Character Record

Sep 18, 2020 7:13 pm
"I AM YOUR STORY TELLER." A voice booms from the sky. The sound of thunder can be heard throughout the land.

A shadow begins to appear out of the clouds and a transparent manifestation appears before you of this tall giant of a man.

"GREETINGS" he bellows.

https://i.imgur.com/JmNYA4y.jpg
Sep 18, 2020 8:28 pm
Locke Rubyfist
https://dl.dropbox.com/s/gj4ggh11b79yzdy/9017fc5520a167b9956ea84c91f34d06.jpg
OOC:
OOC TLDR Summary:
Locke is a robin-hood inspired character who helped lead a rebel group against his own family to liberate a valley that had been conquered generations ago by a Dwarven family. This royal family was not slain, but merely retreated into their ancestral mountain home, so their is worry about them attempting to return. Satisfied, Locke left his group behind to defend the land and took up adventuring. During his adventuring he was framed for murder, which has caused bounty hunters to come after him.
Appearance:
Locke is a handsome dwarf with a very short beard for his kind. His long hair he wears in a single braid that reaches just past his shoulders. He typically wears dark colored leather gear with plenty of belts and buckles to fasten gear to himself. I tries to always have his arms exposed to impress others with his numerous tattoos, ones he got in order to cover a multitude of scars he got in battle. One of his tattoos on his chest is that of the Iron Foxes, showing his place as a top officer. He also has a few tattoos over his left eye.

Traits:
I will exaggerate stories when I tell them. Far more exciting that way.
I get bored easily. When am I going to get on with some action?
I love games and will often start contests out of anything.

Ideals:
Freedom: Tyrants must not be allowed to oppress the people. (Chaotic)

Bonds:
A proud noble once gave a friend of mine a horrible beating, and I will take revenge on any bully I encounter.
I have bled in war with some men and to me they are brothers.

Flaws:
The more dangerous, the more exciting. Who doesn't want a little more excitement?
Once the drink hits me I cannot stop.

Full Backstory:
My parents are the royalty of a region. My grandparents were vicious tyrants and raised the next generation the same way. I have five siblings of which I am the middle most child. They are all brainwashed supremacists like my parents and grandparents. I would often sneak out and play with the servants growing up. One day my pranking was blamed heavily on a friend of mine and she was flogged publicly, even though she was a child. I vowed to undermine my family from then on.
Before I was of age I helped a group of freedom fighters attack and steal from a weapon cache. I then assisted the rebellion against my own family. This led to a shift in the civil war. My family now see their grip loosening on the realm. I became known as a folk hero. Trying to keep my identity hidden, as I do not want to be associated as a "prince" of my family, I took on the name the commoners began referring to me by. I am called "Rubyfist" due to the many rings I wear on my hand. I am now a wanted outlaw from my family, though I doubt they know that Locke Rubyfist is the same dwarf as their missing prince.
For a while I ran with the rebels, called the Iron Foxes, though I eventually decided I wanted to see more of the world. Still, rebellin' makes good coin.
This is not to say I stopped participating in the war effort. Its just... I've seen my far share of battles. I was in the battle of dragonbone valley. Fighting in a dragon graveyard leads to its own dangers. Skeletons collapsing, dust kicking up for cover, it was a mess. I got pretty scarred in the battle. Fear not, my tattoos cover them.
I remember once finding a good bit of gold! Spent most of it by now, but still, you'd be impressed by what people just leave in their pockets at a bathhouse.
Among all my major activities, I consider three to be my most impressive. Stealing a weapon cache from an armed fortress was one, but that is easily topped by my next big heist. This is the one that spread my handsome face across the realms on a wanted poster. I stole the ruby scepter of the elven queen. Thought not without being invited into her bed chambers first! Ha!
Magic has always confused me. Once I broke into the tomb of THE king Arthur himself! I was going to take that special sword of his too, and maybe name me-self king, but wouldn't you know it I was warped. That's what the wizard said anyway when I asked about it later. It felt like I was thrown into the night sky, and then all at once I was face first in the middle of an island! I thought I would die out there, but it turned out to be in the middle of a lake, not the sea. Luck favored me again!
(Player's note: Many of these stories are not true or embelished)
I will say that my reputation has been tarnished of late! I was accused of murder. ME A MURDERER!? This is an outrage! In any event, I aim to track down whomever killed an elven lout named Silas and get him to confess and turn himself in. I may be a thief, but I don't go around killing innocent men, not even elves!
Last edited September 18, 2020 8:29 pm
Sep 19, 2020 2:36 am
Abigail Moonridge
Appearance
Abigail is a tiefling of somewhat ruby red complexion. Her hair is black and comes down a fair bit down her back. She'll often leave it down and free, despite it sometimes getting in her face. Her frame is lithe but seems like she has been weathered quite a bit. Though she smiles often, her eyes sometimes betray the hardship she's faced. She likes to paint and draw a bit but also enjoys having some jewelry adorning her horns in some fashion.

