House/Variant Rules

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Mar 22, 2021 1:18 am
This is the list of house rules we will be using. A couple of them may not see actual use, but I want to keep a list of them

1. First level PCs will start with their maximum HP plus an additional 5

2. HP is not rolled for, you will take the average listed in the class entry

3. If you are knocked unconscious, you gain a level of exhaustion

4. PC classes that would grant immunities instead grant advantage and +d6 on any relevant saving throw. If this benefit is not applicable, I create an ad-hoc ruling

5. At 8th level, clerics gain both +Wis to damaging cantrips and +d8 (of appropriate damage type) to weapon attacks, rather than each domain granting one or the other

6. The character options in chapter 1 of Tasha's Cauldron of Everything, including customizing skills and ability scores, as well as new feats, class options, etc are available to you

7. Critical hits will deal max damage for the initial die roll and then rolled for the critical damage

8. Gain an additional language or tool proficiency (barring thieves tools) equal to your Int modifier

Credit to Brandes Stoddard for a few of them

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