The Peninsula

KCC

Dec 11, 2020 3:39 pm
Hex: The Peninsula, 5am
A narrow peninsula dotted with shells and pristine sand.

You come to and immediately feel give on the earth beneath your feet. It’s soft, and shifts away under pressure. You raise a hand to block the harsh burst of morning sunlight until your eyes adjust. Looking around, you sea beach for miles. And ocean for further than that, in almost all directions. Overhead, sea birds circle and squawk. You also see each other. Five unfamiliar faces in a circle upon the sand. A distant rumble breaks your reckoning with the situation.

All of you recognize that a storm is brewing just off the coast, but the experienced among you feel certain it will be nothing more than rain and noise. Still, in unfamiliar land, even the minor can turn dangerous if precautions aren’t taken. To your East, the beach stretches further still, and in the distance you can see mounds of sand peppering the beach. To the North, your vision is mostly blocked, as the beach turns quickly away out of view, but you get that sense that it continues. To the North East, a tree line greets you. A thick canopy of jungle awaits.
OOC:
We will operate hexes on a 4 hour basis. To cross a hex, it takes 4 hours. Instead, you may spend that time exploring the hex you are on. Each hex has something to offer, so you can move at your leisure. If you aren’t sure which direction to go at present, feel free to hunker down and see what you turn up here. It’s in the party’s hands now!
Dec 11, 2020 3:50 pm
If storms are coming, I recommend we head for the trees, I say, casually changing my hair from white to black to green and back again.
Dec 11, 2020 5:03 pm
Yuè gets up and attempts to adjust to his current surroundings. He is Yuè-Lung a High Elf of Green Isle a guard assigned to the Temple of Ye'Cind. However, he was also someone else, someone from a place much stranger than where he found himself right now. He flexes his right hand, concentrates and produces a small magical flame, at least magic worked here but where is here. The Green Isle does not have any landscape that looks anything like this. He unconsciously stroked the pair of Yeti teeth that he wore about his neck, a reminder of the great hunt he participated in when he came of age. One of the other four spoke up, who was he, and for that matter who were the rest and why was he here with them? Were these other four meant to be comrades or potential enemies, the feeling he got looking them over suggested the former but could he trust that feeling.

"Yes I concur, but I suggest we set up a base camp at the edge rather than venture to deeply into the hidden and unknown as a storm may be far less dangerous than what might be hidden within those trees. Do any of you have magic that could help in building the base camp?"

As he awaited a reply he focused his thoughts and called forth his friend, a sea hawk he named Ainundil which means Spirit Friend. "Well Ainundil it appears we are in a new place, and I have need of your assistance to help scout out things as much as we can before that storm hits." With that Ainundil takes to the air beginning a circular ascent in order to get a better view of the area, while Yuè closed his eyes in order to see through Ainundil's eyes.
OOC:
Let me know if you need me to make any rolls -- otherwise I am okay with you making any rolls for me hidden and just communicate what I notice as that helps to keep me from knowing how well or how bad I did on such a roll which would impart information that my character would not know
Last edited December 11, 2020 9:05 pm
Dec 11, 2020 5:56 pm
Twisting his hands on the wrappings of his spear, Rigo evaluates his new surroundings. This was an odd place and he was standing with odd people. Then, he was so accustomed to solitude that everybody seemed odd to him. There's obviously suspicion among this group but no outright hostility. He sensed a moment approaching that would define whether this group would become allies or... something else.

Rigo was a pragmatist. While confident in his own skills to survive in the wilds, he knew there could be great value in the experience and expertise of others. And these people did seem a capable sort.

Looking to the treeline Rigo says, "I'm no mage, but I can build a sturdy shelter. The more hands the faster we can build it. There should be plenty to work with in the trees."
Last edited December 11, 2020 6:29 pm

Rolls

Survival check to find materials/build shelter, proficient - (1d20+4)

(19) + 4 = 23

KCC

Dec 12, 2020 9:23 am
Yuè-Lung, your familiar casts off. It flies high, widening and widening its circle above you, trying to spot anything that would be of interest. Unfortunately, the thick jungle canopy blocks much of the hawk’s view in that direction. It does spot mounds of sand that appear to be moving of their own will, not too far from your location. It can’t quite make out what they are. The mounds will require closer inspection.

