The Rhyhold (Setting Details)

Mar 8, 2021 8:40 pm
I'll populate this with information about important NPCs, the Rhyhold and what you know about it.
Mar 9, 2021 2:45 am
The Rhyhold
A dark forest of thick canopies and thicker branches, of fairy rings, strewn broken boulders, uneven ground, hills and ridges, and numberless hidden valleys and glens. Of villages not cities, of orchards not farms.

To the far north of the forest, a towering chain of mountains like the teeth of the gods. To the south, a vast endless plain. The forest stretches to the east and west, but it is only here that is called the Rhyhold, a stretch of forest between two great rivers, 50 miles thick and a 150 miles wide.

Callibog
The village of Callibog, nearly properly a town, is where we'll start. Callibog is the home of the seven sisters, witches and soothsayers, but the town itself is a community on its own, with a market day attended by many in the area. The town is run by a khan, named Jerham. There are perhaps two hundred permanent residents, and foresters from the area triple that size on market day.

https://i.imgur.com/tBK5KhS.jpg
Numentor
An ancient keep on a craggy top north of Callibog, Numentor nearly peeks out from the dense canopy, and is home to a clan of crafters. The finest manufactured goods in the Rhyhold are produced in Numentor.

https://i.pinimg.com/originals/ef/c9/45/efc9455ecaf898544fc5be135cb525b3.jpg
Uelsach
A treehouse town to the west of Callibog, Uelsach is home to scores of small families, making their homes high above the forest floor. Uelsach is populated nearly by half by Rhydan, of the climbing and flying varieties.

https://i.imgur.com/8Pv2bJQ.jpg
Sandholme
A dry spot in a swamp, Sandholme sits in a treacherous Witchbreath swamp between Callibog and the great southern plain. This barrier keeps travel to the south extremely rare. Sandholme sits on a dry finger of sandstone that juts into the swamp, and is the home of a great variety of medicines and illicit drugs and poisons.
https://i.pinimg.com/originals/76/51/87/76518754b4f6cdc4fe2706d304d1f549.jpg
Torto and Hortof
Two separate towns, separated by a wide chasm, Torto and Hortof were once the same town until a cataclysm rent it in to. Travel between the two towns is nearly impossible, save for the well respected flying Rhydan that make the cliffs of the chasm their home. For those who cannot fly, every attempt at building a bridge has failed and so the folk are required to travel to a safe crossing place, the journey taking nearly half a day.
Oct 14, 2021 1:47 am
Arcane Background (Astromancy)
- Arcane Skill: Highest skill
- Starting Powers: 3 (from any list, any Rank)
- Power Points: 10

Astromancers use the power of the sky and stars to channel power into their will. The innate nature of astromancy is what differentiates it from most other powers, and it is channeled through the wielders confidence and competence. A crafter would focus the power through their art; a magician through their magic; a warrior through their weapon.
Note: if your character has an Arcane Background already, these powers and power points are tracked separately.

When choosing powers, consider the Arcane Skill you will use, and make certain that it makes sense how you will apply that for any necessary tests.

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