Release notes on recent improvements

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Jun 17, 2021 3:23 pm
Keleth and I have been levelling up functionality and slaying bugs (...and probably making a few new bugs along the way). Here's an update.
Features and fixes
Dark mode

Dark mode can now be enabled for users without the extension. You'll find it at the bottom of your user profile.
Warn if there's an unsaved post

You'll be warned if you try to leave a post page when there's text in the editor. If you like to live dangerously, you can turn this functionality off in your user profile.
Game page

Game descriptions now support BBCode and appear at the top of the page.

Add links to your Games Tavern thread and your profile page to help people introduce themselves before trying to sign up for your game.
Add pictures, videos and styling to make your game page more appealing.
Open/Closed has been renamed to "Open/Closed for applications".

https://i.imgur.com/cFriwp4.jpg
Inviting users to games

You might have seen a few comments in the Game Tavern where GMs said they couldn't invite a specific user to a game because the player name didn't appear in the dropdown.

If the name entered in the Invite textbox exactly matches a username, they now appear at the top of the list for selection.
Thread in breadcrumb

On the advanced posting page, the thread appears at the end of the breadcrumb, so you can open it in a new tab and remember what you're replying to.
ooc in notes

Fixed a bug where ooc in the middle of a note made the rest of the note visible.
Avatars that aren't square

Only BowlOfSpinach requested this and didn't even notice once we'd fixed it. I don't know why we bother (he wrote, sulkily).
Current HP in 5e character sheets

5e characters now have a box for their current HP. Because... yeah... current hit points are a thing.
One player is an allowable option

This site now supports duets.
Game editor
Notes dropdown

Don't enjoy the thrill of spelling bizarre usenames? The notes button now has a dropdown for selecting players - choose "Add Note" once you've made your selection.

https://i.imgur.com/BGeIaTC.png

https://i.imgur.com/K6psjuU.png
Upload to Imgur

If your image isn't already on the internet, this option will ask you to select an image from your computer, upload it, and add the img tag.

https://i.imgur.com/TcFkZrI.png
New BBCode tags
youtube

Click the "share" link on a YouTube video and put it in a youtube tag for inline videos.

https://i.imgur.com/8P5cnyt.png

https://i.imgur.com/xj4yWZK.png



I've seen people use videos for ambient music to play whilst reading the post - I like that (shoutout to AA64 and his smooooth Baldur's Gate noir jazz).

One gotcha. If you want to start from a point in time, the YouTube link will have a "?t=" parameter at the end - you'll need to change that to a "?start=" parameter.

I don't know why YouTube uses a different parameter name for embedded videos. I could convert it in code, but less code means fewer bugs, and that's good too - right?
map

Using On The Fly Battle Maps? The map tag means you can keep all the parameters on separate lines for easy editing. The system will also turn the map image into a link, showing the map in a new tab.

If you're not using OtFBM then this is an img tab that automatically adds a link to view the image in a new tab.

https://i.imgur.com/2H5YKbe.png


Thanks to everyone for the suggestions and feedback.
Last edited June 17, 2021 3:29 pm
Jun 17, 2021 3:47 pm
Absolutely fantastic work. I can't wait to try every one of these new features!
Jun 17, 2021 3:57 pm
Wow terrific! Thanks for putting in all that hard work.
Jun 17, 2021 4:08 pm
Yes, amazing work, Adam and Keleth!
Thank you
Jun 17, 2021 4:31 pm
Incredible! Thanks for the gargantuan update, Keleth & Adam.
Jun 17, 2021 4:34 pm
Oh, all this is so awesome! Embedded YouTube videos is an awesome feature. Is there a way to do the same with Spotify share links?

I love non-square avatars, by the way. :)
Jun 17, 2021 4:39 pm
SavageBob says:
Is there a way to do the same with Spotify share links?
That's an excellent idea (mainly because it's easy to implement).
Jun 17, 2021 5:10 pm
Wow. Some absolutely HUGE contributions here, Keleth, Adam. Thanks.
Last edited June 17, 2021 8:16 pm
Jun 17, 2021 5:14 pm
Just wow! And them battle maps... Go go grandpa Adam!
Jun 17, 2021 5:18 pm
Keleth and Adam: Wow and thanks!
Jun 17, 2021 5:23 pm
Incredible! Many thanks, Adam & Keleth!
Jun 17, 2021 5:24 pm
Great work!
Adam says:
If your image isn't already on the internet, this option will ask you to select an image from your computer, upload it, and add the img tag.
most useful aside from not exposing notes :)
Also could yo try to better explain the maps feature?