In addition, to the north, a few hours travel away, it spots the sails of a large ship, a ways out on the ocean. Atop the ship flies a black flag. A white skull stands out against the black.

After an hours flight, your familiar returns to you.

Rigo, you spend an hour combing the beach. You find two things of interest. First, you find several abandoned burrows dotted around the coast. Inside are the skeletal remains of small animals, birds and, in one, the body of a small humanoid. The burrows have been abandoned, as best as you can tell. At least in this part of the beach.

Secondly, just as you are about to give up your search, you stumble across a wooden crate. It’s almost completely buried in the sand. You find one, and another, and another. What seem to be supplies, in crates, left on the beach. The tide has washed over them multiple times, and the wood is gritted with sand and small pieces of shell.
OOC:
What do you do?

Rolls

Secret Roll

Secret Roll

Dec 12, 2020 3:52 pm
Rigo uses his crowbar to open crates to get a look at what’s inside.
Dec 12, 2020 4:00 pm
Yuè noticing one of he group opening crates says, "Be careful not to open too many as we will need to move their contents if viable to a safe place before the storm hits or risk losing their contents altogether." Yuè glances and tries to gauge about how long before the storm hits their location.
OOC:
Holding off relaying what I have seen until I get an answer from my question in the OCC Chat thread
Last edited December 12, 2020 4:02 pm

Rolls

Survival +2 and/or Nature +5 check - (1d20)

(19) = 19

Dec 12, 2020 5:12 pm
Sylvar slowly opens his grey eyes to find himself standing on an unknown beach with strangers...but not strangers. A strange land, but strangely familiar companions. The firbolg watches as his shorter-lived companions rush off without so much as introducing themselves. Despite the odd circumstances, he chuckles - a deep, grinding sound. The younger races were always in a hurry. At one-hundred years old, the giant-kin was relatively young by his own peoples standards, but the moss on his clothing and in his beard would not grow on one who spent all their time running about. As the others begin tearing apart crates or building shelters, Sylvar simply walks to the edge of the forest, hoping to find an animal or plant he could use to get some idea of their location on the globe or plane or whatever larger structure on which they existed.
OOC:
I've got a migraine so I'm not gonna contribute much today. Sylvar will go hang out near the edge of the forest for an hour and see if there's anything cool over there.

KCC

Dec 13, 2020 12:33 pm
The Peninsula - 6am

Rigo, you remove crowbar from your pack and slide it under the lid of the first crate. Your face begins to contort with the effort and then...

DING DONG DING DONG

A chime rings out across what feels like the entire island. A bell, or a clock, or maybe both. It’s 6am.

You return to your task. ccccrraaack...
The first crate is pried open. A stench immediately hits your nose. Rotten fruit. A crate full, all stewing in its own juice from the hot sun. Another crate. Fish. Another. Large eggs. Spoiled food, for the most part. You do find one or two eggs that you think would service as supper. As your brush down the crates and remove them from the sand dune built up around them, you see an insignia on the side. A large black circle, painted on the wood. Within it, a large black hook. It’s tip is painted blood red.

A final crate. You pry it open. What looks like canvas, or tarp. Supplies for shelter. Some of the wooden poles are wet from sea water, but you think it will service well enough for the storm that will be blowing in, especially if built among the tree-line.

KCC

Dec 13, 2020 12:41 pm
Yuè-Lung and Sylvar, the chiming rings all around you. It fills the air, and you’re sure you can feel it in your feet too, coming from the earth. Sylvar, you find no animals outside their burrow at the chiming hour, not on this beach, and for good reason...

