Greenest

Dec 14, 2020 1:46 pm
The town of Greenest was founded by the halfling Dharva Scatterheart, a rogue who fancied herself the queen of the Greenfields. Scatterheart passed away without ever achieving that level of eminence, but her town grew into a thriving community. Its success isn't surprising, since Greenest is the only town of any size astride the Uldoon Trail, the most direct road between the eastern cities of the Dragon Coast, Cormyr, and Sembia with the Coast Way running south to the great cities of Amn, Tethyr, and far Calimshan. The trade caravans that pass through Greenest bring gold to the town's merchants and craftsfolk, and Governor Nighthill runs the town at the behest of the inhabitants.
Dec 14, 2020 1:57 pm
Each of you is travelling with a caravan north towards the Trade Way that links all the great cities of the Sword Coast.

There are about 100 people in this caravan, but most are traders on their standard route. A rag tag band of entertainers and a few couriers with official proclamations to deliver. A wagon laden with Chultan brandy has kept everyone's spirits high, as the brandy merchant sets up his wagon like a little pub each night.

A few members of the caravan obviously aren't traders or performers. You of course. Try to think of a good reason to be travelling, as you approach the small town of Greenest. And give us a sentence or two about yourself.

How you look.
How you're travelling (on foot, horseback, paid carriage ticket, etc.)
What you want others to know about you.
Dec 14, 2020 2:52 pm
Ty settled back against the sideboard of the wagon he had slipped into and wondered what the hells he had been thinking. Life had not been great in Waterdeep, but being on the open road was for the birds! Ty liked things fast. He liked to feel his pulse pounding in his veins and the twitch of his fingers anticipating a score. On the streets, you always had to look over your shoulder whether it be for the Watch or another worker trying to use you to get ahead. Open skies and easy travel bored him; bored was not a good look on him.

He looked down at the clothes he'd chosen. At the time, he thought the gray stained leather had looked fine. Gray and muted browns were good colors. Black made you stand out almost as much as wearing peacock feathers, but gray was a good color. People forgot about it right after they looked at it. His friend Mot the Beggar told him to buy some armor if Ty was dead set on this fool's escapade of his. Mot had found him when he was just a kid on the streets and brought him into the guild. It wasn't that Mot was kind or anything, but he was exactly what a five year old kid who's mother had just succumbed to the fruits of her own vices needed. Even as Ty had grown up in the guild, he still felt like he owed the old man something.

The leather armor he'd bought(bought?! The indecency!) still felt strange. Ty was used to more supple fabrics. Movement was a necessity in his trade. All in all, the armor wasn't that bad; it would just take some getting used to. He tightened the straps on the vam brace on his left forearm and made sure the knife he'd laced on to the strap was secure. You always needed a back door. Sure, some ruffian watchman or alley basher might find his short sword on his hip or even the daggers; one on his right thigh and the other angled left on his belt at the small of his back, but a knife on the wrist might be passed over and that was an edge that could save your life.


Ty sighed and ran a hand through his mouse brown hair. He adjusted the gray kerchief around the bottom half of his face. It wasn't particularly dusty, but the air was way too clean for his taste. It needed some back alley seasoning or it just was not right. If this was what the world outside the city looked like, smelled like, then they could keep it.

One of the caravan guards rode up and kicked the back of the wagon.

"Oi" ,he said, looking down at Ty distastefully, "what did I tell you about riding in the wagons?! If you ain't paid, you walk! Now, get out of there before I run you off."


Ty smirked at the man. He gave him a mock salute and vaulted out of the wagon in a single fluid motion. He glided between the horses and carts, every now and then looking over his shoulder. The guard watched him for a long moment before continuing on with his circuit. Ty shook his head and made a rude gesture in the guard's direction. The nerve! Like a person should have to pay for the privilege of taking a load off. He dropped his pace to match that of the wagons. No reason he should exert himself any more than he had to.
Last edited December 14, 2020 2:55 pm
Dec 14, 2020 4:54 pm
It has been a couple of years since he had left the minstrel life for the church. After two years as an acolyte, the church has sent him out in the world, to bring the light of Lathander wherever evil hid in the darkness.

It all sounded very dramatic and important at the time. Now, a month later, it seems like endless travelling. At least he doesn't have to walk, the entertainers were glad to let him ride with them in exchange for some singing and lute playing...plus I think they are comforted to have someone in armour traveling with them.

It was good to perform again, he loved the crowds. His green cloak over his scale mail was getting dusty, he needed to keep up appearances. One of the knife jugglers also cut hair on the side, so his red hair and beard were cut nice and short.

He has talked to a few people in the caravan about Lathander, but only if they approached him first, he didn't want to raise tensions. Caravans worked better when everyone got along.
Last edited December 14, 2020 4:55 pm
Dec 14, 2020 5:19 pm
Keeping pace with big people has never been easy for the gnome. Luckily there had been enough to see and study along this trip that Clarice didn’t really mind; and as a bonus her friend, a fellow gnome by the name of Uriza, was waiting in Greenest for her arrival.

Walking along side one of the many wagons in the caravan, Clarice had passed her time conversing with others, collecting interesting flora, and entertaining small groups whenever they camped for the evening. A gift that runs in her family, she developed her story telling skills early in life, and later combined those skills with the magic she studied. Nothing sets the mood like a well timed prestidigitation to awe the audience!

Now, however, she was watching another’s story unfold as an apparent stowaway was being booted from his ride. Watching the man gracefully dismount she looked up to the wagon next her. For the first time during the trip her legs were starting to ache.

"Not a bad idea, that. I bet I could sneak on and no one would be the wiser."

A sly smile crossed her face and she schemed on how to get aboard...
Last edited December 14, 2020 5:21 pm
Dec 14, 2020 7:21 pm
Elceran trailed behind the caravan. Preferring the grass to the well traveled road, he walked to the side and observed the various comings and goings. Noting the mischief makers, the wealthier that wouldn't miss a coin or two, and the ones like him with not much but what they carry. Walking this far back also had the benefits of keeping out of notice of the guards while he ate a recently acquired apple. To him, it wasn't really stealing if people had more than they could use anyway.

That fellow is getting scolded yet again. If he was more careful, he wouldn't get caught so much. he thinks idly to himself. I see the little one has a similar idea. Best of luck to you.

After tossing his finished snack to the side, he picks up his pace to filter through the crowd and find something else to snack on.
Dec 14, 2020 9:39 pm
Grim was never fond of people or crowds for the most part, and usually kept to himself. He's been this way since he could remember, but when traveling in the open long distances, its usually a good idea to be in a group. Strength in numbers and all that. Standing barely 6' tall in his dark traveling clothes, he follows the group near the back of the group, not too close, and yet not too far that someone might get an idea to pick him off.

Its been a while since he's been to a town, but being a bit low on supplies he's figured it be best to restock. You can only go on for so long eating berries and whatever wild game you can find to eat. Besides, he has gear that he's not too fond off and is thinking of selling. The longbow on his back is ok if he needs to attack something off in the distance, but he much prefers to use the whip nested on his waist. The hand axes in his backpack on the other hand seem useless to him and doesn't quite like the feel of using them.
Last edited December 14, 2020 10:25 pm
Dec 14, 2020 9:42 pm
OOC:
those are great intros, everyone can start with inspiration. I find giving characters from varied backgrounds a good reason to all be in the same place difficult... You guys made it easy.
Dec 14, 2020 9:49 pm
For the past several days, you have been traveling a road that winds lazily across the rolling grasslands of the Greenfields. Sundown is approaching when you top a rise and see the town of Greenest just a few short miles away. But instead of the pleasant, welcoming town you expected, you see columns of black smoke rising from burning buildings, running figures that are little more than dots at this distance, and a dark, winged shape wheeling low over the keep that rises above the center of the town. Greenest is being attacked by a dragon!https://5e-spelljammer.github.io/img/adventure/HotDQ/Episode%201%20-%20Greenest%20in%20Flames.jpg
Dec 14, 2020 10:01 pm
Members of the caravan start to scream. Horses rear. Oxen try to turn themselves around.

Merchants don't have a habit of heading towards dragons, but a few members of the group step forward, size each other up, and decide they're prepared to lend their arms today....
Dec 14, 2020 10:37 pm
Her thoughts clearly centered on her friend's well-being, Clarice rushes forward, weaving through the flow of those in retreat. "Move!" she yells, just barely dodging what would have been a face full of knee, "My friend needs my help!"

After a few more close calls, and a fair share of bruises, Clarice manages to work her way forward and is awe-struck at the site before her. "Hang on Uriza, and be safe.".

As others step forward her confidence increases. "I might not be able to knock heads, but I have a few tricks up my sleeve."
Last edited December 14, 2020 10:42 pm
Dec 14, 2020 10:54 pm
Elceran starts forward along the side of the road upon seeing the dragon. Reaching the front quicker than most, he makes note of his seeming companions as they arrive.
"Well the old man at the monastery said I should go do some good in the world, I suppose this is a start."
Dec 14, 2020 11:56 pm
People are going to need healing, or burial prayers.

He says a prayer, gets his spells in his mind, grabs his crossbow, and starts running to the town.

Let's go, those people need help.
Dec 15, 2020 12:33 am
It was the smell that hit his nose first. Something was burning. Ty slid through the crowd of the caravanners to get a better look. His eyes bugged out of his head. Was that...a dragon?! Ty took a step back, bumping into one of the other caravan travelers. He didn't see who the individual was, but they pushed him forward.

Before he could see who pushed him, a small form brushed past him yelling. He looked down as the gnome passed him. What was she doing? Was she touched in the head? He was about to turn around when a thought occurred to him. If he followed her and they did not die, perhaps she or someone in the village would be grateful. Gratitude was good for profits. He could probably find somewhere to hide until the dragon went away. If he played his cards right, he could do nothing and get paid. That was the best outcome anyone could hope for. He checked his bow and other weapons started off after the gnome.

"I don't mean to pry",he said, catching up to her,"but are you actually serious about this? I mean, that is a dragon up there."
Dec 15, 2020 2:13 am
"I am." Clarice responds, her eyes not leaving the scene in front of her. "My friend is somewhere down there, I can't just turn away when there's a chance I can help her."

She looks up at the stranger, "You had your chance to flee but here you are standing with others who chose not to. Seems to me we might be able to do a little good down there."

With a subtle shrug of her shoulders she heads off behind those who have started their way into town.
Dec 15, 2020 3:11 am
I might as well help too Grim says as he joins the group Looks like you could use some help with that and I know my way around a fight. That, and if he doesn't help and the villagers die, then his whole travel he will be for nothing he thinks to himself besides, how many can say they've slayed a dragon and with a whip no less Grim excitedly begin to smile a bit at the thought.
Dec 15, 2020 4:39 am
Ty got a sour look on his face.

"Chose to?! I was pushed! And, well, I couldn't see letting you face that thing all by yourself. If we actually found a way scare that great abomination off, I'm sure the village would be very grateful, so it is a practical matter, you see."

He looked at the others who seemed to have been drawn to the front of the pack like moths to a candle flame. He sighed. There was no backing out of this now. He really needed to get back to the city. All of this country air was putting strange ideas in his head.

"Well",he said, turning again to the gnome,"at least we won't die alone."
Dec 15, 2020 6:11 am
"Do try to keep up. Perhaps one of us should carry the small one?" Elceran states bluntly as he darts forward. His quarter staff already in hand, he tries to hide the gleam of excitement in his green eyes.
Dec 15, 2020 2:09 pm
"Just worry about yourself! I can keep up just fine." Clarice retorts, her aching legs pumping furiously under her dark green robe.
Dec 15, 2020 4:16 pm
a brave few choose to aid the town, running towards the smoke and fire. As they approach, they begin to see kobolds, and humans in masks looting buildings, starting fires.

Citizens of the town hide in corners, or dash towards the keep, the centre of the towns defences.

Approaching from the south, the river turns out to be shallow and slow, running across it is no problem, and the group finds itself at the edge of the chaos...
Dec 15, 2020 4:44 pm
Clarice stands perfectly still, closing her eyes momentarily and muttering something under her breath. A small white cat appears directly in front of her.

"Zsa, do your best to find Uriza and keep her safe." The cat looks up at its master, blinks slowly, and then starts to scurry off using any cover it can find along the way.

Removing her sling from her belt Clarice loads a bullet into the pouch. "Where do we even start?"
Dec 15, 2020 5:36 pm
Maybe start small and take care of some of these scum doing the looting.

Linston heads towards looters, when he gets in crossbow range, he lets a bolt go.

Rolls

Attack roll for when needed - (1D20+4)

(8) + 4 = 12

Crossbow damage, hopefully - (1D8)

(4) = 4

Dec 15, 2020 6:25 pm
Without warning, five humans dash out from between two buildings on your left. A limping man and three young children race across the street into more shadows, and a woman carrying a round shield and a broken spear turns and faces back in the direction from which they came. Eight kobolds stream out of the alley on the family's heels and fan out around the woman, who looks determined to delay the creatures for as long as possible.

A crossbow bolt streams through the air and into the back of one of the Kobolds who is knocked prone in a spray of blood.
OOC:
you get a surprise round, everyone but Linston to act
Dec 15, 2020 7:05 pm
Grim seeing the new threat of kobold, rushes to place himself between them and the villagers and begins his assult on the nearest kobold with whip and shield in hand.
OOC:
Grim: AC 17, HP 12
Last edited December 15, 2020 7:19 pm

Rolls

Whip Hit - (1d20+6)

(6) + 6 = 12

Whip Damage - (1d4+6)

(3) + 6 = 9

Dec 15, 2020 7:14 pm
The sight of the kobolds surrounding the woman infuriates Clarice.

"Cowards!" she yells, stepping up and letting loose a bullet from her sling. Reaching into her pouch for some more ammunition she moves off to the side, trying to have some of the others obstruct the enemies’ view.
OOC:
Clarice - AC:12 HP:7

Rolls

Sling Attack and Damage - (1d20+4, 1d4+2)

1d20+4 : (5) + 4 = 9

1d4+2 : (3) + 2 = 5

Dec 15, 2020 7:33 pm
"we need to get these children to the keep" the injured man croaks "and my husband!" shouts the woman with the spear to your approaching group.

She is doing her best to keep the kobolds at bay, but eight is too many.

Grim slides into the chaotic circle, his whip catching a kobold right across the face, snapping his neck and tossing him into the wounded kobold trying to get back to his feet killing them both.
Dec 15, 2020 7:35 pm
Clarice's bullet whizzes just over everyone's heads and clatters off a nearby wall.
Dec 15, 2020 9:54 pm
Elceran moves with an almost unnatural fluidity as he meets the kobolds. Arriving almost at the same instant as the bolt, he swings his staff and follows with a kick.

Rolls

Quarter Staff 2h and damage if hit - (1d20+5, 1d8+3)

1d20+5 : (14) + 5 = 19

1d8+3 : (8) + 3 = 11

Bonus action unarmed strike, damage if hit - (1d20+5, 1d4+3)

1d20+5 : (5) + 5 = 10

1d4+3 : (2) + 3 = 5

Dec 15, 2020 10:06 pm
the staff strike knocks the kobold's head clear off, and the following strike sails through the empty space the head used to occupy.
Dec 15, 2020 11:00 pm
Having somehow fallen into a deep sleep and being awoken, a very groggy tiefling briskly walks up from behind and wipes at his eyes. The smoke made him thought there was food. But no, there is only chaos and death.
Seeing the group, he wanders up behind, ready to tap a shoulder to inquire about what in the hells is going on. Though, seeing the situation ahead, he comes to his own conclusion.

Coming around to the side, he brings his lute up, tunes it, and clears his throat. After a few mi mo miiiii's, he strums a soothing tune and sings along.

"Kobolds, O Kobolds, please go to sleep! You've rudely awakes this bard with the chaos you wreak!"
OOC:
Casting sleep on the kobolds, trying to not get the woman in the casting.

Rolls

Sleep - (5d8)

(85272) = 24

Dec 15, 2020 11:14 pm
of the five kobolds standing, four suddenly begin to slouch and wobble. The fifth wide eyed watches his remaining four comrades collapse around him.

In complete terror the last standing kobold flees into the smoky night.

The woman with the spear is in tears, dropping everything to clutch her children. "you, you...must help me get to the keep..... we can be safe there!" she points across the grassy town green at the tallest building in town.
Dec 16, 2020 12:20 am
Sure, we can help you get there he says looking at the others for agreement Though, what should we do about these 4? I mean we can kill them outright while they sleep, or leave them be. Though I wouldn't want them to wake up and end up attacking other villagers.
OOC:
Did the last Kobold that fleed provoke an opportunity attack from me? If it was within 10ft of me to begin with and it didn't disengage, he got whacked lol.
Dec 16, 2020 1:17 am
"Let them sleep." Clarice suggests as she takes a few steps past the huddled family to look at what stands between the group and the keep.

"We should keep moving and get these people safe."
Dec 16, 2020 3:17 am
The thought of killing sleeping creatures bothers him, so he nods in agreement and helps people to the keep. He puts his crossbow away and keeps staff and shield at the ready.
Dec 16, 2020 4:21 am
Elceran leans on his staff, eyeing the sleeping kobolds.
"Anyone have some rope handy?"
OOC:
I can also outrun the fleeing kobold and give him what for. But I won't.
Last edited December 16, 2020 4:22 am
Dec 16, 2020 4:29 am
Ty saw the kobolds appear from behind the frightened humans. The humans did not look particularly wealthy, but I guess you have to start somewhere, right? He pulled his shortbow from his back and nocked an arrow. All at once, the others around him sprang into motion. Before he knew it, four of the kobolds dropped like stones and the fifth ran in terror. Ty sighed. He put up his bow and replaced the arrow in the quiver at his hip. He ambled up to the group of humans.

