Character Creation

Apr 11, 2016 3:12 am
Feel free to talk about your character ideas, roll for stats, or anything else related to your character here.

The adventure will start at the Swinging Sword in the town of Red Larch, where the characters will meet Kaylessa Irkell, the proprietor of the inn. She has hired you all to investigate suspicious happenings at Lance Rock, a landmark a bit of a trek to the southwest of Red Larch.

The campaign comes with some options for character backgrounds that you're free to incorporate into your character's background or use for inspiration. You certainly don't have to though.

Character Background Options

Best Served Cold: A silver-tongued bard named Harald Grayspear murdered your sister. You seek revenge against this murderous minstrel who now goes by the name of Windharrow. He was last seen in the area of the Dessarin Valley.

Dangerous Information: During your travels you overheard that a group of murderous bandits led by someone named Grimjaw are planning a terrible raid somewhere in the Dessarin Valley.

Dangerous Secret: Mysterious druids of the Circle of the Scarlet Moon supposedly know of a ritual magic unknown to other druids. You have been sent to infiltrate these druids, now residing somewhere in the Dessarin Valley, and learn of their secret.

Dark Omens: The signs and portents are clear. Nature is out of balance. You have apocalyptic dreams of fire, floods, tornados, and earthquakes swallowing up the towns of the Dessarin Valley. You travel to the Dessarin Valley to seek out and remove the reason for this imbalance.

Defeat the Skyraiders: Viscious raiders mounted on hippogriffs have laid waste to several small hamlets and merchant caravans. In the process they murdered your closest friend. You have arrived having heard word of their activity in the Dessarin Valley.

Feathergale Rebel: Nobles of Waterdeep hired you to retrieve a Waterdhavian noblewoman named Savra Belabranta. She was last seen somewhere in the Dessarin Valley.

The Fugitive: You are on the trail of the wizard Bastian Thermandar who murdered his fellow mages and stole their arcane knowledge. His last recent sightings are in the lands of the Dessarin Valley.

Hired Hand: The homesteaders who raised you as their own and were often kind to itinerant workers are now missing. You now seek to rescue the members of your adopted family who still live and seek revenge for those now dead.

Madman at Haunted Keep: Brigands you used to travel with took a dark murderous turn. You know now that they occupy Rivergard Keep and you just happen to know a secret entrance to the keep.

The Mud Sorcerer: Months ago you were robbed by an earth genasi who killed several innocent bystanders by tearing open a rift in the ground and swallowing them deep into the earth. You must find Miraj Vizann and make him pay.

Ominous Dream: Your dreams are filled with nightmares of the earth swallowing thousands while a male medusa stands atop a rock etched with a strange symbol. You know that this dangerous villain must be stopped before this disaster comes to pass.

Recover Your Sword: Thugs broke into the workshop where you apprenticed and murdered the master smith who taught you. They stole a beautiful sword she made. You overheard that one of the thugs was named Grimjaw and saw a strange symbol carved into the wood of the shop.

Rescue Your People: Raiders have abducted members of your family and must be rescued at any cost. They left behind only a strange symbol burned into the wood of your home. You’ve heard that similar signs have been seen around the Dessarin Valley.

Seeking Revenge: Your home village had been put to the torch, killing dozens of your friends and neighbors. Your investigations have led you to the name of Calderos who resides somewhere in the Dessarin Valley.

Settle a Score: Your family has been robbed and you were left for dead by marauders wearing armor that looked like stone. They were led by someone the other marauders called "Hedorm". You have heard of similar raids in the Dessarin Valley.

Shatterkeel’s Trail: Your ship has been sunk by an unnatural storm sending many of your brothers on the sea to their watery deaths. Your investigations have uncovered that the name of the stormbringer is Shatterkeel Gar and that he resides somewhere in the Dessarin Valley.

Strange Map: An ancient map showing a forgotten dwarf stronghold beneath the Sumber Hills has come into your possession. Though incomplete and faded, it has the name Tyar-Besil written on it in dwarven.

Suspicious Fellow: You have been sent to investigate a knight of the Feathergale Society named Thurl Merosska who now resides somewhere in the Dessarin Valley.

Undercover: You have been tasked to break up a smuggling and piracy ring taking place somewhere on the Dessarin River. This ring is apparently led by someone named Quanderil.

Walked Away: While working as a freelance mercenary you fell in with a group who began an unhealthy association with fire as their weapon of choice. After burning their victims alive, you left the group. You now worry that these mercenaries are responsible for troubles in the Dessarin Valley and must be stopped.