Yuè-Lung, as you’re looking at the approaching storm, reckoning the time you have to find or craft shelter (you estimate you have an hour before it arrives at your location), you see the very thing that has caused the wildlife to remain in their burrows.

Sylvar, you see it too. On the peninsula, at the point where the land juts furthest into the sea, you see a figure appear. The second the first chime rings, the figure appears on the sandy beach, and steps towards the ocean. One step, two, three. It begins to wade into the water. It’s hands cover it’s face. It’s shoulders bob up and down. And then you hear it. The mournful, deep weeping. It weeps for only a moment. The chiming stops. The ghostly figure looks directly at the party. And at once, it is gone...
Dec 13, 2020 1:37 pm
OOC:
Okay and the storm is about how long before hitting the beach? Also did the figure appear to be female or male and what race?
Yuè-Lung was about to share some of the information he had gleaned when the extremely strange occurrence took place. Now the questions just abounded... what could create a sound like that? who was that person? how are they tied to that sound or are they? why were they weeping? why did they walk into the water and then seemingly look back at us? This land was teaming with mysteries. A smile came to Yuè-Lung's lips that just kept growing until he as absolutely beaming. He did not know what brought him here but he was suddenly very thankful for it.
Last edited December 13, 2020 1:39 pm
Dec 13, 2020 3:45 pm
OOC:
So Sylvar can tell that the spooky ghost is the reason the animals are hiding and not the bell?
Sylvar’s gaze is drawn back to the sea as the bell tolls. A ship, a bell, a ghost. The animals are afraid. All told, a very strange series of events in such a short time. Perhaps I am in a dream?
OOC:
Sylvar will look as far inland as he can see and see if birds are taking flight to try and determine if the ringing is localized to the beach or goes much further. Has a +5 to perception, still learning the dice system. After,maybe go into the water and see if he can find where the ghost disappeared.
Last edited December 13, 2020 4:19 pm

Rolls

Perception - (1d20)

(19) = 19

Dec 14, 2020 2:24 am
What are we looking at? I ask, as I begin playing a melody on my lute.
Dec 14, 2020 2:57 am
Rigo returns to the group and describes what he’s found, including the burrows, the skeleton of the small humanoid, the shelter and the symbol on the crate. "I don’t like the looks of this beach, something is off. I suggest we take the tent and setup in the trees to wait out the storm, then try to figure what the devil we are doing here."

KCC

Dec 14, 2020 4:12 am
OOC:
Storm is about 1 hour away, give or take. The figure looks to have been that of an elven man. That’s a guess you’ve made based on his dimensions being relatively the same as yours, though not as tall.
Sylvar peers as far inland as he can see. He can hear commotion in the forest. Animals squawk, and chirp. Not all life is quiet on the island. It seems localized to the beach, and only briefly while the ghost wails on the water. A moment after the figure disappears, the sea birds screech back into life. Drawn by the crates that Rigo has opened, they begin to gather in clumps around the rotten food supplies, not as bothered by the stench as your party. If you make your way to where the figure was on the beach, you find nothing. No footprints. No depressions in the sand where the figure stood.
OOC:
The Chime is a feature of every hex on the island. Sylvar can hear the inhabitants of the next area reacting to their hex event.
Sylvar spots a clump of trees that would make good shelter. It’s about 30 minutes walk for all party members to get there while carrying the supplies for camp.

If you follow Sylvar and help Rigo with supplies, I’ll need a perception check from all of you.
Dec 14, 2020 4:39 am
Perceptively perceiving.

Rolls

Perception check - (1d20+2)

(8) + 2 = 10

Dec 14, 2020 8:48 am
Yuè-Lung informs the group that the storm will make landfall in about an hour and then pitches in to help get the shelter setup.