Len

Jun 17, 2021 5:50 pm
Amazing work Adam and Keleth! Thank you!

KoldikSteelskin, the map tag uses "on the fly battlemaps," a separate service that generates battlemaps based on the code you put into a URL. Here is the documentation for using it: http://docs.otfbm.com
Jun 17, 2021 6:27 pm
Thanks so much, Adam and Keleth. These wonderful additions will make it way more user-friendly for GMs new to GP.
Jun 17, 2021 9:14 pm
this is really cool. It would be great to have all these bbcode tricks added to the guide so new (and old) players can reference them easily.
Jun 18, 2021 5:32 am
Sweet updates, thanks for all the hard work!
Jun 18, 2021 6:00 am
KoldikSteelskin says:
Also could yo try to better explain the maps feature?
OtFBM

I know more people are using OtFBM on here. The documentation for OtFBM that Len added is the best place to start.

OtFBM is great for a quick map. Just slap...

http://otfbm.io/8x5/D3r-Goblin/A1r-Goblin/G4g-Fighter

...in an img tag, and you have a map.

But before you know it, you're maintaining messes like this:

https://otfbm.io/40x40/@dc42/x22r-Orc14~5nh6m/y23g-A~5nh6m/x23r-Orc10~5nh6m/w24-Orc4~5nh6m/ak20-Orc~5nh6m/ak21-Orc~5nh6m/aj22-Orc~5nh6m/ak23-Orc~5nh6m/ak24-Orc~5nh6m/ak25-Orc~5nh6m/x24-Al~2dhed/v24-Ugo~gt4tf/q20-Diesa~6gr9h~/u17-Turner~p9x5k/x21-Thellan~4qnme/ah11l-Manticore~b8g4t/n9:26x20?bg=https://i.imgur.com/694uWjY.jpg

Editing that mess is like playing a word-search puzzle.

The map tag lets you make that stuff a little more readable and maintainable as you can keep things on different lines and the tag strips whitespace before adding to the image.

https://otfbm.io/40x40/@dc42
/x22r-Orc14~5nh6m
/y23g-A~5nh6m
/x23r-Orc10~5nh6m
/w24-Orc4~5nh6m
/ak20-Orc~5nh6m
/ak21-Orc~5nh6m
/aj22-Orc~5nh6m
/ak23-Orc~5nh6m
/ak24-Orc~5nh6m
/ak25-Orc~5nh6m

/x24-Al~2dhed
/v24-Ugo~gt4tf
/q20-Diesa~6gr9h~
/u17-Turner~p9x5k
/x21-Thellan~4qnme

/ah11l-Manticore~b8g4t
/n9:26x20?bg=https://i.imgur.com/694uWjY.jpg



It also adds a link to open the image up in a new tab (so the poster doesn't need a url tag with that huge OtFBM link as well as the img). This is useful because GP automatically shrinks images in a post, but for wide battle maps players might need that extra detail (esp. if there's a mix of range and melee combat going on).
Other maps

But you could use it for other maps (having whitespace isn't mandatory!). Under the hood, it's an img tag with a link.

Consider the image: https://media.wizards.com/2015/images/dnd/resources/Sword-Coast-Map_LowRes.jpg

That map is 3600 pixels wide.

If I do this:

https://i.imgur.com/eHeC0Yg.png

Then it acts like an img tag but the players can click it to view it all, and it's a little more readable and compact than a URL with the same img:

https://i.imgur.com/l2CfRns.png

Jun 18, 2021 6:02 am
...but, yeah, otfbm is doing the heavy lifting. The new map tag just makes it slightly easier to give it the stuff to lift.
Jun 18, 2021 7:54 am
Amazing, thanks for these improvements, folks!
Jun 20, 2021 4:40 pm
Star Wars FFG dice

There was a restriction on how many dice were shown during rolling. Now you can throw whole handfuls of dice at Jedi/Imperial scum.

https://i.imgur.com/bb0nOhF.png
Jun 20, 2021 5:15 pm
Adam says:
Star Wars FFG dice

There was a restriction on how many dice were shown during rolling. Now you can throw whole handfuls of dice at Jedi/Imperial scum.

https://i.imgur.com/bb0nOhF.png
https://media1.tenor.com/images/d124ec0a892bfa49923a87aab5ea4dc3/tenor.gif?itemid=6039395
Jun 20, 2021 5:56 pm
Adam says:
Star Wars FFG dice

There was a restriction on how many dice were shown during rolling. Now you can throw whole handfuls of dice at Jedi/Imperial scum.

https://i.imgur.com/bb0nOhF.png
This is fantastic, but I had a thought. I don't know how possible it is, but it would be nice for a GM to be able to add additional dice to a player's roll. Like if I roll to try to hack a computer, I don't innately know the difficulty, so it's not easy to add the number of difficulty or challenge dice I need to roll.

