House Rules

Mar 2, 2021 12:39 pm
The Following are a list of House Rules that will be used in game.

Combat Changes

Being attacked by multiple attackers does not increase combat actions difficulty

Coterie

The nights are long and dangerous and as such vampires rarely go it alone. Many form Coteries, these often temporary alliances to ensure one's survival in these dark times. To Coterie with another player you simply state on your downtime that you are forming a Coterie, A coterie doesn't need a name but many have them.

The Bad

While being a member of a coterie your characters agenda is shared as your characters are considered in close proximity at all times. Gameplay wise this means any actions you perform on downtime are also shared with your coterie mates if they wish.

Additionally if one member of the coterie is spied upon the observer will find out the other members of the cotire. (Note: They do not get the actions of the other Coterie members unless they were performing a group action.)


The Good

In the event of an attack action, or other similarly hostile action by another player or NPC your coterie mates are considered to be in close proximity and will be alerted and present during the attack.

If a Coterie performs a group action they may add their Coterie Rating(Number of PLAYERS in the Coterie) as bonus dice to 1 action for downtime.


Clan Changes

Gargoyles

Gargoyles have 4 in Clan disciplines 3 are based on their respective type(Sentinel, Scout, Warrior) along with the unique discipline Visceratika.

Gargoyles suffer a unique flaw based on their type, along with a Maximum Appearance of 3 and have trouble building backgrounds that involve humans.

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