for you" is just as valuable as the testing itself.
For those of you reading all this who have checked out the game before and recognize some of my older posts, it would be interesting and valuable to hear a second opinion from you based on how I've altered everything.
Thanks for your time everybody!