"You need an escort or something",he said to the refugees before turning to the others from the caravan,"I think we can oblige them unless the rest of you want to go chasing after that...whatever it was that ran off. I'd much prefer to have some walls between me and that dragon as I'm sure these folks would as well."

Without waiting for an answer, he started helping to herd the refugees toward the keep; drawing his short sword, just in case.
Last edited December 16, 2020 10:51 pm
Dec 16, 2020 7:24 am
Well isn't he a snappy guy, he thought, still running sleep from his face. He wasn't up much for murder, but hey, you never know who might come back for more. However, violence just wasn't in his blood.

He'll look back to the caravan, point back to it and say, "Uh, what about the caravan?"
Dec 16, 2020 11:15 am
They have guards paid to protect it. Plus, they are probably smart enough to be running the other way already.
Dec 16, 2020 12:29 pm
Elceran moves ahead to scout for further ambushes as they make their way to the keep.
Dec 16, 2020 3:27 pm
moving across the green, with the light from fires letting you see through the gloom, more towns folk are running from their hiding spots to join your dash to the keep.

You move quickly, and avoid any raider encounters as they seem preoccupied with collecting loot.

The great oak gate to the keep is open just enough for people to enter one at a time, guards on either side urge you to move faster. As you reach they gate, they pull you and the towns folk inside, then slam it shut. A guard shouts above the chaotic din "that's it! all doors are secure!! Every man to his battle station!"

Healers come to the wounded man's aid, while the women and children are escorted by other towns folk to the safest parts of the keep, the men are handed bows, and told where to take up positions.

An old halfling man shouts "YOU LOT!" pointing straight at your newly formed little group "more than just farmers yeah? Follow me, the guv'nor will wants ta see ya"
Dec 16, 2020 4:21 pm
Linston shrugs and looks at his new companions. He chuckles and says.

First day here and we see the boss. Fancy.
Dec 16, 2020 4:57 pm
"What’s he want with us?" Clarice mumbles to herself, trudging along with the others. Her thoughts turn to the well being of her friend and she frantically scans the crowd for any sight of Uriza.

Too many big people to see through, maybe I’ll ask the "guv’nor" if he would have someone start a list of every one that’s made it to safety.
Dec 16, 2020 6:55 pm
No idea. They probably are trying to recruit any able fighters by the looks of it. he says to the group. we might as well go, doesn't seem like id be able to do what I came here to do anytime soon he mumbles to himself.
Dec 16, 2020 9:54 pm
Governor Nighthill is pacing atop the parapet directing the defences of the town.

https://db4sgowjqfwig.cloudfront.net/images/2550979/Tarbaw.jpg

"ah! the fighters!" he says "we watched you dispatch that verminous band of kobolds from here. BRUTAL! We certainly need all the help we can get here.... are any of you injured, we have healers here..."
Dec 16, 2020 10:55 pm
I dont think anyone in this group got injured during that fight he says to him looking at his new companions So, whats going on here? When we arrived there was total chaos and I believe we even saw a dragon.
Dec 16, 2020 11:15 pm
Ty kept his eyes moving as they moved toward the keep. He was smart enough to know that they had gotten lucky with the first batch of opposition. It was unlikely their luck would hold out. He flexed his fingers on the short sword and tried to ignore the sweat that had broken out on his palm.

They made it to the keep without incident thankfully. Ty was in no hurry to get in the thick of a fight. He preferred an easy score, but he was not afraid to work for it if he had to. He watched the older halfling take the refugees out of their hands before turning his attention to the man on the parapet.

"These fine folk were more than equal to the task",he said, cutting a half-smile to the man,"as long as you are willing to keep these walls between me and that dragon, I'll help you hold them."
Last edited December 16, 2020 11:41 pm
Dec 16, 2020 11:17 pm
No, we did indeed come out unscathed. I am more than willing to help defeat these vermin. I am not sure I am up to Dragon Slayer as my first assignment.
Dec 17, 2020 12:52 am
Clarice shares in the sentiment of the others. People need help and she is willing to play her part in whatever needs to be done.

"Any idea how many people made it here before the gates were closed?"
Dec 17, 2020 1:12 am
What a grandiose guy this one is; wonder how gullible he is, he thinks to himself, the sleep fully removed from his system. Dragon, eh? No wonder people were all in a huff. Might make for a good table next time I'm looking for some "company."

"This lot didn't have much time TO be injured. I put most of the little things to sleep. But if I'm going to help, I'd like access to a hand crossbow. Hells, even a shortbow will do - I'm not up close and personal in battle unless I need to be."
Dec 17, 2020 3:20 am
To the tiefling "Oh I believe we had things well in hand before your beauty nap was interrupted.. whoever you are."
Then to those nearby "But I agree that dragons may be beyond our scope for the moment."
Last edited December 17, 2020 3:22 am
Dec 17, 2020 4:30 am
Ty turned to the tiefling who had spoken. So, this posh blighter was the spell slinger. Best to keep him at arm's length. Ty had no issue with tieflings or any of the other races. Waterdeep had all types, but magic? That was something he did not trust; sure, it was useful, but even the alleys whispered stories of spells going awry.

"Maybe our new friend has something for dragons in his conjure bag or whatever it is you presdidigia-whats-its have that makes your magic work. Just let me know before you do it so I can get behind something, savvy?"
Dec 17, 2020 1:41 pm
presdidigia-what’s-its!?!

"You can hide behind me the next time the Tiefling unleashes his whats-its if that will make you feel better." Clarice says with a smirk.
Dec 17, 2020 1:46 pm
"Oh, no. I believe you're much too little for anyone of us to hide behind. But perhaps the opposite is true?"
He looks pensive for a moment, as if imagining just that.
Dec 17, 2020 2:20 pm
"The dragon appears to have withdrawn for the moment" the Governor explains eyeing the smoke filled sky nervously "it seems the bastard's plan is working perfectly, the damned dragon got the entire city guard into the keep's defensive positions, and the ground forces have now trapped us in here, while they loot freely"

over the edges of the parapet, you can see masked humans, kobolds and drakes surrounding the keep, just out of an archer's range, while others fill wagons with anything they can carry.

"we still have people out there! And not enough forces to help them all....."

the Governor is clearly a sincere and caring leader. A bit of a dandy, and snooty in a 'private boarding school' kinda way, but good at the core.
Dec 17, 2020 2:28 pm
"if you need ANYTHING" he says, as he motions to the old halfling "weapons, armour... we have a stocked armoury here. Take whatever..."

the halfling has a wooden crate full of dimly glowing red vials, he begins to hand out

"WILL you help our people?" the governor emplores
OOC:
you each get 2 common potions of healing 2d4+2 and any standard gear items you might want, before the governor lays out his plans
Dec 17, 2020 3:32 pm
Realizing that while her trusty sling may have been of use back in the forest at home, if she is being called on to help rescue people from the roaming hordes outside of the keep she’ll need something with a little more punch.

She decides that a light crossbow would be nice upgrade. A weapon she’s not fond of using, but at least has some familiarity with.

She looks up to the governor and asks a favor. "If you could have some of your people check to see if Uriza Tongle is somewhere in the keep I’d be in your debt."

Accepting the Halfling’s handout, she stuffs the vials into her robe.

"Where should we start?"
Last edited December 17, 2020 3:33 pm
Dec 17, 2020 3:44 pm
"Thank you for your hospitality, Governor. We will do what we can."

Elceran sizes up his newly acquired companions and thinks to himself If this keeps up we'll have to name ourselves or something. Perhaps something clever?...
Dec 17, 2020 11:47 pm
"Yeah, I'll help. Not likely I'd take to sitting around doing nothing while things are going on," he replies, accepting some of the potions. Afterwards, he glances over to Ty.
With a sly grin, he snaps his fingers and casts prestidigitation, as he so aptly put it. Sparks fly from his snapped fingers as he opens his hand and wills the sparks into a miniature sparkly dragon.

"Boo! I don't know many spells, but they're not the things you should worry about, mate."

After dispelling his little sprite, he returns his attention to the governor.
"Ready, willing, and waiting, sir."
Dec 18, 2020 1:11 am
OOC:
Sorry, having a really stressful day and can't bring myself to post properly. Grim will offer his services, and take a shortsword as well as 4 daggers. He will leave behind his longbow, arrows and 2 hand axes though. If I cant have 4 daggers, just let me know how many he can get.
Last edited December 18, 2020 1:12 am
Dec 18, 2020 2:00 am
Linston accepts the potions and says a quick prayer.

OK, let's move out.
Dec 18, 2020 6:54 pm
"we are in dire straights here my friends, our forces aren't enough to deal with all these foe." the Governor is practically feint at this point "the only safe way out of the castle is a sly port, designed to allow us to counter attack anyone battering the front gate. But the sally port is under attack this minute! I have forces there defending, but we must win that fight before any rescue missions can be attempted."

He points out the tunnel to the sally port

"once it's clear, dozens of townsfolk have barricaded themselves inside the temple to Chauntea, but raiders have it surrounded. The attackers tried setting fire to the stout structure but had little success. Now they've deployed an improvised battering ram. It's only a matter of time, possibly minutes, before the temple's main doors crumple under the assault, leaving the villagers inside helpless."

At that moment Castellan Escobert the Red rushes up to the governors side. Escobert is a shield dwarf with knotted, tangled, bright red hair. As master of the keep, he carries an enormous ring of iron and brass keys to the many locks in the keep.

https://assets.mycast.io/characters/ontharr-frume-765043-normal.jpg?1592887632

addressing your group, he says:
"The guards have spotted a new threat. Raiders are trying to set fire to the town's mill. If it burns, we'll lose our stockpile of flour and we won't be able to grind more for months. I'm trying to assemble enough defenders from here in the keep to defend it through the rest of the night, but that will take time. You'd do us a great service if you could get to the mill quickly and drive away the raiders before they can set it aflame. You'll need to defend it until our force arrives to take over, but it shouldn't be more than fifteen minutes behind you. There's an old tunnel, I can get you out of the keep without being spotted....."
Dec 18, 2020 7:07 pm
OOC:
so, you have some choices;
try to save the people in the temple
try to save the food in the mill
fight your way out through the sally port
sneak out through the tunnel
Dec 18, 2020 7:51 pm
I hate to see a temple under attack, but hundreds will go hungry with no mill. My vote is defend the mill, and if the temple holds out...maybe help there as well.
Dec 18, 2020 8:43 pm
Our best bet is to defend the mill. No point in saving others if it only means they will all starve to death he say bluntly If we could help others on the way to the mill that would probably be more ideal
Dec 18, 2020 9:31 pm
"The mill does seem to be the best place to start, but we should move quickly afterwards to help those stuck in the temple."

After a moment’s pause she throws up her right hand, "And I also vote to sneak out the tunnel, no reason to let anyone know we’re heading back out!"
Last edited December 19, 2020 5:00 am
Dec 19, 2020 6:10 am
"Food does seem to be the best choice here. If we're quick enough we can make it to the temple anyway."
OOC:
Or we could do every DM's favorite thing and split the party!
Dec 19, 2020 2:31 pm
OOC:
splitting the party works in PbP.... IRL it invokes sudden dragon attacks
Dec 19, 2020 11:11 pm
OOC:
I think the vote is for the mill
Dec 19, 2020 11:14 pm
As Escobert shows you the way to the tunnel, the Governor shouts after you

"I'd give anything to know what we're up against, and why. For that, we need prisoners. A commander, even a low-ranking one, is best."
Dec 19, 2020 11:17 pm
A narrow tunnel runs from the cellar beneath the keep to the bank of the stream. The tunnel is wide enough to allow you to pass through it in single file. In the keep, the tunnel is sealed with a locked ironbound door, and the stream exit is covered with a locked iron grate made to look like a sewer outlet. The tunnel's main function was as a secret means of collecting water from the stream during a siege, but it can double as a sally port. Since the keep has never been besieged, the old tunnel has never been used. Barrels and crates are piled in front of the door. The keys for the locks are on the ring that Escobert carries with him everywhere.

Once in the tunnel, it's a straight shot to the exit, but you quickly find the lock is too corroded to fit the key Escobert gave you. The gate is iron, rusty but secure. A grid of one inch thick square bars, with two large hinges to the left, and a large lock to the right.
Dec 20, 2020 1:38 am
Not one to lead the way in a dark tunnel, Clarice whispers loudly up ahead. "Does the key not work? Are we stuck down here?"
Dec 20, 2020 2:04 am
we can try breaking it down he says to the other but im not sure we want to do that. If we do, its possible the enemy can possible use this same path to get to everyone else. We can try and go back but the only other choice we have is to fight head on.
Dec 20, 2020 7:16 pm
"It’s too late to go back! We’re supposed to meet up with the other forces that Escobert said would be arriving not too long after us. Perhaps there’s something down here that will allow us to pry the gate open or bust the lock."

Clarice looks around in her immediate vicinity for anything that may help.
Last edited December 20, 2020 7:17 pm
Dec 20, 2020 7:53 pm
OOC:
just realized none of you has a decent STR


the tunnel is bare and nothing helpful can be found, Clarice thinks this lock is ready to give in due to age and might be blasted off

Rolls

Grim - investigation - (1d20+1)

(5) + 1 = 6

Ty - investigation - (1d20+3)

(1) + 3 = 4

Clarice - investigation - (1d20+5)

(12) + 5 = 17

Dec 21, 2020 6:38 am
OOC:
Yeeeah, it was a tough choice allocating points, but character wise, Damaceus isn't a brawler.
Sorry for not posting btw, been a fast and "fun" weekend.
Dec 21, 2020 1:58 pm
OOC:
no worries, weekends are usually quiet around here.
Dec 21, 2020 6:15 pm
OOC:
Im just picturing an action-comedy. We had an epic heroic entrance, a dramatic meeting with the governor pleading for help, a gearing up montage after agreeing to a plan.... and the camera cuts to the outside view of the sally port shaking with grunting noises coming from the other side while we fight the lock
Dec 21, 2020 7:46 pm
OOC:
those are the bits heroes don't talk about in the tavern later.....
Dec 21, 2020 8:06 pm
OOC:
is there a chance an attack with my short would work?
Dec 21, 2020 8:17 pm
OOC:
I mean, I could use guiding bolt. It should take off the lock.
Dec 21, 2020 8:20 pm
OOC:
to help out, the lock has 15HP
Dec 21, 2020 8:22 pm
I guess our only choice is to break the lock Grim says as he draws his shortsword. Here goes nothing

Rolls

Shortsword hit - (1d20+6)

(7) + 6 = 13

Shortsword damage - (1d6+6)

(1) + 6 = 7

Dec 21, 2020 8:41 pm
Wincing at the sound of metal striking metal as it echoes through the tunnel, Clarice can only hope the commotion outside masks the sound from others who may hear it.
Dec 21, 2020 8:44 pm
"No one has a pry bar?"
Dec 21, 2020 10:36 pm
"I do not - but at this point we may as well pound the thing to pieces."
Dec 21, 2020 11:05 pm
Sorry, don't have one either he says as he wails on it a 2nd time

Rolls

Shortsword hit - (1d20+6)

(19) + 6 = 25

Shortsword damage - (1d6+6)

(3) + 6 = 9

Dec 22, 2020 2:14 am
TRIUMPHANT the group sneers at the foe defeated, as they step over it's rusty corpse and into the night air. So long as the raiders didn't bring many gates or doors with them, the rest of this quest should be a piece of cake....
Dec 22, 2020 2:22 am
"Quite the racket we've made," he sneers, passing through the doorway.
Shame he couldn't blast it off with prestidigitation, them they might've been able to get through quietly. But alas, he knew better.
Dec 22, 2020 2:25 am
"Someone add a prybar to their shopping list, yeah?"

Elceran kicks the lock aside as he steps through.
Dec 22, 2020 2:51 am
Stepping out Clarice takes a quick look around trying to get her bearings. She asks, just above a whisper, "Which way is the mill?"
Dec 22, 2020 2:38 pm
group stealth check

Rolls

lock breaking noise - (1d20)

(19) = 19

Dec 22, 2020 2:43 pm
OOC:
sorry, I can't mark the map with the computer I'm at right now, but the mill is the building on the river in the bottom left corner of the map. You guys have emerged at the edge of the river south of the keep.
The stream that flows past Greenest is shallow (seldom more than 3 feet deep) with a gravel bottom, so you can move along it without difficulty.

Where the banks are clear, the stream is easy to get into or out of. Brush by the stream is dense, and the banks are steep where brush grows. You can move only 5 feet per turn through the brush.

Or you can choose to go by the road.

The mill is about 1000 feet away.
Dec 22, 2020 7:03 pm
Ah I think I see the mill over there Grim says as he points to a building off in the distance. We can try and be stealthy about this and use the bushes along the river as cover but it will take longer. I say we use the path and get there quicker fighting anyone that gets in our way. The more we slay on our way, the less we have to worry about when we head to the church afterwards
Dec 22, 2020 7:25 pm
"I agree a direct approach is better, but still think we should avoid fighting if possible. It is night and with all that is happening we may be able to get to the mill undetected - and keep the element of surprise."
Dec 22, 2020 7:36 pm
"It wouldn't do any good if we're found out and they set fire to the mill or something. But we are also on a bit of a time crunch."
Dec 23, 2020 9:12 pm
Standing here is solving nothing. Stay quiet, and move aside if anything comes.

With that he starts moving down the path.
Dec 23, 2020 9:51 pm
.

