Oct 2, 2020 5:54 pm
Dr-B's character.Name: Sam "squat" McGinnis... Squat, heavy set appearance.
Traits:
[Ex]pert genius at jury rigging and tinkering.
[Ad]ept Resist.
[Jo]urneyman drone/bot control.
[Ap]prentice programming.
[No]vice sketcher.
Trouble:
Telling fantasy apart from reality.
Preferred Combat Style:
Dual wielding
Armor:
Karma Points:
Possessions and Notes: Put, "Left" and "Right" and their charging docks in his locker. There are almost out of power, which should be strange as they should not have drained so much in 2 weeks of cryo sleep... Gaila Greyfox's stalker from Every Breath You Take...
[ +- ] Background
[...] was born on a high gravity colony planet claimed by the EU faction, the son of hard working first generation settlers used to adapt and improvise quickly to cope with the environmental challenges. Like all Highgees (the nickname for high-G natives, and as opposed to the thin and spindly Lowgeees), he has a squat, a solid appearance: short and stocky with thick muscular limbs. He practically grew up in the colony workshop among vehicles and machinery, and developing an affinity with hands-on mechanics at an early age. By the time he was a teenager, he could put together devices from scavenged parts, mechanisms that could do the required job, but looked a mess. Ugly, but functional.
As he grew restless, he signed up for a job with a mining company exploiting the free-for-all asteroid belt, where territorial claims were still blurry, making it into a palatable target for all factions to mine ore and metals from the orbiting rocks on a first-come-first-serve climate.
The EU mining technology was still following the central shaft, lateral tunnels approach of old. The mechanic was very busy maintaining drilling equipment, elevator shafts, forklifts and the like.
It was hard work, but interesting. It also gave him a privileged viewpoint on other mining companies with their different techniques and machinery. The CRP developed a revolutionary approach, using powerful energy slicers to cut smaller asteroids in half, then grafting their drilling stations on the newly revealed rock face, tunnelling from there. He admired the bold imagination of such endeavour.
The NAC were partial to high explosive techniques, a ruthless but fast approach that had its share of deadly accidents. Miners working for them had high pay points, but felt like in a giant Russian roulette operation. The ones who survived retired early, as luck was still with them, and could enjoy a comfortable lifestyle. The less fortunate found their death in the void-filled tunnels of a space rock.
He made himself two butt-ugly, clunky bots, called Left and Right, to help him with everyday tasks. They were heavy duty conglomerates of scratched metal parts that could take a good beating, remotely controlled and kitted up with camera, light and basic tools, useful to reach confined spaces. He made some exoskeletal docking stations on his lower legs for the bots to be housed and recharge. Heavy, but useful. A definition that also fitted him quite well.
-MECHANIC, a tinkerer. Has a knack to put together gadgets, often out of scavenged parts.
-born in a high gravity colony world, which gives him a squat, heavy set appearance
-deterministic view of the world, thinks of things in strict cause-and-effect terms
-the above point means he is not comfortable faced with the vagaries of human emotions
-(if allowed) has built himself two small bots (perfect to get into those hard to reach spots) that recharge on docking stations mounted on his forearms. He calls them LEFT and RIGHT, they are the size of a current day computer mouse, can produce spider-like legs, have a camera, lights and basic tools, including some sort of laser welder device. They feed back and receive orders via some Augmented Reality glasses the character wears, or some such interface.
As he grew restless, he signed up for a job with a mining company exploiting the free-for-all asteroid belt, where territorial claims were still blurry, making it into a palatable target for all factions to mine ore and metals from the orbiting rocks on a first-come-first-serve climate.
The EU mining technology was still following the central shaft, lateral tunnels approach of old. The mechanic was very busy maintaining drilling equipment, elevator shafts, forklifts and the like.
It was hard work, but interesting. It also gave him a privileged viewpoint on other mining companies with their different techniques and machinery. The CRP developed a revolutionary approach, using powerful energy slicers to cut smaller asteroids in half, then grafting their drilling stations on the newly revealed rock face, tunnelling from there. He admired the bold imagination of such endeavour.
The NAC were partial to high explosive techniques, a ruthless but fast approach that had its share of deadly accidents. Miners working for them had high pay points, but felt like in a giant Russian roulette operation. The ones who survived retired early, as luck was still with them, and could enjoy a comfortable lifestyle. The less fortunate found their death in the void-filled tunnels of a space rock.
He made himself two butt-ugly, clunky bots, called Left and Right, to help him with everyday tasks. They were heavy duty conglomerates of scratched metal parts that could take a good beating, remotely controlled and kitted up with camera, light and basic tools, useful to reach confined spaces. He made some exoskeletal docking stations on his lower legs for the bots to be housed and recharge. Heavy, but useful. A definition that also fitted him quite well.
-MECHANIC, a tinkerer. Has a knack to put together gadgets, often out of scavenged parts.
-born in a high gravity colony world, which gives him a squat, heavy set appearance
-deterministic view of the world, thinks of things in strict cause-and-effect terms
-the above point means he is not comfortable faced with the vagaries of human emotions
-(if allowed) has built himself two small bots (perfect to get into those hard to reach spots) that recharge on docking stations mounted on his forearms. He calls them LEFT and RIGHT, they are the size of a current day computer mouse, can produce spider-like legs, have a camera, lights and basic tools, including some sort of laser welder device. They feed back and receive orders via some Augmented Reality glasses the character wears, or some such interface.
Traits:
[Ex]pert genius at jury rigging and tinkering.
[Ad]ept Resist.
[Jo]urneyman drone/bot control.
[Ap]prentice programming.
[No]vice sketcher.
Trouble:
Telling fantasy apart from reality.
Preferred Combat Style:
Dual wielding
Armor:
Karma Points:
Possessions and Notes: Put, "Left" and "Right" and their charging docks in his locker. There are almost out of power, which should be strange as they should not have drained so much in 2 weeks of cryo sleep... Gaila Greyfox's stalker from Every Breath You Take...