Nov 8, 2020 2:35 am
Current date: Terra, Solis 1, 1349
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There is a story that very few these days know. Thousands of years ago, the world was under threat. A gargantuan monster, believed until then to be a mere legend, had woken from its slumber and began terrorizing the land.
People all over prayed to their gods for help. Finally, they answered. Drenera, the god of the Sun, chose the Hallowed. Their duty was to travel to special temples dedicated to twelve of the gods and collect hidden blessings. These blessings were magical flames, created to light a corresponding candle inside a tower in the center of the continent. When all twelve are lit, the tower will activate, and an incredibly powerful wish could be granted.
The Hallowed traveled by foot for months, collecting each of the blessings and finally coming to the tower. With their wish, they shielded the last and largest settlement from the beast's onslaught, and finally smote it. The blessings, it is said, returned to their resting places and were forgotten by time.
Now, prophets and oracles all over have cried out about the danger the gods are in. The story, once a forgotten legend, has become the only hope for mortals to help save their gods. Drenera's prophets claim she has yet to name a Hallowed, but they have discovered that individuals with incredible strength or magic, appropriately referred to as Heroes, would be able to hold a blessing without being named by Drenera.
That is what brought you to seek out a group to adventure with today. You have spent quite a bit of time making a name for yourself, training on beasts and bandits, growing more powerful to obtain a blessing. You will travel to the tower and light your candle among eleven other Heroes. Whether or not you intend to actually live up to this namesake remains to be seen. One thing is for certain, you intend to take this journey, and you can't do it alone.
Click the image to be redirected to the live (and full res) sheet, which may be more up to date than this image of it.
There is a story that very few these days know. Thousands of years ago, the world was under threat. A gargantuan monster, believed until then to be a mere legend, had woken from its slumber and began terrorizing the land.
People all over prayed to their gods for help. Finally, they answered. Drenera, the god of the Sun, chose the Hallowed. Their duty was to travel to special temples dedicated to twelve of the gods and collect hidden blessings. These blessings were magical flames, created to light a corresponding candle inside a tower in the center of the continent. When all twelve are lit, the tower will activate, and an incredibly powerful wish could be granted.
The Hallowed traveled by foot for months, collecting each of the blessings and finally coming to the tower. With their wish, they shielded the last and largest settlement from the beast's onslaught, and finally smote it. The blessings, it is said, returned to their resting places and were forgotten by time.
Now, prophets and oracles all over have cried out about the danger the gods are in. The story, once a forgotten legend, has become the only hope for mortals to help save their gods. Drenera's prophets claim she has yet to name a Hallowed, but they have discovered that individuals with incredible strength or magic, appropriately referred to as Heroes, would be able to hold a blessing without being named by Drenera.
That is what brought you to seek out a group to adventure with today. You have spent quite a bit of time making a name for yourself, training on beasts and bandits, growing more powerful to obtain a blessing. You will travel to the tower and light your candle among eleven other Heroes. Whether or not you intend to actually live up to this namesake remains to be seen. One thing is for certain, you intend to take this journey, and you can't do it alone.