2nd Session Workshop

Apr 30, 2020 7:12 pm
So far we have something awakening/waking up in the Old Montréal (Night, I'm thinking of making this one the Eye of the Storm: The Ordo Draconis, now low on manpower and desperate searched for some hidden artifact in old montréal which disturbed a lot of ghosts who want the artifact back? Ritual: Theft), a powerful Oracle who knows everything stayed out of the city's affairs (Power, has now decided to get involved because of the Concil's state? Power Play: Coup?), and a Tainted who wants out of his demonic obligations (Wild, Revolution: Strike?).

I have to add a new one, but first, let's start with an obligation. (The obligation could be Duty? The Ordo Draconis are doing this out of duty to help the Montréal chapter, the Oracle is doing this out of duty for the Power Faction and the city to help save it from the Coucnil's corruption, and the Tainted felt he did his duty and wants out?) So I'd need another threat based on Duty...

My last threat should be something that ties it all together. Involving Mortality? Perhaps an Aware, cousin of both Steve White and Mathieu Vallière? Perhaps also a good friend of Antoinette Laflamme?
Apr 30, 2020 8:52 pm
Threat: Digging too Deep, Eye of the Storm

Type: Ritual

Impulse: Theft (to take something from another)

Cast: The Second, a dangerous woman with a plan. Steve White an Ordo Draconis cultist of Mohawk descent, capable of wielding The Bow of Spirits. Various other Ordo Draconis cultists. Kanatase ghost of a mohawk woman who's slumber was disrupted by the Ordo Draconis theft and who is seeking help. Several other Mohawk Spectres.

Description: The Second had been researching the existence of ancient artefacts to help the Ordo Dracnois root out dragons. Now, with the Montréal chapter severely weakened, she managed to fid the resting place of The Bow of Spirits, a bow capable of calling forth ghostly mohawk warriors to the the wielder's biddings (something which would be a powerful tool in the Ordo Draconis' quest to hunt down dragons). This has troubled the sleep of many Mohawk spectres as the Bow thins the barriers between worlds in order to call its warriors.

The Bow of Spirit is hidden at the Montreal United Korean Church here.


Countdown Clock:
[/] 3:00-The Bow is stolen, and the sighting of a few translucent "indians" is reported in the Old Montréal.
[/] 6:00-More spirits are disturbed and the sightings multiply.
[/] 9:00-The sightings increase significantly, and many appear in other areas of Montréal and around the island. Some of those spirits will remain troubled even if The Bow is returned.
[ ] 10:00-The Ordo Draconis have finished studying the Bow and now finally know how to wield it, thanks to Steve's help. Many restless spirits are active in and around the city.
[ ] 11:00-The Ordo Draconis activate the Bow to call an army of dead mohawk warriors to find and subdue any Dragons they find on the island of Montréal. Most of the witnessed spirits now obey the order.
[ ] 12:00-Many Dragons fall to the Ordo Draconis. And with the thinning of the barriers between the worlds combined with the fact that the Ordo Draconis did not completely studied the artefact and the wielder has diluted Mohawk blood, something else manages to comes through...

MC Moves for Ritual
• Release something once sealed away
• Summon something new and original
• Unleash chaos, fear, or death
• Kill someone important, violently and publicly
• Kill someone meaningless, quietly and inconspicuously
• Bind someone or something to a place
• Snatch up resources, covertly or cleverly
• Alter or corrupt a facet of the city
• Exploit an unrelated conflict or conquest

Custom Moves

The Bow of Spirits: If someone with Mohawk blood and/or of Mohawk descent tried to use the bow to summon spirits, roll with Spirit.
• On a 10+, you successfully use the Bow, and managed to summon a number of Mohawk spirit warriors necessary to fulfil one task you have for them (fight your enemies, find a stolen item, etc.). The spirit warriors then return to the spirit realm upon completion of this quest.
• On a 7-9, you successfully use the Bow, but choose one:
- The spirits are upset with you and will interpret your orders in a way to oppose or hinder your progress
- Some of the spirits will linger on and possibly cause trouble later
- Your use of the Bow attracted the attention of something else, and you risk bringing that thing along with the spirit warriors
• On a 6-, you successfully use the Bow, but the MC will choose 2 from the list above.
Apr 30, 2020 9:15 pm
Threat: The All Seeing I

Type: Power Play

Impulse: Coup (to steal power in moment of weakness)

Cast: Antoinette Laflamme, the best Oracle in Montréal who decided to stay away from the city's affairs. The Council. Various council agents.

Description: Antoinete Laflamme, the best Oracle in the whole of Montréal refused to sit on The Council, fearing she would be corrupted by it. She has seen representatives after representatives sitting on it, only to serve their own self interests. She has grown disillusioned with The Council and fear it might one day plunge the city into darkness. With Fei Lung's plot a few months ago, and now sensing the coming theft of the Bow (she is part Mohawk unbeknownst to her, which meant she could also wield the Bow), she feels The Council will fail to stop the threat and as such, she feels the time is right to take The Council down.

Countdown Clock:
[/] 3:00-Antoinette receives visions of the threats to come, she starts contacting people who owe her Debts and starts collecting.
[/] 6:00-Antoinette has collected all her Debts and is formulating her plan.
[ ] 9:00-Plans are formulated to simulate trouble throughout the city in order to lure Council agents so that the council will be weakened when Antoinette is willing to move.
[ ] 10:00-The plans are put into motion. Council agents are sent out to deal with problems throughout the city only to fall in ambushes and get captured. None are killed though a few are wounded.
[ ] 11:00-Anotinette and her allies move on the now weakened Council and confronts them.
[ ] 12:00-The Council has been toppled (perhaps in battle, perhaps through coercion), Antoinette is now looking for an organization which would replace it and do a better job of it as well as policing itself.