Personality
Traits: I bluntly say what others are hinting at or hiding; I hide scraps of food and trinkets away in my pockets; I eat like a pig and have bad manners

Ideal: I help the people who help me - that's what keeps up alive

Bond: I sponsor an orphanage to keep others from enduring what I was forced to endure; I owe a debt I can never repay to the people who took pity on me.

Flaw: It's not stealing if I need it more than someone else

Backstory
Abigail, or Abby, grew up in the streets of Waterdeep after her parents either died or left her in the care of an orphanage; it is not clear what their fate was. In any case, the orphanage that took her in was largely run down. The people that ran it were nice enough, but with little to no funds, it made growing up there worrisome. Food was scarce, as was clean clothing. Many of the orphans helped out with chores around the establishment, Abby included. But she felt like she could help out more in some way.
Eventually, when she was around the age of twelve, Abby began sneaking out at night, during the day too if she could, and began to pilfer small things from places as best she could going unnoticed. Coin purses, rings, necklaces, etc. She would then pawn the items for coin and donate her ill-gotten gains to the orphanage. It never made her really happy to steal, but it was all she could think of to help the ones that took her in.
Eventually, she was caught. However, the person that did so was oddly generous. It turned out that they were a priest of Tymora. Not only did he place his purse in her hand, but also gave her a gorgeous pendant to sell. He bade her farewell for now and said that they would meet again soon enough. Perplexed, she sold the pendant for the coin and donated the money as usual. But his words stuck with her. What did he mean? She found out soon enough.
Come a few days later, the matron of the orphanage called her to her office to talk. When she entered, she was surprised to see the priest sitting there with a cup of tea and a smile on his face. It seems that the two knew each other, the matron and priest, and revered the same goddess. Both recognized Abigail as a wind of good change, though her actions were shady and misguided. The two adults had talked about it and it was decided that it be best for her to accompany him to his church for a time. To learn a trade, perhaps even become a cleric, if she wanted.
Cut to a few years later, she did indeed become a cleric. During her time at the church, she learned what it meant to be happy and smile. She found solace in aiding people instead of simply stealing from them. Though, old habits never really go away. She became a medic for the most during her early years. Plenty of wounded came in, especially weary adventurers. They told her plenty of stories, tall tales, you name it. She didn't care either way; her eyes beamed with excitement with each one. She even got a few laughs after a few of them noticed her "markings" she left on their equipment while they were resting. And now, the call to adventure awoke in her soul. She promised she'd do her best to send back any wealth she earned back to the church and orphanage. Her debt to the two ran deep, nigh impossible to pay back for everything they've done for her. Now, any time she isn't smiling, it means that her jovial nature has been put aside to do some hurting than some healing.
Sep 19, 2020 1:40 pm
Gronkxuxxi

Appearance:
Of average height and build for a Lizardfolk with a hard as rock figure. His large eyes appear to stare deeply into you making you feel uncomfortable and distrustful of him (The same feeling you might get when swimming in a river and a crocodile pops up next to you.)

Traits:
I’m driven by a commitment to modernising our way of life that led me away from home.

Ideals:
Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good)

Bonds:
I don’t wish to be the last of my tribe, and it is up to me to ensure they gain the knowledge to advance.

Flaws:
Struggles to understand that not everyone wants to hear his opinions on everything.

