Rules

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Jul 28, 2020 2:55 pm
1. Golden Rule. The DM owns all the gold, so he makes all the rules.
2. Rules as written (RAW), Sage advice, Errata, Facebook polls, laws of physics, the dice, alignments, and all other rules are merely ... guidelines.
3. The DM cheats (see rule #1)
4. The DM is not above taking bribes, although that will not affect the play or story, as that is sacrament and created by the players instead of the DM.
5. All players are to show the utmost respect of the rules and other players.
6. The world and the DM's story lines are meant as kindling for burning. Maztica will look even more beautiful as it burns.
7. Characters are heros. There are no evil characters, only poor role playing.
8. Bold play is rewarded. The success of the story relies on it. (see rule #4, especially the part about bribes)
9. Have fun. The Rule of Cool is always in effect, except when it is not. (see rule #2)
10. Only actions and statements in character count toward the story. No meta gaming, even when you are talking to each other out of forum. Talking to each other in character is encouraged, because you know, that’s funny!
11. The characters do not know what you know. That is exchange for the fact that the characters know things you don't (like magic and wielding two handed axes). That is, role play only the character, not yourself. Note the 8 WIS ability on your sheet, and even the 20 CHR.
12. Be honest with your self. Life is always a story about self knowledge.
Lucky 13. Failure and bad dice rolls are funny. Laugh along with everyone else. (see rule #12)
Jul 28, 2020 6:36 pm
House Rules:

H1. Hit point advancement is max + CON modifier for first level. Subsequent levels hit point maximum increases is rolled manually but is never less than half the die plus CON modifier.

H2. Character ability scores are generated with Point/Buy

H3. Maintain your gamersplane character sheet with all your languages, traits, spells, armor, weapons, equipment, gold, extras up to date. Post as your character so I link directly to the sheet from the forum. It makes my life so much easier and I can give you the benefit of your sheet information. Also I give you stuff there. You like stuff? If you do not have your sheet together, then I’ll assume you can’t do what you want to do as well and that’s a shame, cuz I want you to do sheet.

H4. Critical hits on attacks (20 on d20 or otherwise allowed die rolls) allow you to add the maximum value on all damage dice allowed on the attack to your damage roll.

H5. Not a table rule, but it bears repeating, there is no critical fail on an attack. There is neither a critical hit nore fail on ability checks or save throws.

H6. Drinking a potion is a full action. No healing and swinging on the same turn, unless their descriptions say otherwise.

H7. Taking feats instead of advancement ability score increases and multiclassing is allowed.

H8. You may buy and sell magic items if you can.

H9. "Healing Spirit" Druidic spell has been nerfed by Errata to read that no more than three healings can happen in one casting. No conga lines.
Jul 30, 2020 12:31 am
Is this where I can log complaints against the DM?

My avatar is not nearly green enough for a half-orc ...

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