Runeson

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May 21, 2021 5:43 am
"You sure you aren’t too good for caravan work, paladin?"

The speaker is one of a handful of mercenaries hired as fellow guards for this particular caravan. He sneers as he looks Josh up and down. "I bet he’s got loads of more important things to do, don’t you think, boys?" The other guards give non-committal grunts, none of them willing to be part of this conversation. Heads down, they continue walking alongside the covered wagon that is their charge.

The rude guard scratches the scruff on his chin. "What? You got nothing to say for yourself, paladin?"
May 24, 2021 3:29 am
I look at him for a second and then ignore him and go back to guarding the caravan.
May 24, 2021 2:47 pm
The guard snorts. "Oh, so it's not the job you're too good for, it's the company." He raises his voice. "You hear that, boys? He's too good to even talk to us."

He reaches out and flicks Runeson's armor. "Well you don't look so tough to me."
May 24, 2021 3:24 pm
"Is there a problem? We should be watching the roads in case there are any bandits that need being dealt with" Dieter says appearing from the other side, he lets those last few words hand in the air. Dieter has his great sword drawn it’s blade curves back and forth like a snake emerging from the hilt ready to taste blood.

Rolls

Intimidation - (1D20+2)

(11) + 2 = 13

May 24, 2021 4:06 pm
The rude guard turns to regard Dieter. "Maybe there is a problem. You not minding your own business, pretty boy." He points at the young warrior's sword. "You draw a blade on me, you better be ready to use it. The last time-"
May 24, 2021 4:07 pm
"Enough!"

Koveras hops out of the wagon, boots landing solidly on the dirt road. The merchant’s livid expression is emphasized by the orcish tusks protruding from his mouth. He points a thick finger at the rude guard. "I thought I hired a professional, Marl, not a petulant child. You’re fired! Go back to Beregost, or don’t. I care not. But if I see you on this road again, I’ll treat you like the thug that you are. I hear the Flaming Fist has put out a bounty on bandit ears, and I’m always looking to make extra coin."
May 24, 2021 4:08 pm
Marl’s glare turns pale. His hand twitches towards the shortsword at his waist. But with a few choice curse words he turns and starts back in the direction from which the caravan came.
May 24, 2021 4:09 pm
Koveras eyes the rest of the guards. "Is anyone else going to test my patience today? No? Good. We’re now a man short, but I’ll divide up Marl’s pay among the rest of you."

He looks at Dieter and Runeson, and after a moment he nods. "My thanks for your vigilance."
May 24, 2021 4:22 pm
Dieter gives a short nod but says nothing. How can he accept praise for performing the minimum of his duty. Waiting for the other guards backs to be turned Dieter whispers to Runeson "we best be careful I think we might have bit off more than we can chew with these other guards, trust no one". Dieter returns to his post and scans the woodland again to see if any bandits saw an opportunity Before counting the other guards.
I’d best keep an eye on that women as well I think she might be in league with that Marl. I’ve no reason to believe Koveras corrupt so I must perform my duty as my ancestors demand.

Rolls

Perception on woods - (1D20+1)

(17) + 1 = 18

May 25, 2021 5:52 am
I nod at Dieter, "Thanks friend, I appreciate the assistance."
OOC:
How would I make a insight/ perception check on Dieters words to me and also around us looking for bandits? And also what woman?
I need to stay alert and ready for anything. That fool Mark may side with the bandits now that he has been disgraced and dismissed without pay.
Last edited May 25, 2021 5:56 am

Rolls

Dieter’s words Insight - (1d20+1)

(18) + 1 = 19

Perception check for irregularities in area - (1d20+1)

(7) + 1 = 8

May 25, 2021 3:44 pm
OOC:
Runeson - It looks like you figured out how to make rolls, nice! As for the woman you were asking about, Dieter started in his own thread and then I brought him over to yours. So you can read what's happened to him up until this point right here.
Runeson can tell from Dieter's behavior that he's a person of honor. Dieter takes his assignments seriously, and doesn't allow himself to be distracted or swayed. So far, it would seem that Runeson and Dieter have a fair bit in common!
May 25, 2021 3:45 pm
The caravan makes good time. On the second day of travel they come to a fork in the road, and Koveras directs them to turn west onto the Lion’s Way. On this road it’s a straight shot to the library-fortress of Candlekeep. But their progress is halted in the late afternoon when they find an unexpected obstacle in their path...
May 25, 2021 3:45 pm
"What in the Nine Hells?"

