Hey, I was thinking, since there is no way to roll a "d00" on GP, and as such, 100 will most likely show up as a failure when it should be a success, maybe I can force a success with a line of code?
Probably something along the line of: {"rolled": "1d100","reason":": ##%","total": "100","highlight":"success inverted bold"}
Of course this leaves the critical and fumble rolls which requires doubles (and I think I read something about the double tag not working on GP lately...), and the automatic success (00-05) and failure (95-99).