Jan 25, 2015 5:31 am
I've just been using the character sheet Dresden files, and there are some things that could use a little work.
1. The actual aspect for each Phase aspect is the important outcome and should probably be bold.
2. The description of each phase aspect will almost always be a paragraph or two and so the dialog should not strip of all white space.
You can use http://gamersplane.com/characters/dresden/136/ as an example
1. The actual aspect for each Phase aspect is the important outcome and should probably be bold.
2. The description of each phase aspect will almost always be a paragraph or two and so the dialog should not strip of all white space.
You can use http://gamersplane.com/characters/dresden/136/ as an example