May 11, 2020 8:37 am
Hey guys, here’s a few house rules to start with. I might add more during the game if something comes up (it probably will at some point).
Initiative
First of all, I’ll be rolling initiative for everyone. Given the fact that we all live in different time zones, can post at different times during our day or might just have a busy day, we won’t use a strict order of play. That means that you guys will "share" your initiative pool and only the NPCs will have a strict place in the order.
Example: You guys roll 20, 18, 16, 14, 12 and 10. My NPCs Chief Bandit, group of bandits, and a squire you’ve hired, roll 17, 11 and 6.
The order would be:
PC
PC
Chief Bandit
PC
PC
PC
Group of Bandits
PC
Squire
You guys can jump in at anytime during a PC slot, of course only once per round.
Activity
I don’t expect every post to be super long. Of course if you feel like writing a lot, be my guest, but if you only have time to write short posts that’s perfectly fine. If you don’t post in a non-combat encounter, I assume you’re just going with the flow of the rest of the group. In combat I will give everyone 24 hours to act for every round (roughly...if the fight has been delayed by an NPC not acting, I will add a bit of extra time). If people don’t act in time, they will be defending per default.
XP and record keeping
I expect you guys to note down damage, temp statuses etc. But I will try and hold a record as well just in case. We won’t use XP but you’ll level via milestone rules, I’ll of course let you know when that happens.
If you have any questions let me know
Initiative
First of all, I’ll be rolling initiative for everyone. Given the fact that we all live in different time zones, can post at different times during our day or might just have a busy day, we won’t use a strict order of play. That means that you guys will "share" your initiative pool and only the NPCs will have a strict place in the order.
Example: You guys roll 20, 18, 16, 14, 12 and 10. My NPCs Chief Bandit, group of bandits, and a squire you’ve hired, roll 17, 11 and 6.
The order would be:
PC
PC
Chief Bandit
PC
PC
PC
Group of Bandits
PC
Squire
You guys can jump in at anytime during a PC slot, of course only once per round.
Activity
I don’t expect every post to be super long. Of course if you feel like writing a lot, be my guest, but if you only have time to write short posts that’s perfectly fine. If you don’t post in a non-combat encounter, I assume you’re just going with the flow of the rest of the group. In combat I will give everyone 24 hours to act for every round (roughly...if the fight has been delayed by an NPC not acting, I will add a bit of extra time). If people don’t act in time, they will be defending per default.
XP and record keeping
I expect you guys to note down damage, temp statuses etc. But I will try and hold a record as well just in case. We won’t use XP but you’ll level via milestone rules, I’ll of course let you know when that happens.
If you have any questions let me know