The lone woman guard in the group (whose name, Dieter and Runeson have learned, is Shar-Teel) is taking point today. She gestures to the path before them, where there are perhaps a half-dozen mounds of piled dirt, each a couple feet in height. "It almost looks like a giant horse left droppings across the road. Getting the wagon through may be tricky."
May 25, 2021 5:22 pm
"There is no way this isn’t a trap" Dieter says aloud lowering his pike.

This does seem odd. I would just fell a tree across the path. Digging mounds would be the most labour intensive way of setting a trap. This isn’t my crew so I’ll just watch my post and await orders.

Rolls

Perception looking for anything out of the ordinary - (1D20+1)

(7) + 1 = 8

May 25, 2021 7:50 pm
"It's not a trap."

Koveras moves to the front, one hand over his eyes to protect against the sun's low position in the sky. "But we are still in very real danger." He looks to each guard. "Gibberlings. A herd of them." They immediately begin to mutter amongst themselves, and Shar-Teel lets loose a few choice curses.
[ +- ] Gibberlings
The half-orc lifts Dieter's pike, disrupting the young man's stance, then points off to both sides of the road where dozens more mounds can be seen. "If it comes to weapons, we will almost certainly be overrun. We must rely on stealth to bypass them. And speed." He points to the sun. "Should they find us after darkness falls... all of us will die."

He pauses. "Or worse. Quickly now, we must cross as quietly as we can. Do not touch the mounds!"
OOC:
Unless you guys have a drastically different idea of what to do here (let me know in Discord if you do!) let’s handle it this way - Each of you make a stealth check. Don’t forget disadvantage if you’re wearing heavy armor! The DC is only 5, which is nice, but failure could put you guys in a sticky spot.

If you pass, go ahead and narrate how you avoid the mounds.

If you fail, narrate what happened (stepped on a stick, fell on a mound, dropped your sword, etc) and then I’ll take care of the rest in my next post.

Let me know in Discord if you have any questions!
May 25, 2021 8:12 pm
Dieter moves ahead helping navigate a path for the cart. Knowing each step could be his last he moves slow and methodically finding the best path to guide the rest through.
Last edited May 25, 2021 8:14 pm

Rolls

Stealth - (1D20+5)

(14) + 5 = 19

Disadvantage - (1D20+5)

(12) + 5 = 17

May 26, 2021 2:00 am
I take a deep breath to calm myself and shift my grip on my warhammer before stepping onto the path surrounded by the gibberlings.
Last edited May 26, 2021 2:05 am

Rolls

Stealth - (1d20)

(17) = 17

Disadvantage - (1d20)

(13) = 13

May 26, 2021 3:11 am
Slowly... carefully...the caravan makes its way between the dirt mounds. Dieter goes first, surprisingly quiet despite his chainmail. Koveras stands on the wagon and gives silent directions. Shar-Teel walks with the horses, murmuring softly into their ears to guide them. Runeson, with the other guards, walks as softly as he can. The setting sun casts long shadows.

Things go well enough...until they don’t. One wagon wheel abruptly gets caught on a large tree root. It takes all the guards and Koveras working together to shove the wagon over the root, but when the vehicle settles down a loud CRACK comes from the undercarriage as the axle snaps.

The silence after the crack is thunderous… The guards’ eyes widen in shock, and even Koveras seems taken aback. And then the mad gibbering begins from all around them.

"SKREEEEEEEEGLURKLGLURKL! blarkblarkblarkblark. JagAjaGaJaGaJagAjAga!?"

The dirt mounds tremble, and then burst outward as gibberlings emerge.
OOC:
Okay, so you’ve got some options. Stay and fight, maybe use the wagon as high ground. Make a run for it. Or something else that you come up with. Your fellow guards are frozen in shock for a moment, so they’ll probably listen to anyone who takes the lead.

Rolls

mystery roll - (1d20)

(4) = 4

May 26, 2021 4:24 am
"To the wagon! To arms, to arms! Keep them off the wagon!" Dieter yells knowing the stealth is no longer an option. "Koveras save the horses! They’ll be eaten alive!" Dieter orders "swordsmen keep the gibberlings off the archers and spearmen! We fight as one!" Dieter runs back to the wagon and climbs on top of it pike at the ready to skewer whatever creatures emerge from the mounds.
Last edited May 26, 2021 4:24 am
May 26, 2021 7:04 am
I move to join Dieter while yelling, "Get going to the wagon! I'll make sure none of them get us from behind!" and take up the rear of the guards. I also help any of them who are too slow, forcefully if necessary.
OOC:
How humanoid are these creatures? Would persuasion or a show of strength (either through intimidation or athletics) work in keeping them from attacking the guards in the caravan?
Last edited May 26, 2021 7:09 am

Rolls

Help (athletics) any struggling/ slow guards to the wagon - (1d20+5)

(9) + 5 = 14

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