Jan 11, 2021 2:00 pm
Seems a good spot to post about my imprint, w00t games. I seem to have a problem with not being able to stop making games. My blog w00tgames.wordpress.com is the depository for all of them.
I continually make more and work on the ones I have I am hoping to run a few using them here.
Dicechucker was the first real rpg I designed. It began anout 15 or so years ago. When I say "real" I mean putting serious effort into it. It is now on its 4th Ed and still not complete. I don't think a designer is ever truly done tinkering with their work.
So what is Dicechucker?
Well first and foremost its an rpg created to have fun. The system is designed for interaction between players. One of the best parts of gaming for me in my youthful days was the fun at the table. The side jokes about cursed dice. The lowly kobold that just won't die. The d6 landing in the guacamole...these are what brought people back just as much as good story.
DC tries to capture that.
The mechanics. Work like this every character has a character pool and attributes. The character pool is like your potential and to all rolled into one. Attributes are skills and stuff your character knows they are rated numerical 2 to 5. When your character does something. You roll all the dice currently in your pool. You figure which attribute fits the situation and use its numerical value to pick dice from the pool roll. If the attribute is 3 and you rolled 6 dice you pick any 3 dice rolled
..this is called drafting in DC. You add the scores of the drafted dice together and if the beat the Toughness Number(TN) set bybthe dicemonger...gamemaster in DC...then your character is successful. Your character pool can be reduced by damage altering how many dice you have available to draft. What makes DC special though is Power Dice.
Power dice are denoted by colors each power die has special rules that can affect the game. Like arcane dice can be rerolled if drafted and being used for an arcane related task. Some dice have really strange and fun rules like rage dice when used in combat they begin as a d6 and when drafted and the rage die scores its maximum all rage dice in that character's pool morph into the next highest die type up to d12.
Power dice add a whole new metagame dynamic to the game.
In DC 4ed there are also a bunch new meta game options to add fun to play.
I continually make more and work on the ones I have I am hoping to run a few using them here.
Dicechucker was the first real rpg I designed. It began anout 15 or so years ago. When I say "real" I mean putting serious effort into it. It is now on its 4th Ed and still not complete. I don't think a designer is ever truly done tinkering with their work.
So what is Dicechucker?
Well first and foremost its an rpg created to have fun. The system is designed for interaction between players. One of the best parts of gaming for me in my youthful days was the fun at the table. The side jokes about cursed dice. The lowly kobold that just won't die. The d6 landing in the guacamole...these are what brought people back just as much as good story.
DC tries to capture that.
The mechanics. Work like this every character has a character pool and attributes. The character pool is like your potential and to all rolled into one. Attributes are skills and stuff your character knows they are rated numerical 2 to 5. When your character does something. You roll all the dice currently in your pool. You figure which attribute fits the situation and use its numerical value to pick dice from the pool roll. If the attribute is 3 and you rolled 6 dice you pick any 3 dice rolled
..this is called drafting in DC. You add the scores of the drafted dice together and if the beat the Toughness Number(TN) set bybthe dicemonger...gamemaster in DC...then your character is successful. Your character pool can be reduced by damage altering how many dice you have available to draft. What makes DC special though is Power Dice.
Power dice are denoted by colors each power die has special rules that can affect the game. Like arcane dice can be rerolled if drafted and being used for an arcane related task. Some dice have really strange and fun rules like rage dice when used in combat they begin as a d6 and when drafted and the rage die scores its maximum all rage dice in that character's pool morph into the next highest die type up to d12.
Power dice add a whole new metagame dynamic to the game.
In DC 4ed there are also a bunch new meta game options to add fun to play.