Please make all rolls in here and outline what you are are doing so that I can give you feedback on the world. Do note though this game borrows heavily from the Forgotten Realms so you can use information from that setting to outline your background.
Mike Character Discussions
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Nov 12, 2020 12:11 am
This thread is for discussing Mike's character please do not post anything here that is not related to Mike's character and yes collaborating with Mike is consider fair postings.
Please make all rolls in here and outline what you are are doing so that I can give you feedback on the world. Do note though this game borrows heavily from the Forgotten Realms so you can use information from that setting to outline your background.
Please make all rolls in here and outline what you are are doing so that I can give you feedback on the world. Do note though this game borrows heavily from the Forgotten Realms so you can use information from that setting to outline your background.
Nov 14, 2020 2:32 am
Character generation.
Rolls
Attribute Generation - (3d6)
(644) = 14
Attribute Generation - (3d6)
(644) = 14
Attribute Generation - (3d6)
(216) = 9
Attribute Generation - (3d6)
(563) = 14
Attribute Generation - (3d6)
(646) = 16
Attribute Generation - (3d6)
(414) = 9
Nov 15, 2020 3:01 am
I will be choosing a human fighter type but not decided if this is going to be a paladin, ranger or Eldritch Knight. I see the armour list in the house rules is different from the player's guide and will have a think about this, taking into account that we can have starting equipment and 750 GP worth of equipment.
Last edited November 15, 2020 3:02 am
Nov 16, 2020 2:24 am
OK so removing the lowest and adding 6 makes 16, 16, 14, 17, 18, and 14. As a human he gets a a +1 on each attribute so that gives him the following:
Str 18
Dex 19
Con17
Int 15
Wis 17
Cha 15
His name is Corwyn. He is a ranger and I have chosen the 'Gloom Stalker' Archetype from the house rules.
Hit Points 1st level 10+3 =13
At +3 for constitution bonus per level that gives a total of 34 hit points.
Str 18
Dex 19
Con17
Int 15
Wis 17
Cha 15
His name is Corwyn. He is a ranger and I have chosen the 'Gloom Stalker' Archetype from the house rules.
Hit Points 1st level 10+3 =13
At +3 for constitution bonus per level that gives a total of 34 hit points.
Last edited November 16, 2020 2:30 am
Rolls
Hit Points 2nd level - (1d4+6)
(2) + 6 = 8
Hit Points 3rd level - (1d4+6)
(1) + 6 = 7
Nov 16, 2020 2:53 am
I see in the armour section the house rules that Reinforced Leaf Leather costs 350 gp and is very rare. Is it possible for my character to have this? (This will affect how much of the 750 gp I will have left to spend on other equipment.)
Nov 16, 2020 10:36 am
Yes it is possible -- almost everything is available to players (that not race restricted) but you should probably put some kind of Elven association in your characters back story as the Elves make that stuff
Nov 17, 2020 3:53 am
Thanks - I am nearly ready to complete his character sheet.
I am proposing to equip the character with a riding horse and riding tackle etc. Please advise if this is not appropriate.
Also, this may sound a stupid question but what is the proficiency bonus for 3rd level characters? Is it still 2 or does it go up with level?
I am proposing to equip the character with a riding horse and riding tackle etc. Please advise if this is not appropriate.
Also, this may sound a stupid question but what is the proficiency bonus for 3rd level characters? Is it still 2 or does it go up with level?
Nov 17, 2020 10:21 am
Okay I will not stop players from buying a horse but overall I see its usage to be limited especially as things progress and you can always "rent" a horse or if on garrison duty requisition one.
Nov 19, 2020 2:24 am
[ +- ] House rules - Armour
Armor List
Critical Note on Armor while this is a fairly comprehensive list of all non-magical armor this does not mean it is readily available. For instance getting your hands on Elven Lamellar or Dwarven Chainmesh if you are not of that race is not going to happen under normal circumstances and even if you are of the appropriate race it could be rather difficult. Further wearing one of these when not of that race can get you attacked on sight as it will be assumed you killed its previous owner. Lastly both of these require a Master Craftsmen to make as they are both Masterwork items by default.
