Character Creation

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Apr 9, 2016 10:11 pm
Feel free to talk about your character ideas, roll for stats, or anything else related to your character here.

Your character doesn't need to have any connection with the Underdark or with the other characters, prior to the start of the adventure. If you'd like your character to have a stronger Underdark connection, there are some additional background options in the sourcebook here that you can use.

Your character will start as a prisoner of the drow. When you make your character, roll 1d10 to see how many days your character has been held prisoner before the game starts. Your character may have scavenged some possession in their time there. Roll 1d20 and add the number of days that your character has been imprisoned, and I'll let you know what (if any) scavenged possession your character has found.
Apr 9, 2016 11:03 pm
Thinking of playing a monk, not sure how I want to take it but I think for sure I want to play a monk. Gonna roll for stats and start tinkering with my character.

Rolls

4d6

(1624) = 13

4d6

(3154) = 13

4d6

(6634) = 19

4d6

(1231) = 7

4d6

(1266) = 15

4d6

(4225) = 13

Apr 10, 2016 9:47 am
I'm not sure what race I want to be but thinking of playing either a Ranger or a Druid. If anyone else wants to play those classes I'm happy to change
Apr 10, 2016 5:07 pm
Omg I'm gonna have a 6 for a stat....
Apr 10, 2016 7:27 pm
Just think of it this way, 6 for a stat is role-playing gold =D
Apr 10, 2016 7:52 pm
And besides, if you're a monk, do you really need Strength for anything anyway?
Apr 10, 2016 8:19 pm
Yeah that's why i like rolling. Great rp stuff there.
Apr 11, 2016 12:35 am
Im still thinking of a character idea. I want to be a wizard that focuses in the school of necromancy. So, I want to summon undead and stuff. Not sure how I should approach his background. I dont really like going in expecting anything from the story. What kind of motivation type should I be looking at to make this process easier for me? xD
Apr 11, 2016 1:04 am
Everyone is going to start as prisoners of the drow, so I suspect a lot of the initial driving force is just going to be escape and trying to get out of the Underdark (all though that's all up to you guys!). You could have been abducted from pretty much anywhere, theoretically, so really, you can have pretty much whatever background you like for your character. You could have some sort of connection to or reason for being in the Underdark, but that's not necessary. Figuring out how your character got abducted or trying to get back to the work you were doing before might even be part of your character's motivation.
Apr 11, 2016 1:19 am
Alright, I think Im not going to have any direct connection to the Underdark. I'll try to set up my backstory so you have something to work with. Like, I'd rather not know why I was abducted and have to figure it out. But, I'll try to make an interesting background!
Apr 11, 2016 3:45 am
Sounds great, Valcos.

Also, just a note to everyone, even though your characters all start as prisoners in the Underdark, still pick out your possessions and equipment as normal. That way the drow can know what they stole from you =D
Apr 11, 2016 7:15 pm
Decided that I am going to go with a Dragonborn ranger and will use some of the alternative backgrounds, to fit around the back story.

Got some decent rolls

15,18,15,15,15,14

I'll start putting the character together
Last edited April 11, 2016 7:17 pm

Rolls

4d6

(1465) = 16

4d6

(6266) = 20

4d6

(5463) = 18

4d6

(4561) = 16

4d6

(5146) = 16

4d6

(3651) = 15

Apr 11, 2016 8:36 pm
Are you allowing variant humans?
Apr 11, 2016 8:41 pm
Yup, variant humans are fine.
Apr 11, 2016 8:53 pm
Then I will be rolling up a human paladin.
Last edited April 11, 2016 8:53 pm

Rolls

4d6

(6155) = 17

4d6

(4421) = 11

4d6

(4441) = 13

4d6

(5523) = 15

4d6

(6523) = 16

4d6

(2634) = 15

Apr 11, 2016 10:22 pm
I'm thinking of using a wood-elf monk concept I had. He's not a particularly talkative guy, and doesn't have any kind of sense-of-humour, But he's a good guy. I like him. He's very direct.

//Edit: Oof, not great rolls. But I can work with it. 14, 7, 15, 10, 8, 8. Maybe I'll change the character concept then, there is a brain-damaged paladin concept I was working on...
Last edited April 11, 2016 10:26 pm

Rolls

4d6

(5425) = 16

4d6

(3122) = 8

4d6

(2465) = 17

4d6

(1514) = 11

4d6

(2511) = 9

4d6

(2124) = 9

Apr 11, 2016 11:01 pm
fluglichkeiten says:
I'm thinking of using a wood-elf monk concept I had. He's not a particularly talkative guy, and doesn't have any kind of sense-of-humour, But he's a good guy. I like him. He's very direct.

