So, Callum Kelly, the Irish immigrant traveling the lands with his trusty mule, Victoria. I've got a stat block for him here:
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d6, Vigor d8
Skills: Fighting (d10), Guts (d6), Notice (d6), Riding (d10), Stealth (d6), Shooting (d10), Throwing (d6), Tracking (d6)
Pace: 28 ft,
Parry: 7,
Toughness: 6,
Charisma: 0,
Grit: 0
Weapons: Colt Peacemaker (x2), Winchester '73, Winchester Lever-Action Shotgun, Bolas (x4), Lariat, Bowie Knife
Gear: Boots, Chaps, Duster, Longjohns, Trousers, Winter coat, Work shirt, Stetson, Backpack, Bed roll, Canteen, Handcuffs, Harmonica, Hatchet, Iron skillet, Lantern, Lantern oil (1 gallon), Matches (box of 100), Mess kit, Rope (20 yards), Shovel, Tobacco (pouch), Trail rations (x5), Watch, Gun belt, Holster (x2), Rifle boot, Shotgun thong, Speed-load cylinder (x2), Mule (Victoria), Saddle, Saddlebags, Wood ax
Hindrances: Enemy (Major), Tenderfoot (Minor), Pacifist (Minor)
Edges: Quick Draw, Knack (Seventh Son)
The general idea being that he might work fine as a bounty hunter or hired gun, or maybe a ranch-hand, so he's traveling to get away from where he was and find decent work. He's a bit of a pacifist in that he doesn't engage in lethal combat if he doesn't feel he has to, but he will still plug someone with lead if he doesn't think he has any other choice. Most of his time in America has been working for the Railroad and living in one town, so he's a Tenderfoot. There's more to his backstory, of course, but I should ask if that's the kind of stuff the GM should be worked with privately or if he'd rather we open our characters up entirely on these forums. Either way.
Last edited April 22, 2020 10:04 pm