Critical Note on Armor while this is a fairly comprehensive list of all non-magical armor this does not mean it is readily available. For instance getting your hands on Elven Lamellar or Dwarven Chainmesh if you are not of that race is not going to happen under normal circumstances and even if you are of the appropriate race it could be rather difficult. Further wearing one of these when not of that race can get you attacked on sight as it will be assumed you killed its previous owner. Lastly both of these require a Master Craftsmen to make as they are both Masterwork items by default.
Last edited November 19, 2020 2:26 am
Nov 19, 2020 10:06 am
As denoted in the text -- Elven Lamellar or Dwarven Chainmesh -- are the 2 armor types that if you are not an Elf or a Dwarf respectively will get you questioned all the rest are available but you will have to find someone who makes it and/or sells it as they are not common goods
Nov 20, 2020 6:24 am
OK thanks. In that case I will opt for Reinforced Leaf Leather. You said it would be possible if I put in some kind of Elven association in my character's back story. (In the Outlander background the character gets one extra language - this will be Elvish and will be explained in the back story.)
I have some late shifts at work over the next four days but should be in a position to submit my character in the next few days. Back story to follow.
From what I have read in the House Rules this looks really interesting and I look forward to starting.
I have some late shifts at work over the next four days but should be in a position to submit my character in the next few days. Back story to follow.
From what I have read in the House Rules this looks really interesting and I look forward to starting.
Last edited November 20, 2020 6:39 am
Nov 21, 2020 7:00 am
I've uploaded the character sheet for Corwyn. I will update amendments to his weapons and other equipment when you add the weapons list.
Back story to follow.
Back story to follow.
Nov 23, 2020 2:20 am
For the most part the weapons are not going to be much different than the standard ones or at least that is my plan if anything gets clarified it might be the various augmented ones being outlined for ease of players later on
Dec 5, 2020 12:30 am
Corwyn's back story
When Corwyn was a small boy, about the age of five, he was travelling with his family in a caravan from Neverwinter to Baldur's Gate to start a new life. Misfortune struck when the caravan had left Daggerford and was heading south along the Trade Way. A large raiding party, he later learned believed to be from the High Moor, ambushed the caravan. He was thrust into a waggon by his father and told to remain hidden under boxes, until told to come out. The caravan was swiftly overrun due to superior numbers of wolf riders and other creatures. The raiders made off with the waggons and he stayed hidden. When the raiders camped, he emerged, crept past sentries and fled.
Somehow he managed to survive, eeking out the few rations he had taken from the waggon and foraging what he could. It is unclear how many days passed like this until he was found by a party of wood elves from the Misty Forest. They were one of many such groups who had been scouting the movements of a number of large raiding parties that had passed through part of the Misty Forest and created havoc along the Sword Coast between Waterdeep and the Winding Water river.
He was taken into the Misty Forest and brought to the house of Vervain Halfeven. By 'house' this was a of collection dwellings fashioned into the trees. Vervain's children were thrilled and wanted to keep him. When the emergency from the incursions from the High Moor was over, Vervain caused enquires to be made about the fostered human lad but no one claimed him. He ended up spending his formative years in the Misty Forest.
When he was a teenager, he was allowed to join elven scouting parties. At first he was the butt of jokes about humans being congenitally incompetent in woodcraft and the arts of stealth, but overcame these when he showed an aptitude for these skills and outshone many of his elven peers.
Vervain Halfelven had connections with other communities along the Sword Coast, trading with different groups. Corwyn often travelled with groups from the Misty Forest to Waterdeep, Secomber and along the Delimbyr river to the High Forest. He had an ambition to explore and was trained in ranger skills.
He honed his skills working as a guard and scout for caravans along the Sword Coast. He would return to his adoptive home and was taught spellcasting. While there he also bought some reinforced leaf leather armour. Highly unusual for a human, but it was more durable than ordinary leather and assisted in camouflage.
Throughout his travels he was struck by how peaceful communities would be attacked by evil raiders and would be on the 'back foot' having to react. He was attracted to the idea of taking the battle to the evil-doers and striking first, neutralising them before they became a huge threat.