//Edit: Oof, not great rolls. But I can work with it. 14, 7, 15, 10, 8, 8. Maybe I'll change the character concept then, there is a brain-damaged paladin concept I was working on...
This is exactly what I was gonna do....
Apr 11, 2016 11:51 pm
I want to make a full bellied bard charlatan, but I'm not sure if I want another character that yaps the whole time >.<

Edit: Gonna roll
Last edited April 11, 2016 11:54 pm

Rolls

1 - (1d6, 1d6, 1d6, 1d6)

1d6 : (2) = 2

1d6 : (2) = 2

1d6 : (3) = 3

1d6 : (3) = 3

2 - (1d6, 1d6, 1d6, 1d6)

1d6 : (2) = 2

1d6 : (2) = 2

1d6 : (1) = 1

1d6 : (1) = 1

3 - (1d6, 1d6, 1d6, 1d6)

1d6 : (1) = 1

1d6 : (6) = 6

1d6 : (2) = 2

1d6 : (3) = 3

4 - (1d6, 1d6, 1d6, 1d6)

1d6 : (1) = 1

1d6 : (6) = 6

1d6 : (4) = 4

1d6 : (6) = 6

5 - (1d6, 1d6, 1d6, 1d6)

1d6 : (3) = 3

1d6 : (6) = 6

1d6 : (4) = 4

1d6 : (4) = 4

6 - (1d6, 1d6, 1d6, 1d6)

1d6 : (1) = 1

1d6 : (1) = 1

1d6 : (3) = 3

1d6 : (4) = 4

Apr 11, 2016 11:58 pm
8, 5, 11, 16, 14, 8

Um, not sure what I want to do with thst. Maybe a bard isn't the worst idea.
Apr 12, 2016 2:27 pm
Valcos says:
8, 5, 11, 16, 14, 8

Um, not sure what I want to do with thst. Maybe a bard isn't the worst idea.
A five?!! I don't think that's supposed to be possible for a PC.
Apr 12, 2016 2:29 pm
Or could we revert to point buy/standard array if the roller is against us? Pretty please Baktrax!
Apr 12, 2016 2:32 pm
fernymerk says:
fluglichkeiten says:
I'm thinking of using a wood-elf monk concept I had. He's not a particularly talkative guy, and doesn't have any kind of sense-of-humour, But he's a good guy. I like him. He's very direct.

//Edit: Oof, not great rolls. But I can work with it. 14, 7, 15, 10, 8, 8. Maybe I'll change the character concept then, there is a brain-damaged paladin concept I was working on...
This is exactly what I was gonna do....
Which one were you gonna do? The woodsy monk, the brain-damaged pally or just the crappy roll?
Apr 12, 2016 4:12 pm
Well I'm already making a paladin...
Apr 12, 2016 5:36 pm
Wood elf monk
Apr 12, 2016 7:32 pm
fluglichkeiten says:
A five?!! I don't think that's supposed to be possible for a PC.
Hey, I've seen great PCs with 4's for a stat =D
fluglichkeiten says:
Or could we revert to point buy/standard array if the roller is against us? Pretty please Baktrax!
Haha, I'm starting two campaigns at the same time so I'm forgetting what I'm posting in one group and not the other. Absolutely, if anyone's unhappy with their rolls, I'm fine if you want to retroactively decide to do point buy or the standard array.

I'll also say for anyone who got three or more stats below 10, you can reroll. Don't say I never gave you anything haha =D
Apr 12, 2016 8:53 pm
Okay, I shall reroll just because rolling is fun. However, to make it more entertaining, I will prelock the roll to a stat. Hopefully it doesn't turn out too sour lol

Rolls

Str - (4d6)

(5345) = 17

Dex - (4d6)

(5234) = 14

Con - (4d6)

(6455) = 20

Wis - (4d6)

(4555) = 19

Int - (4d6)

(5266) = 19

Cha - (4d6)

(6365) = 20

Apr 12, 2016 8:56 pm
The dnd gods are on my side!! Can I keep them, please!? I'm either going bard or cleric.

Str - 14
Dex - 12
Con - 16
Wis - 15
Int - 17
Cha - 17

Rolls

wealth - (5d4)

(42341) = 14

Apr 12, 2016 9:01 pm
Valcos says:
The dnd gods are on my side!! Can I keep them, please!? I'm either going bard or cleric.
Haha, of course. The higher your stats, the more I can throw at you =D
Apr 12, 2016 10:40 pm
Actually flug, you can play the monk. I had an idea for a fighter recently.
Apr 13, 2016 9:29 am
fernymerk says:
Actually flug, you can play the monk. I had an idea for a fighter recently.
Thanks. Or I was thinking a pair of monks travelling together could be fun. Imagine the martial arts hijinks that two monks could get up to!
Last edited April 13, 2016 9:29 am
Apr 13, 2016 9:33 am
Going to reroll and whatever I get I will keep (he says with a very fluttery feeling in his stomach). I'm not quite brave enough to follow Valcos' lead and lock the stats in beforehand though.