Rolls

stealth - Clarice - (1d20+2)

(6) + 2 = 8

stealth - Elceran - (1d20+5)

(3) + 5 = 8

stealth - Grim - (1d20+6)

(17) + 6 = 23

stealth - Damaceus - (1d20+2)

(7) + 2 = 9

stealth - Ty - (1d20+3)

(10) + 3 = 13

Dec 23, 2020 10:20 pm
OOC:
You missed me.

Rolls

Stealth - (1D20+2)

(3) + 2 = 5

Dec 24, 2020 2:25 am
OOC:
my apologies, you probably would have prefered my roll.... (but don't worry, several others already failed)
Dec 25, 2020 5:02 pm
As the group moves along the road toward the mill a faint whistle is suddeny heard against the din of the chaos. An arrow slices through the air with another right behind it.

1 - Clarice
2 - Damaceus
3 - Elcera
4 - Grim
5 - Linston
6 - Ty

Rolls

ranged attack - (1d6, 1d6)

1d6 : (4) = 4

1d6 : (1) = 1

arrow vs. Grim - (1d20+3)

(17) + 3 = 20

dmg - (1d6+1)

(3) + 1 = 4

arrow vs. Clarice - (1d20+3)

(11) + 3 = 14

dmg - (1d6+1)

(2) + 1 = 3

Dec 25, 2020 5:12 pm
both arrows hit their marks, Clarice and Grim, bloodied but on their feet. The arrows were loosed from behind a house on the south side of the road, you catch a glimpse of two humans in masks and purple robes. As the group prepares to act a screaming group of six Kobolds charges out of the trees 30' to the north.
Dec 25, 2020 5:17 pm
initiative

Rolls

cultists ( 2) - (1d20+1)

(20) + 1 = 21

kobolds (6) - (1d20+2)

(7) + 2 = 9

Clarice - (1d20+2)

(20) + 2 = 22

Damaceus - (1d20+2)

(16) + 2 = 18

Elcera - (1d20+3)

(5) + 3 = 8

Grim - (1d20+4)

(8) + 4 = 12

Linston - (1d20)

(15) = 15

Ty - (1d20+3)

(18) + 3 = 21

Dec 25, 2020 5:21 pm
OOC:
Clarice to act, then the cultists. Since the surprise round is over, I'll give Clarice advantage for the natural 20
Dec 25, 2020 5:43 pm
More surprised than injured, Clarice lets fly with a short string of gnomish expletives before turning her attention to her attackers. Dropping to one knee she readies her newly acquired crossbow, taking aim at one of the robed humans.

Just like you were taught as a child. she says to herself before smoothly pulling the trigger.
OOC:
Clarice Stats: AC-12 HP 4/7

Rolls

Crossbow Attack (w/ Advantage) and Damage - (1d20+4, 1d20+4, 1d8+2)

1d20+4 : (17) + 4 = 21

1d20+4 : (19) + 4 = 23

1d8+2 : (3) + 2 = 5

Dec 25, 2020 6:18 pm
the bolt flies straight and buries itself in a cultist's belly. But he manages to keep himself on his feet.

the two loose two more arrows at the group.

Rolls

arrows - (1d6, 1d6)

1d6 : (1) = 1

1d6 : (4) = 4

Dec 25, 2020 6:20 pm
OOC:
wow. that's BAD luck for Clarice and Grim

Rolls

attack vs. Clarice - (1d20+3)

(9) + 3 = 12

dmg - (1d6+1)

(4) + 1 = 5

attack vs. Grim - (1d20+3)

(9) + 3 = 12

Dec 25, 2020 6:25 pm
Clarice takes another arrow and hits the ground HARD. The second arrow lands in the dirt at Grim's feet.
OOC:
Damaceus, Grim, Linston and Ty to act
Dec 25, 2020 7:58 pm
Linston sees the kobolds coming in a nice tight pack. He steps forward and holds his hands out.

come to the light.
[ +- ] Burning hands
Dec 25, 2020 8:20 pm
The flames leap toward the kobolds, as the kobolds leap towards the flames. Their forward momentum too much.

Rolls

Kobold saving throws - (1d20, 1d20, 1d20, 1d20, 1d20, 1d20)

1d20 : (13) = 13

1d20 : (14) = 14

1d20 : (16) = 16

1d20 : (14) = 14

1d20 : (11) = 11

1d20 : (17) = 17

fire damage - (3d6, 3d6, 3d6, 3d6, 3d6, 3d6)

3d6 : (652) = 13

3d6 : (214) = 7

3d6 : (355) = 13

3d6 : (316) = 10

3d6 : (165) = 12

3d6 : (545) = 14

Dec 25, 2020 8:28 pm
OOC:
wow. a kobold has 5hp. So, even though only one of them failed it's saving throw, only one of them survived the flames
the little dragons squeal in pain as their scales sizzle and pop. Only one manages to turn and try to flee the carnage, roasted but not burnt.
OOC:
AoO if anyone want's to finish the poor bugger off
Dec 26, 2020 12:11 am
Ouch. Grim says as he pull out the arrow that hit him You'll pay for that! Grim attacks the nearest cultists with his whip.
OOC:
if he's fleeing and in range I'd like to use my whip for an opportunity attack.
OOC:
AC: 17, Hp: 8/12
Last edited December 26, 2020 12:14 am

Rolls

Whip Hit - (1d20+6)

(7) + 6 = 13

Whip Damage - (1d4+6)

(2) + 6 = 8

Whip hit - AoO - (1d20+6)

(17) + 6 = 23

Whip Damage - AoO - (1d4+6)

(3) + 6 = 9

Dec 28, 2020 6:53 pm
Like a circus feat, Grim cracks his whip left, charges forward and cracks his whip right.

The leather cracks louder than the kobolds spine as it breaks, then it tears open the face of the first cultist, who struggles to stay on his feet.
OOC:
the first cultist is bloodied -8HP
Damaceus, Linston and Ty to act
Dec 28, 2020 9:41 pm
OOC:
If the cultist is in range, I will hit with staff, otherwise,
I will just keep am eye out for next troubles.

Rolls

Staff attack - (1D20+2)

(2) + 2 = 4

Damage hopefully - (1D6)

(5) = 5

Dec 28, 2020 9:52 pm
misjudging the range a bit, Linston's staff swings and misses
Dec 29, 2020 6:29 pm
Hello, my child. Is your time to join us in the realm of Golden Hills upon you?

*gurgle*
Dec 29, 2020 6:59 pm
I need a death roll from Clarice
Dec 29, 2020 7:05 pm
I'm not ready.

EDIT: Hahahahaha! Apparently she is ready. :-)
Last edited December 29, 2020 7:05 pm

Rolls

Death Roll (new band name!) - (1d20)

(1) = 1

Dec 29, 2020 7:43 pm
OOC:
oh my.... merry christmas from the great beyond
Clarice: _ _ _/_ x x
Dec 29, 2020 7:47 pm
Seeing the roasted carnage brought to the kobold skirmish party, the tiefling cracks a small smile. He thinks to himself, Serves you right.
He pulls up his newly acquired hand crossbow and loads a bolt into it. He takes aim, but realized something: a comrade was felled. Taking his aim again at the cultist that got his face cracked with a whip, he speaks to Clarice in a soothing voice befitting a scoundrel.

"You shan't be dying today, little lady. Rise and shine!"
OOC:
Casting healing word on Clarice as a BA and firing at the cultist.

Ahhhh, well... Max heal, crit miss. Can't win them all :p
Last edited December 29, 2020 7:48 pm

Rolls

Healing Word - (1d4+3)

(4) + 3 = 7

H. Crossbow - (1d20+4, 1d6+2)

1d20+4 : (1) + 4 = 5

1d6+2 : (6) + 2 = 8

Dec 29, 2020 7:54 pm
Clarice's eyes suddenly snap open. She feels the ability to get to her feet.

Damaceus' bolt misses the cultist and breaks a window in the house, the glass shatters and rains down on the ground, making a clatter.

Rolls

noise reaction - (1d20)

(4) = 4

Dec 29, 2020 8:14 pm
Another time then, my child...

The shock of sudden consciousness causes Clarice to gasp as she quickly scrambles to her feet.

Baervan has spared me; but why? she starts to ponder before realizing that it was not the god's will that allowed her to remain in the mortal world, but the magic of one of her new companions.
Dec 29, 2020 9:08 pm
It seems like stealth is not our strong suit...let's get to the mill quickly.
Last edited December 29, 2020 9:09 pm
Dec 29, 2020 9:28 pm
There are still two cultists to deal with, Ty to act, and possible repercussions from the broken window....
Jan 3, 2021 8:43 pm
Quickly looking around, the group notices Ty is nowhere to be seen. Are you going to deal with the two cultists, or dash off to the mill?

The mill is now less than a hundred yards down the path to the west. The cultists are using the house to your north for cover.

Clarice is wounded but not bloodied (7HP) and the rest of you are in good shape.
Jan 3, 2021 9:18 pm
Not wanting to deal with possible pursuers while making their way to the mill, Clarice decides that the best defense is a good offense. She loads another bolt into her croosbow and takes aim at the same man she has already wounded.
OOC:
Stats: AC: 12 HP: 7/7

Rolls

Crossbow Attack and Damage - (1d20+4, 1d8+2)

1d20+4 : (8) + 4 = 12

1d8+2 : (4) + 2 = 6

Jan 3, 2021 9:24 pm
"you dare defy -" the cultist shouts as Clarice's bolt land square in his eye, silencing him forever.

The second (uninjured) cultist disappears behind the house.
Jan 3, 2021 9:44 pm
Nows our chance Grim says We can try and follow the one that got away or we can go to the mill like we are supposed to. Personally, I think we should go to the mill
Jan 3, 2021 10:02 pm
"We can't have them bringing others." Elceran takes off in pursuit.
OOC:
35ft movement cause monk. I want to chase the cultist and bop em if I can catch them
Jan 3, 2021 10:25 pm
OOC:
cultist movement: 30'
Elceran tears off around the corner, being 'fleet of foot' it only takes a moment to catch up to him as he flees.
OOC:
give me an attack roll, either to tackle or to strike
Jan 3, 2021 10:27 pm
Linston sees the monk head out in pursuit and realizes he will soon fall behind, but hates splitting the group.

Let's follow speedy and then cut over to the mill.

Clarice, do you need a healing spell?
Jan 3, 2021 10:29 pm
"I'm fine, thanks" Clarice responds, "Damaceus has seen to that."

Clarice will follow any others who have started to give chase.
Jan 3, 2021 10:32 pm
In a flourish, Elceran swings with enough force to subdue but not kill.

Rolls

Quarterstaff 2h - (1d20+5)

(11) + 5 = 16

Damage on Hit - (1d8+3)

(2) + 3 = 5

Follow-up punch if needed - (1d20+5)

(15) + 5 = 20

Damage - (1d4+3)

(3) + 3 = 6

Jan 3, 2021 10:41 pm
Elceran hits the cultist hard across the shoulders as he runs, and the cultist hits the ground....hard. He's alive, but not in any condition to do anything but lie there and bleed out of road rash across his face and hands.
Jan 4, 2021 3:55 pm
"Well, there's our prisoner."
Jan 4, 2021 4:03 pm
"Tie him up and leave him here for now?" Clarice asks, anxious to get to the mill.
Jan 4, 2021 5:55 pm
it's clear that the roaming bands of looters are working from the edges of town towards the centre.
Jan 4, 2021 7:03 pm
"Just leave him, he says as he loads another bolt, "we've got bigger things to take care of!"

Damaceus starts heading off towards the mill, staying back far enough for some recon until the others catch up.
Jan 4, 2021 9:51 pm
As you approach the mill, you see it's a simple rectangular barn, about 40 feet long and 20 feet wide, with an attached, exterior office. The long side of the building away from the stream has barn doors and a two-part door, and the two short walls have windows.

A half dozen cultists and as many kobolds are stacking straw up against the barn doors, preparing to light the whole thing on fire.
Jan 4, 2021 11:35 pm
I will light them up, and we can pick them off while they come for us.

Linston casts
[ +- ] Faerie Fire
and then grabs his crossbow.
Jan 5, 2021 3:53 am
Still smarting from her last encounter, Clarice takes a moment to protect herself before getting involved in another arrow catching episode.
[ +- ] Mage Armor
OOC:
Stats: AC: 15 HP: 7/7
Last edited January 5, 2021 3:53 am
Jan 5, 2021 6:47 pm
OOC:
not all 12 of the foe fit in a 20' cube, but most

Rolls

Cultists - (1d4+2)

(1) + 2 = 3

Kobolds - (1d4+2)

(3) + 2 = 5

Jan 5, 2021 8:11 pm
"Well, here we go again."
Elceran exhales to steady himself, then launches at the nearest foe in a flurry of staff and hands.
Jan 5, 2021 8:23 pm
the kobolds turn to fight, not realizing that the cultists are prying open the door and trying to escape into the mill.

All but one of the kobolds is glowing with faerie fire, you have advantage on your attack rolls.
Jan 5, 2021 8:27 pm
OOC:
24 and 15 to hit
"Turn and fight, cowards!"
Last edited January 5, 2021 8:29 pm

Rolls

Quarterstaff 2h advantage - (1d20, 1d20)

1d20 : (18) = 18

1d20 : (19) = 19

Unarmed strike adv - (1d20, 1d20)

1d20 : (4) = 4

1d20 : (10) = 10

Quarterstaff damage - (1d8+3)

(1) + 3 = 4

Unarmed strike damage - (1d4+3)

(3) + 3 = 6

Jan 5, 2021 8:29 pm
Linston aims a crossbow bolt at a glowing kobold.

Rolls

Attack - (1D20+4)

(20) + 4 = 24

Advantage - (1D20+4)

(13) + 4 = 17

Damage hopefully - (1D8)

(2) = 2

Jan 5, 2021 8:30 pm
OOC:
Critical is an extra damage die, right?

Rolls

Crit - (1D8)

(1) = 1

Jan 5, 2021 8:35 pm
OOC:
I'll allow double damage - which isn't much better...
Jan 5, 2021 8:50 pm
OOC:
I hit him right in an artery, but the bolt is stopping the bleeding. Lol
Last edited January 5, 2021 8:50 pm
Jan 5, 2021 11:51 pm
Eyeing one of the glowing kobolds, Clarice steadies her aim and lets a crossbow bolt fly.

Rolls

Crossbow Attack (w/ Advantage) and Damage - (1d20+4, 1d20+4, 1d8+2)

1d20+4 : (17) + 4 = 21

1d20+4 : (12) + 4 = 16

1d8+2 : (1) + 2 = 3

Jan 6, 2021 8:32 am
OOC:
I'll be posting later. I broke my phone yesterday, and my backup doesn't have everything I need.
Jan 6, 2021 8:33 pm
OOC:
it looks like Clarice also has bolts that seal wounds as soon as it makes them...

We'll wait for Damaceus to catch up.
Jan 6, 2021 10:09 pm
With his adversaries alight, Damaceus figured it wouldn't be much a fight.
Taking aim, he fires at one of the kobolds coated in the faerie's fire dweomer.

Rolls

H. Crossbow w/ adv - (1d20+4, 1d20+4, 1d6+2)

1d20+4 : (19) + 4 = 23

1d20+4 : (2) + 4 = 6

1d6+2 : (2) + 2 = 4

Jan 6, 2021 10:18 pm
OOC:
wow. three bow hits. 2 dmg, 3 dmg, 4 dmg, you guys aren't exactly a wrecking crew ;)
Jan 6, 2021 10:29 pm
the kobolds charge you like beagles after a rabbit. arrows sticking out of half of them.

They hurl a shower of sling stones as they run.
OOC:
these numbers are gonna take a minute...
Jan 6, 2021 11:15 pm
the numbers:

Rolls

target - (1d10)

(5) = 5

attack - ranged - sling (advantage pack tactics) - (1d20+4, 1d20+4)

1d20+4 : (13) + 4 = 17

1d20+4 : (16) + 4 = 20

target - (1d10)

(10) = 10

attack - ranged - sling (advantage pack tactics) - (1d20+4, 1d20+4)

1d20+4 : (20) + 4 = 24

1d20+4 : (19) + 4 = 23

target - (1d10)

(3) = 3

attack - ranged - sling (advantage pack tactics) - (1d20+4, 1d20+4)

1d20+4 : (13) + 4 = 17

1d20+4 : (2) + 4 = 6

target - (1d10)

(6) = 6

attack - ranged - sling (advantage pack tactics) - (1d20+4, 1d20+4)

1d20+4 : (15) + 4 = 19

1d20+4 : (17) + 4 = 21

target - (1d10)

(8) = 8

attack - ranged - sling (advantage pack tactics) - (1d20+4, 1d20+4)

1d20+4 : (18) + 4 = 22

1d20+4 : (17) + 4 = 21

target - (1d10)

(10) = 10

attack - ranged - sling (advantage pack tactics) - (1d20+4, 1d20+4)

1d20+4 : (2) + 4 = 6

1d20+4 : (12) + 4 = 16

Jan 6, 2021 11:20 pm
the pain:

Rolls

dmg - bludgeoning - Damaceus - (1d4+2)

(3) + 2 = 5

dmg - bludgeoning - Elceran - (1d4+2)

(2) + 2 = 4

dmg - bludgeoning - Elceran - (1d4+2)

(1) + 2 = 3

dmg - bludgeoning - Grim - (1d4+2)

(2) + 2 = 4

CRIT - dmg - bludgeoning - Grim - (1d4+2, 1d4+2)

1d4+2 : (1) + 2 = 3

1d4+2 : (4) + 2 = 6

Jan 6, 2021 11:24 pm
the sling stones hit you like a hail storm, somehow Clarice isn't hit, maybe she's just so small....

