Sep 8, 2020 7:15 pm
Just for clarification. There are only six-sided die in D6 (surprise!). So whenever a die is mentioned it's a D6
1. Distribute 18 dice between your attributes (Strength, Agility, Knowledge, Perception, Mechanical, Technical). Those represent the physical and mental state of your character. Metaphysics will stay at 0D during character creation so leave it out. Each other attribute must have at least 1 dice and and at most 5 dice.
2. Distribute 7 dice among your skills. Your skills are derived from your attribute so any dice you add to your skills are rolled together with your attribute those if you apply your skill. The maximum of dice you can add to one skill is 3D3. Body points: Roll your strength dice and add 20 to the total.
4. Strength damage: Drop the pips from your strength score, divide it by two and round up
5. Your funds dice are a measure for your financial power. I will work with credits as currency but maybe sometimes a fund roll will come up. You start with 3D in Funds and modify the dice according to the following table
1D in Perception -1
1D in Knowledge -1
4D or more in Perception +1
4D or more in Knowledge +1
8D or more in business skill plus its specializations +1
You then take your fund dice and multiply them by 175. That's your starting credits
6. Choose your starting equipment from the starting equipment thread
Voila. You just made a human character !
1. Distribute 18 dice between your attributes (Strength, Agility, Knowledge, Perception, Mechanical, Technical). Those represent the physical and mental state of your character. Metaphysics will stay at 0D during character creation so leave it out. Each other attribute must have at least 1 dice and and at most 5 dice.
2. Distribute 7 dice among your skills. Your skills are derived from your attribute so any dice you add to your skills are rolled together with your attribute those if you apply your skill. The maximum of dice you can add to one skill is 3D
[ +- ] Option 1
You can split your attribute or skill die into three "pips" and distribute them. One pip is simply a +1 to your roll.
Example: You could put one dice into Strength and Perception each. If you only want to enhance your strength a little you could split your strength die into three pips and put one pip into Strength and the rest into Perception. In this case you'd have +1 in Strength and 1D+2 in Perception
Example: You could put one dice into Strength and Perception each. If you only want to enhance your strength a little you could split your strength die into three pips and put one pip into Strength and the rest into Perception. In this case you'd have +1 in Strength and 1D+2 in Perception
[ +- ] Option 2
There are Advantages, Disadvantages and Special abilities in the rule book. Advantages and Special abilities cost skill die while disadvantages give you skill die for choosing them. Each rank in an advantage/disadvantage cost one skill die and each special ability has its cost in parenthesis next to them
4. Strength damage: Drop the pips from your strength score, divide it by two and round up
5. Your funds dice are a measure for your financial power. I will work with credits as currency but maybe sometimes a fund roll will come up. You start with 3D in Funds and modify the dice according to the following table
1D in Perception -1
1D in Knowledge -1
4D or more in Perception +1
4D or more in Knowledge +1
8D or more in business skill plus its specializations +1
You then take your fund dice and multiply them by 175. That's your starting credits
6. Choose your starting equipment from the starting equipment thread
Voila. You just made a human character !