Opportunity presented itself when he encountered Leofric, a grim human ranger (a 'gloom stalker') who was on the trail of bandits operating out of the Cloakwood. Leofric had a stock phrase of: "Let's do it to them before they do it to us!" He allied himself to Leofric and with the aid of a number of other adventurers they rooted out the bandits and destroyed them. With his share of the treasure he was able to buy a masterwork sword and dagger from a smith - Crowlas. These lacked any ornamentation - Crowlas' view was that these were tools and not ornaments.
While with Leofric's party he also participated in a foray into Dragonspear Castle and the dungeons beneath, hunting various evil folk, some of whom were demonic. In that adventure he acquired an Eyestalk of a Beholder. The mage in the party - Hext, who had an eclectic knowledge of many things, not just arcane - explained how if placed on the head one could see through the eye and manipulate the eyestalk to extend out to 20 feet if desired. Leofric made a crack about Corwyn and his 'one-eyed snake'. After that adventure Leofric was able to train him in more skills.
Wanting to satisfy his wonderlust Corwyn joined a caravan destined for Boareskyr Bridge in Far Reach.
Corwyn is a large powerfully built man - 6ft 3" - who for all that is surprisingly light on his feet. He has a love and reverence for nature. He hates misuse of power by some in authority, but is not 'chaotic', accepting that some laws and structures are necessary to protect the common good. He has a desire to protect the weak. Remembering that day twenty years ago when the Hill Moor raiders struck he wants to continue the 'fight'.
When Corwyn was a small boy, about the age of five, he was travelling with his family in a caravan from Neverwinter to Baldur's Gate to start a new life. Misfortune struck when the caravan had left Daggerford and was heading south along the Trade Way. A large raiding party, he later learned believed to be from the High Moor, ambushed the caravan. He was thrust into a waggon by his father and told to remain hidden under boxes, until told to come out. The caravan was swiftly overrun due to superior numbers of wolf riders and other creatures. The raiders made off with the waggons and he stayed hidden. When the raiders camped, he emerged, crept past sentries and fled.
Somehow he managed to survive, eeking out the few rations he had taken from the waggon and foraging what he could. It is unclear how many days passed like this until he was found by a party of wood elves from the Misty Forest. They were one of many such groups who had been scouting the movements of a number of large raiding parties that had passed through part of the Misty Forest and created havoc along the Sword Coast between Waterdeep and the Winding Water river.
He was taken into the Misty Forest and brought to the house of Vervain Halfeven. By 'house' this was a of collection dwellings fashioned into the trees. Vervain's children were thrilled and wanted to keep him. When the emergency from the incursions from the High Moor was over, Vervain caused enquires to be made about the fostered human lad but no one claimed him. He ended up spending his formative years in the Misty Forest.
When he was a teenager, he was allowed to join elven scouting parties. At first he was the butt of jokes about humans being congenitally incompetent in woodcraft and the arts of stealth, but overcame these when he showed an aptitude for these skills and outshone many of his elven peers.
Vervain Halfelven had connections with other communities along the Sword Coast, trading with different groups. Corwyn often travelled with groups from the Misty Forest to Waterdeep, Secomber and along the Delimbyr river to the High Forest. He had an ambition to explore and was trained in ranger skills.
He honed his skills working as a guard and scout for caravans along the Sword Coast. He would return to his adoptive home and was taught spellcasting. While there he also bought some reinforced leaf leather armour. Highly unusual for a human, but it was more durable than ordinary leather and assisted in camouflage.
Throughout his travels he was struck by how peaceful communities would be attacked by evil raiders and would be on the 'back foot' having to react. He was attracted to the idea of taking the battle to the evil-doers and striking first, neutralising them before they became a huge threat.
Opportunity presented itself when he encountered Leofric, a grim human ranger (a 'gloom stalker') who was on the trail of bandits operating out of the Cloakwood. Leofric had a stock phrase of: "Let's do it to them before they do it to us!" He allied himself to Leofric and with the aid of a number of other adventurers they rooted out the bandits and destroyed them. With his share of the treasure he was able to buy a masterwork sword and dagger from a smith - Crowlas. These lacked any ornamentation - Crowlas' view was that these were tools and not ornaments.