Linston hits the ground, with a groan.
OOC:
(I need a death roll) everyone else to act
Jan 7, 2021 12:55 am
OOC:
wow, didn't drop one with 10 damage? Also any AOO for them running away from me? I dove into melee combat.
Elceran continues his fluid flurry of feet and staff, striking whatever is left around him.

Rolls

Quarterstaff 2h Advantage? - (1d20+5, 1d20+5)

1d20+5 : (13) + 5 = 18

1d20+5 : (3) + 5 = 8

QS damage - (1d8+3)

(6) + 3 = 9

Unarmed Advantage? - (1d20+5, 1d20+5)

1d20+5 : (12) + 5 = 17

1d20+5 : (5) + 5 = 10

Unarmed damage - (1d4+3)

(3) + 3 = 6

Jan 7, 2021 1:11 am
Ripping another bolt from its container and shoving it into her crossbow Clarice takes aim at the same target as before.
OOC:
Stats: AC 15 - HP 7/7
Last edited January 7, 2021 6:40 pm

Rolls

Crossbow Attack (w/ Advantage) and Damage - (1d20+4, 1d20+4, 1d8+2)

1d20+4 : (16) + 4 = 20

1d20+4 : (11) + 4 = 15

1d8+2 : (6) + 2 = 8

Jan 7, 2021 1:47 am
Linston drops in a heap.

Rolls

Death save - (1D20)

(4) = 4

Jan 7, 2021 1:49 am
OOC:
Is there a typo, you don't list Linston in the hits.
Jan 7, 2021 1:55 am
OOC:
He was just really tired.
Jan 7, 2021 1:57 am
OOC:
Ah! Too much cutting and pasting. I used Grimm's name twice.

I assign a number to each player so I can dole out damage randomly, so Grim took 4 dmg , Linston took 9
Jan 7, 2021 2:11 am
OOC:
you can't edit anything to do with rolls, I just tried.
Jan 7, 2021 2:15 am
OOC:
for future reference :

1-2: Clarice
3-4: Damaceus
5-6: Elceran
7-8: Grim
9-0: Linston

when the situation isn't clear on who an attack might hit, I roll a d10 for 'target'
Jan 7, 2021 4:15 am
Rubbing the spot he was pelted for a brief moment, Damaceus curses at the runty kobold that struck him.
With his weapon refitted with another bolt, he takes aim and fires at the blighter.

Rolls

H. Crossbow w/ adv - (1d20+4, 1d20+4, 1d6+2)

1d20+4 : (17) + 4 = 21

1d20+4 : (10) + 4 = 14

1d6+2 : (6) + 2 = 8

Jan 7, 2021 6:19 pm
Grim pissed that he was hit with a pebble attacks the closest enemy near him with his whip.
OOC:
Hp: 4/12, Ac: 17
OOC:
Edit: Forgot I took damage earlier
Last edited January 9, 2021 2:15 pm

Rolls

Whip Hit - (1d20+6)

(13) + 6 = 19

Whip Damage - (1d4+6)

(2) + 6 = 8

Jan 8, 2021 8:26 pm
Now the bolts seem to be working properly! Damaceus has no trouble putting one right through a kobold and into the one behind it!

No stone the squishy thud of a bolt, than the CRACK of a whip, tearing the scales off another, that crumples to the ground.
OOC:
2 kobolds dead, 2 bloodied, 2 coming at ya

Clarice, Elceran, Linston to act
Jan 9, 2021 3:40 am
Quickly hooking her crossbow to her back Clarice runs to place herself between the onrushing Kobolds and her fallen comrade. Taking a defiant stance she stretches out her right hand and summons forth three magical, dagger-shaped, pinkish glowing blades and flings them towards one of her foes.
OOC:
She's aiming for one of the non-bloodied kobolds.
Stats: AC: 15 - HP: 7/7 - Out of Spell Slots
[ +- ] Magic Missile

Rolls

Magic Missile - (3d4+3)

(244) + 3 = 13

Jan 9, 2021 2:11 pm
the first glowing blade buries itself in the kobold's chest, so does the second, but the third tears right through the already falling body, slicing into the kobold behind it.
Jan 10, 2021 12:01 am
Elceran takes a swing at the fresh kobold, with a punch for the injured one.

Rolls

2h Quarterstaff - (1d20+5, 1d20+5)

1d20+5 : (3) + 5 = 8

1d20+5 : (20) + 5 = 25

Damage - (1d8+3)

(4) + 3 = 7

Unarmed - (1d20+5, 1d20+5)

1d20+5 : (20) + 5 = 25

1d20+5 : (10) + 5 = 15

Damage - (1d4+3)

(2) + 3 = 5

Jan 10, 2021 6:22 pm
kobolds are dropping like flies now, and suddenly the last one realizes that it's all alone...

it stops dead in it's tracks, looks the group up and down, flashes what passes for a smile on a creature with no lips, then runs off screaming towards the mill.
OOC:
AoO
Jan 11, 2021 1:42 am
Elceran takes a swing at the fleeing kobold

Rolls

Quarterstaff 2h AoO - (1d20+5)

(17) + 5 = 22

Damage - (1d8+3)

(8) + 3 = 11

Jan 11, 2021 1:56 am
Seeing the last of the Kobolds flee, Clarice will turn her attention to Linston, rummaging through her backpack for one of the two healing potions provided to her at the keep.

"Easy... just take this in... You'll be alright."
OOC:
Forcing the contents of her potion into Linston.

Rolls

Healing Potion - (2d4+2)

(42) + 2 = 8

Jan 11, 2021 3:13 am
Linston stands back up.

Thank you. I want to meet my God, but not just yet.
Jan 11, 2021 2:04 pm
The last kobold falls with a screetch, Linston struggles to his feet, and for a brief moment it's quiet. You stand together in this road looking toward the mill, feel your heart beat a few times, before the smoke the noise and the chaos surrounding you explodes back into your mind.

It's quite dark now. You're about 100' from the mill, the doors are closed, and smoke is starting to seep out of a second story window.
Jan 11, 2021 6:09 pm
Crap. Let's try and stop this fire.
Jan 12, 2021 5:45 pm
Clarice will start to make her way towards the mill, using any cover available to try and keep her approach hidden.
Jan 12, 2021 8:12 pm
Damaceus keeps up with the party, cursing under his breath in Infernal.
Jan 13, 2021 7:08 pm
OOC:
I have no way to deal with fires lol. Do we have any more enemies, if not our best chance might be an evaluation
Jan 13, 2021 9:28 pm
OOC:
I believe there be some of those cultists in there causing the fire
Jan 13, 2021 9:30 pm
arriving at the mill, the doors are all closed, but not barricaded or fortified. There are clamouring from inside, and the smoke is getting darker.

There are two large barn doors on one long side, a great water wheel on the other. One end is solid stone, the other has a door and two small windows at ground level.
Jan 13, 2021 10:16 pm
"We need to get in there!" Clarice yells as she heads to the barn doors. "Let's all get ready... and someone help me with these doors!!"
Jan 14, 2021 2:13 am
OOC:
Where is the fire originating from?
Jan 14, 2021 3:03 am
SchadDad says:
OOC:
Where is the fire originating from?
are you rying to determine that from outside the building, or after you've gotten the doors open?
Jan 14, 2021 11:13 am
I think we are going to have to go in, kill the cultists, and hopefully save the mill. A heroes work is never done.
Jan 14, 2021 10:03 pm
Skallagrimm says:
SchadDad says:
OOC:
Where is the fire originating from?
are you rying to determine that from outside the building, or after you've gotten the doors open?
OOC:
Yes, as we run up to the mill
Jan 14, 2021 10:21 pm
The tiefling, not much minding the heat of rising fires, goes to help the wee one with the door.
Jan 14, 2021 10:30 pm
From the outside all is eerily quiet, at the door commotion can be heard inside, like furniture being moved in a next-door apartment. As the big door swings open, black smoke pours out. Your eyes and lungs burn, but the heat isn't yet enough to drive you back.

Rolls

perception (group) - (1d20)

(12) = 12

Jan 15, 2021 2:50 pm
Crouching her already low 3’4" frame closer to the ground, Clarice inches forward into the building, her hand in front of her face trying her best to keep from breathing in the black smoke. She loudly whispers "Uriza" every so often, checking to see if her friend is among those trapped in the mill.
OOC:
She will continue to move forward until she can get a better handle of the situation. She is also attempting to use Prestidigitation to create small puffs of wind directly in front of her to clear some of the smoke.
Jan 15, 2021 3:00 pm
Clarice struggles to see through the smoke

Rolls

perception - (1d20+1)

(2) + 1 = 3

Jan 17, 2021 9:21 am
Elceran moves to the back of the building to search for another way in or out.
Jan 19, 2021 2:52 pm
at the back of the mill there is a door and two small windows.
Jan 19, 2021 4:29 pm
OOC:
Is there any smoke or fire visible around them?
Jan 19, 2021 5:06 pm
the windows are thick with milliner's dust and nothing can be seen inside. The only visible smoke at the moment is through an upper window in the roof peak. It's black and getting thicker...
Jan 19, 2021 10:25 pm
Clarice will continue to move slowly throughout the building whisper her friend’s name periodically until either the smoke becomes to much for her to handle or she makes contact with someone (or something).
Jan 19, 2021 10:35 pm
Elceran checks the door for heat before trying to open it.
Jan 19, 2021 10:52 pm
Clarice is doing her best to move through the smoke. But can't find anything but the floor.

Rolls

perception (disadvantage due to smoke) - (1d20+1, 1d20+1)

1d20+1 : (12) + 1 = 13

1d20+1 : (7) + 1 = 8

Jan 19, 2021 10:53 pm
The back door is not even warm.
Jan 19, 2021 11:04 pm
Linston will follow Clarice into the smoke. Looking for stairs, or enemies.
Jan 19, 2021 11:07 pm
Cursing to herself under her breath Clarice sits on the ground for a moment to consider her next course of action.

"Maybe..." she thinks and reaches into her ammunition pouch to grab a sling bullet. Enclosing it her hand she recites a quick series of words and casts light on the object. She quickly throws it in front of her hoping that the combination of the sound of the bullet hitting something and the bright light will give her some bearing into the situation.
Jan 19, 2021 11:07 pm
Linston does his best to feel around the mill.

Rolls

perception (disadvantage due to smoke) - (1d20+3, 1d20+3)

1d20+3 : (7) + 3 = 10

1d20+3 : (6) + 3 = 9

Jan 19, 2021 11:10 pm
a shout pierces the smoke "NOW!" and a volley of spears clatter into the ground. They seem to have been aimed at the light.

Rolls

spears (6) - (1d20+5, 1d20+5, 1d20+5, 1d20+5, 1d20+5, 1d20+5)

1d20+5 : (7) + 5 = 12

1d20+5 : (9) + 5 = 14

1d20+5 : (13) + 5 = 18

1d20+5 : (17) + 5 = 22

1d20+5 : (4) + 5 = 9

1d20+5 : (20) + 5 = 25

Jan 19, 2021 11:12 pm
OOC:
surprise round ambush, but I didn't think of the light, only the natural 20 will hit

odd Linston, even Clarice

Rolls

coin toss - (1d2)

(2) = 2

dmg - piercing - (1d6+3)

(5) + 3 = 8

Jan 19, 2021 11:16 pm
The spear tears into Clarices' shoulder, but the others rattle around before laying still on the stone floor. Through the smoke voices mutter and one yells.

"you IDIOTS couldn't hit the goddammned GROUND!!!" there is loud crashing and slapping sounds ""draw your damned bow stupid - KILL THEM!!!"
Jan 19, 2021 11:17 pm
initiative roll:

only Clarice and Linston are in the mill. It's unclear if the ambushers know that or not, the smoke is very thick.

Rolls

initiative Clarice - (1d20+2)

(10) + 2 = 12

initiative Linston - (1d20)

(20) = 20

initiative ambushers - (1d202)

(118) = 118

Jan 19, 2021 11:18 pm
OOC:
bit of a typo there.....

Rolls

initiative ambushers - (1d20+2)

(1) + 2 = 3

Jan 19, 2021 11:20 pm
OOC:
Linston gets a free attack, the ambushers are in complete disarray, their own smoke rising up into their faces.
Then Linston and Clarice get regular attacks, and the rest of the party will be able to enter.
Jan 19, 2021 11:20 pm
Clarice yells out before laying back onto the floor unconscious.
Last edited January 19, 2021 11:21 pm

Rolls

Death Save - (1d20)

(16) = 16

Jan 19, 2021 11:21 pm
OOC:
are you below 8HP?
Jan 19, 2021 11:21 pm
OOC:
Yep, she only has 7 to start - squishy wizard.
Jan 19, 2021 11:43 pm
Hearing the commotion, Elceran will try to enter quietly through the back door.

Rolls

Stealth - (1d20+5)

(11) + 5 = 16

Jan 20, 2021 3:08 am
For his free attack he casts cure light wounds on Clarice then casts Guiding bolt on the person giving orders.
OOC:
My D20 rolls are killing me
Last edited January 20, 2021 3:08 am

Rolls

Cure - (1D8+3)

(6) + 3 = 9

Bolt - (1D20+2)

(1) + 2 = 3

Damage hopefully - (4D6)

(5242) = 13

Jan 20, 2021 3:44 am
Again, my child? So eager to enter yet you continue to fight...
I'm still not ready!
OOC:
Stats: AC-15 HP-7/7 Prone
Last edited January 20, 2021 3:44 am
Jan 20, 2021 4:17 am
OOC:
I don't believe you can cast 2 leveled spells in the same turn. So the guiding bolt has to be a cantrip.
Jan 20, 2021 12:00 pm
OOC:
OK. Change the bolt to a light Cantrip. Try to see what is back there.
Jan 20, 2021 2:03 pm
OOC:
Linston gets two turns, because he's the only one standing in the room when the enemies rolled a natural 1 for initiative. So he got a "free" turn before his turn.
OOC:
I was going to tell Linston to roll again, the smoke makes ranged attacks at disadvantage..... but don't bother
Jan 20, 2021 2:10 pm
Clarice feels the life force pour into her, she feels, GREAT in fact.

Her light pebble is still glowing brightly, and Linston's guiding bolt is popping and sparking in a roof rafter it landed on,

combined with the smoke, it all gives the effect of a high school dance. If the dance committee's budget was $1.85.

Elceran has no trouble slipping in the back door, and the second entry opening starts to generate a cross breeze through the mill, the smoke begins to shift.
Jan 20, 2021 2:16 pm
"LOOSE" goes a shout from above in the smoke
OOC:
target 1=Clarice 2=Linston the others have not been seen or entered yet

Rolls

target - (1d2)

(1) = 1

attack - shortbow - disadvantage - (1d20+4, 1d20+4)

1d20+4 : (9) + 4 = 13

1d20+4 : (20) + 4 = 24

target - (1d2)

(2) = 2

attack - shortbow - disadvantage - (1d20+4, 1d20+4)

1d20+4 : (6) + 4 = 10

1d20+4 : (12) + 4 = 16

target - (1d2)

(1) = 1

attack - shortbow - disadvantage - (1d20+4, 1d20+4)

1d20+4 : (11) + 4 = 15

1d20+4 : (16) + 4 = 20

target - (1d2)

(2) = 2

attack - shortbow - disadvantage - (1d20+4, 1d20+4)

1d20+4 : (9) + 4 = 13

1d20+4 : (16) + 4 = 20

target - (1d2)

(2) = 2

attack - shortbow - disadvantage - (1d20+4, 1d20+4)

1d20+4 : (9) + 4 = 13

1d20+4 : (1) + 4 = 5

target - (1d2)

(1) = 1

attack - shortbow - disadvantage - (1d20+4, 1d20+4)

1d20+4 : (12) + 4 = 16

1d20+4 : (20) + 4 = 24

Jan 20, 2021 2:22 pm
1. Clarice - HIT
2. Linston - MISS
3. Clarice - HIT
4. Linston - MISS
5. Linston - MISS
6. Clarice - HIT

Rolls

dmg - piercing - (1d6+3)

(4) + 3 = 7

dmg - piercing - (1d6+3)

(6) + 3 = 9

dmg - piercing - (1d6+3)

(6) + 3 = 9

Jan 20, 2021 2:38 pm
Why fight? Join us.
I am not sure I am ready.
Some of your friends have been waiting quite a while to see you.
I am not sure I am ready.
OOC:
Unconscious and two death throws down...

EDIT 1: AND Dead....
EDIT 2: Actually with the 9HP damage from the 2nd hit, she'd have died instantly.
EDIT 3: Death rolls only it is!
Last edited January 20, 2021 7:15 pm

Rolls

Death Save - (1d20)

(9) = 9

Jan 20, 2021 8:44 pm
Grim hearing the wails of Clarice runs in and finds her skewered body. It isn't time for you to leave us yet he says to her while force feeding her a potion.
OOC:
damn, they really want you dead

Rolls

Potion Healing - (2d4+2)

(13) + 2 = 6

Jan 20, 2021 11:27 pm
OOC:
Can I see a way up to the cultists from here? Time for them to catch these hands
Jan 21, 2021 4:49 pm
Slowly opening her eyes, the gnome nods to Grim for the assist. "Better move away from me. I’ve a knack for catching pointy objects with my body."

She will stay on the ground for moment and try to gather her senses before deciding on her next action.
OOC:
I think she’s caught most of the damage so far. A little mini-tank that’s not a tank.

