Jun 8, 2020 11:42 pm
The Third Horizon is not dominated by a single power, but instead a wide range of groups struggle to claim the title – these are the factions. These monolithic organizations are divided into two groups, fighting economic, cultural, and military wars among each other to further their individual agendas.
The Horizon is full of large corporations, institutions and orders, but only a few – those with strong enough ancestry and political power – are called factions. Despite some disagreement on the issue, the general consensus is that there are ten active factions in the Horizon today, divided into two groups: Firstcome and Zenithian. The dividing line between the early colonists and the late-come Zenithians is the Third Horizon’s most prominent cultural conflict, taken to its extreme in the power play of the factions. The Firstcome share a strong belief in the Icons, while the Zenithians base their ideology on the austere pragmatism introduced by the arrival of their arkship, Zenith. There are some exceptions: the Church of the Icons is a young faction, but counts as Firstcome thanks to their strong religious foundation. The Legion on their hand have a Firstcome history, having fought together with the Order of the Pariah at Odacon, but counts as Zenithian because of their current alliance with the Consortium.
ZENITHIAN FACTIONS
◆ The Consortium
◆ The Legion
◆ The Zenithian Hegemony
◆ The Free League
◆ The Syndicate
The Zenithian factions, headed by the Consortium, all promote the pragmatic Zenithian culture and focus on function and effectiveness. They acknowledge the Icon faith, and many Zenithians have adopted the Icons as their gods, but view religion as something separate from politics and refuse to let the Icons influence their ideology. Their common goal is to consolidate their power in the Horizon and act as guardians and shepherds for the Zenithian peoples as they believe this to be the way into a new golden age.
The Zenithian factions have a natural leader in the Consortium, who through their myriad subsidiaries and trade networks have gathered riches and resources second to none. Thanks to their alliance with the Legion they also possess considerable military strength, dominating Coriolis and controlling large territories throughout the Horizon. Not all Zenithians are happy with their leadership, however – the proud Zenithian Hegemony regards themselves as the true rulers of the Zenithians and they are steadily growing stronger. The smallest factions, the Free League and the Syndicate, have less direct power on the political scene, but work with precision in the shadows, often together. They are also the most ideologically flexible of the Zenithian factions, open to negotiations and compromises for mutual benefit with the Firstcome factions.
FIRSTCOME FACTIONS
◆ The Church of the Icons
◆ The Draconites
◆ Ahlam’s Temple
◆ The Order of the Pariah
◆ The Nomad Federation
Unlike their Zenithian counterparts, the Firstcome factions place great belief in religious and mystical ideas about destiny and morality – in the legendary words of Icon Mother Saresha: "Without the Icons, the suns would go out. Without prayer, the Horizon would stop." Faith and morality can be discussed just as intensely before drafting a new trade agreement as when debating whether or not humanites have souls. The Firstcome factions are known for their inability to agree with each other, often leaving it to the Zenithians to mediate between them. Only on one occasion have the Firstcome factions joined forces to achieve a common goal: when they crushed the Nazareem’s Sacrifice.
There is no obvious leader among the Firstcome factions, but as far as wealth and size goes, the Church of the Icons and the Order of the Pariah are the strongest. With the Order’s recent seclusion and the Church of the Icons lack of any real military strength, the Firstcome factions are more divided than ever.
The Horizon is full of large corporations, institutions and orders, but only a few – those with strong enough ancestry and political power – are called factions. Despite some disagreement on the issue, the general consensus is that there are ten active factions in the Horizon today, divided into two groups: Firstcome and Zenithian. The dividing line between the early colonists and the late-come Zenithians is the Third Horizon’s most prominent cultural conflict, taken to its extreme in the power play of the factions. The Firstcome share a strong belief in the Icons, while the Zenithians base their ideology on the austere pragmatism introduced by the arrival of their arkship, Zenith. There are some exceptions: the Church of the Icons is a young faction, but counts as Firstcome thanks to their strong religious foundation. The Legion on their hand have a Firstcome history, having fought together with the Order of the Pariah at Odacon, but counts as Zenithian because of their current alliance with the Consortium.
ZENITHIAN FACTIONS
◆ The Consortium
◆ The Legion
◆ The Zenithian Hegemony
◆ The Free League
◆ The Syndicate
The Zenithian factions, headed by the Consortium, all promote the pragmatic Zenithian culture and focus on function and effectiveness. They acknowledge the Icon faith, and many Zenithians have adopted the Icons as their gods, but view religion as something separate from politics and refuse to let the Icons influence their ideology. Their common goal is to consolidate their power in the Horizon and act as guardians and shepherds for the Zenithian peoples as they believe this to be the way into a new golden age.
The Zenithian factions have a natural leader in the Consortium, who through their myriad subsidiaries and trade networks have gathered riches and resources second to none. Thanks to their alliance with the Legion they also possess considerable military strength, dominating Coriolis and controlling large territories throughout the Horizon. Not all Zenithians are happy with their leadership, however – the proud Zenithian Hegemony regards themselves as the true rulers of the Zenithians and they are steadily growing stronger. The smallest factions, the Free League and the Syndicate, have less direct power on the political scene, but work with precision in the shadows, often together. They are also the most ideologically flexible of the Zenithian factions, open to negotiations and compromises for mutual benefit with the Firstcome factions.
FIRSTCOME FACTIONS
◆ The Church of the Icons
◆ The Draconites
◆ Ahlam’s Temple
◆ The Order of the Pariah
◆ The Nomad Federation
Unlike their Zenithian counterparts, the Firstcome factions place great belief in religious and mystical ideas about destiny and morality – in the legendary words of Icon Mother Saresha: "Without the Icons, the suns would go out. Without prayer, the Horizon would stop." Faith and morality can be discussed just as intensely before drafting a new trade agreement as when debating whether or not humanites have souls. The Firstcome factions are known for their inability to agree with each other, often leaving it to the Zenithians to mediate between them. Only on one occasion have the Firstcome factions joined forces to achieve a common goal: when they crushed the Nazareem’s Sacrifice.
There is no obvious leader among the Firstcome factions, but as far as wealth and size goes, the Church of the Icons and the Order of the Pariah are the strongest. With the Order’s recent seclusion and the Church of the Icons lack of any real military strength, the Firstcome factions are more divided than ever.