May 7, 2020 1:03 pm
Core Moves
Drop Science
When you consult your accumulated knowledge about something, roll+Craft.
On a 10+, the GM will tell you something interesting and useful about the subject relevant to your situation.
On a 7–9, the GM chooses one:
- They’ll tell you something interesting, but it’s on you to make it useful.
- They’ll ask you to make up something interesting, but then they’ll tell you what else you’ve heard that complicates things.
The GM might ask you "How do you know this?" Tell them the truth, now.
Drop Science
When you consult your accumulated knowledge about something, roll+Craft.
On a 10+, the GM will tell you something interesting and useful about the subject relevant to your situation.
On a 7–9, the GM chooses one:
- They’ll tell you something interesting, but it’s on you to make it useful.
- They’ll ask you to make up something interesting, but then they’ll tell you what else you’ve heard that complicates things.
The GM might ask you "How do you know this?" Tell them the truth, now.