Full Backstory:
From an early age Gronkxuxxi (Gronk) questioned Lizardfolk ways of life, their worshipping and belief in Semuanya. He questioned his Elders about it and thought there could be a better way to protect the Tribe then just surviving. He always dreamed of discovery and seeing the greater world, ‘There must be more that this!’ Was a constant thought or idea rattling around in his head. He especially loved telling anyone, who was stuck next to him during hunting or recycling resources lessons, of his plans to modernise the tribes and their thinking’s. Gronk was never one to back down from a fight, even so for a Lizardfolk, and was not one to mince his words or pull punches. His tongue getting him into more trouble then his ideas with his peers.
Finally one day an Elder, or as much as an Elder as you could get within a Lizardfolk tribe, told him of a Monastery at the edge of the Marshes not far from the Tribal lands. The Elder has traded with them several times and the Halfling Village that surrounds it. He explained that the Monastery was full of people who had traveled the world and seen it’s modern wonders, and hence he should come with him on his next trade mission. What the Elder has not said was that the Tribe was hoping he would like the Monastery and not return.
As it turned out he did and did not, so aged five he joined the Monastery spending the next ten years dedicated learning all he could for the Monks. He learnt about many things especially the many Neutral Gods, socialism and the theories of doing the best to help others according to their needs. He discovered and become dedicated to Essylliss and his teaches of Lizardfolk ways.
Finally armed with ideals and a wee bit of knowledge Gronk decided to stride forth to collect greater knowledge with which to advance Lizardfolk from the Primitive lifestyle the have carved for themselves.
Last edited September 19, 2020 8:51 pm
Sep 19, 2020 3:05 pm
Krieger

Appearance:
I'm pretty sure there are several commercial jingles that describe Krieger's appearance better than I could. He is extremely tall and rotund for a human. He wears a red coat and carries his belongings in a simple sack slung over his back. In the other hand he carries an imposing greataxe and both forearms are wrapped in blood-red cords up to the wrists. He wears a necklace depicting the holy symbol of Ilmater: two crossed hands bound by a red cord.

Traits:
Krieger has a fondness for food, sweets, ale and the sharing of said delights with everyone around him. He is jolly, fun-loving, and lives life to its fullest because he doesn't know when he'll be sent back to his temple again. He has a soft spot for children and always tries his best to teach them right from wrong.

Ideals:
Extinguish evil and foster good: Krieger's entire reason for his bizarre existence is to rid the world of evil calamities. It is his personal belief, however, that he should also do his best to spread good wherever he goes in addition to death and destruction. This is accomplished with varying success...

Bonds:
Everytime I am laid to rest again, I hope to have left the world better than when I was brought into it.

Flaws:
Krieger's Chaotic Good nature can sometimes lean heavily toward the chaotic side; getting him in more trouble than his "good nature" intended.
His concept of life and death is very skewed given his experiences. As such, he has very little sense of self preservation.

Full Backstory:
Krieger is a Red Martyr: a special servant of Ilmater blessed with near-immortality charged with bringing an end to injustice and helping those who suffer from evil in all its forms. Red Martyrs pledge themselves to Ilmater and roam the Forgotten Realms doing good and ferociously protecting the innocent.

Upon their death, whether in battle or from some other means, their bodies are retrieved and brought to secret Ilmater Temples to be preserved until such a time when The Broken God requires their aid once more. A ceremonial bouquet of red roses are placed on their coffins; everlasting in their vibrancy. These roses are what mark the Red Martyrs when it comes time for their revival. This means Red Martyrs could technically have careers that span centuries; being resurrected more easily than most with Ilmater's blessing and then sent out to die for the calamity of the decade, only to be resurrected again decades later for something else.

Krieger, by his estimate, has died close to 30 times; and has seen the Forgotten Realms in little snippets of time for ~300 years. It has been approximately 50 years since his last resurrection, and as always, Krieger does not immediately know why or for what purpose he has been awoken again. He will have to venture out into the somewhat unfamiliar world once more and discover that on his own. As always, it takes a bit of time for him to regain his full strength (resurrection takes its toll on his abilities but his true potential is always the same) and he must find the cleric that Ilmater prepares as a pairing for all of his Red Martyrs.
Last edited September 21, 2020 2:22 pm
Sep 20, 2020 4:36 pm
Ruby is a lightfoot halfling who comes from a long line of entertainers. She lived a nomadic life from the day she was born in her families caravan on the way to their next engagement. Her parents like to say she learned how to dance before she learned how to walk.