The adventure also includes some factions that you are free to work into your character's background or backstory, if you would like to. Again, you certainly don't have to.

Factions:

The Harpers: A scattered network of spellcasters and spies, the Harpers advocate equality and covertly oppose the abuse of power, magical or otherwise. Agents operate in secret and emphasize stealth and subtlety, or at the very least discretion. Bards and wizards are their most prominent members.

The Order of the Gauntlet: This faction is primarily a military organization made up of paladins, clerics, and monks. Members of the order are faithful and vigilant seekers of justice who protect others from the depredations of evildoers. They exact swift retribution against those who violate the law.

The Emerald Enclave: This widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Many of the Enclave's members are barbarians, druids, and rangers. Some wander the untamed lands while others make their homes on the outskirts of towns and villages, where they help to protect travelers from the dangers of the wild.

The Lords' Alliance: The Lords' Alliance is a shaky compact of aggressive political powers concerns with mutual security and prosperity. Fighters and sorcerers are prevalent among alliance agents, and they are often glory hounds seeking personal recognition. Most agents are lawful or neutral; in the courtly circles of the lords, those who don't follow the rules seldom last long.

The Zhentarim: This shadow network seeks to expend its influence and power base throughout Faerun. Its members coerce, persuade, or buy their way into every major area of influence. Rogues and warlocks fill the Zhentarim's ranks, but the faction recruits any who can conduct its business without too many moral reservations.

Elves of the High Forest: The High Forest once sheltered three great elven realms beneath its boughs. Many tribes of wood elves--and a few moon elves--still protect the ruined monuments to their golden age. Few beyond the borders of the High Forest know much about these elves; they have no single leader and make little contact with the outside world.

The Hand of Yartar: The famous chronicler Volo once said that everyone in Yartar is after money or power--preferably both--in as short a time as possible. The Harpers, the Lords' Alliance, and the Zhentarim compete within the city. The local thieves' guild, the Hand of Yartar, vies for a larger piece of the action, but infighting has kept the guild from having much influence.

The Knights of Samular: This order of paladins dedicated to Tyr has pursued justice across the North for other five hundred years. Its founder, Samular Caradoon, built Summit Hall in the Sumber Hills as a training monastery for the order. Young men and women across the North travel to Summit Hall so that they might leave from its aging heroes.

Uthgardt Tribes: For over a thousand years, the barbarian humans of the Uthgardt tribes have roved the North, holding to ancient customs of ritual and taboo. They are notorious for their hatred of magic, disavowal of any gods but their own, and hostility to anyone not of their tribes. Most of the North consider Uthgardt to be little better than orcs. Two tribes are the most troublesome to folk of the Dessarin Valley: the Tree Ghosts and the Elk.
Apr 11, 2016 9:53 am
Just rolling for stats.

Edit: 14, 12, 12, 12, 9, 8

Ohhh boy...
Last edited April 11, 2016 3:30 pm

Rolls

Stat 1 - (4d6)

(4244) = 14

Stat 2 - (4d6)

(2225) = 11

Stat 3 - (4d6)

(4311) = 9

Stat 4 - (4d6)

(4153) = 13

Stat 5 - (4d6)

(5336) = 17

Stat 6 - (4d6)

(3345) = 15

Apr 11, 2016 10:32 am
You didn't drop the lowest... those are some pretty rough stats... which can also be fun. If you want me to roll with I totally will. I think I'll do Tiefling monk so I only need Dec :)

Rolls

4d6

(5113) = 10

4d6

(1112) = 5

4d6

(6123) = 12

4d6

(6265) = 19

4d6

(3525) = 15

4d6

(5353) = 16

Apr 11, 2016 10:35 am
17, 13, 13, 11, 9, 4
Yikes haha we rerolling on ones?
Apr 11, 2016 3:17 pm
Hello folks. I'll be playing an entertaining paladin named Muril Haggred. Oddly enough, he was a singer/storyteller with a group called The Strangers. They rarely used their actual names when they played, but they were able to play venues because of Muril's charming demeanor; who could say no to a smile like that? Muril's charming ways have helped him and The Strangers to avoid all-out brawls. Muril is known to frequent pubs and taverns, and is not shy about breaking up the tension between folks he doesn't even know. He helps those arguing to see that they have stuff in common, and that in a world of so much danger and sadness anger toward common folks is typically wasted energy. Then he'll start telling stories and making jokes to help calm everyone down and give 'em a smile.
Apr 11, 2016 3:19 pm
mikelzap says:
17, 13, 13, 11, 9, 4
Yikes haha we rerolling on ones?
Ouch! My roll wasn't terrible, but rerolling ones would make the difference between a 10 or an 18 in a stat (two ones, a three, and a six was the original roll, and I rerolled two sixes!).
Apr 11, 2016 6:21 pm
I think I'll be playing a human rogue, if anyone is looking to keep a reasonable party composition. Everyone else?
Apr 11, 2016 7:07 pm
mikelzap says:
17, 13, 13, 11, 9, 4
Yikes haha we rerolling on ones?
No rerolling ones because that takes out half the fun of rolling =D The swing between low scores and high scores can make role-playing really fun and interesting, in my opinion.