Rolls

4d6

(6324) = 15

4d6

(5463) = 18

4d6

(1126) = 10

4d6

(5322) = 12

4d6

(5425) = 16

4d6

(1115) = 8

Apr 13, 2016 9:34 am
13, 15, 9, 10, 14, 7 - a big improvement.
Apr 15, 2016 6:13 pm
Okay can I get a quick rundown of what everyone's playing? I can't decide on a character but I want an idea of what's been taken.
Apr 15, 2016 6:37 pm
I've made a dragonborn ranger
Apr 15, 2016 6:37 pm
As far as I can remember;

Paladin
Bard/cleric
Monk

I know you've already rejected this idea but I thought I would give it one more try; play another monk. We could be on a mission together, the monastery sends out teams in pairs so both yin and yang are represented. We can do all kinds of crazy martial arts combos but there is still an underlying rivalry stemming from our different approach to/ interpretation of our creed.

It could be lots of fun.

Of course it's up to you.
Apr 15, 2016 6:39 pm
We could be Ken and Ryu!

:-)
Apr 15, 2016 6:45 pm
fluglichkeiten says:
As far as I can remember;

Paladin
Bard/cleric
Monk

I know you've already rejected this idea but I thought I would give it one more try; play another monk. We could be on a mission together, the monastery sends out teams in pairs so both yin and yang are represented. We can do all kinds of crazy martial arts combos but there is still an underlying rivalry stemming from our different approach to/ interpretation of our creed.

It could be lots of fun.

Of course it's up to you.
That actually does sound like a lot of fun. I kind of want to play a warlock, but I'm having trouble coming up with an idea for one. I do however already have a monk all fleshed out. So if I can't come up with something for a warlock, then I think I will definitely take you up on that offer :)
Apr 15, 2016 6:51 pm
Oh actually, that might not work with my specific monk. He comes from a family of monks that..lets say don't hold the traditional standards of a monastery. They're more trained as assassins.
Apr 15, 2016 7:14 pm
I'm having trouble fleshing this character out... its frustrating because I want a specific feel but I can't put my finger on it yet.
Apr 15, 2016 7:25 pm
fernymerk says:
Oh actually, that might not work with my specific monk. He comes from a family of monks that..lets say don't hold the traditional standards of a monastery. They're more trained as assassins.
How about this idea?

You family/clan/brotherhood were responsible for the death of my family. Vowing revenge I made a pact with a fiend and went out into the world to track them down. Neither of us know the link we have together and we hopefully become friends before its revealed. Maybe one of the other members of the party finds out first and we leave them with the quandary of what to do about it.

Obviously that makes me a warlock. I've never had a bladelock yet so this seems like a good opportunity.
Last edited April 15, 2016 7:25 pm
Apr 15, 2016 7:27 pm
Valcos says:
I'm having trouble fleshing this character out... its frustrating because I want a specific feel but I can't put my finger on it yet.
Want to put your thoughts down and get some feedback?
Apr 15, 2016 9:43 pm
Days in captivity 3
OOC:
My Bad
Last edited April 18, 2016 9:56 am

Rolls

1d10

(3) = 3

1d20

(19) = 19

Apr 15, 2016 11:02 pm
Scotash says:
Days in captivity 22
Your character has only been in captivity for the d10, so your character has been in captivity for 3 days.

The d20 is to let you know what your character has scavenged during their time in captivity. When your start the game (regardless of what may or may not have happened to the rest of your starting equipment), your character will start with the scavenged possession: a rusted iron bar that can be used as a club.
Apr 15, 2016 11:06 pm
My rolls;

Rolls

Days in captivity - (1d10)

(3) = 3

Scavenged - (1d20)

(9) = 9

Apr 15, 2016 11:09 pm
Baktrax, how would a noble drow warlock work in the campaign? I've been getting quite excited by the character but would understand if it doesn't fit. I was thinking her family was assassinated due to political machinations. She survived and vowed revenge, and made a pact with a fiend to enable her to enact it.
Apr 15, 2016 11:22 pm
I think that could work out fine. You could have been captured, perhaps, because there was a price on your head as the survivor of the attack, which would work into the other drow holding you captive. The biggest thing, I think, would just be figuring out if your character is trying to make it out of the Underdark or now since they are a drow. The basic assumption of the campaign is that players are trying to make it to the surface, but it doesn't necessarily have to be that way. You guys can really go wherever you want. I think it would just be a matter of figuring out what your motivation would to be stay with the group after you escape from the drow (assuming, of course, that you do =D) if the rest of the characters are trying to make it back to the surface.