Rolls

Perception check - (1d20+4)

(10) + 4 = 14

Dec 14, 2020 1:49 pm
"Animals inland are reacting to the bell, so it is likely island-wide, if this place is indeed an island. Interesting." Sylvar says in response to the lute player. He hefts the heaviest looking of the supply crates, his giant blood making the task rather trivial. "Trees further inland would indeed be ideal. If for no other reason than to avoid the surging tide." While much of the day still remained, a storm to anchor them in place for a while would give them time to introduce themselves and discuss their strange situation.

Rolls

Perception - (1d20+5)

(20) + 5 = 25

KCC

Dec 14, 2020 3:19 pm
Sylvar, your companions are busying themselves with heavy work of moving the supplies across the beach. The lute player is busy leading the march, strumming a tune. Yuè is pensively watching the approaching storm. He thinks you have about 30 minutes to make a shelter once you reach the trees. Rigo sets the supplies down on the beach to take a short breather.
OOC:
And I don’t know what our fifth character is doing.
But you, Sylvar, you see it. As you march across the beach, you notice an almost imperceptible bobbing in the sand. You look again, to double check. Yes, you’re sure you can see what look like trap doors opening a hairs breadth. Out of one you notice a long spindly leg jutting our, rearing back to strike. You just have time to shout a warning to your companions, before mounds of sand explode all around you. The leg shoots over the head of the lute player, as he ducks his head. The element of surprise gone, five broad and flat giant sand spiders burst from their trap like burrows, intent on making a meal out of you the hard way.

The corpse found in an abandoned burrow earlier is a warning of what will become of you, should the spiders have their way.
OOC:
If this style of initiative is a drag, I will swap over to Free PC slot initiative. Where any PC can use any PC slot. First come first serve. If you take more than 24 hours to do your action, your character will freeze. If that’s fair for you all.
Order of Combat
Spiders (3)
Rigo
Spiders (2)
Sylvar
Erikkson
Yuè-Lung
Ivory

Rolls

Rigo - (1d20+5)

(17) + 5 = 22

Yuè-Lung - (1d20+3)

(3) + 3 = 6

Sylvar - (1d20+2)

(10) + 2 = 12

Erikkson - (1d20+2)

(6) + 2 = 8

Ivory - (1d20+3)

(2) + 3 = 5

Spiders (3) - (1d20+4)

(20) + 4 = 24

Spiders (2) - (1d20+4)

(16) + 4 = 20

KCC

Dec 14, 2020 3:30 pm
One spider is going to burst forth and barrel down the beach at Erikkson. When it reaches him, it rears up on its back six legs, and stabs out with both front legs.

A second spider will scuttle it’s way to Rigo. It will try to sweep him with its powerful front legs, and follow up with a bite.

Sylvar, the spider that missed its easy meal because of your warning screeches. It’s a high pitched whining squeal. It barges past the two remaining spiders and tries to grab you.
OOC:
Erikkson, the spider completely misses you. Your apparent nimbleness outmatches a sand spiders.

Rigo, you manage to dodge the leg sweep and stay on your feet. But the spider does force its mandibles into your shoulder.

Give me a DC 12 Con save. Take just five damage for now.

Sylvar, this spider just bodies you. It grabs you, and just tosses you 40ft away. You land on a rocky part of the beach with a sickening whack, and your body shoots with pain. Take 7 damage.

Rolls

Attacks against Erikkson. - (1d20+3, 1d20+3)

1d20+3 : (9) + 3 = 12

1d20+3 : (3) + 3 = 6

Damage, if applicable. - (1d6+3, 1d6+3)

1d6+3 : (3) + 3 = 6

1d6+3 : (2) + 3 = 5

Attacks against Rigo. - (1d20+3, 1d20+3)

1d20+3 : (4) + 3 = 7

1d20+3 : (16) + 3 = 19

Damage, if applicable. - (1d6+2, 1d6+3)

1d6+2 : (1) + 2 = 3

1d6+3 : (2) + 3 = 5

Throwing Sylvar - (1d20+4)

(12) + 4 = 16

Damage, if applicable. - (2d6)

(61) = 7

load next

Thread locked