As far as maps go, this is pretty easy: https://jamboard.google.com/d/1u5MIdtWjNotj0yomMacAb_mZJqI6iBFy2RfcDY_TrsM/viewer
The tags are easy to track if you keep a combat spoiler going like:
[ +- ] Combat Stats
Initiative: A, B, D, z, C, x
A: 30 HP, 20AC, Marked
B: 28 HP, 14 AC
C: 14 HP, 18 AC, Stunned
D: ... etc.
This by the way, isn't an issue with only 4e, but a lot of systems. Keeping good combat notes is essential, either online or off.
Getting back to abilities and positioning. I can just pick a power at random....
[ +- ] Inner Light - Original
Cleric Attack 1
A divine light shines forth burning those close by with a minor aura of raw radiance.
At-Will - Divine, Divine, Implement, Radiant
Standard Action Close Burst 1
Target: All enemies within burst.
Attack: Wisdom Vs. Fortitude
Hit: 1d6 + Wisdom modifier radiant damage.
Effect: Targets gain no benefit from concealment until the end of the caster's next turn.
[ +- ] Inner Light - Modified
Cleric Attack 1
A divine light shines forth burning those close by with a minor aura of raw radiance.
At-Will - Divine, Divine, Implement, Radiant
Standard Action Melee
Target: All enemies in melee.
Attack: Wisdom Vs. Fortitude
Hit: 1d6 + Wisdom modifier radiant damage.
Effect: Targets gain no benefit from concealment until the end of the caster's next turn.
[ +- ] Light's Presence - Original
Light's Presence Cleric Attack 7
Divine light radiates from the cleric engulfing enemies in radiant fire while blessing those allies caught in a bright shining light of holiness...
Encounter - Divine, Divine, Implement, Radiant
Standard Action Close Burst 5
Attack: Will Vs. Reflex
Hit: 2d6 + Wisdom to enemies caught in the close burst.
Effect: Allies within the area of effect gain a +2 bonus to hit until the end of the caster's next turn.
[ +- ] Light's Presence - Modified
Cleric Attack 7
Divine light radiates from the cleric engulfing enemies in radiant fire while blessing those allies caught in a bright shining light of holiness...
Encounter - Divine, Divine, Implement, Radiant
Standard Action - Short Range
Attack: Will Vs. Reflex
Hit: 2d6 + Wisdom to enemies in short range.
Effect: Allies within short range gain a +2 bonus to hit until the end of the caster's next turn.
Last edited April 28, 2020 9:10 pm