Stats: AC-15 HP-6/7
Jan 22, 2021 2:59 pm
You are aware of where the cultists are, in the loft above you, but the smoke prevents you from seeing individuals. The open back door is pushing the smoke out the open side door, and the air is clearing by the minute.
Jan 22, 2021 6:53 pm
Still prone, Clarice will start to crawl towards the underside of the loft, hopefully putting herself out of view of the cultists.
Jan 22, 2021 7:15 pm
where is everybody now? specifically who has entered the mill, and from which door?
Jan 22, 2021 7:49 pm
After coming in the main door, Linston is making his way to the cultists.
Jan 22, 2021 8:33 pm
Linston is in the middle of the mill's ground floor.
Clarice is crawling to cover under the loft floor.
Grim ran in the main door to feed Clarice a potion.
Elceran opened and entered the back door.

Damaceus?
Jan 23, 2021 6:58 pm
OOC:
Sorry, had a bit of a rough week. Though, this time it was my health, rather than my mom's. I'm fine-ish.
Damaceus will circle around the back with Elceran with his hand crossbow out and ready.
OOC:
If possible, he'll cast vicious mockery on any cultist he might see.
Jan 23, 2021 11:03 pm
OOC:
don't worry, don't stress, come here to de-stress. If this game lasts a month or a decade doesn't matter if we're enjoying it.


I'll let you use hideous laughter as a ranged spell attack with disadvantage (if you want to cast it) because while you can tell where the bad guys are, you can't actually see them.
Jan 24, 2021 12:22 pm
OOC:
I vote decade lol. I need consist D&D in my life.
Jan 27, 2021 9:39 pm
OOC:
I vote a decade too. Just don't mind me, I just transitioned into a new position and I'm finding it hard at times to keep up. Or at least with all the email notificationsI get for this
Jan 27, 2021 11:04 pm
I might have a decade left in me...
Jan 28, 2021 7:27 pm
KirinOfDarkness says:
OOC:
I vote a decade too. Just don't mind me, I just transitioned into a new position and I'm finding it hard at times to keep up. Or at least with all the email notificationsI get for this
OOC:
Im a truck driver by trade and still find it hard to remember to post after a long day.
Jan 28, 2021 8:10 pm
OOC:
don't worry guys.... I'm cool with a laid back pace.

and I have a quick story a trucker might like; My friend was a trucker for years, and still keeps his licences and stuff up-to-date etc. and his mum, at 82 years old, needed a very serious brain surgery. Like a 50/50 chance of survival kind of serious. So he asked her, if there was anything she wanted to do first. Like 'make-a-wish' and she said, that he took her trucking once when he was young, and it was the most fun she'd ever had. So, he called a guy he knew looking for a truck, and the guy said "sure, I have a load going to Montreal (about 6 hours) and I don't need the truck back until monday, make sure the load get's there and you bring it back full of gas and it's yours for the weekend"

So he filled it up with pillows and blankets, and snacks and drinks, and he burned every cheesy 70's trucker movie there is onto DVD's and took his old mum out on the road for a last hoorah.

(she survived by the way, tough old bird)
Jan 28, 2021 8:54 pm
OOC:
Beautiful. The wife wants to go out with me sometime. Just gotta get her work schedule to line up and get a babysitter. Im blessed enough that I work a regional job and get to be home every "weekend" when we'reboth off work.
Feb 2, 2021 10:53 pm
OOC:
Vicious mockery going out! DC 13, I'll roll a flat d20 to help keep it along. Disadvantage on next attack if the target fails.
"You guys couldn't even hit the side of a burning barn if you wanted to!"

Rolls

Psychic damage(if failed save) - (1d4)

(1) = 1

Flat save for a random cultist - (1d20)

(1) = 1

Feb 3, 2021 10:18 pm
OOC:
wow, two natural 1's in row.... I feel like the earth might open up and swallow you
there is snickering heard from the loft

"make fun of us?!? cheeky!"
Feb 4, 2021 5:08 pm
Elceran looks around for a beam or ladder he can climb to get to the cultists.
Feb 4, 2021 7:00 pm
the smoke is clearing, there are six thick wooden posts, 12 feet apart holding up the loft. On top, the cultists are coming into view, drawing a bead with their bows.

As the room clears, it becomes apparent, there are large bales of smouldering straw making all the smoke, the mill isn't on fire at all.....

https://media3.giphy.com/media/Z1LYiyIPhnG9O/giphy.gif?cid=ecf05e472n2y0qn5ehirpbi452lrek3vangqfrywxnhc9lta&rid=giphy.gif
Feb 4, 2021 7:13 pm
OOC:
Has Clarice managed to get out of their view at this point?
Feb 4, 2021 7:25 pm
Clarice is under the loft.
OOC:
I'll run the bad guy's attack number as soon as I get a chance
Feb 4, 2021 8:00 pm
OOC:
If possible, I would like to monk-stuff my way up and scale the poles to start throwing bows
Feb 4, 2021 8:06 pm
OOC:
it's not that high or difficult, a DC10 athletics check is good
Feb 4, 2021 8:31 pm
Elceran scales his way into the loft to start laying into the cultists.
OOC:
I'm more acrobatic lol. Not stronk
Last edited February 4, 2021 8:31 pm

Rolls

Athletics - (1d20+1)

(7) + 1 = 8

Feb 4, 2021 10:23 pm
OOC:
shit, that's my mistake, I like playing monks, I thought acrobatics and typed athletics, I'll make it work out in your favour
Feb 4, 2021 10:55 pm
OOC:
Well, remember, the d20 was their save, not an attack roll. My damage was the only bad thing :p. Though, if it were an attack, I would've been greatly miffed.
Feb 5, 2021 12:09 pm
Skallagrimm says:
OOC:
shit, that's my mistake, I like playing monks, I thought acrobatics and typed athletics, I'll make it work out in your favour
OOC:
Its a 12 if you use my acrobatics score.
Feb 6, 2021 9:08 pm
the smoke is clearing, the cultists know the jig is up. They're arguing amongst themselves about who's fault this is.

they see Elceran climbing one of the beams and panic, firing at him en masse.

Rolls

short bow (disadvantage) - (1d20+3, 1d20+3)

1d20+3 : (2) + 3 = 5

1d20+3 : (1) + 3 = 4

short bow (disadvantage) - (1d20+3, 1d20+3)

1d20+3 : (5) + 3 = 8

1d20+3 : (17) + 3 = 20

short bow (disadvantage) - (1d20+3, 1d20+3)

1d20+3 : (11) + 3 = 14

1d20+3 : (6) + 3 = 9

short bow (disadvantage) - (1d20+3, 1d20+3)

1d20+3 : (12) + 3 = 15

1d20+3 : (9) + 3 = 12

short bow (disadvantage) - (1d20+3, 1d20+3)

1d20+3 : (2) + 3 = 5

1d20+3 : (2) + 3 = 5

Feb 6, 2021 9:12 pm
seeing the bows aimed straight at him, Elceran doesn't have the strength to pull himself out of the firing line. As the arrows loose, he lets go of the beam, and in a remarkable feat of acrobatics, grabs one of the arrows that was going to hit him, and smacks the other out of the air with it.

Even he is awed by the move.... luck? karma? For a flash, he feels like he's living in a simulation. Like this was 'made' to happen.....

No time for that now, he'll meditate on it later.

Rolls

acrobatics (advantage due to DM's guilt) - (1d20+5, 1d20+5)

1d20+5 : (8) + 5 = 13

1d20+5 : (11) + 5 = 16

Feb 6, 2021 9:15 pm
OOC:
anyone to act, the air is clear, all attacks are without disadvantage now
Feb 7, 2021 5:56 pm
Not eager to get back into the line of fire Clarice notices that the loft is being held up by several wooden posts.

I may not be able to fight them directly, but maybe I can rattle their nerves a bit.

She stands next to one of the posts and yells as loudly as she can "Take this one out first!". With a wicked little smile on her face she closes her eyes and recites a few quick words while touching the post. The sounds of splintering and cracking wood fills the air as she runs to the next post.

"Now! This one next!"
OOC:
Minor Illusion cantrip to create the sounds of the wood splintering. She's just trying to unnerve the bad guys on the loft as opposed to catching their arrows with her face.

Stats: HP 7/7 AC 15 (Mage Armor)
Feb 9, 2021 3:07 pm
OOC:
that's a good use of minor illusion, as a player I never know what too do with it
Feb 9, 2021 3:11 pm
the cultist's hear the cracking wood. will their dark devotion give them the intestinal fortitude to press the attack?

Rolls

WIS save (advantage against fear) - (1d20)

(2) = 2

WIS save (advantage against fear) - (1d20)

(17) = 17

Feb 9, 2021 3:12 pm
"HOLD your positions!" shout's the leader

and, they do.
Feb 9, 2021 3:40 pm
OOC:
Guess we'll have to see if their intestines have the fortitude to withstand my staff.
Elceran sprints out and attempt to acrobatically run up a post to reach the loft where the cultists are hiding.
Feb 9, 2021 5:03 pm
Elceran half climbs, half vaults up to the loft. He clears the top by less than an inch, but lands sure footedly less than 10' from the closest cultist.

Rolls

acrobatics - (1d20+5)

(6) + 5 = 11

Feb 9, 2021 8:16 pm
"Time to put an end to this." He moves forward and strikes.

Rolls

Quarterstaff - (1d20+5)

(9) + 5 = 14

Damage - (1d8+3)

(6) + 3 = 9

Unarmed bonus action - (1d20+5)

(4) + 5 = 9

Damage - (1d20+3)

(1) + 3 = 4

Feb 9, 2021 9:12 pm
The staff moves in short, precise arcs. First, the leading end comes down on the cultist's nose, smashing it to a bloody mass. Then the other end swings sharply 180 degrees, to catch the poor bastard on the bottom of the chin.

A loud CRACK of the staff, followed by a small crack of his neck. He collapses into an awkward heap.
Feb 9, 2021 9:45 pm
Linston aims his crossbow, if he gets a look at one 9f the cultists, he will let fly.

Rolls

Light crossbow - (1D20+4)

(13) + 4 = 17

Damage hopefully - (1D8)

(1) = 1

Feb 9, 2021 10:00 pm
Linston's bolt flies true, slamming right into a cultist's chest. It tears through his robes, and, well, sorta scratches him.

I'm sure it probably stings....
Feb 13, 2021 5:22 pm
Clarice, Damaceus and Grimm to act.

one archer dead, one with a boo-boo and three at full health....
Feb 13, 2021 5:30 pm
OOC:
I thought Clarice had already gone with the use of her Minor Illusion?
Feb 13, 2021 7:17 pm
that was last round, the archers all attacked Elceran that round, and now the heroes are up.
OOC:
I think that's right, sorry I've had a LOT of shit going on this last week
Feb 13, 2021 7:57 pm
OOC:
Looking back through the posts I'm pretty sure Clarice went after the attack on Elceran, but no matter. Here's her next action, and we can place it where ever makes the most sense.

And no need to apologize, my Dude. All part of the joys of PbP. :-)
A little disappointed that her trick didn't work out as well as she thought it might, Clarice is still determined to press on. Moving over to the next support, she once again closes her eyes and recites a few words. The sounds of splintering woods fills the lower level of the mill.

"Good! Two more should be enough to bring those bastards down!"
OOC:
Minor Illusion cantrip to create the sounds of the wood splintering.

Stats: HP 7/7 AC 15 (Mage Armor)
Feb 16, 2021 10:12 pm
OOC:
Hey hey, apologies about the late post. I do have a DM question though for thaumaturgy. It allows me to flicker, brighten, dim, and change colors of flames for a minute would it be able to affect the fire currently in the barn?
Feb 16, 2021 10:21 pm
OOC:
the fire in the barn has been reduced to some smouldering hay bales, no real flames...
Feb 16, 2021 10:57 pm
OOC:
Ah, gotcha
Pulling out his hand crossbow and keeping it ready, he casts thaumaturgy and creates a small tremor in the general area for a minute to try and sell the idea of a crumbling building.
He shouts over to Clarice a few words of encouragement to bolster her ego.
OOC:
Clarice has just been inspired! Add a d6 to any of her attacks/skills/or saves once.
Feb 16, 2021 11:02 pm
the cultist's devotion still gives them advantage against being frightened, but the tremor will increase the DC of the illusion.

Rolls

WIS save (advantage against fear) - (1d20, 1d20)

1d20 : (15) = 15

1d20 : (13) = 13

Feb 16, 2021 11:03 pm
"you hold your ground!" one of the cultists shouts. "stand for the dragon queen"
Feb 22, 2021 5:19 pm
OOC:
Who's action are we waiting on?
Feb 23, 2021 2:38 am
OOC:
I am not sure if it is me, but I will throw something here in case it is.
Linton moves back to a beam, trying to keep it between himself and the cultists whole taking a shot at one.

Rolls

Crossbow - (1D20+4)

(10) + 4 = 14

Damage hopefully - (1D8)

(8) = 8

Feb 23, 2021 12:11 pm
Elceran continues his dance into the cultists line.

Rolls

Quarterstaff - (1d20+5)

(4) + 5 = 9

Damage - (1d8+3)

(1) + 3 = 4

Unarmed Bonus - (1d20+5)

(9) + 5 = 14

Damage - (1d4+3)

(2) + 3 = 5

Feb 23, 2021 3:19 pm
OOC:
we're waiting for more of a reaction here...

the cultists have decided to stand their ground, and there are loud shouts from outside, the cultists have been too distracted by the sound of cracking timber to notice.
Feb 23, 2021 4:30 pm
so lets see if we can get back on track here:

cultists:

1 dead
4 standing their ground (to act)

Clarice: under the loft making scary sounds - 3/4 cover
Damaceus: near the smouldering hay bales making the loft tremble - 1/2cover
Elceran: in the loft, engaging the cultists with his staff
Grim: under the loft, just gave Clarice a healing potion - 3/4 cover
Linston: in a firing position using a beam as 1/2 cover
Feb 23, 2021 4:50 pm
choosing targets:

Rolls

cultist attacks: - (1d10, 1d10, 1d10, 1d10)

1d10 : (2) = 2

1d10 : (10) = 10

1d10 : (9) = 9

1d10 : (9) = 9

Feb 23, 2021 4:52 pm
the cultists may be standing their ground, but they're shaken, and they can't see you all.

The cultist leader, tries to crane over the loft edge, to flush out whomever is chopping away at the loft beams, the other three see Linston hiding behind a beam and take him as their only good target.

Rolls

attack - Clarice 3/4 cover (AC17) - (1d20+3)

(10) + 3 = 13

dmg - piercing - (1d6+1)

(2) + 1 = 3

attack - Linston 1/2 cover (AC20) - (1d20+3, 1d20+3, 1d20+3)

1d20+3 : (10) + 3 = 13

1d20+3 : (2) + 3 = 5

1d20+3 : (11) + 3 = 14

dmg - piercing - (1d6+1)

(5) + 1 = 6

dmg - piercing - (1d6+1)

(5) + 1 = 6

dmg - piercing - (1d6+1)

(6) + 1 = 7

Feb 23, 2021 5:04 pm
arrows clatter across the stone floor, not one of them managing to strike anything, let alone anything they were aimed at.

the sound is suddenly drowned out by the real crashing and splintering of wood as the large doors are suddenly ripped down from their hinges. A throng of dwarves, at least 15 of them with axes and hammers are pouring into the mill.

with surprising nimbleness they are streaming past you, climbing into the loft, weapons swinging.

they all wear green tunics with a grand oak tree emblazoned on it. and a red bearded soldier addresses you as the others dispatch of the cultists.

"good job keepin'em busy friends... but we've got this now" he enthusiastically waves his comrades in arms into the mill "the Gun'nor says you lot are needed at the chapel.... there's innocents trapped in there, and bad guys trying to break in!"
Feb 23, 2021 5:26 pm
Thank you. There are 4 left.

Linston head for the door and waits for his comrades to get back in a group.
Feb 23, 2021 5:35 pm
"No time to delay then."

Clarice joins Linston at the door and watches as the dwarves go about their business.
Feb 23, 2021 5:38 pm
Elceran gives one more swing before dropping out of the loft and heading out as well.

Rolls

Quarterstaff - (1d20+5)

(6) + 5 = 11

Damage - (1d8+3)

(8) + 3 = 11

Feb 23, 2021 7:32 pm
just outside of the mill, the air is fresh and cool. It would be a beautiful night, if the town in front of you wasn't in flames. And if your ears weren't being assaulted by the sounds of dwarves exacting vengeance....

The chapel is on the other side of the village. But the streets seem eerily clear and quiet. The looting must be completed, and the raiders seem to be converging on the keep. The keep can certainly defend itself, a lot better than the chapel....

NO TIME TO LOSE!
Feb 23, 2021 7:43 pm
"To quote the voice in my head. There's no time to lose!" Elceran unceremoniously scoops up Clarice as he makes a sprint towards the chapel.
Feb 24, 2021 6:20 pm
"What the..." Clarice starts to protest before thinking better of the situation. Might as well conserve what little strength I have.
Feb 24, 2021 7:24 pm
Linston runs to keep up.
Feb 24, 2021 9:40 pm
The bard smirks as he dashes off with the party. The fight really could've gone better, but hey, he wasn't all about fighting to begin with. Not up close and personal, at least.
Feb 25, 2021 10:32 pm
The night is almost eerily still. You have no trouble moving quickly through the smoke and shadows in the town. You encounter no raiders or villagers on your way, although sadly, you do pass several corpses of innocent towns folk.