But out of all her relatives, she's the only one who discovered magic in her words and song, and has been trying to learn to harness it on her own for years. All Ruby was looking for when she left home was inspiration and the furthering of her craft. If she encounters adventures along the way all the better.

Personality Traits
I love a good insult, even one directed at me.
I’ll settle for nothing less than perfection.

Ideals
Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us who we are.

Bonds
I would do anything for the other members of my old troupe.

Flaws
I once satirized a noble who still wants my head. It was a mistake that I will likely repeat.
OOC:
I wanted to introduce her, but will try to add more soon.
Oct 8, 2022 8:56 pm
Trac is a tortle
Why am I here - Sightseer (travelling around the Realms, adventuring to pay travel expenses)
Where am I from - The Tortle homeland (The Snout of Omgar)
Personality Trait - I have a strong sense of propriety which others don't comprehend (set of manners/behaviours)
Ideals - Suspicious. I must be careful, for I have no way of telling friend from foe here
Bonds - So long as I have this token from my homeland, I can face any adversity in this strange land
Flaws - I am not so secretly convinced of the superiority of my own culture over that of this foreign land

Backstory
Following the atypical childhood for a Tortle, getting a life skills and knowledge dump from his ageing parents in their last about 15 years before they die. Trac and his five siblings said their good byes and made their own way out into the wilderness to live their lives. Trac found a home in the wilderness and lived there happily until hir 24th birthday when s/he packed up hir few belongings and set out on a grand world tour.
The tour has lasted about 5 years so far, funded by joining adventuring parties or taking on other work when funds ran low, by working hir passage on ships and merchant caravans, honing hir fighting skills along the way.
At which point Trac arrives at the inn looking for work to help fund the onward journey....
Last edited October 12, 2022 6:16 am
Oct 12, 2022 12:04 am
Imric Etogaur

Appearance:
His large 8' frame is covered in garish colors, orange, brown, lime and gray with strip of blue or two.
The attire seems out of any place on Faerun.
What skin you can see is gray with dark purple tattoos on the face and you must assume elsewhere.
His hair is short silver dreads atop his head and the same colored beard, his eyes are of warm gold
His weapons are totally at odds with his look, a large stone lashed to stick and very ordinary round shield.

Traits:
I have a strong code of honour or sense of propriety which others don't comprehend.

Ideals:
Reserved: As someone new to these lands, I am cautious & respectful in my dealings. (Lawful)

Bonds:
Though I had no choice, I lament having to leave my loved ones behind. I hope to see them again one day.

Flaws:
I don't take kindly to some of the actions & motivations of the people of this land, because these folk are different from me.

Full Backstory:

Born of a smallfolk and an Urkhan of the Celebration Palace.
Imric was raised among his mother’s much larger folk. His father having been taken back by his adventuring lot.
They served the All-Father faithfully and in time Imric was invited to apprentice at the Great Hall of Gudheim.
Life was rougher there without his mother and family. But he was likable enough and most learned to see beyond his differences.
When Imric came of age he sought to join the ranks of the Einherjar.
Much trials and tribulations later saw him added to those ranks, just like his mother had.
His true-silver tattoos inked, he was happy to live out his life in this service.
But a Warchieftain within the Einherjar saw his addition to this lauded position as affront to not only the Einherjar but to the All-Father.
A duel was challenged and the pair met on the great rainbow bridge outside Gudheim.
Over twice his height, Imric Etogaur met Warchieftain Smoke-on-the-Water in single combat.
They both found so hard and fierce that their arms had been thrown clear of the bout.
The last blow of the fight came then. With swirling magic and giant’s strength Warchieftain Smoke-on-the-Water kicked Imric through the the rainbow bridge, shattering a large section of it.
Imric then only remembers brilliant colors ending in a white out.

When his vision returned he found himself in back alley in Balder’s Gate.
The good thing about Faerun is that there is always work for someone with a strong arm and back.
Last edited October 12, 2022 12:05 am

You do not have permission to post in this thread.