While with Leofric's party he also participated in a foray into Dragonspear Castle and the dungeons beneath, hunting various evil folk, some of whom were demonic. In that adventure he acquired an Eyestalk of a Beholder. The mage in the party - Hext, who had an eclectic knowledge of many things, not just arcane - explained how if placed on the head one could see through the eye and manipulate the eyestalk to extend out to 20 feet if desired. Leofric made a crack about Corwyn and his 'one-eyed snake'. After that adventure Leofric was able to train him in more skills.
Wanting to satisfy his wonderlust Corwyn joined a caravan destined for Boareskyr Bridge in Far Reach.
Corwyn is a large powerfully built man - 6ft 3" - who for all that is surprisingly light on his feet. He has a love and reverence for nature. He hates misuse of power by some in authority, but is not 'chaotic', accepting that some laws and structures are necessary to protect the common good. He has a desire to protect the weak. Remembering that day twenty years ago when the Hill Moor raiders struck he wants to continue the 'fight'.
Last edited January 19, 2021 12:49 am
Dec 6, 2020 11:34 pm
I have noted the House Rules on the number of skills the Outlander background gives. I have taken survival and removed athletics (I had taken both of these.) I have adjusted Corwyn's character sheet accordingly.
Dec 6, 2020 11:40 pm
Okay Mike I am confused -- all Backgrounds give 2 Skill Proficiencies including Outlander -- what Outlander does differently is that its Feature was changed to the following :
Wanderer : You have an excellent knack with some aspect of nature and gain expertise with one of the following skills (Survival, Nature, or Animal Handling). In addition, when foraging for food or water, the character can re-roll one die but must use that second roll.
Wanderer : You have an excellent knack with some aspect of nature and gain expertise with one of the following skills (Survival, Nature, or Animal Handling). In addition, when foraging for food or water, the character can re-roll one die but must use that second roll.
Dec 6, 2020 11:59 pm
I thought it meant you only get one proficiency. I have put the character sheet back to where it was.
What is the extra expertise you gain in one of those three that is different from the two skill proficiencies?
What is the extra expertise you gain in one of those three that is different from the two skill proficiencies?
Dec 7, 2020 1:33 am
Expertise is simply a version of the one gained by Rogues as follows:
[ +- ] Expertise
The character chooses a Skill or Tool that they are proficient in and their Proficiency Bonus for that Skill or Tool is doubled for any ability check they make that uses that chosen Proficiency.
Dec 7, 2020 11:56 pm
Thanks - I will probably choose Survival for the expertise one, but will confirm when we start.
Dec 11, 2020 1:10 am
[ +- ] Patron Deity
Neutral Good Patrons
.....Istus.........(f)...(Gnome)...............................(Mercy, Forgiveness, Healing, Home, Marriage)
.....Dukagsh...(m)..(Yrok)...................................(Explorers, Guides, Travelers)
.....Mystra......(f)....(Human)..............................(Magic)
Neutral Good Patrons
.....Istus.........(f)...Dragonborn(Tamara)(tuh-MAH-ruh), Dwarf(Berronar), Hin(Yondalla), Human(Ilmater), Yrok(Luthic)
.....Dukagsh...(m)..Dwarf(Marthduin), Elf(Solonor), Gnome(Baravar), Human(Mielikki)
.....Mystra......(f)....Dragonborn(Azharul)
.....Istus.........(f)...(Gnome)...............................(Mercy, Forgiveness, Healing, Home, Marriage)
.....Dukagsh...(m)..(Yrok)...................................(Explorers, Guides, Travelers)
.....Mystra......(f)....(Human)..............................(Magic)
Neutral Good Patrons
.....Istus.........(f)...Dragonborn(Tamara)(tuh-MAH-ruh), Dwarf(Berronar), Hin(Yondalla), Human(Ilmater), Yrok(Luthic)
.....Dukagsh...(m)..Dwarf(Marthduin), Elf(Solonor), Gnome(Baravar), Human(Mielikki)
.....Mystra......(f)....Dragonborn(Azharul)
Dec 11, 2020 1:58 am
Yes Mielikki is a goddess - I realize I have to go through and extend out the various gender's to the secondary forms
Oh and to clarify Patrons are actually genderless and raceless -- for they are not really physical beings at all -- just their Avatars are which are just mere projections of themselves in whatever physical form they wish to take while on the material plane of existence
Oh and to clarify Patrons are actually genderless and raceless -- for they are not really physical beings at all -- just their Avatars are which are just mere projections of themselves in whatever physical form they wish to take while on the material plane of existence
Jan 6, 2021 12:53 am
[ +- ] DeJoker's post of 4th Jan
Magical Trinket : The small piece of jewelry in the style of their homeland is a bit more than a simple piece of jewelry worth 10gp. It is in fact a strange magical trinket appropriate to the characters homeland. Consult with the GM as to the nature of this strange magical trinket.
