Just for some fun before we get going - participate if you'd like or ignore this completely. :-) Even if your character isn't finished feel free to jump in.
A Sample Encounter
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Just for some fun before we get going - participate if you'd like or ignore this completely. :-) Even if your character isn't finished feel free to jump in.
"You mind if I join you? It's gonna be a cold one tonight I think."
So, for a Perception Check, it's just a simple 1d20+Your Perception Skill bonus (+4) in your case.
Since your 'Favored Enemy' feature provides an Advantage on survival checks you could take two rolls 1d20+Your Survival Skill bonus (+4) and use the best result.
Rolls
Survival check - (1d20, 1d20)
1d20 : (3) = 3
1d20 : (20) = 20
"Cold, yes indeed...it would be most appreciated if we could share your fire and company."
Rolls
Shooting arrow - (1d20+5)
(15) + 5 = 20
Shooting arrow damage - (1d8+3)
(1) + 3 = 4
He arrives just in time to see Tayleron loose his arrow and shout his warning. Martel draws his Lance and prepares to charge.
Rolls
Initiative - (1d20+2)
(2) + 2 = 4
Current bad guy status. I won't be showing this in the actual game thread, this is just for our example here.
Gobo 1 - 4/8
Gobo 2 - 8/8
Gobo 3 - 8/8
Gobo 4 - 8/8
Rolls
Goblin Group Initiative - (1d20+2)
(10) + 2 = 12
Rolls
Initiative - (1d20+3)
(12) + 3 = 15
Shooting arrow - (1d20+5)
(20) + 5 = 25
Arrow damage - (1d8+3)
(1) + 3 = 4
Rolls
Melee Spell attack (+2 prof, +2 Wis) - (1d20+4)
(19) + 4 = 23
Damage from Thornwhip (if successful) - (1d6)
(5) = 5
Rolls
Firebolt cantrip - (1d20+4)
(14) + 4 = 18
Damage from Firebolt - if applicable - (1d10)
(6) = 6
Initiative - (1d20)
(3) = 3
Morris produces a bit of vine and with a flick of his wrist a green whip grabs the nearest goblin and wrenches it forward toward the little druid. Looking back for support as he's slowly being pulled in he sees a flash of fire streak out and hit one of his companions directly in the chest.
Couple Notes:
Tayleron will start the second round with a critical hit on his target. When you score a critical hit you get to roll your damage die a second time (without modifiers).
Thuron's spell attack bonus is +5. For a Wizard if your proficiency bonus + your intelligence modifier.
Also, try and get into practice posting as your character in the game threads. Easier for me to get to your sheets to check on things and it just looks cooler.
Still need an initiative roll from Morris.
Order for round 2 will be:
Tayleron - Who will critical hit Gobo 1 to death based on his above attack
Goblins -
Martel, GamerDad -
Gobo 1 - 4/8: Being peppered with Tayleron's arrows.
Gobo 2 - 3/8: 15' from Morris
Gobo 3 - 2/8: 60' from Thuron
Gobo 4 - 8/8
Roaring out Hakka Paalle! as he barrels forward.
Rolls
Attack roll - (1d20+5)
(13) + 5 = 18
Damage roll - (1d12+3)
(7) + 3 = 10
Following the trail left by Thuron's fire bolt, Martel rushes forward screaming his old squadron's battle cry. The goblin, still reeling (and still smoldering), never sees the lance until it has run him through.
Watching as his initial target struggles to yank the protruding arrow from his shoulder, Tayleron launches another arrow, this one striking the little beast in the face, instantly dropping him to the ground.
The goblin facing Morris finally breaks free of the magical whip. Having seen two of his comrades fall he decides that it's time to make a break for it. Launching his spear at the little druid the goblin turns tail and runs. Seeing the incoming spear Morris is just able to move aside to avoid taking the brunt of the attack, but the blade still manages to make a nice gash on his thigh. [3HP damage to Morris]
The fourth goblin screams out a cry of his own as he charges in at Martel who has just removed one of the creatures from his lance. Spear leading the way the goblin is able to find the seam in Martel's armor and the blade cuts in between two of his ribs. [7HP damage to Martel]
Round 2
- Morris, Thuron, and Martel (in any order)
Round 3
- Tayleron (assuming there are any goblins left).
- Goblins
- Morris, Thuron, and Martel (in any order)
Gobo 1 - 0/8: KIA - Pincushioned by Tayleron
Gobo 2 - 3/8: 45' from Morris and running for the hills.
Gobo 3 - 0/8: KIA - Cooked and then spitted on a lance
Gobo 4 - 8/8: Engaged with Martel
Rolls
Goblin Attack on Morris - (1d20+4, 1d6+2)
1d20+4 : (16) + 4 = 20
1d6+2 : (1) + 2 = 3
Goblin Attack on Martel - (1d20+4, 1d6+2)
1d20+4 : (12) + 4 = 16
1d6+2 : (5) + 2 = 7
Ahg, cut this little vermin down!
Rolls
Attack roll disadvantage - (1d20+2)
(14) + 2 = 16
Attack roll disadvantage - (1d20+2)
(10) + 2 = 12
Lance damage - (1d12+3)
(10) + 3 = 13
My main focus will be on the Falu game thread, however.