If the GM could adjust the roll after and add those into my roll, then I wouldn't have to use one of the options that are currently available: Guessing, waiting to hear how difficult it is before I roll, or needing to have the GM calculate my results after he manually rolls the difficulty dice.

Hopefully I make sense? Not 100% sure, but I swear that it's clear in my head!
Jun 20, 2021 6:05 pm
That definitely ☝️ Allowing the GM to correct the dice pool is great!

And there used to be a bug with triumphs/despair not counting as success/fails as well. (Probably still there)
This was on a genesis game, but I’m betting it works the same for SW
Jun 20, 2021 6:06 pm
Naatkinson says:


This is fantastic, but I had a thought. I don't know how possible it is, but it would be nice for a GM to be able to add additional dice to a player's roll. Like if I roll to try to hack a computer, I don't innately know the difficulty, so it's not easy to add the number of difficulty or challenge dice I need to roll.

If the GM could adjust the roll after and add those into my roll, then I wouldn't have to use one of the options that are currently available: Guessing, waiting to hear how difficult it is before I roll, or needing to have the GM calculate my results after he manually rolls the difficulty dice.

Hopefully I make sense? Not 100% sure, but I swear that it's clear in my head!
Speaking of players posts what about keeping their character avatar when you edit their post I used to fix spelling mistakes for a while until I noticed that then I decided if I could figure it out better to leave the character picture.
Last edited June 20, 2021 6:07 pm
Jun 20, 2021 6:17 pm
You could always upload a copy of their character sheet and then "post as" that when you edit a player's post. But that's a big workaround. I agree, I'd like to be able to edit players' posts without their avatars disappearing
Jun 21, 2021 12:20 am
Adam says:
Star Wars FFG dice

There was a restriction on how many dice were shown during rolling. Now you can throw whole handfuls of dice at Jedi/Imperial scum.

https://i.imgur.com/bb0nOhF.png
I shudder to think about GMing for a player character with that high a Force Rating...

...But this is a huge improvement. Thanks! (I second the request to finally fix the Triumph/Despair bug that CESN mentioned. And that disappearing avatar thing.)
Last edited June 21, 2021 12:20 am
Jun 26, 2021 5:17 pm
Awesome awesome developments! Thank you, Keleth and Adam! It's great to see this site we all love getting even better.
Jun 27, 2021 5:35 am
Adam says:
Dark mode

Dark mode can now be enabled for users without the extension. You'll find it at the bottom of your user profile.
The extension dark mode is still a bit better.
[ +- ] Here is with extension darkmode
[ +- ] Here is with only GP darkmode
I think it is an issue with the background image
Adam says:

Upload to Imgur

If your image isn't already on the internet, this option will ask you to select an image from your computer, upload it, and add the img tag.

https://i.imgur.com/TcFkZrI.png
I find that it only works in game forums. In other, like this forum, the image buton only offers the URL option.
Sames goes for the note function btw
Jun 27, 2021 5:46 am
It makes sense for the Notes button because in a public forum it would have to list every single user on the site. No idea about the image thing, though
Jun 27, 2021 5:50 am
I didn’t want to make it easier for spammers to add images.
Jun 27, 2021 5:56 am
Adam says:
I didn’t want to make it easier for spammers to add images.
That makes perfect sense. So it is not a bug, its a feature :D
Last edited June 27, 2021 6:01 am
Jun 27, 2021 5:59 am
It’s by design - but it might be a stupid design.
Jul 9, 2021 5:38 am
Release notes 9th July 2021
Tables (custom character sheets)

A table tag has been added to the bbcode. They don't support nesting yet and this is the first release - so let's see how it goes.
Tables were added to better support custom character sheets.