MC Moves for Power Play:
• Reveal a plan too far gone to stop
• Offer an alliance, temporary or lasting
• Showcase a weakness for all to see
• Showcase a strength to a private audience
• Attack someone cautiously, holding reserves
• Attack someone suddenly, without warning
• Exploit hesitation or delays, with decisive action
• Demand reparation or considerations
• Buy out someone's allies

Custom Moves

The All Seeing Eye: Whenever a character tries to take an action which would directly oppose Antoinette's plans, They have to roll a special version of Keep Your Cool since Antoinette might have had a vision of their meddling or might be remotely observing them just in case as she might have heard of their reputation.
• On a 10+, all's well, they can continue on their current course of action without any problem.
• On a 7-9, Antoinette has had some glimpse of the character's meddling, some of Antoinette's allies might be on their way to intercept the characters.
• On a 6-, Antoinette has had clear vision of the character's meddling, things have already been put in place to stop the characters.
Apr 30, 2020 9:50 pm
Threat: A Soul For a Soul

Type: Passion

Impulse: Beauty (to sacrifice)

Cast: Mathieu Vallière, a Tainted who wants out. Golohab the Qliphoth of Geburah, Mathieu's demonic patron.

Description: Mathieu Vallière has been working for several years for his demonic patron Golohab the Qliphoth of Geburah. His gruesome tasks were to punish those Golohab deemed deserving of punishment. Mathieu now wants out but Golohab will only allow it if Mathieu can find a suitable replacement. Golohab seems to think The Second would make a perfect replacement...

Notes on Qliphoths
https://en.wikipedia.org/wiki/Qliphoth
https://keepersoftherealms.blogspot.com/p/blog-page_27.html
https://theomagica.com/on-the-nature-of-the-qlippoth/
https://legendsofthemultiuniverse.fandom.com/wiki/Qliphoth


Countdown Clock:
[/] 3:00-Mathieu tells Golohab he wants out. Golohab tells Mathieu he needs to damn someone else for him to get out.
[/] 6:00-Mathieu starts looking for a suitable replacement. HE starts by asking, but nobody seems to want to take his place...
[/] 9:00-Desperate, Mathieu starts abducting various mundane criminal instead to present to Golohab. None satisfy him and they are comsumed.
[/] 10:00-Mathieu starts abducting supernaturals hoping one would satisfy Golohab. Again, none satisfy him and they too are consumed. Finally, Golohab then tells Mathieu he wants The Second of Montréal's Ordo Draconis.
[ ] 11:00-Mathieu captures The Second to bind her in servitude to Golohab, and the Ordo Draconis attacks him full force using The Bow of Spirits and their controlled Mohawk Spectres.
[ ] 12:00-Mathieu succeeds in fending off the Ordo Draconis and in freeing himself by binding The Second to Golohab.

MC Moves for Passion
• Exhaust a resource, wastefully and completely
• strike out with reckless abandon
• Display the content of its heart
• Sacrifice a great deal for a crucial advantage
• Sacrifice a great deal to send a message
• Sacrifice a great deal for nothing
• Cling to reason, tradition, or injustice
• Beg someone for help with a dangerous problem
• Ruin something purposefully, callously, or stupidly

Custom Moves

Flames of Hatred: Mathieu serves the Qlipoth of fire and judgement with bias. Whenever they attack Mathieu, they feel themselves judged and must Unleash an Attack using their lowest stat.
May 1, 2020 4:05 pm
Threat: My Brother's Keeper

Type: Passion

Impulse: Love

Cast: Alexandre Gamache-Côté, cousin of Mathieu Vallière an Steve Black. Various agents of Antoinette Laflamme.

Description: Antoinette Laflamme approached him about her plans to take on the council and as she described her visions of the coming Storm, Alexandre recognized both of his cousins (from both sides of his family, which means he also has some Mohawk blood and could wield The Bow). He succeeded in avoiding his obligations to Antoinette as he was not sure her plan would succeed and set off to try and get both of his cousins out of the mess they had gotten themselves in. Antoinette, decided to have some of her people keep an eye on Alexandre, just in case...

MC Moves for Passion
• Exhaust a resource, wastefully and completely
• strike out with reckless abandon
• Display the content of its heart
• Sacrifice a great deal for a crucial advantage
• Sacrifice a great deal to send a message
• Sacrifice a great deal for nothing
• Cling to reason, tradition, or injustice
• Beg someone for help with a dangerous problem
• Ruin something purposefully, callously, or stupidly

Countdown Clock:
The countdown clock is pretty free-form on this threat as it will not really influence things much except perhaps how the players might get involved... If the players fail to intervene, Alexandre might end up getting killed seeing what he's going up against or might end up asking the wrong people for help at great cost...

Custom Moves
Oct 17, 2020 4:32 pm
Suzhen's new "track supernaturals" move.
(I probably need to avoid having it based on other moves to avoid having to create yet even more moves on a 12+...)
Tracking the Unnatural
When attempting to track a supernatural being, roll with Spirit...
• On a 6-, the track leads you into a trap, ambush, or other dangerous situation.
• On a 7-9, you gain a vague impression of where the being went. You get a direction and a rough estimation of distance, but nothing too complex.: multiple detours or backtracking could still fool your senses.
• On a 10+, you receive a clear impression of exactly where the being went and what it did.

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