If anyone's unhappy with their rolls though, I'm fine with anyone who retroactively decides they'd rather do point buy or take the standard array.
Apr 11, 2016 7:41 pm
I'll be taking the standard array - never really been a fan of rolling.
Apr 11, 2016 7:58 pm
baktrax says:
mikelzap says:
17, 13, 13, 11, 9, 4
Yikes haha we rerolling on ones?
No rerolling ones because that takes out half the fun of rolling =D The swing between low scores and high scores can make role-playing really fun and interesting, in my opinion.

If anyone's unhappy with their rolls though, I'm fine with anyone who retroactively decides they'd rather do point buy or take the standard array.
No problem with me :D I did point buy because I had a toon made before this game but I think I'll switch to this roll. Just think of my character like Yoda in that he moves slow, obviously with a quarterstaff and then when needed to fight can move quite dexterously. :D

Ok after race mods I'll be:
Str 4
Dex 17
con 13
int 10
wis 13
Cha 13
I think I can handle that.
Apr 11, 2016 11:27 pm
I see that Laser is gonna make a rogue so I'll make a bard instead I think. Half-Elf Bard . . . Sage? I don't know about that last part yet. Ellodora Wolfsgrin's the name. Torban playing is the game. I'm still workshopping the character so I'll see if I don't change things around.
Apr 11, 2016 11:29 pm
Sorry to swipe it from you, TMK! Bards are always fun, I'm pumped.
Apr 11, 2016 11:35 pm
Cool, a rogue, bard, monk, and paladin. Seems like a fun rag-tag team.
Apr 12, 2016 10:37 pm
Well let me just throw an elven ranger into the mix then.
Last edited April 13, 2016 12:24 am
Apr 13, 2016 4:52 pm
Finished up my character.

Ellodora "Elly" Wolfsgrin was practically raised in Candlekeep. Being told "It is better to be seen and not heard" especially while working in the scribal halls where she practiced her penmanship and illuminations of copied texts, she learned how to scamper almost noiselessly through the halls. She was put to work on all manner of tasks by her Elven father: scraping sheepskin for reuse, cutting quills from exotic feathers that had been bought from merchants, and endless hours practicing her cello, twice as big as she was as a young girl. Forced to learn endlessly droning ballads and instrumentals of her father's people, she learned how to hate the early Elven romantic works suchs as Winterwillow and My Love Green and Growing.

She became very adept at carrying the instrument on her back as she snuck out at night to practice on the outskirts of the city, bending notes this way and that, playing what was within her soul. Of course, her serenades to the moonlight were not without incident and one night she attracted foul goblins. She found the music had strength unknown to her and was able to fight some of them off but she was soon overpowered. If it hadn't been for some traveling Dwarven merchants that were similarly lured by her subversive tunes, she may have faired worse than she got.

She became so enamored with their culture that she learned Dwarvish and studied tomes of all that lived under the mountains. She began to dabble in Gnomish and even learned the primordial strains of Terran. It was in these studies that she found an ancient map showing a forgotten dwarf stronghold beneath the Sumber Hills. Though incomplete and faded, it had the name Tyar-Besil written on it in dwarven. In pursuit of more knowledge, she turned down a foolish path.

She had always had a silver tongue and as she tried to find more and more valuable information, she began to make deals with the wrong sorts of people. In a deal gone wrong, perhaps because of some perceived insult, some slip of the Terran tongue, she was robbed by an earth genasi who killed several innocent bystanders by tearing open a rift in the ground and swallowing them deep into the earth. With the ancient map in her hand, her cello strapped to her back, and her rapier at her side, she will find Miraj Vizann and make him pay, either in this life or the next.
Last edited April 14, 2016 2:06 am
Apr 14, 2016 8:28 pm
If anyone is considering some intertwining backstory, I'm open to it!
Apr 15, 2016 3:55 pm
Laserhamster1 says:
If anyone is considering some intertwining backstory, I'm open to it!
Is anyone else a musician I may have heard of in my travels? Perhaps a fellow member of the Harpers faction?
Apr 15, 2016 7:12 pm
I am totally a musician you could have heard of. People love me or hate me since I take the old songs and jazz them up a bit. I play for my keep where I can but don't find too many takers due to the improvisational style.
Apr 16, 2016 9:58 pm
@themightykobold I like it. We would have likely heard of each other at the very least. Muril may have heard of you but never actually heard your music. I think he'd appreciate your style, even if he doesn't love it.