As you reach the west side of the village, the keep and temple both come into view. The keep is surrounded, it seems like an entire army has come to loot this little village. But there is no siege. The army seems to be waiting for something.....

A few hundred yards further west, the temple is a large building made of fieldstone, with a peaked slate roof, and square in shape. The dark gives you the opportunity to get relatively close without being detected.

At the front, a group of a dragon claw cult priest, two cultists and six kobolds are attempting to batter the doors down. The cultists operating the ram, while the kobolds stand guard and the dragon claw barks orders.

At the back, two cultists and six kobolds huddle tightly against the door, trying to burn through it. But their fire, so far, is meagre and produces little flame. Instead producing prodigious clouds of black smoke that are beginning to envelope the entire area behind the temple.

Meanwhile, a third group, three cultists, ten kobolds, and two lizard like creatures the size of ponies are strung out in a mob about 50' long. This procession with leaping and whirling kobolds is slowly circling the temple, trying to keep watch on all sides.
Feb 27, 2021 5:39 am
OOC:
Finally caught up. Can't really be on my phone while working anymore so it's been hard to post. Looks like we are in quite a pickle. If we attack either of the groups there's a chance the circling group will attack us as well. I think the best chance would be to get the 3rd group while they are far away from the other two.
Feb 27, 2021 7:19 am
OOC:
I agree. Start outside and work our way in. If we try to fight in the middle, we could get collapsed on by the other forces.
Feb 27, 2021 3:15 pm
you guys are between the two houses in the top left corner of the map.

the wall around the temple is stone, and about 3' tall. the wooded area is small but dense.
Feb 27, 2021 3:51 pm
OOC:
Maybe we could sneak along along outside of the wall to the back and go in from there
Feb 27, 2021 4:44 pm
Pointing to the wooded area Clarice quietly suggests, "Sneak along this wall here and get to the brush. Maybe we could start picking off those at the end of the line as they go by?"
Feb 27, 2021 6:58 pm
Sounds like a plan. I have a healing spell left...anyone need it before we start?
Feb 27, 2021 7:52 pm
"If this plan goes as all of the others, I’ll be in need of a healing in a few minutes" Clarice scoffs, trying to put everyone at ease before the inevitable fight.
Feb 27, 2021 7:59 pm
OOC:
these opening scenes are supposed to be easy
Feb 27, 2021 8:20 pm
Well if things still go south as usual, I have a potion with your name on it he says with a chuckle. I can only do close range, once we begin I'll run towards them and try to get their attention
Feb 27, 2021 8:28 pm
OOC:
Skallagrimm says:
these opening scenes are supposed to be easy
Every time I've run or played this, this opening just beats the hell out of the players. Should have just stayed in the keep. :-)
Feb 27, 2021 8:31 pm
szemely says:
Should have just stayed in the keep. :-)
OOC:
that's a great name for a really diabolical adventure
Feb 28, 2021 4:45 am
Linston readies his crossbow.

We can pick a few off quietly and hope for the best
Feb 28, 2021 5:21 am
Elceran gently sets Clarice down. Then to Grim with a smirk, "When things get exciting, I'll race you."
Last edited February 28, 2021 5:23 am
Feb 28, 2021 9:43 pm
The smoke is getting thicker as the roving patrol approaches. You duck down behind the stone wall as they pass. The lizard beasts sniff the air and the cultists scan carefully as they move.

The kobolds on the otherhand goof around like over sugared children being taken to the park.
Feb 28, 2021 10:34 pm
Linston whispers
Cultists first?
Mar 1, 2021 10:07 pm
"Nah, I'd say the kobolds. There's more of them, they're distracted, and they're very easy targets in general," Damaceus whispers back, his weapon at he ready.
Mar 1, 2021 10:25 pm
"I agree. Kobolds first..." Clarice whispers her choice while quietly retrieving a bolt and readying her crossbow.

"Ready?"
Mar 1, 2021 10:29 pm
Fine. I was thinking spell casters, but whatever.

Linston raises his crossbow and aim at the last kobold

Fire
OOC:
I need to sharpen my bolts
Last edited March 1, 2021 10:36 pm

Rolls

Crossbow - (1D20+4)

(19) + 4 = 23

Damage hopefully - (1D8)

(1) = 1

Mar 1, 2021 10:35 pm
Damaceus lines his shot up with one of the kobolds near where the others fired at.

Rolls

Hand X-Bow w/ damage - (1d20+4, 1d6+2)

1d20+4 : (13) + 4 = 17

1d6+2 : (3) + 2 = 5

Mar 1, 2021 11:08 pm
Joining the others, Clarice lets loose with a shot of her own.
OOC:
Stats - AC: 15 (Mage Armor) HP: 7/7
Last edited March 2, 2021 1:15 am

Rolls

Crossbow, Damage - (1d20+4, 1d8+2)

1d20+4 : (4) + 4 = 8

1d8+2 : (7) + 2 = 9

Mar 1, 2021 11:13 pm
As the first bolts hit, Elceran launches himself from cover to take advantage of the confusion to close the distance and dive into the fray.
OOC:
oops, unarmed is a d4, so ignore that 2nd d8
Last edited March 1, 2021 11:14 pm

Rolls

Quarterstaff - (1d20+5)

(13) + 5 = 18

Damage - (1d8+3)

(2) + 3 = 5

Unarmed - (1d20+5)

(15) + 5 = 20

Damage - (1d8+3)

(8) + 3 = 11

Unarmed damage - (1d4+3)

(4) + 3 = 7

Mar 1, 2021 11:32 pm
Well here goes nothing Grim says as he dashes out with his whip and shield and attacks the nearest kobold.
OOC:
Hp: 12/12, Ac: 17

Rolls

Whip Hit - (1d20+6)

(6) + 6 = 12

Whip Damage - (1d4+6)

(1) + 6 = 7

Mar 2, 2021 10:46 pm
OOC:
even I'm nervous....
Mar 2, 2021 10:47 pm
AMBUSH!!!!!

as the patrol coms into range, it passes uneventfully, but just as the front of the 'train' rounds the corner, an all out assault is unleashed against the back half.

surprise round:

Linston is first to fire, his bolt lands squarely in a kobold's chest, but bounces off a scale leaving a small scratch.

Damaceus launches a bolt of his own, it sinks deep into a kobold's belly, dropping him.... permanently.

Clarice's bolt slams into the side of a kobold's head, and passes clear through, striking the kobold next to it.

Elceran takes advantage of the confusion and leaps into the group, his staff snapping a kobold spine, while his fist breaks the neck of another.

and Grim follows the volley up with an ear piercing crack of the whip, literally knocking the hide off a poor little bugger.
OOC:

kobold #1 - scratched
kobold #2 - dead
kobold #3 - critical
kobold #4 - dead
kobold #5 - dead
kobold #6 - dead
kobold #7 - dead
kobold #8 - healthy
kobold #9 - healthy
kobold #10 - healthy
Mar 2, 2021 11:02 pm
initiative:

Rolls

Clarice - (1d20+2)

(12) + 2 = 14

Damaceus - (1d20+2)

(3) + 2 = 5

Elceran - (1d20+3)

(9) + 3 = 12

Grim - (1d20+4)

(8) + 4 = 12

Linston (your sheet says initiative 0, but it's +2) - (1d20+2)

(11) + 2 = 13

Kobolds - (1d20+2)

(10) + 2 = 12

Cultists - (1d20+1)

(17) + 1 = 18

Drakes - (1d20)

(14) = 14

Mar 2, 2021 11:04 pm
chaos erupts

kobolds scream blood curdling screams

drakes are overwhelmed by everything, but pull themselves together quickly

the cultists show their devotion, by swinging into a aggressive counter attack posture.
Mar 2, 2021 11:09 pm
the cultist draw scimitars and charge Elceran and Grim.

Rolls

odd Grim - even Elceran - (1d2, 1d2, 1d2)

1d2 : (2) = 2

1d2 : (2) = 2

1d2 : (2) = 2

Mar 2, 2021 11:09 pm
OOC:
ouch, sorry.....
Mar 2, 2021 11:10 pm
the cultists form a triangle of attack, focusing their attention on Elceran

Rolls

scimitar - (1d20+3)

(1) + 3 = 4

scimitar - (1d20+3)

(12) + 3 = 15

scimitar - (1d20+3)

(14) + 3 = 17

dmg (slashing) - (1d6+1)

(3) + 1 = 4

dmg (slashing) - (1d6+1)

(1) + 1 = 2

Mar 3, 2021 4:18 pm
OOC:
No patient defense yet makes me sad.
Mar 3, 2021 5:15 pm
the pain of the first scimitar's blade, brings a tear to Elceran's eye, even as the second blade digs into his belly.

"just you wait" he mutters, as he takes the damage like a man.
Mar 3, 2021 5:33 pm
two snapping, snarling lizards are right behind the cultists, eyeing up Damaceus and Elceran like they're a perfect meal delivered right to them.

Rolls

odd Grim - even Elceran - (1d2, 1d2)

1d2 : (1) = 1

1d2 : (2) = 2

Mar 3, 2021 5:35 pm
the two beast leap forward in perfect unison. Their horrifying breath turning your stomach for an instant before you have to deal with their teeth.

Rolls

bite vs. Grim - (1d20+4)

(20) + 4 = 24

bite vs. Elceran - (1d20+4)

(4) + 4 = 8

Mar 3, 2021 5:53 pm
Elceran manages to slip one step left, pushing the lizard head aside, but Grim.....

Grim is grabbed by the throat, and tossed like a rag doll.

Rolls

dmg - CRIT - piercing - (1d6+1, 1d6+1)

1d6+1 : (2) + 1 = 3

1d6+1 : (5) + 1 = 6

Mar 3, 2021 5:54 pm
OOC:
Clarice, Linston, Elceran, and Grim are up
Mar 3, 2021 6:01 pm
Seeing his companion in the grips of a lizard, Linston decides to break out the big gun and casts guiding bolt.

Rolls

Guiding bolt at the lizard who hit - (1D20+4)

(7) + 4 = 11

Damage hopefully - (4D6)

(2161) = 10

Mar 3, 2021 6:20 pm
the bolt skips just high, over the drake's back, smashing into the temple wall in a rain of sparks.
Mar 3, 2021 6:32 pm
Seeing the large lizards as the newest and apparently greatest threat, Clarice quickly retrieves and loads another bolt into her crossbow. Carefully lining up her target she pulls the trigger...
OOC:
Stats - AC:15 HP:7/7

Rolls

Crossbow Attack, Damage - (1d20+4, 1d8+2)

1d20+4 : (14) + 4 = 18

1d8+2 : (3) + 2 = 5

Mar 3, 2021 7:19 pm
Clarice's bolt flies true, and lands in the drake's flank. Blood spurts from the wound, but the beast is still on it's feet.
Mar 3, 2021 8:37 pm
"Now now, wait your turn." Elceran says to the lizards as he swings to finish off the Kobolds.

Rolls

Quarterstaff - (1d20+5)

(4) + 5 = 9

Damage - (1d8+3)

(2) + 3 = 5

Unarmed - (1d20+5)

(1) + 5 = 6

Damage - (1d4+3)

(1) + 3 = 4

Mar 3, 2021 8:41 pm
OOC:
You know, if we had even average rolls, things would be going better. We are cursed.
Mar 3, 2021 9:16 pm
Grim wounded attacks the lizard that bit him I'm not going down without a fight he yells.
OOC:
Edit: Grim will use second wind to recover hp
OOC:
Hp: 9/12, Ac: 17
Last edited March 3, 2021 9:18 pm

Rolls

Whip Hit - (1d20+6)

(17) + 6 = 23

Whip Damage - (1d4+6)

(2) + 6 = 8

Second Wind - (1d10+1)

(5) + 1 = 6

Mar 4, 2021 9:04 pm
Elceran swings his staff clockwise, and follows through with a judo chop counter clockwise, but strikes nothing. The kobolds fold like a staff party limbo contest, snd the strikes sail over them.
Mar 4, 2021 9:06 pm
Grim's whip digs deep into the drake's hide. Right where the bolt sticks out of it's side. The wound is torn wide open, rib bones push through the hole, and stinking lizard breath gurgles out between them.

The drake falls face first into the dirt. It won't get up again....
Mar 4, 2021 9:36 pm
OOC:
So we are now down to 5 kobold, 3 Cultists and 1 drake, correct?
Mar 4, 2021 10:01 pm
OOC:
here's what I've got (initiative and health)

18
Cultist #1 - healthy
Cultist #2 - healthy
Cultist #3 - healthy


14
Clarice - 7hp

Drake#1 - healthy

13
Linston - 9hp

12
Elceran - 4hp
Grim - 9hp


kobold #1 - scratched
kobold #3 - critical
kobold #8 - healthy
kobold #9 - healthy
kobold #10 - healthy


5
Damaceus - 9hp
Mar 4, 2021 10:08 pm
the kobolds have spotted the archers behind the wall, and pull out their slings, they spin them over their heads as they each choose a target and let them fly.

1-2 Clarice
3-4 Damceus
5-6 Elceran
7-8 Grim
9-10 Linston

Rolls

targets - (1d10, 1d10, 1d10, 1d10, 1d10)

1d10 : (8) = 8

1d10 : (6) = 6

1d10 : (9) = 9

1d10 : (6) = 6

1d10 : (3) = 3

Mar 4, 2021 10:14 pm
a kobold swings for Damaceus' head poking out behind the wall. (1/2 cover AC15)

the stone bounces off the side of his head, making a crack!

Rolls

sling (pack tactics advantage) - (1d20+4, 1d20+4)

1d20+4 : (13) + 4 = 17

1d20+4 : (18) + 4 = 22

dmg - bludgeoning - (1d4+2)

(3) + 2 = 5

Mar 4, 2021 10:18 pm
the next two both focus on Elceran. Something magnetic about him......

and two bullet like stones slam into his chest. He crumples to the ground, struggling to breath.

Rolls

sling (pack tactics advantage) - (1d20+4, 1d20+4)

1d20+4 : (3) + 4 = 7

1d20+4 : (11) + 4 = 15

sling (pack tactics advantage) - (1d20+4, 1d20+4)

1d20+4 : (8) + 4 = 12

1d20+4 : (15) + 4 = 19

dmg - bludgeoning - (1d4+2)

(4) + 2 = 6

dmg - bludgeoning - (1d4+2)

(3) + 2 = 5

Mar 4, 2021 10:22 pm
OOC:
I am, in fact, down. Ouch.
Mar 4, 2021 10:22 pm
the fourth targets Grim. Trying to knock that deadly whip out of play. The stone slams into his right arm, swinging it behind him. But he manages to hold on, to consciousness, and his whip.

Rolls

sling (pack tactics advantage) - (1d20+4, 1d20+4)

1d20+4 : (2) + 4 = 6

1d20+4 : (15) + 4 = 19

dmg - bludgeoning - (1d4+2)

(1) + 2 = 3

Mar 4, 2021 10:26 pm
the final little scamp sees Linston hiding behind the wall, and sends a stone flying in his direction (1/2 cover AC20)

But he manages to duck as the stone lands in the grass behind him.

Rolls

sling (pack tactics advantage) - (1d20+4, 1d20+4)

1d20+4 : (5) + 4 = 9

1d20+4 : (12) + 4 = 16

Mar 4, 2021 10:28 pm
Clarice - 7hp
Linston - 9hp
Elceran - death save #1
Grim - 6hp
Damaceus - 5hp

Damaceus is up, then the dreaded cultists....
Mar 4, 2021 10:40 pm
OOC:
Survey says?

Rolls

Death Save - (1d20)

(3) = 3

Mar 12, 2021 10:42 am
OOC:
Slowest bleed out of all time, I think?
Mar 12, 2021 1:40 pm
OOC:
I’m just picturing an over-acted death seen. Lots of reaching towards the sky while on his knees, screaming "WHY??????".
Mar 12, 2021 4:25 pm
OOC:
I can heal him, once my turn rolls around. I got one left.
Mar 12, 2021 5:10 pm
OOC:
How about this? We'll say Damaceus uses his turn to heal Elceran, and move forward?
Mar 12, 2021 5:28 pm
OOC:
Sounds good to me. Linston can then save some healing for Clarice when she starts catching arrows again. :-)
Mar 12, 2021 6:58 pm
Damaceus, bends to lift Elceran's head. He tilts a small potion bottle to his lips, and Elceran can immediately feel the magic coursing through him.

Rolls

potion of healing - (2d4+2)

(24) + 2 = 8

Mar 12, 2021 8:10 pm
the three cultists we're definitely not expecting to be attacked. The only reaction to an ambush that has any chance of success is a counter attack with maximum commitment.

But they're cultists.....pretty committed by definition.

1-2 Clarice
3-4 Damceus
5-6 Elceran
7-8 Grim
9-10 Linston

Rolls

targets - (1d10, 1d10, 1d10)

1d10 : (1) = 1

1d10 : (3) = 3

1d10 : (2) = 2

Mar 12, 2021 8:13 pm
OOC:
someone said something about Clarice catching arrows?
Mar 12, 2021 8:17 pm
two of the cultists choose to charge the wall where Clarice is in cover.

the third heads straight at the healer Damaceus.

Clarice is such a small nimble target, that the cultists don't come close to her as they swing their scimitars behind the waist high wall. But the third cultist's blade bites into Damaceus' shoulder, splattering blood across the side of his grimacing face.

No good deed goes unpunished....