So instead of this:
https://i.imgur.com/TVf3OGG.png

You can do this:
https://i.imgur.com/pg6nvpi.png

Using the table tag:
https://i.imgur.com/DOI70sG.png

I've tried to keep the syntax simple:
In a table tag, each line (hard return) is a new row and each | separates a column.

(shout out to Public Repository of Custom Games Sheets for all your custom character sheet needs)
Spoilers on character sheets

...and if you're using other character sheets then spoilers now work on those too.

https://i.imgur.com/PdtGZqX.png
Size bonus used in D&D 3/3.5 sheets

Size is now taken into account on D&D 3/3.5 character sheets (thanks to Demagor and flatworldsedge for reporting the bug).

Note. There are still a number of bugs in d20 systems - mainly where ability bonuses are doubled up in edit mode (although there are other bugs too). I'm going to be looking at fixing all d20 sheets soon.
Spotify tag

This was SavageBob's suggestion. If you get the "share" link from something in spotify (a track, an album, an artist, a show, an episode) then put it inside a spoitfy tag then it'll embed it in your post.

https://i.imgur.com/y3gMK9F.png

Jul 9, 2021 6:00 am
Wow, that is all really awesome! I especially like the tables thing.

Thank you, Adam!
Jul 9, 2021 6:11 am
Great stuffs!! :D intense custom sheet editing being audible
Jul 9, 2021 6:15 am
This table stuff
is pretty awesome
Jul 9, 2021 12:58 pm
"This content is not available in your country." I wonder what this Spotify link is. XD

Nice new features, kudos! Tables really make life easier. And finally I can indulge my habits of putting lots of text on my sheets without them looking too cluttered... :D
Jul 9, 2021 1:08 pm
Ah, I didn't think about that. I imagine Spotify cares more about music-licensing in various national markets than YouTube does. Still, an awesome addition that I hope to try out in game! (Maybe provide a YouTube link and a Spotify link to something in case a player from another country isn't able to access the Spotify link. Have to think on that.)

Len

Jul 9, 2021 2:35 pm
Great work Adam! Thank you 😁
Jul 9, 2021 3:06 pm
SavageBob says:
Ah, I didn't think about that. I imagine Spotify cares more about music-licensing in various national markets than YouTube does. Still, an awesome addition that I hope to try out in game! (Maybe provide a YouTube link and a Spotify link to something in case a player from another country isn't able to access the Spotify link. Have to think on that.)
You wouldn't believe how many videos on YouTube are region locked and not available in Germany
Jul 10, 2021 2:21 am
Is there a way to suppress YouTube vids from embedding? It's a useful feature in most cases but sometimes I just want the link and not the inline video. I thought they'd only embed when you use the youtube tag but even when I use the url tag they are embedding. Thanks!
Jul 10, 2021 3:39 am
Sweet enhancements, Adam. Really appreciate your work on this!
Jul 10, 2021 5:51 am
Jabes.plays.RPG says:
Is there a way to suppress YouTube vids from embedding? It's a useful feature in most cases but sometimes I just want the link and not the inline video. I thought they'd only embed when you use the youtube tag but even when I use the url tag they are embedding. Thanks!
Ah. That's the extension that's doing that. As more functionality is added to the main site, the extension becomes more redundant.

I think if I add character sheet integration to the site then the extension will have done its job and should be retired. I'll miss the game backgrounds though.
Jul 16, 2021 8:51 am
Release notes: 16th July 2021 (pending)

Please disable the Chrome and Firefox GP extension until the update has propogated, or else some functionality will be duplicated.

The most popular system on Gamers' Plane is "custom", just edging out 5e. Some of the changes here are designed to help custom games express their character; other changes help provide mechanical support to these games. The challenge is in trying to support the wide variety of different games available by giving the GM configuration options.

So whether you're kids on bikes, criminally-minded grizzly bears, ghost detectives, noble mice, or cyborg mechs, I hope this release has something for you.
Custom type

Custom games now have an additional field for the type of RPG. This is shown in place of 'Custom' in the 'Game details', 'My Games' and 'Join a game'.

https://i.imgur.com/yRmtGXo.png
Custom character sheet changes

Custom character sheets are now full width (like the other character sheets) and have some other styling improvements.

https://i.imgur.com/paUe68c.png

Add your game's logo at the top by including a style bbcode in your character sheet.

https://i.imgur.com/xgCmkHl.png
Custom character sheet dice integration

This option requires that GMs enable it in their game. This is done by setting a flag in the new 'Advanced rules definition' section of the game.