Jan 6, 2021 4:27 am
Okay then tell me about your small trinket that you brought from your homeland or would you rather I randomly roll it up -- they have some fairly extensive trinkets that I take base for and then play with and go from there.
Jan 6, 2021 11:55 pm
I'm happy for you to decide on it. Look forward to finding out what it is and what it does.
Jan 16, 2021 5:32 pm
Hmmm okay I looked at the character sheet and there appears to be no back story or place of origin that makes it next to impossible to give you a trinket from home. Where is Corwyn from originally and/or again what kind of object do you think might best reflect the character's home of origin (be general or specific either is helpful) and/or do you know much about the Forgotten Realms?
Jan 16, 2021 6:03 pm
Oh wow thanks for some strange reason did not see I was on page 2 -- okay going back to look and thanks aquafina
Rolls
Trinket Check - (1d100)
(87) = 87
Trinket Check small lists - (1d20)
(14) = 14
Trinket 2nd Check - (1d100)
(36) = 36
Trinket 2nd d20 Check - (1d20)
(5) = 5
Jan 16, 2021 9:53 pm
Okay you are going to want to make an addendum to your back story -- for while you were with Leofric you travelled to Dragonspear Castle as well as deep underground hunting various evil folk some of them demonic in those excursions you acquired an Eyestalk of a Beholder. If placed on one's head one can see through the eye and manipulate the eyestalk to extend out to 20 feet if desired. However, while using it and eye is not viewing what the character is viewing the character, due to the disorientation it causes, is at a Disadvantage on anything they attempt to do. However if the character closes their own eyes, this disorientation goes away. Further while wearing it there is a chance the character might be mistaken for a monster of some sort and of course one can imagine that a Beholder might not take to kindly to someone wearing part of their kin.
Jan 18, 2021 10:58 pm
Mike I have updated your character sheet with the aspects of the Outlander and tallied your current weight which you are actually exceeding your light load by 7 lbs (if my math is correct) that is perhaps because you forgot to include the clothes you are wearing and of course you new item -- also Traveler's Clothes come with a Cloak so if you spent money on that Cloak be sure to give yourself a refund.
Also Wanderer gives you expertise in one of your skills please let me know which one you are choosing.
Also Wanderer gives you expertise in one of your skills please let me know which one you are choosing.
Jan 19, 2021 1:19 am
I've updated Corwyn's back story.
Thanks for checking the character sheet. You're right about the clothes he is wearing and I see you have included these in the combat weight part of the list. However, for the backpack weight I make it 61.5 instead of 63.5. If I am correct this would mean I would be exceeding the weight by 5 lbs. I propose to do without three days' rations, resulting in him having seven days' rations. This would reduce his load by 6lbs to a total of 89 lbs.
Please let me know if this is OK and if so I will amend the character sheet.
For the expertise I propose to take survival.
Thanks for checking the character sheet. You're right about the clothes he is wearing and I see you have included these in the combat weight part of the list. However, for the backpack weight I make it 61.5 instead of 63.5. If I am correct this would mean I would be exceeding the weight by 5 lbs. I propose to do without three days' rations, resulting in him having seven days' rations. This would reduce his load by 6lbs to a total of 89 lbs.
Please let me know if this is OK and if so I will amend the character sheet.
For the expertise I propose to take survival.
Jan 19, 2021 2:59 am
Okay we were both wrong -- I thought sacks weighed 1 lbs they only weigh 1/2 lbs which you missed and I forgot to add in (have done so) as such you are 6 lbs over so selling off 3 Days Rations would still cover that.