Edit: Also, your character has found a single gold coin.
Apr 16, 2016 12:32 am
fluglichkeiten says:
Valcos says:
I'm having trouble fleshing this character out... its frustrating because I want a specific feel but I can't put my finger on it yet.
Want to put your thoughts down and get some feedback?
Okay, so I'm torn between having him a human or half-elf. I know I want the background to be charlatan. I want the alignment to be chaotic neutral. Hrm. I don't want him to be too scummy though and not a snack oil type guy. He will shave coins and forge documents. I want him to be a part of a bigger scheme. Like, not a slave trade, but something similar. He would live at an inn, renting a room. Always have his front up, a disguise or something. His second identity would either be his main identity or just one he'd use to restat when there are too many watching eyes.

For the class I'm torn as well. Bard would be good for his life styld. Living in the tavern with a charismatic front. Distracting with his entertainment. Then delving into shady things to make gold and maybe just to entertain himself. Like stimulating to be part of an organization or scheme where he has to think and use his skills to hide and decieve. The cleric idea I'm not sure how it would work beside snake oil route, so idk. Then like Rouge makes sense mechanically wise the most, so that's an option too.

Haha, all just short rough ideas... thoughts? I'm all scattered >.
Apr 16, 2016 1:22 am
In medieval times selling relics of saints was big business, and the church was the biggest source of them. Priests were often corrupt; the sheer amount of money and power flowing to the Vatican ensured that. So a corrupt cleric could work fine. It could be that he started out devout but was corrupted after becoming a priest and being exposed to the 'business' side of things. Now, years later, he is surprised to discover that his God is actually answering his prayers. It's a shot at redemption, but he has to overcome years of habitually giving in to temptation. You could also think of him like a more modern televangelist, selling redemption to the masses. An inn/brothel would be a good place to do that.

For a bard character; maybe his cover is as a musician working the inns while really he is an agent of a large organised crime gang. He watches the traffic through the area and is occassionally tasked with subtle jobs like planting false information/documents, obtaining proof of indiscretions, etc. He pays attention to politicians, adventurers and the like and probes for weaknesses and potential leverage.
Apr 16, 2016 1:51 am
fluglichkeiten says:
In medieval times selling relics of saints was big business, and the church was the biggest source of them. Priests were often corrupt; the sheer amount of money and power flowing to the Vatican ensured that. So a corrupt cleric could work fine. It could be that he started out devout but was corrupted after becoming a priest and being exposed to the 'business' side of things. Now, years later, he is surprised to discover that his God is actually answering his prayers. It's a shot at redemption, but he has to overcome years of habitually giving in to temptation. You could also think of him like a more modern televangelist, selling redemption to the masses. An inn/brothel would be a good place to do that.

For a bard character; maybe his cover is as a musician working the inns while really he is an agent of a large organised crime gang. He watches the traffic through the area and is occassionally tasked with subtle jobs like planting false information/documents, obtaining proof of indiscretions, etc. He pays attention to politicians, adventurers and the like and probes for weaknesses and potential leverage.
Damn, that puts ideas into words. I'm not sure what would be more fun to role-play and work well with our group so far.
Apr 16, 2016 7:53 am
Okay Baktrax, I'm going to change from my monk to a drow warlock. I have almost finished the sheet, just need to put in the rolled stats from before.
Apr 16, 2016 8:35 am
As part of his clan's trading, all members must have military training

Braegar was, joined the clan's scouts at the age of 16. He was one of the best scouts in his team but lacked focus and often got distracted, which cost him promotion more than once.

Shortly after turning 22 he was tasked with scouting a nearby mountain range where the elders had received reports of suspicious activity (TBC)
Apr 16, 2016 8:03 pm
Okay then I suppose I'll stick to my idea for a monk. Gonna be a wood elf shadow monk (once we get lvl 3). Part of a family of trained assassins.
Apr 17, 2016 9:19 pm
Okay character has been submitted.
Apr 20, 2016 5:08 am
Rolls yo

Rolls

days in captivity - (1d10)

(10) = 10

scavenged - (1d20)

(8) = 8

Apr 20, 2016 5:14 am
@Valcos Your character's scavenged possession is a 5-foot-long strand of silk rope.

We're just waiting on CosmicKeyring's character at the moment. I sent them a PM just to check where they're at, but we should start up soon.
Apr 20, 2016 5:22 am
Rolls

Rolls

Days in Captivity - (1d10)

(4) = 4

Scavenged - (1d20)

(14) = 14

Apr 20, 2016 5:52 am
@fernymerk Your character's scavenged possession is also a 5-foot-long strand of silk rope.

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