https://i.imgur.com/j3ronuZ.png

There's a new table type called 'rolls'. You can add this BBCode to the notes of other character sheet types too.

https://i.imgur.com/Gt0etI8.png

During the game, players will see their characters' names above the 'Add new roll' label, GMs will see all the PCs if they need to make a roll on their behalf.

https://i.imgur.com/1mRthA2.png

Selecting the PC will show their available dice rolls.

https://i.imgur.com/2TlPnME.png

Clicking on a dice roll will automatically add it to the rolls with a reason based on the row name (and when there are multiple rolls in a row, using the heading too).

https://i.imgur.com/lEFBzzg.png
Dice highlighting

Dice highlighting rules, also set in the GM's 'Advanced rules definition' section, allows GMs to determine how dice rolls are highlighted. The configuration is based on the GM's preferences for their game, not the system.

https://i.imgur.com/yltdBp7.png

In The Expanse RPG, when 3d6 are rolled, pairs of dice represent stunt points, and one of the dice (the drama die) is special.

https://i.imgur.com/gz4sGmR.png
[ +- ] examples of dice rules
[ +- ] The dice rules format

Dice pool sorting

Once the 'Advanced rules definition' is enabled (even with an empy set '{}'), dice pool sorting becomes enabled.

Click on a pool of dice, and the rolls will be sorted from low to high. Click again to return them to their original order.
Editing posts

When editing posts for a player, GMs now preserve the PC who made the original post.

Previous rolls can now be seen on the edit post page, and their visibility changed. This allows a GM to roll in secret and reveal the dice as necessary.

https://i.imgur.com/5wk8Ziw.png
Other changes and fixes

* Special characters are now supported in custom character sheets.

* Secondary GMs can approve and reject new players.

* A fix for custom character sheets where changes weren't saved if the content was changed using only editor buttons (i.e. without ever pressing the keyboard in the textbox).

* Images in post spoilers are no longer full width.

* In the dark theme, linebreaks are now lighter.

* Feats expanding and collapsing now uses simple arrows rather than text.

* Feat text is expandable vertically in edit mode.

* The "Spoiler:" prefix has been removed on spoilers, as they're often not used as spoilers.

This release contains a number of changes. I ask that you are patient with me if there are bugs. I'll try and fix them as soon as possible.
Thanks to the Gamers' Plane community for their help in shaping this release and for reporting bugs.
Last edited July 16, 2021 9:29 am
Jul 16, 2021 11:20 am
Wow, these changes are impressive in scope. Can't wait to implement them!

Len

Jul 16, 2021 12:41 pm
These changes are huge. Amazing work!

The character sheet dice integration is especially interesting to me, but on the GM side. Having an NPC's attack and relevant skill rolls embedded in the sheet and accessible from a single button both saves time looking it up and is much easier to use on mobile. And if you spend the time to do this for generic monsters, for example an owl bear, you could reused that owl bear in many games over and over again, so the time savings is compounded. Also, a GM often has a separate character sheet for narration, and you could store frequently used dice rolls for various mechanics like downtime tables or wilderness exploration.
Jul 16, 2021 12:51 pm
Len says:
The character sheet dice integration is especially interesting to me, but on the GM side. Having an NPC's attack and relevant skill rolls embedded in the sheet and accessible from a single button both saves time looking it up and is much easier to use on mobile. And if you spend the time to do this for generic monsters, for example an owl bear, you could reused that owl bear in many games over and over again, so the time savings is compounded. Also, a GM often has a separate character sheet for narration, and you could store frequently used dice rolls for various mechanics like downtime tables or wilderness exploration.


Yeah. No. It doesn't do any of that for DMs. DMs can roll for players, not themselves. Happy to talk on the site dev channel about how we can make this happen.
Jul 19, 2021 7:50 am
I can't get the image upload via Imgur to work. Adams browser extention have been removed from my browser
Jul 19, 2021 7:55 am
Based on what Adam said on Discord, I think he is in the process of moving may of the extension's features to the site's code, with the intention of eventually dropping the extension altogether as it becomes redundant.
Jul 29, 2021 7:12 am
The previously announced upcoming changes are now live.

Here are some more changes that have also gone live.

Character sheet preview
When you change the "post as" to a character then a link appears next to the dropdown that will open the character sheet in a new tab.

https://i.imgur.com/rYw1Tli.png

GM post as player
On the advanced posting page, GMs can now post as PCs. This fixes the bug that if a GM edits a player post then the PC is retained as the poster.
Jul 29, 2021 7:23 am
I am seeing some weirdness with the dice rolling from character templates.

