Chapter 8: Combined Strength; Separated Weakness
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Test: Grandfather's Song (Ob2, per the book) "Silent Voice".
Intent: get the Water Carrier to flee into the forest, pursued by Vidar and his thugs, in order to speak to the Carrier and kill Vidar.
Failure Condition: Vidar is too terrified to run. 2 thugs give chase.
Rolls
Grandfather's Song*: B2 +2 FoRK, final downwards - (5d6, RA)
(16452665) = 35
Defend 5
Rolls
Attack - (4d6)
(4565) = 20
Defend - (5d6)
(11461) = 13
Savage attack 3, +Stealth, Anc Jaw, Brawling +2 Help +2 Adv +1 Off VA +1 Persona
+Fate rerolls
+Call-on "Unhesitating fangs"
Rolls
atk - (8d6)
(35621514) = 27
defend - (4d6)
(1612) = 10
Fate atk - (1d6, RA)
(5) = 5
Fate def - (1d6, RA)
(1) = 1
Unhesitating fangs - (4d6, RA)
(61) + (65) + (5) + (5) = 28
Rolls
Open-end defence - (1d6, RA)
(5) = 5
Rolls
Ob 1 Tracking 5 dice - (5d6)
(35523) = 18
Rolls
The roll: - (11d6)
(31612144414) = 31
Spending Fate - (1d6, RA)
(1) = 1
Shadow holds him down, his face bleeding from a brutal kick.
Vasil offers a fast death, instead of slow consumption by wolves.
Ob3, doubled to 6.
Interrogation, beginner's luck.
Will 6 + 2D help from Summer, 1D help from Shadow.
+ Persona
Rolls
Interrogating Vidar - Ob6 - (10d6)
(3222431666) = 35
Rerolling 6s for Fate - (3d6, RA)
(2265) = 15
Vidar "You have the forbidden power. It is forbidden for a reason. Were you to showcase this talent, it would threaten our existence. You cannot be allowed to exist, and for this, they will hunt you. You, and any who have power like this must be destroyed. Turned to dust."
We get the idea that there are things that require spirit damage to destroy. Our capacity for channeling will be helpful in this regard - destroying things that will help them.
GM: "To make things explicit. Things with the Spirit Nature trait are not harmed by conventional means, but can be harmed by spiritual means, like channeling." [Paraphrased]
Akseli will lead a group of friends away from encampment while distraction occurs. Additional successes = more people leave.
Rolls
Persuasion - (10d6)
(4632414244) = 34
Fate for 6 - (1d6, RA)
(3) = 3
Vasil refuses help, "I can do this on my own." He says, stubbornly.
Speed B3 + Persona
Rolls
Speed test - (4d6)
(3513) = 12
Rolls
Scent tracking + HELP (Taft+Summer) - (8d6)
(21335612) = 23
Failure means that they alert another group of scouts, who will be trying to disrupt you tomorrow daytime.
Rolls
Observation (Help From A Spirit) - (1d6)
(2) = 2
Observation (Scouts) - (4d6)
(2515) = 13
Rolls
8D vs their Observation - (8d6, RA)
(4612125624) = 33
Actually Ob 5
Rolls
Steel 7+1 vs Ob 4 - (8d6, RA)
(2414544665) = 41
Rolls
9d6 vs Ob4 - (9d6)
(343242111) = 21
C-O: Steadfast - (7d6, RA)
(56223311) = 23
Steel 8 + 1 Advantage. Versus Ob4
Rolls
Steel - (9d6, RA)
(3142464322) = 31
Rerolling Failed Steel Dice for a Fate - (1d6, RA)
(4) = 4
Rolls
Steel9 vs Ob5 - (9d6, RA)
(214225441) = 25
Fate - (1d6, RA)
(5) = 5
Rolls
Savage Attack + Fork + Help (Summer + Vasil + Taft) +Persona - (12d6)
(644311441653) = 42
Fate - (7d6, RA)
(62) + (4) + (3) + (5) + (1) + (64) + (5) = 36
Fighting Test, FIGHTING versus their Fighting (3+1FoRK+3Help, +1 Help) dice (NOT BLOODY VERSUS)
Failure means you are injured, based on your MoF. (3/5/7)
Rolls
Attack - (8d6)
(42425112) = 21
Rolls
Observation - (4d6)
(5652) = 18
Rolls
Will - B6 - (10d6, RA)
(236624466216312) = 54
Poisoning the Water
Rolls
Herbalism - (10d6, RA)
(564665566243342) = 67
Rolls
Observation G4 - (4d6)
(4524) = 15
Rolls
Stealthy (Help + FORK)(Fate) - (8d6, RA)
(561124214) = 26
Call-On - (5d6, RA)
(563243) = 23
Firetaming B3 + Material-wise
Rolls
Burn that banner - (4d6, RA)
(56252) = 20
Extra die from Fate - (1d6, RA)
(4) = 4
Help from Taft. + Persona + Reroll Fate.
Rolls
Arson - (7d6, RA)
(241666466423) = 50
Reroll failure from Fate. - (1d6, RA)
(2) = 2
Riding Ob4 (doubled)
Riding: beginner's luck. Will B6. +4 Help.
+2 For Stride
Rolls
Riding - (12d6, RA)
(343633443363621) = 54
Spending 1 Persona.
Call-On: I Know the Forest Like My Own Hands (re-roll 3 dice)
Rolls
B5 Forest-Wise - (6d6, RA)
(533355) = 24
C-O: Know The Forest Like My Own Hands - (3d6, RA)
(143) = 8
Taft is just getting the last stragglers into the camp. At least 20 people are here.
As we arrive, Shadow collapses - a deep gash in its side from a rock.
(Prior to this session, there were 200 people in camp including approximately 80 combat-ready folks. 10 of those were killed).
The banner is scattered to the wind as ashes, engulfed in flame. The Speaker - alerted by the screaming of the banner, rushed out of their tent, only to be beheaded by the wolf's mighty jaws. Too sudden to even scream.
Vasil spread the fires further throughout the camp, building upon the destruction already brought.
Taft ensures the fleeing workers make it through the forest to safety.
Making it to the camp, Shadow collapses, exhausted, lightly wounded. Vasil was spared the need to run, but took some hits too.
Shadow needs rest, but with the camp burnt and broken, their water supply poisoned, we'll see what happens next.
Beginner's Luck - Survival - Ob2 (Doubled to 4) - B6 Will +2D Working Slowly +2D Help Vasil+Gunther +2D Persona
Rolls
12 D - (12d6, RA)
(42335362536351) = 51
+1D for Has Seen the Wolf trait.
+1Ob for wound
Beginner's luck. Ob2 doubles to 4. +1 for wound. Ob5.
Help from Taft.
B6 Will + trait + help + extra help from Taft + Persona
Rolls
Great Wolf Husbandry (beginner's luck) - (10d6, RA)
(3551453154) = 36
Rolls
Health+2+Persona - (8d6, RA)
(3461645331) = 36
Rolls
Health - (4d6)
(6541) = 16
Oratory B3 + 2D of help from Taft + Persuasion + Ridiculous Request wise + Firetaming
Rolls
Oratory - (8d6, RA)
(54414334) = 28
Rolls
St9d6 - (9d6)
(113431256) = 26
The humans follow behind, at least 3 hours behind.
5 successes on an Ob of 4, the group are convinced, but not overwhelmingly, with Vakseli and Gunther taking up cudgels.
The group is ready to follow.
Vasil and Shadow are healed. Shadow and Hunt are off scouting ahead.