Apr 6, 2021 2:14 am
Not sure if any of you purchased the Referee's Handbook, but in case you didn't there are a few pieces of information which might be useful to player characters, so I thought I'd post them here as I find them.
Dehydration (p.26): A character can go for 3 days without water. At the end of the 3rd day and each day thereafter, he takes 1D dehydration damage until he dies. Keep track of damage caused by dehydration separately. Each day spent with ample water restores 5 BP of dehydration damage. While a character has any dehydration damage, he is considered fatigued. Vita-iron pills can reduce by half the damage caused by dehydration.
Starvation (p.26): A character can without food for 3 weeks, though he'll lose weight and look unwell. Each day thereafter, the character takes 1D starvation damage. Any character who has gone without food for more than 3 days is considered fatigued as well. Keep track of damage caused by dehydration separately. Each day spent with ample food restores 5 BP of dehydration damage. Vita-iron pills can reduce this damage by half, and certain cybernetic implants can affect how much daily food you require.
Common "Hard" Penalties (p.22)
Zero-g Maneuvers: Trying to perform any type of physical action checks (STR-, AGL, or CRD-based) while in zero-g.
Piloting Starships: Trying to perform any Pilot-related action check while controlling a starship or capital ship (if able).
Heavy/Mounted Weapons: Trying to hit opponents using a heavy weapon mounted to a vehicle, base, structure, etc.
Unarmed vs. Armed: Trying to dodge a melee attack from an armed opponent when you are unarmed.
Dodging Ranged Attacks: Attempting to dodge an attack by a ranged weapon (bullet, laser, etc., but not a hurled weapon) when not behind cover.
Outnumbered in Melee: Attempting to dodge a melee or unarmed attack when outnumbered two-to-one (2:1).
Resisting an Unknown Threat: Attempting to make a resistance check when completely unaware of the threat, such as taking a full drink of poisoned wine (instead of just a small taste first), etc.
Dehydration (p.26): A character can go for 3 days without water. At the end of the 3rd day and each day thereafter, he takes 1D dehydration damage until he dies. Keep track of damage caused by dehydration separately. Each day spent with ample water restores 5 BP of dehydration damage. While a character has any dehydration damage, he is considered fatigued. Vita-iron pills can reduce by half the damage caused by dehydration.
Starvation (p.26): A character can without food for 3 weeks, though he'll lose weight and look unwell. Each day thereafter, the character takes 1D starvation damage. Any character who has gone without food for more than 3 days is considered fatigued as well. Keep track of damage caused by dehydration separately. Each day spent with ample food restores 5 BP of dehydration damage. Vita-iron pills can reduce this damage by half, and certain cybernetic implants can affect how much daily food you require.
Common "Hard" Penalties (p.22)
Zero-g Maneuvers: Trying to perform any type of physical action checks (STR-, AGL, or CRD-based) while in zero-g.
Piloting Starships: Trying to perform any Pilot-related action check while controlling a starship or capital ship (if able).
Heavy/Mounted Weapons: Trying to hit opponents using a heavy weapon mounted to a vehicle, base, structure, etc.
Unarmed vs. Armed: Trying to dodge a melee attack from an armed opponent when you are unarmed.
Dodging Ranged Attacks: Attempting to dodge an attack by a ranged weapon (bullet, laser, etc., but not a hurled weapon) when not behind cover.
Outnumbered in Melee: Attempting to dodge a melee or unarmed attack when outnumbered two-to-one (2:1).
Resisting an Unknown Threat: Attempting to make a resistance check when completely unaware of the threat, such as taking a full drink of poisoned wine (instead of just a small taste first), etc.