By the way, I love that you're a jazz musician and I'm trying to be the embodiment of a country western artist.
Apr 16, 2016 10:43 pm
The times, they are a changing. Elly has definitely heard of The Strangers ("Who in this part of the world hasn't?"). She's even cooled down a few stages a few days after they warmed em up. But likewise, she's only heard about their twangy music. It sounds like there may be some fertile ground to play some strings together and see where it goes. Is there a chance we met at a venue on the way to our mutual destination and then figured out we had a mutual destination? All roads lead to the Swinging Sword, or so I've been told.
Apr 17, 2016 1:26 am
"Ah, musicians! I know when you're not playing your instruments you like to gamble, am I right? Let me show you sum'ting... I got some onyx dice, cherry wood dice, and a few bone dice... horse and pig bone I... err... I think."

Wait, wait, wait sorry to rush into my work. I'm Raktasha but my friends call me Rak. Tiefling salesman of the Laru tribe of nomadic monks. We worship together the Waukeen together and tithe 70% of our earnings to him. Waukeen is gracious and loving and has seen me through to my 100th birthday. This jeweled quarterstaff was a gift from my great-grandson... or was it daughter... maybe it was a neice... oh look at me ramble. Here all of you take some dice."


Rak hands a pair of oak dice to each player and continues...

"So, I think I'll stick with you guys for awhile. I'm exiled out of my tribe for a year so... let's be friends. I like your music anyways.

Ok, I hope no one minds an introduction in character. A 100 year old Tiefling monk that need a walking stick. :) He has more or less been only a salesman so it makes sense for him to be a lvl 1 even though he's been a monk for a very long time.
Apr 17, 2016 6:30 pm
"Well if you ain't but a withered ol' pile a sumthin' ta see I just don't know what else is." Muril takes the oak dice from the aged tiefling. "Thank ya, friend," he says as he tips the brim of his hat at Rak. He looks over to Ellodora and inquires, "Hey there lil' darlin'. Ain't I see you before? I think you're that little girl what gets up on stage playing some kinda chaos music. Hell, the boys and I was laughin' wonderin' if you was playin' them instruments or if they was playin' you! Heh heh." Muril offered her his best smile.
Apr 17, 2016 7:48 pm
He talks just like my cousins... haha
Apr 18, 2016 4:43 am
"You're pretty bad youself there tho whatcha playing ain't my bag . I will say I didn't hear you lay down a single clam in the bunch. That takes some serious sheddin to get that good. Your whole crew is in the pocket."

Turning to the old teifling, rolling the oak dice in her hand.

"Don't snap your cap, daddy-o. These bones aren't loaded, are they? As fly as you got them in my hand, I'm worried they aren't Jake. Either way, I don't live off anyone's copper bits. I at least owe you a glass of panther's piss for the free sample."

She heads to the bar to get a round of whiskey for her new friends and herself.

"People who know me call me, Elly" she says as she hands out the glasses.
Last edited April 18, 2016 4:43 am
Apr 18, 2016 1:30 pm
Muril cracked a grin at Elly as he lifted his glass of whiskey to her in a show of gratitude. "Next round's on me, miss." He swigged it down, with nary a grimmace, and added, "Heh. Panther Piss, eh? Heh heh." He waits to see how the old timer handles his panther piss these days.
May 9, 2016 12:13 am
Sorry it took so long. Had surgery two weeks ago to handle. Going to start my character now.

Rolls

character stats - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6)

4d6 : (5642) = 17

4d6 : (5645) = 20

4d6 : (6433) = 16

4d6 : (6235) = 16

4d6 : (3533) = 14

4d6 : (4263) = 15

May 9, 2016 12:15 am
Dropping the lowest leaves me with...
15, 16, 13, 14, 11, 13

Not bad for a start. Still going to do elven ranger.
May 9, 2016 8:06 am
Have my character submitted. Still need background stuff but the main items are there. If you could give it a once over I would appreciate it.

Added all background as well.
Last edited May 10, 2016 12:21 am

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