Rolls

attack - Clarice 3/4 cover (AC17) - (1d20+3)

(1) + 3 = 4

attack - Clarice 3/4 cover (AC17) - (1d20+3)

(11) + 3 = 14

attack - Damaceus (out of cover AC13) - (1d20+3)

(14) + 3 = 17

dmg - slashing - Damaceus - (1d6+1)

(2) + 1 = 3

Mar 12, 2021 8:22 pm
OOC:
Clarice is up, then the Drakes
Mar 12, 2021 8:56 pm
Unable to hit a target with her crossbow at such a short range Clarice reaches up to grab the arm of one of her would be attackers. Her hand starts to glow and sparkle with electricity.
[ +- ] Shocking Grasp
OOC:
Stats: HP 7/7 AC 15 (Mage Armor)
Last edited March 12, 2021 8:57 pm

Rolls

Melee Spell Attack Roll (with possible advantage) / Damage - (1d20+5, 1d20+5, 1d8)

1d20+5 : (6) + 5 = 11

1d20+5 : (19) + 5 = 24

1d8 : (4) = 4

Mar 13, 2021 4:19 pm
the acrid smell of burning hair fills the air as a cultist screams, sparks rippling up his arm.
OOC:
these low rolls are hurting you all.... but particularly little Clarice...
the flash causes the remaining Drake to lunge toward the light, startled and angry. But like a shark that bites your boat, it lashes out, sinking it's teeth into the wall instead of Clarice.

1-2 Clarice
3-4 Damceus
5-6 Elceran
7-8 Grim
9-10 Linston

Rolls

target - (1d10)

(1) = 1

attack - Clarice 3/4 cover (AC17) - (1d20+4)

(8) + 4 = 12

Mar 13, 2021 4:28 pm
OOC:
Linston - 9hp
Elceran - 8hp
Grim - 9hp

free to act
Mar 13, 2021 9:08 pm
Linston aims his crossbow at a cultist.

Rolls

Crossbow - (1D20+4)

(3) + 4 = 7

Damage hopefully - (1D8)

(1) = 1

Mar 13, 2021 9:32 pm
OOC:
oh my....
Linston's arrow does manage to leave his bow, and travel through the air, a bit. But it seems like it's heart just isn't in it. It manages to hit the ground, softly, not even the grass is damaged.
Mar 13, 2021 10:40 pm
Elceran gasps and leaps to his feat swinging.

"Ahhh!!"

Rolls

Quarterstaff - (1d20+5)

(6) + 5 = 11

Damage - (1d8+3)

(6) + 3 = 9

Unarmed - (1d20+5)

(9) + 5 = 14

Damage - (1d20+3)

(18) + 3 = 21

Correct damage - (1d4+3)

(2) + 3 = 5

Mar 15, 2021 5:27 pm
Having slayed a drake, he goes for another with his trusty whip.
OOC:
Hp: 9/12, Ac: 17

Rolls

Whip Hit - (1d20+6)

(11) + 6 = 17

Whip Damage - (1d4+6)

(3) + 6 = 9

Mar 17, 2021 4:57 pm
Elceran leaps to his feet like he was just struck by lightening. He swings madly like a sleepwalker at anything near by.

His staff swings high, hitting nothing, but his fist manages to land on the nose of a cultist with a satisfying crunch.

Meanwhile the sharp crack of Grim's whip is followed by the yelp of a pony sized lizard. Who spins to face the fighter hissing.
Mar 17, 2021 9:33 pm
how about a little bit of fate?
OOC:
DM secretly makes notes behind his screen

Rolls

coin toss - (1d2)

(2) = 2

coin toss - (1d2)

(1) = 1

coin toss - (1d2)

(2) = 2

Mar 17, 2021 9:41 pm
GOOD NEWS: (for the rest of you)

the kobolds all charge Damaceus, who for some reason is just standing motionless in the midst of the battle. As if in a trance, or almost like the life force has left his body...
OOC:
oh my, there are those high rolls you've been looking for....
So many blades slide into Damaceus it's hard to keep count. He collapses to the ground so completely sliced up, there's no chance he survived.

Rolls

kobold dagger attacks (advantage, pack tactics) - (1d20+4, 1d20+4)

1d20+4 : (18) + 4 = 22

1d20+4 : (4) + 4 = 8

kobold dagger attacks (advantage, pack tactics) - (1d20+4, 1d20+4)

1d20+4 : (20) + 4 = 24

1d20+4 : (5) + 4 = 9

kobold dagger attacks (advantage, pack tactics) - (1d20+4, 1d20+4)

1d20+4 : (20) + 4 = 24

1d20+4 : (4) + 4 = 8

kobold dagger attacks (advantage, pack tactics) - (1d20+4, 1d20+4)

1d20+4 : (8) + 4 = 12

1d20+4 : (17) + 4 = 21

dmg - HIT - (1d4+2)

(2) + 2 = 4

dmg - CRIT - (1d4+2, 1d4+2)

1d4+2 : (2) + 2 = 4

1d4+2 : (2) + 2 = 4

dmg - CRIT - (1d4+2, 1d4+2)

1d4+2 : (4) + 2 = 6

1d4+2 : (4) + 2 = 6

dmg - HIT - (1d4+2)

(4) + 2 = 6

Mar 17, 2021 9:45 pm
BAD NEWS:

the noise of battle has attracted the attention of the cultists trying to burn down the back door. The slap and shout at the kobolds in their group to join the fray.

Hesitantly, they move toward the battle slings wining over their heads.
Mar 17, 2021 9:48 pm
GOOD NEWS:

on the roof of a home across the street, 6 stout little heads pop up. Archers!!! Sent from the keep to save your Butts.

They rain arrows down on the approaching kobolds.

Rolls

archer - long bow - (1d20+3)

(14) + 3 = 17

archer - long bow - (1d20+3)

(10) + 3 = 13

archer - long bow - (1d20+3)

(6) + 3 = 9

archer - long bow - (1d20+3)

(3) + 3 = 6

archer - long bow - (1d20+3)

(19) + 3 = 22

archer - long bow - (1d20+3)

(2) + 3 = 5

dmg- piercing - (1d8+2)

(5) + 2 = 7

dmg- piercing - (1d8+2)

(1) + 2 = 3

dmg- piercing - (1d8+2)

(3) + 2 = 5

Mar 17, 2021 9:55 pm
two of the kobolds are torn apart by the long arrows ripping through them, one collapses, alive but bloodied. The remaining two, hesitate, looking for an escape route....

18
Cultist #1 - 7hp
Cultist #2 - 12hp
Cultist #3 - 12hp

14
Clarice - 7hp

Drake#1 - 13hp

13
Linston - 9hp

12
Elceran - 4hp
Grim - 9hp

kobold #1 - 4hp
kobold #3 - 1hp
kobold #8 - 5hp
kobold #9 - 5hp
kobold #10 - 5hp

5
Damaceus - 0hp (MIA)

X
archer #1 - 12hp
archer #2 - 12hp
archer #3 - 12hp
archer #4 - 12hp
archer #5 - 12hp
archer #6 - 12hp

kobold #13 - 5hp
kobold #14 - 2hp
kobold #16 - 5hp
Mar 17, 2021 9:55 pm
OOC:
let's turn this fight, into a BATTLE!!
Mar 18, 2021 5:58 pm
the three cultists are filled with a new sense of urgency, lashing out at Clarice and Elceran.
OOC:
poor Clarice...

Rolls

targets - (1d10, 1d10, 1d10)

1d10 : (2) = 2

1d10 : (1) = 1

1d10 : (5) = 5

Mar 18, 2021 6:30 pm
Clarice is still hiding behind the stone wall, and the cultists struggle to get their scimitars on to her.

Try as they might, they simply can't connect.

Rolls

attack - Clarice 3/4 cover (AC17) - (1d20+3)

(12) + 3 = 15

attack - Clarice 3/4 cover (AC17) - (1d20+3)

(12) + 3 = 15

Mar 18, 2021 6:47 pm
the third cultist swings wildly as he charges toward Elceran, his blade biting into Elceran's shoulder

he buckles under the blow, but does not fall.

Rolls

attack - Elceran - (1d20+3)

(14) + 3 = 17

dmg - slashing - (1d6+1)

(6) + 1 = 7

Mar 18, 2021 6:49 pm
OOC:
Clarice to act
Mar 18, 2021 8:32 pm
Ducking to her left as the blades swing above her, Clarice tries to time her attack when one of the men extends his arm far enough over the wall for her to get a grasp on it.

Once her attack is complete, she'll duck down once again and run along the wall as fast as she can, hoping to make the two men at least work for their next attack.
OOC:

EDIT: I somehow screwed up the rolls I entered initially, so I added a damage roll.

I know her running opens her up to AoO, but it feels right for her to try and run away.
Stats: HP 7/7 AC 15 (Mage Armor)
[ +- ] Shocking Grasp
Last edited March 18, 2021 8:33 pm

Rolls

Shocking Grasp (w/ possible advantage) / Damage - (1d20+5, 1d20)

1d20+5 : (20) + 5 = 25

1d20 : (19) = 19

Damage - (1d8)

(6) = 6

Mar 18, 2021 9:39 pm
OOC:
running = AoO yes. But running in 3/4 cover behind a wall? I think you're safe.
OOC:
also a CRIT is a CRIT so rolls aside, dmg = 12
Mar 18, 2021 9:54 pm
the eyes almost pop out of the cultists head, and his hair smokes and burns as the sparks criss cross his body. He slowly slumps over, and lands in the dirt, dead.
Mar 18, 2021 10:04 pm
OOC:
I may be AFK tomorrow so I will put my next action here. Put it in where appropriate.
Linston sees Elceran buckles and casts healing word to keep him in the fight.

Rolls

Healing word - (1D4+3)

(1) + 3 = 4

Mar 19, 2021 4:14 am
OOC:
Better to revive me if I go down, than spend the healing while I'm still standing :P I'm at 1hp
Mar 19, 2021 4:46 pm
OOC:
we can wait until tomorrow, for Linston.
Mar 19, 2021 6:48 pm
OOC:
My day didn't end up as busy as I thought.
Mar 20, 2021 5:36 pm
the Drake is in an absolute fury now, long streams of snotty drool hanging from it's bloodied teeth. It swings wildly back and forth looking for something to bite.

It sees Damaceus (MIA) lying motionless in the dirt, the smell of blood too strong to resist, and tears into him like a meal more than an enemy combatant.
OOC:
Damaceus death save #1 - fails automatically

Rolls

targets - (1d10)

(4) = 4

Mar 20, 2021 5:39 pm
OOC:

Linston, Elceran, and Grim are up
Mar 20, 2021 7:01 pm
Linston goes back to his crossbow and takes a shot at the drake.

Rolls

Crossbow - (1D20+4)

(12) + 4 = 16

Damage - (1D8)

(2) = 2

Mar 20, 2021 7:28 pm
the bolt flies true, bumping into the side of the Drake's head, but it doesn't seem to notice the small wound, as it devours Damaceus (MIA).
Mar 20, 2021 7:29 pm
OOC:
is Linston sure he's firing proper bolts?
https://www.outfit4events.com/runtime/cache/images/redesignProductLarge/1580303500b.jpg
Mar 20, 2021 9:21 pm
OOC:
I forgot to take the safety tips off.
Mar 20, 2021 10:06 pm
OOC:
Now I'll just hear a suction cup noise whenever something gets hit.
Breathing heavily, Elceran continues to fight for his life.

Rolls

Quarterstaff - (1d20+5)

(1) + 5 = 6

Damage - (1d8+3)

(2) + 3 = 5

Unarmed - (1d20+5)

(8) + 5 = 13

Damage - (1d4+3)

(2) + 3 = 5

Mar 23, 2021 1:25 pm
OOC:
not sure who Elceran is targeting, but there's enough damage there to eliminate a Kobold. so...
Elceran is just hanging on, the weight of his staff almost too much to bear. He tries valiantly to swing at his foes, but the wood just buries itself in the dirt. A Kobold sensing weakness and practically on top of him is surprised by the flat handed palm strike, under its chin.

And even more surprised by its own teeth piercing it's brain.
Mar 23, 2021 1:25 pm
OOC:
Grim?
Mar 23, 2021 11:23 pm
Skallagrimm says:
OOC:
not sure who Elceran is targeting, but there's enough damage there to eliminate a Kobold. so...
OOC:
Elceran doesn't know either 🤣. He's just trying to stay alive
Mar 25, 2021 1:49 am
Grim seeing that it's going to take a bit to take down the drake decides to go after the kobolds instead with his whip

Rolls

Whip Hit - (1d20+6)

(10) + 6 = 16

Whip Damage - (1d4+6)

(1) + 6 = 7

Mar 25, 2021 2:25 pm
the crack of the whip splatters one of the kobolds brains all over his friends,

but undeterred the little pack charges at you, daggers flashing in the moonlight.

Rolls

targets - (1d10, 1d10, 1d10)

1d10 : (5) = 5

1d10 : (3) = 3

1d10 : (1) = 1

Mar 25, 2021 2:31 pm
they split their attack, the boldest lunging for Eleceran, trying to silence his deadly whip.

But even wounded, Elceran isn't completely defenceless, he steps left, and slips right, the dagger slicing only air as it passes.

Rolls

attack - Elceran - (1d20+4)

(7) + 4 = 11

Mar 25, 2021 2:33 pm
the badly wounded kobold thinks better of attacking anyone who might strike back, and takes the opportunity to kick Damaceus while he's down. Even as the drake chews his bones.
Mar 25, 2021 2:34 pm
the third squeals like a miniature paratrooper as it jumps over the stone wall, hurling itself at little Clarice.

Clarice is off balance from dodging cultist scimitars, and the kobold's dagger slides into her side, cutting deeply.

Rolls

attack - Clarice - (1d20+4)

(13) + 4 = 17

dmg - slashing - (1d4+2)

(3) + 2 = 5

Mar 25, 2021 2:36 pm
OOC:
XX

Damaceus (MIA) automatically fails death save #2
Mar 25, 2021 2:38 pm
a shout "LOOSE!" is heard, and whistling pierces the air, as arrows from the roof pierce the foes.

Rolls

archer - long bow - (1d20+3)

(1) + 3 = 4

archer - long bow - (1d20+3)

(1) + 3 = 4

archer - long bow - (1d20+3)

(19) + 3 = 22

archer - long bow - (1d20+3)

(18) + 3 = 21

archer - long bow - (1d20+3)

(6) + 3 = 9

archer - long bow - (1d20+3)

(17) + 3 = 20

dmg - piercing - (1d8+2)

(2) + 2 = 4

dmg - piercing - (1d8+2)

(2) + 2 = 4

dmg - piercing - (1d8+2)

(8) + 2 = 10

Mar 25, 2021 2:43 pm
the cultists leaning over the wall takes two arrows in the flat of his back, and his last breath gurgles through the holes in his robe.

while a precisely placed arrow, severs the drake's spine right at the base of it's neck. It slumps forward, thick, dark, blood oozing from it's nostrils.
Mar 25, 2021 2:45 pm
18
Cultist #3 - 12hp

14
Clarice - 7hp

13
Linston - 9hp

12
Elceran - 1hp
Grim - 9hp


kobold #1 - 4hp
kobold #3 - 1hp
kobold #9 - 5hp



5
Damaceus - 0hp (MIA)

X
archer #1 - 12hp
archer #2 - 12hp
archer #3 - 12hp
archer #4 - 12hp
archer #5 - 12hp
archer #6 - 12hp


kobold #13 - 5hp
kobold #14 - 2hp
kobold #16 - 5hp
Mar 25, 2021 2:55 pm
even amid the clatter of battle. you notice the two cultists have succeeded in breaking open the temple door.

as the burning wood is pushed aside, screams of villagers and children pierce the air. A small female gnome appears in the doorway, her hands glowing and projecting a magic barrier of some kind into the open doorway.

Rolls

perception - group - (1d20)

(17) = 17

Mar 25, 2021 2:59 pm
the kobolds spin around and scamper back to the door, to help the two cultists breech the doorway, while the third cultist throws himself between you and the temple, trying to prevent your group from coming together, swinging his scimitar at Clarice on her side of the wall.

He can't succeed in striking her, but he does keep the group split in two.

Rolls

targets - (1d10)

(2) = 2

attack - Clarice 3/4 cover (AC17) - (1d20+4)

(1) + 4 = 5

Mar 25, 2021 3:01 pm
OOC:
anyone free to act
Mar 25, 2021 5:17 pm
Linston goes back to the crossbow. He aims at one if the cultists at the door.

Rolls

Crossbow - (1D20+4)

(1) + 4 = 5

Damage hopefully - (1D8)

(4) = 4

Mar 25, 2021 5:54 pm
OOC:
remove 3 from that 21.
Elceran steadies himself with a deep breath then moves to the cultist and strikes.
Last edited March 25, 2021 5:55 pm

Rolls

Quarterstaff - (1d20+5)

(5) + 5 = 10

Damage - (1d8+3)

(6) + 3 = 9

Unarmed - (1d20+8)

(13) + 8 = 21

Damage - (1d4+3)

(3) + 3 = 6

Mar 25, 2021 6:01 pm
Grim makes his way to the door attacking anyone who tries to get in his way with his whip.
OOC:
Hp: 9/12, Ac: 17. :( figured I'd roll low eventually
Last edited March 25, 2021 6:02 pm

Rolls

Whip Hit - (1d20+6)

(3) + 6 = 9

Whip Damage - (1d4+6)

(2) + 6 = 8

Mar 25, 2021 6:21 pm
Quickly grabbing her dagger, Clarice stands up and slashes at the arm of her attacker.
OOC:
Holy hell, we’re terrible at attacking. :-)
Last edited March 25, 2021 6:22 pm

Rolls

Dagger Attack / Damage - (1d20+4, 1d4+2)

1d20+4 : (6) + 4 = 10

1d4+2 : (3) + 2 = 5

Mar 25, 2021 6:42 pm
I think Linston got his cross bow at "Ye Olde Dollar Store" and should really find a new one when he gets the chance...

as he pulls the trigger, theres a loud squeak followed by a quiet snap, and the bolt falls harmlessly between his feet.
Mar 25, 2021 6:44 pm
Elceran still can't find the strength to swing his staff in any threatening kind if way, but he ends up leaning on it like a crutch while his still formidable punches do the trick.

a sharp crack, and shocked sobs echo off the temple walls as a cultist's nose breaks under Elceran's knuckles.
Mar 25, 2021 6:45 pm
Grim's whip cracks and snaps, but finds no hides to tear.
Mar 25, 2021 6:54 pm
Clarice leaps towards the cultists at the door, her dagger slicing the air, the closest cultist drops to the ground to avoid the blade, and the little gnome inside the temple doorway shouts

"CLARICE!!"
Mar 25, 2021 7:01 pm
"Uriza!! RUN!!"
Mar 25, 2021 7:37 pm
the little gnome's feet are planted firmly in place. She's using every ounce of strength she has to maintain the magic barrier in the broken doorway.

