Okay Rigger it is -- so now you need to answer those questions posed by the GM
Quote:
Why are is your character in Manila?
What jobs does your character usually take as a Shadow Runner?
You should be able to answer these questions without having dived into the nitty gritty details of your mechanics
Further I suggest, as we continue forward, that you start reading the combat rules in general and then I will point out somethings later on that you ought to take specific note of -- other than that we will continue on to...
Step 2: Select Priorities (Choose MetaType and Magic/Resonance)
Step 3: Assign Attributes
Here is where we get into defining the skeleton of your character that all the muscle and organs get placed within -- this has a Major Impact on your end character and determines greatly what you will be able to do out of the box. To me and many others the Attributes are generally the most important thing as they greatly affect all of your Dice Pools and are generally the most expensive to raise later on. Of course, the differences between this and the other important items can be like splitting hairs but again to me the most costly thing to raise later on and the thing you cannot do without up front is solid Attributes.
However the easy-peasy thing for this character is what gets put into Slot E as you are not doing Magic nor Resonance its a throw away for you. Okay so that leaves Attributes, Metatype, Skills, and Resources and Slots A, B, C, and D
Your Metatype starts with these Attributes:
Bdy 1 ... Agi 2 ... Rea 1 ... Str 2 ... Wil 1 ... Log 1 ... Int 2 ... Cha 1 ... Edg 1
So to get a 2 in all Attributes will
Cost 5 and that is the bare minimum one should have still to be an effective character IMO you need 3s in all Attributes which increases
Cost 13 for this character. Now you can only have one Attribute at a 6 without augmentations and the since your Logic is capped at 5 this means we want to take Reaction to a 6. This just means your character will a bit better at
Piloting things than they will be at
Jumping In things so with everything at a 3 it costs an additional 3 to get Reaction to a 6 and 2 to get Logic to a 5 (which you need for fixing stuff) for an additional total
Cost 18 so while a 24 Attribute points would be nice we can get by with just 20 (but that is your call). Assuming we go with 20 that puts that in Priority B and we put that last 2 points into Intuition to helps us with Initiative and your Attributes would look like this:
Bdy 3 ... Agi 3 ... Rea 6 ... Str 3 ... Wil 3 ... Log 5 ... Int 4 ... Cha 3 ... Edg 1
Further we have to put Priority C as your Metatype or you cannot be Hanuman
A) Hanuman(7) -5 Karma ... B) Hanuman(4) -5 Karma ... C) Hanuman(1) -5 Karma
And since you do not have Magic nor Resonance we put that one Special Point into Edge raising it to a 2
Bdy 3 ... Agi 3 ... Rea 6 ... Str 3 ... Wil 3 ... Log 5 ... Int 4 ... Cha 3 ... Edg 2
Thus your Priority Chart would look like this:
... Priority A : Resources (500,000¥)
... Priority B : Attributes (20)
... Priority C : Hanuman (1)
... Priority D : Skills (22/0)
... Priority E : Magic/Resonance (0)
This is going to hurt a bit with Skills but for a Rigger Attribute/Resources are 1 and 2. You will see why, as we progress forward, these two are as important as I have denoted but for now just trust me we can always go back and change things. Also you are going to need to consider how much Essence you are okay with losing to put in Cyberware/Bioware but we will need to balance their costs against what we want to spend on Vehicles. Still both can be acquired later if desired.
If you are okay with the above we can move to the next step -- but if you have any questions please ask them as you need to understand this step for as I said this is your characters skeleton or foundation that everything else gets built upon
Last edited July 3, 2020 7:47 am