Equipment

May 20, 2021 10:57 pm
Equipment Tables
[ +- ] Melee Weapons
[ +- ] Small Guns
[ +- ] Armor
[ +- ] Clothing/Outfits/Headgear
[ +- ] Consumables
[ +- ] Chems
[ +- ] Miscellaneous
May 21, 2021 10:12 am
Weapon Qualities and Damage Effects
[ +- ] Weapon Qualities
[ +- ] Damage Effects
May 23, 2021 12:59 am
Also, clothes and armor work the same way as in Fallout 4, so you can wear clothes under armor, but not an outfit. So like a vault jumpsuit or casual clothing work with armor but drifter's outfits and lab coats don't
May 23, 2021 10:11 pm
~Pip-Boys~

All pip-boys have the following functions:

--A personal status indicator allows the wearer to see
a report on their current health and wellbeing and
any medical problems currently afflicting them.
--The device maintains an ongoing log of the wearer’s
activities, journey, and condition, and place for
personal recordings to be made in either text or
audio forms.
--An inbuilt holotape reader allows the device to
accept compact holotapes, able to read and playback audio, video, data, and even games.
--It also functions as a compass, a radio, and a Geiger
counter, and can generate light from its screen
equivalent to a flashlight. (see miscellaneous items above)

In addition, all Pip-Boy units aid their wearer during
combat thanks to the Vault-Tec Assisted Targeting
System, or V.A.T.S. A character equipped with a
Pip-Boy may use V.A.T.S. when they make an attack,
ignoring the normal difficulty increase for targeting a
specific location on the enemy.
May 27, 2021 11:39 pm
~Mods~

~ will update when applicable

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