House Rules

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May 11, 2020 8:37 am
Hey guys, here’s a few house rules to start with. I might add more during the game if something comes up (it probably will at some point).

Initiative

First of all, I’ll be rolling initiative for everyone. Given the fact that we all live in different time zones, can post at different times during our day or might just have a busy day, we won’t use a strict order of play. That means that you guys will "share" your initiative pool and only the NPCs will have a strict place in the order.

Example: You guys roll 20, 18, 16, 14, 12 and 10. My NPCs Chief Bandit, group of bandits, and a squire you’ve hired, roll 17, 11 and 6.

The order would be:

PC
PC
Chief Bandit
PC
PC
PC
Group of Bandits
PC
Squire

You guys can jump in at anytime during a PC slot, of course only once per round.

Activity

I don’t expect every post to be super long. Of course if you feel like writing a lot, be my guest, but if you only have time to write short posts that’s perfectly fine. If you don’t post in a non-combat encounter, I assume you’re just going with the flow of the rest of the group. In combat I will give everyone 24 hours to act for every round (roughly...if the fight has been delayed by an NPC not acting, I will add a bit of extra time). If people don’t act in time, they will be defending per default.

XP and record keeping

I expect you guys to note down damage, temp statuses etc. But I will try and hold a record as well just in case. We won’t use XP but you’ll level via milestone rules, I’ll of course let you know when that happens.

If you have any questions let me know
May 11, 2020 12:44 pm
Sounds good to me.
I have to work most of the day but I will try to check the forum frequently
May 23, 2020 7:02 am
Critical hits and failures

As per usual as 20 always succeeds and 1 always fails. During some rolls it may have either extra benefits or extra consequences to crit on way or the other.

During battle a 20 works as it always does, but a 1 will knock the attacker prone until they can use their movement to stand up again. That means that attackers will get advantage on that target until then. Of course it works that way for both PCs and NPCs

Cleave rule

I’m going to use a version of the cleave rule. What that means is if you have at least half of your damage points left after killing an opponent and you’re close enough to hit another, you’ll get to give the rest of that damage to that opponent.


For example: if you roll 8 points of damage to an opponent that only has 3 points of HP left, you kill that opponent and cleave through him to deliver the remaining 5 points to the opponent next to him. If the first opponent had 5 points of HP left, then you only spend your attack on him as you have less than half of your damage points left after killing him (3).

As I mentioned, you need to have another opponent within striking range for this to work. If you use a ranged attack they need to be in the same trajectory as your projectile.

Hope it makes sense, if you have any questions let me know.

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