"hurry Clarice..............I can't..............hold.....on...much................longer"

Her shouts have attracted more than Clarice's attention, one of the cultists starts swinging his scimitar at the magic barrier, trying to knock it away.
Mar 25, 2021 7:50 pm
Pushing aside thoughts of her own safety, Clarice does her best to scamper over the wall and rush to her friend’s aid.

"Hold on Uriza!!"

Her hand starts to glow blue, the electricity of a quick spell gathering in her fingers. When she feels she’s close enough she dives at Uriza’s attacker, her hand outstretched trying to make contact with the cultist.
OOC:
I’m not sure she’ll get there (or if she’s even free to act) but she wouldn’t be Clarice if she didn’t try. :-)
Stats: HP 2/7 AC 15 (Mage Armor)
Last edited March 25, 2021 8:05 pm

Rolls

Shocking Grasp Attack / Damage - (1d20+5, 1d8)

1d20+5 : (17) + 5 = 22

1d8 : (6) = 6

Mar 26, 2021 6:11 pm
Clarice musters all of her strength and charges the door.

She dives for the cultist, but the arc through the air is too short, she crashes into the ground a full arm's length short of her goal. Looking up through the dust, she can see two women doing their best to hold Uriza up, so that her magic can keep the door secured.

But the cultist is chopping away at the magic barrier. It's glow is dimming, as is the light in Uriza's eyes, as she weakens.

Rolls

athletics - (1d20-1)

(10) - 1 = 9

Mar 26, 2021 6:53 pm
"Uriza! Get inside!" Clarice yells, doing her best to crawl towards the cultist, trying to get a grip on his ankle.
Mar 27, 2021 6:01 pm
Clarice's finger tips brush the leather of the cultist's boot just as his scimitar pushes through the magic barrier.

The sparks from her fingers course up his leg, and he screams in pain.

But it's too late...

the weight of his swing has cut the little gnome down where she stood. The magic in the doorway evaporates, as does the light in her eyes.

The cultist falls forward, through the door of the temple, collapsing in a heap on Uriza.
Mar 27, 2021 6:02 pm
Shrieks from women and children can be heard echoing within the temple. As they catch sight of the carnage outside the door.

With no cultists to lead them, and no drakes to embolden them, the kobolds scatter. Screaming cowardly screams, they run into the night as the rooftop archers try to pick them off. A group of raiders is still trying to knock down the main doors at the front of the temple. The BOOM of the battering ram rattling the windows. But the rooftop archers are singling to you that the coast is clear to sneak the civilians in the temple back to the secret sallyport of the keep.
Mar 27, 2021 6:24 pm
Linston moves to the villagers.

Quietly now, but quickly. Come with us to the keep.
Mar 27, 2021 9:12 pm
"Uriza!!"

Clarice crawls towards her friend and using all of her strength pushes the fallen cultist off to the side.

"Uriza" she sobs quietly "I’m sorry..."

The rush of the villagers fleeing the temple shock Clarice back into the reality of the situation. Taking a deep breath she wipes the tears from her eyes and grabs the necklace that Uriza had worn since the two met. The onyx amulet in the shape of a cat skull never really looked right on the happy-go-lucky gnome, but it’s what helped Uriza focus when weaving her magic; and from now on it would serve the same purpose for Clarice.

"Good bye, my friend..."
Apr 1, 2021 6:01 pm
"you have to move.........NOW"

shout's an archer from the rooftop. Maybe seeing a threat you can't.

The crowd of villagers in the temple is in crisis, completely panicking. The body of the dead gnome and cultist in the doorway causing them to move away from the only safe exit.

Linston scans the crowd and spots the Priest of Chauntea, Cleric of the temple. He's easy to pick out, the only calm one in the chaos. He is elated to see you, and together the two clerics manage to calm the crowd enough to listen to your plan.

Which is.........

Rolls

Linston - persuasion - (1d20+4)

(18) + 4 = 22

Apr 1, 2021 6:12 pm
Clarice, lead them to the sally port. Everyone 3lse, follow them. Keep them moving fast, and keep chasers off them.

Go! Move!
Apr 1, 2021 6:19 pm
OOC:
Could I have not used my last healing potion to save the gnome?
Apr 1, 2021 6:32 pm
KirinOfDarkness says:
OOC:
Could I have not used my last healing potion to save the gnome?
if you had killed the cultist at the door, she may have dropped her barrier in time for you to save her. But by the time you were able to enter the temple she was beyond saving.

She had given almost her entire life-force to the magic holding the door, before she was cut down by a heavy sword longer than she was tall.
Apr 2, 2021 2:03 pm
Clarice gives a quick nod to Linston and sighs deeply.

"Uriza gave her life so that you all have this chance to live. Don’t waste it. Follow me!!!" she yells to the villagers as she scampers ahead of the group to lead them to safety.
Apr 2, 2021 2:10 pm
Elceran helps herd the crowd at an unsteady lope.
Apr 6, 2021 1:50 pm
the group moves as quickly and quietly as possible through the dark, sticking to the shadows, and avoiding any threats. The raiders seem mostly gone from the streets, instead gathering around the portcullis of the keep in great numbers. The noise they make, ensures that no one hears our group of bloodied heroes moving past.

Rolls

group DEX check - (1d20)

(20) = 20

Apr 6, 2021 1:53 pm
OOC:
with a roll like that, 100% of the group will make it safely to the keep, anything you want to see or do on the way?
Apr 6, 2021 2:15 pm
OOC:
Clarice just wants to get back to the keep.
Apr 6, 2021 6:55 pm
OOC:
in my mind, a natural 20 always needs to be rewarded. How about this?
I seem to remember you guys took a prisoner before you got to the mill (don't correct me if I'm wrong)
How about, the coast is so clear, and travel so easy, two of you dash over there to fetch him, and all meet at the sally port to the keep unscathed?
Apr 6, 2021 8:01 pm
OOC:
Yea we had left a cultist tied up
Apr 6, 2021 8:53 pm
OOC:
sounds good. Thanks.
Apr 7, 2021 1:35 pm
the two groups muster at the opening to the sally port, the night is eerily quiet even as smoke billows from every direction. Clarice leads the towns folk through the tunnel, Elceran shepherding them from the rear. Linston and Grim drag the prisoner behind them.

The end of the tunnel is bright and noisy as healers and guards rush here an there doing whatever they can. The towns folk with you rush forward when they see friends and family taking shelter here, and druids and healers rush towards you, healing balms at the ready.

A human guards-man shouts "you lot, with me! The Governor wants to see you on the roof"

Even as you race forward, healers chase after you, rubbing suture moss into your wounds. Older children, not yet old enough to fight, chase after you with food, and water and ale. You pass a badly injured guardsman, who's handing out arrows and bolts from the armoury to anyone who needs them. His veteran eye spys Linton's gear, and he says "here, try these mate" as he hands him a bundle of high quality, military grade bolts.

The governor's wife, an older, stately looking elf, is at the bottom of the stairs to the roof. "if there's ANYTHING at all you need..." she manages to get out as you rush past her up the stairs.

At the top, you step out into the cool night. It's almost beautiful. But the faces of those already there, are filled with dread as they all look over the wall, at the green in front of the keep.
OOC:
you are all healed, and re-equiped. Anything you want or need (that a keep of this size would have) is yours, let me know if there's anything else before the next scene.
Apr 8, 2021 7:59 pm
Clarice will find a quiet place to rest for a bit, still numb from the loss of her friend.
Apr 8, 2021 8:26 pm
OOC:
Would they happen to have any silvered weapons? I'd love a silvered tipped whip.
Apr 8, 2021 9:14 pm
In a quiet moment, the keep smith would be happy to tip-yer-whip. But he's just a bit busy at the moment...
Apr 8, 2021 11:26 pm
Elceran sits against a wall quietly meditating.
Apr 8, 2021 11:40 pm
Linston climbs to see what is needed. If nothing else, he can take potshots at anyone attacking the wall.
Apr 10, 2021 12:15 am
OOC:
was there anything else we were supposed to do outside? I can't remember lol
Apr 10, 2021 12:19 am
OOC:
nope, you guys did more than required, and even came back with a cultist as a prisoner, take a breath, there will be drama in the morning
Apr 10, 2021 12:20 am
OOC:
our morning..... it's still night time in the game
Apr 10, 2021 5:55 pm
Linston climbs to the edge of the keep's wall, to see what everyone else is looking down at.
[ +- ] Linston sees
"Defenders of Greenest! This has been a successful night, and I am feeling generous. Do you see these four pitiful, useless prisoners? We have no need for them, so I will trade them back to you.

Send out your best warrior to fight me, and you can have these four, in exchange."


https://static.wikia.nocookie.net/forgottenrealms/images/0/0d/Langdedrosa.jpg/revision/latest/scale-to-width-down/651?cb=20160921000116
Apr 10, 2021 5:59 pm
OOC:
I can't get any images to load for some reason....
Apr 10, 2021 6:37 pm
OOC:
Not seeing it either
Apr 10, 2021 6:58 pm
https://static.wikia.nocookie.net/forgottenrealms/images/0/0d/Langdedrosa.jpg
OOC:
Just needed to kill the rest of the link after the jpg name.
Last edited April 10, 2021 6:58 pm
Apr 10, 2021 8:21 pm
Linston turns to the soldier next to him.

So, who would be the best we have?
Apr 10, 2021 8:47 pm
Linston quickly realizes, that this 'soldier' is barely old enough to shave. He looks pale, and terrified, and barely manages to stammer

"dunno, it's not you?"
Apr 10, 2021 10:14 pm
I guess it could be.

In which case, we are probably screwed.
Apr 11, 2021 6:58 am
Elceran steps up to the edge. "I could give it a go. The greater good and all."
Apr 11, 2021 10:20 am
I dont mind going Grim says But if you think you guys got it, I'll just stay up here and let my whip take a rest.
Apr 11, 2021 3:51 pm
Joining the others on the wall, Clarice peeks over the edge to watch the spectacle unfold.

"Whoever goes should not under estimate that beast."
Apr 11, 2021 5:33 pm
I think most of you would be better suited than I am.
Apr 12, 2021 8:52 pm
"Looks like the task falls to you then, Elceran." Clarice says, her gaze fixated on the creature outside the wall.

"I can't offer any support unfortunately. My skills are useless until I can get some rest..."
Apr 14, 2021 4:40 pm
The Governor is listening in to your discussion.

"oh my, if one of you would agree to step up here, the entire town would be eternally grateful.....

not that' we aren't in your debt already...

But...... will one of you face this beast? Save this family? None of my soldiers are up to this task, but one of them will surely volunteer if I ask......."
Apr 14, 2021 4:41 pm
if one of you is ready, a soldier will lead you down to the from gate, and open the portcullis....
Apr 15, 2021 12:36 am
Very well, ill go down to meet our guest he says while stretching for a bit. I can't stay still right now anyway. he then proceeds to go with the soldier.
Apr 15, 2021 3:21 pm
Thee portcullis chains drop slowly, and the gate rises.

Grim steps out into the cool night, surrounded by hundreds of cultists and kobolds. The half dragon monstrosity in the centre. He grins, pleased to see a champion step forward.

"I place value on honour, above all other things" he says to the crowd, as much as to Grim. And he motions to the kobolds, who release the three children. They hesitate for a moment, looking languishingly toward their mother. But she urges them to run, and they do, guards at the keep door grabbing them and pulling them in, to safety.

"a gesture" the beast says, "but the woman....will die. If ANYONE interferes with our contest"

Kobolds push the sobbing woman to her knees, spears at her neck.

"win or lose.... she will be released at the end of this. You have my word."

with that he steps forward, his spear in his left hand, and a toothy grin on his face.
Apr 15, 2021 5:34 pm
OOC:
Sorry for the delay, been busy with life. I have no problem going if Grim isn't up for it.
Last edited April 15, 2021 5:35 pm
Apr 15, 2021 5:38 pm
Very well. No one will interfere with our match he says confidently and loud enough for those behind him to hear. You have my word. Grim then steps up closer with his whip and shield ready.
Apr 15, 2021 6:24 pm
"good.....good...." the beast remarks, nodding solemnly. He produces a gold coin in his left hand,
"when the coin hits the ground..... we shall begin."

he flips the coin high into the dark night, it glints and gleams as it reflects the fires burning around the town. Grim has his eyes locked on it as it comes down.......

and.....

Rolls

initiative - Grim - (1d20+4)

(16) + 4 = 20

initiative - half dragon - (1d2+1)

(1) + 1 = 2

Apr 15, 2021 6:28 pm
the beast loses sight of the coin for just a second, but it's enough!!

instead of locking his eyes on Grim, they are lost for a moment, a moment long enough for Grim to strike!!
OOC:
natural 1 on initiative roll, Grim gets a free attack, and then his normal initiative attack!
Apr 15, 2021 6:35 pm
Not hesitating for a second, Grim begins his assult as soon as the coin lands. He closes the distance until he is sure is opponent is within his reach and unleashes his whip upon him.

Rolls

Whip Hit - (1d20+6)

(1) + 6 = 7

Whip Damage - (1d4+6)

(3) + 6 = 9

Whip hit - (1d20+6)

(7) + 6 = 13

Whip Damage - (1d4+6)

(3) + 6 = 9

Apr 15, 2021 6:53 pm
the whip slices the air and CRACKS at the end of each strike, but the half dragon steps to the left and then the right, letting the tip do nothing but make noise.

"fast" he chuckles as his spear tip swings upwards towards Grim's mid section, then down again towards his neck.

The blade hasn't even finished splattering blood into the sky, before it's raining more down into the dirt. Grim, well uh, grimaces with pain. Caught twice in the blink of an eye.

He crumples to the ground. Soaking the earth in his blood.

Rolls

spear - (1d20+6)

(11) + 6 = 17

spear - (1d20+6)

(15) + 6 = 21

dmg - slashing - (1d6+4)

(3) + 4 = 7

dmg - slashing - (1d6+4)

(5) + 4 = 9

Apr 15, 2021 8:11 pm
OOC:
First attack Misses as I'm using my whip and defensive dualist triggers with a reaction giving me +2 AC.
2nd hits though and I'm down to 3 HP
Apr 15, 2021 8:14 pm
Being nearly mortally wounded, but never one to give up. Grim continues to face his foe.
OOC:
Whiff. Looks like I'm going to die withoutgetting a hit in. So, whats the rules for a character death, do I just reroll in character creation and start from scratch?
Last edited April 15, 2021 8:15 pm

Rolls

Whip Hit - (1d20+6)

(6) + 6 = 12

Whip Damage - (1d4+6)

(3) + 6 = 9

Apr 15, 2021 8:36 pm
KirinOfDarkness says:
OOC:
First attack Misses as I'm using my whip and defensive dualist triggers with a reaction giving me +2 AC.
2nd hits though and I'm down to 3 HP
OOC:
I missed that bit, I thought you were already dead...
Apr 15, 2021 8:38 pm
the whip CRACKS just over the half dragon's ear, but he ducks just enough to dodge it. His lowered centre of gravity rises sharply, the blunt end of the spear aimed at Grim's chin.

Grim, even though groggy, slips his head just enough to avoid the butt, even as the blade end swings around towards his head.

It bites down HARD into Grim's cheekbone. Blood is every where, as the lights go out.

Rolls

spear - (1d20+6)

(5) + 6 = 11

spear - (1d20+6)

(18) + 6 = 24

dmg - slashing - (1d6+4)

(3) + 4 = 7

Apr 15, 2021 8:44 pm
the beast watches Grim fall. Then turns and walks into the night.

The kobolds release their prisoner, as promised, and the entire army files after the champion. Quietly withdrawing from the town.
OOC:
Grim automatically fails his first death save: X _ _
Apr 15, 2021 9:08 pm
Linston rushes to Grimm's side and casts Spare the Dying. Hopefully he can get to him in time.
Apr 15, 2021 9:23 pm
Clarice follows closely behind Linston and kneels besides Grim.

"You'll be just fine. Linston has saved me several times already tonight, he's good!"
Apr 16, 2021 6:45 am
Elceran rushes out and lifts Grim's head up.

"You can't check out on us that easily. I owe you a drink now at the very least."

Elceran pours a potion of healing down Grim's throat.
Apr 16, 2021 7:17 am
What?! What happened? Did I win? Grim says in a daze barely conscious
Apr 16, 2021 4:46 pm
"It was very close. But we have the captives either way."

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