Returning to site: FAE Space Pulp Adventure

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Jul 8, 2020 6:33 am
I've taken some time to evaluate my prior communication and canon assumption issues. So with a hopefully much clearer explanation, and avoiding licensed properties...

Looking for up to 6 players to be a team of troubleshooters with loose government authority, like the Pinkertons in the old west without the corruption and racketeering. We'll use Fate Accelerated Edition.

Inspirations are in the vein of Killjoys, The Mandalorian, Firefly, and the Adventures of the Galaxy Rangers.

Setting in brief:
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63 worlds throughout the Cluster participate in the Accord. Each planet has its own government and legal system, with the Assembly enforcing the agreed upon rules of commerce and travel between them, and in open space.

Per the Accord, anyone may hire a trained, elite member or team of members of empowered agents for hire who bear the power of Law and the guarantees of Bond.

Some teams are the Good Guys, some are mercenary, some are thugs who nonetheless uphold the Accords. Like the Freelancers of old, except their services are never free. When help is needed, when there is a job to be done, The Contract is the Covenant. Contact the Lancers.
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I am a very rules lite, "System Kinda Matters, But Rules Need To Shut Up When Awesome Is Happening" GM. That does not mean this is a full sandbox, just that there is a lot of room inside the fairly loose scenarios prepared for players to do their thing.

Using Fate Accelerated, characters will be built on an expected High Concept, Trouble, and 3 aspects each with stunt.

Players will design many aspects on their own. Alien Races, planetary cultures, etc, can be submitted as part of the setting and I will work them in.

Tone will be kept in the areas noted above as inspirations. This team of Lancers are the Good Guys, at least as much as Din Djarin or Mal Reynolds. Team callsign, ship design, etc, will be communally considered before the start of play. Players will be encouraged to add to setting and scenes collaberatively.

It will be decided as a group whether you want me to offer you Contracts to choose from, or assign them on "Current episode" basis.

My GM style is cinematic and cooperative, with a lot of Yes, AND! and Yes, BUT! style improv amid the group encouraged. Expect puns and humor and some silliness/cheesiness amidst the action, adventure, and drama.

No set pace, but I will poke anyone who has not responded in 5 days before narrating or off-screening them, then writing them out if they remain silent for a second "move".

The first space is reserved for Silverlion.

Thanks for reading!
Jul 8, 2020 12:50 pm
I was in your previous games, and I was having fun, so I'm willing to give this a shot
Jul 8, 2020 1:01 pm
This looks interesting, however, I have absolutely zero experience with Fate system (any of them). If it is not a problem, then I would be interested in joining.
Jul 8, 2020 1:46 pm
This looks like an interesting setting to me. I do not have any knowledge on the Fate system either, but just found out the rules on the net, so I'll probably gonna read them later: Not sure it's the exact ruleset tho.
However, would you have an estimated starting date in mind ? As I'll personnally only have a good load of disponibility from the 14th to the 17th, and then after the 24th, and I wouldn't want to trouble the start of the game with a lack of activity.
Last edited July 8, 2020 1:47 pm
Jul 8, 2020 2:09 pm
@Rattila

https://fate-srd.com/fate-accelerated/get-started
Jul 8, 2020 9:00 pm
MagnificentFly: It is a very simple, easy system to learn, the problem many have is shifting to the rules-light/narrative mindset.

Rattila: Once we have everyone in who is going to be and the general discussion of things is settled, the game will start. No idea how long that will take.
Jul 9, 2020 1:08 pm
ZivenOfNine: I see. Tbh I don't think it would be very wise for me to take a place now while I don't have that much of free time. So I'll wait a bit, if every spots are taken before, then that's how it is.
Jul 10, 2020 3:57 pm
Oh, I have no issues with rules-light games as long as there is a consistency. The Rule of Cool is great but needs to be used responsibly, otherwise there will be too much chaos.
Jul 11, 2020 3:03 pm
also interested, sounds like great fun
Jul 11, 2020 6:51 pm
Sounds really interesting. I'd be keen to join if there is a space.
Jul 11, 2020 9:14 pm
That's 5, which is enough. Room for one more, but if you want to start pitching characters, feel free. I'll be around to answer questions, since I have no life. :P

Sending invites immediately.
Last edited July 11, 2020 9:16 pm

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