Apr 29, 2021 5:04 pm
Hello Gamers,
I'd like to start a game with the Norse mythology feeling.
I'm looking for 3 players who can post 3 or 4 times a week.
As I see it, the game will be more social interaction and investigation than combat, but action is part and parcel of the Viking style, so that's going to happen regularly, too.
The setting is Viking-time Denmark, including sea travel, spiced up with the Lost Lands' 5e additions, which you don't need to buy, I'll tell you the details of what you choose. Supernatural abilities are rare in general. Player characters are not going to be restricted, but they should use magic with caution in front of NPCs if they don't want to be persecuted for dark magics. On the other hand, all characters will get some powerful abilities after the first chapter, in addition to class features.
There is a main plot, but you will be able to also pursue the PCs' personal goals. In fact, I'll try to hook the PCs via personal interests.
Starting level: 5
Ability scores: 27 points to buy
Race: Human, Giant-blooded, Troll-blooded, Nûklander Elf
Class: barbarian WotC + bearsarker + ulfhander, bard WotC + ancients, druid / WotC + ancestors, fighter WotC + captain, paladin WotC + spear maiden, sorcerer divine soul, storm sorcery, + cunning woman, wizard + rune caller.
Gear: standard + 1000 Gp, consumable magic items only.
If you're interested, tell me about your character's story, personality and what they want from life for the moment, and what they desire in the long term. Also, race + class + subclass.
I won't need sheets to choose players and characters, that can come later.
I'd like to start a game with the Norse mythology feeling.
I'm looking for 3 players who can post 3 or 4 times a week.
As I see it, the game will be more social interaction and investigation than combat, but action is part and parcel of the Viking style, so that's going to happen regularly, too.
The setting is Viking-time Denmark, including sea travel, spiced up with the Lost Lands' 5e additions, which you don't need to buy, I'll tell you the details of what you choose. Supernatural abilities are rare in general. Player characters are not going to be restricted, but they should use magic with caution in front of NPCs if they don't want to be persecuted for dark magics. On the other hand, all characters will get some powerful abilities after the first chapter, in addition to class features.
There is a main plot, but you will be able to also pursue the PCs' personal goals. In fact, I'll try to hook the PCs via personal interests.
Starting level: 5
Ability scores: 27 points to buy
Race: Human, Giant-blooded, Troll-blooded, Nûklander Elf
Class: barbarian WotC + bearsarker + ulfhander, bard WotC + ancients, druid / WotC + ancestors, fighter WotC + captain, paladin WotC + spear maiden, sorcerer divine soul, storm sorcery, + cunning woman, wizard + rune caller.
Gear: standard + 1000 Gp, consumable magic items only.
If you're interested, tell me about your character's story, personality and what they want from life for the moment, and what they desire in the long term. Also, race + class + subclass.
I won't need sheets to choose players and characters, that can come later.
[ +- ] new subclasses
The Bearsarker Cult is a sacred order of men and women who have dedicated their lives to Wotan. Members of the cult undergo extensive training in order to learn to control their rage, as well as training in religion and the esoteric arts. Battle Intoxication (3): You gain proficiency in religion. During a short rest, you may consume sacred herbs, ingage in ritual drinking, and eat certain mushrooms to regain a number of expanded rages equal to your Wis modifier. Shield Breaker (6): When you make this attack, instead of doing damage, you reduce your target's AC equal to your Wis modifier. Feared and Loved (10): You have double proficiency in Intimidation and Persuasion checks.
In addition to their amazing fighting prowess, the Ulfhander also have the ability to physically transform into wolves in order to carry their battle madness
into enemy shield walls. Sacred Wolf Cloak (3): while wearing it, you add your Wis modifier to your AC, in addition to unarmored bonuses. Run with the Wolves (6): while wearing your cloak, you can speak with canines. You can also cast conjure animals, animal messenger, or locate animals once per short rest. Form of the Wolf (10): while wearing your cloak, you can gain aspects of a wolf (adv to intimidation, perception, stealth, survival; track by scent; low-light vision; bite and claw with damage modifier).
In addition to their amazing fighting prowess, the Ulfhander also have the ability to physically transform into wolves in order to carry their battle madness
into enemy shield walls. Sacred Wolf Cloak (3): while wearing it, you add your Wis modifier to your AC, in addition to unarmored bonuses. Run with the Wolves (6): while wearing your cloak, you can speak with canines. You can also cast conjure animals, animal messenger, or locate animals once per short rest. Form of the Wolf (10): while wearing your cloak, you can gain aspects of a wolf (adv to intimidation, perception, stealth, survival; track by scent; low-light vision; bite and claw with damage modifier).
Last edited May 1, 2021 8:23 am