As the GM I can only see other player's characters, even though I have PCs of my own (for testing).

I can also see PCs listed even if they have no table="roll" entries, which is not a big deal and just FYI.
Aside from that. This is pretty awesome.
Jul 29, 2021 8:10 am
That's by design (although perhaps it's a weird design). It's to allow GMs to roll for PCs.

To speed up the system it only checks a PC character sheet when you click on it - so it doesn't know there aren't any rolls to show until the sheet is selected. Perhaps if it doesn't find anything it can use then it should just show the whole character sheet so at least the player or GM can try and make sense of it. I'll look at that for a future release.
Jul 29, 2021 8:31 am
Adam says:
To speed up the system it only checks a PC character sheet when you click on it - so it doesn't know there aren't any rolls to show until the sheet is selected.
Yeah, checking each sheet would be a lot of backend work, and the player can easily see that the list is empty (perhaps not as clearly as desired with the way it displays as am empty line).
Adam says:
That's by design (although perhaps it's a weird design). It's to allow GMs to roll for PCs.
'By design' that only other people's PCs show up? Why not show PCs owned by the GM as well?
Not a big deal since I don't plan to use those PCs, but some might.
Setting them as as PCs, NPCs, or Mobs makes no difference, they still don't show if owned by me (the GM).
Jul 29, 2021 8:36 am
vagueGM says:

'By design' that only other people's PCs show up? Why not show PCs owned by the GM as well?
Not a big deal since I don't plan to use those PCs, but some might.
It's a good question. It's because I don't use those NPC sheets either - and as a user of the site, I tend to use myself as the test case (and feedback from others).

If people are filling in NPCs with a bunch of data (other than just name and avatar) then maybe I'll change it. But at the moment it reduces clutter by not showing a bunch of empty NPC sheets. And I have a lot of empty NPC sheets.

https://i.imgur.com/Qrx5tpi.png
Jul 29, 2021 8:40 am
Fair enough. I merely found it puzzling. I don't need the feature. What we have now is awesome.
Just wanted to make sure there was not a bug. :) /carryon
Aug 4, 2021 8:58 pm
holycow, only just spotted this release! Got to try some of these, they sound like awesome features. Thanks!
Last edited August 4, 2021 8:58 pm
Aug 21, 2021 1:04 pm
This is great (tough probably not as user friendly yet as the original icons ) :D

Just a very quick question about the dice rules… can you set the same rule for many different rolls?
So, instead of, let’s say
{
"diceRules":[
{"rolled":"2d20","lastDie":true,"highlight":"fail bold underline"},
{"rolled":"3d20","lastDie":true,"highlight":"fail bold underline"}
]
}


Do something like
{
"diceRules":[
{"rolled":["2d20","3d20"],"lastDie":true,"highlight":"fail bold underline"}
]
}


Or even better, does just omitting "rolled" default to every roll?
Last edited August 21, 2021 1:05 pm
Aug 21, 2021 3:18 pm
Omitting the first number does it, as long as it's the same type of dice.
Quote:
{"rolled":"d10","natural":1,"highlight":"success"},
^This works for 3d10, 5d10, etc. Source: my own testing. XD

Also making it simply "d" will work for all rolls. It's based on string being in the input field, I think.
Also-also, I discovered that "d10" works for d100 rolls. That might be unintended. XD
Last edited August 21, 2021 3:22 pm
Aug 21, 2021 3:22 pm
Cool! FS is writing the documentation! Yes. That’s exactly what it does.
Aug 21, 2021 3:25 pm
Errr. Yeah. The d10 being used for d100 is unintended. Perhaps I should get users to enter them as regular expressions (shudder)
Aug 21, 2021 3:31 pm
While we're on this topic, is it possible to not make the D/d case sensitive? In the games I'm running I have added both versions since I think most people use the notation of XdY and I use XDY.
Aug 21, 2021 3:34 pm
Hey, if you actually need a documentation writer, just call! :P

To be fair, d100 and d10 probably aren't used that often together. Though if they work, so would d2 and d24, right? And all other similar combos. Maybe you can check if the number of symbols is correct for the desired expression (so 3 for d10, 4 for d100)?
Aug 21, 2021 3:34 pm
FlyingSucculent says:
I discovered that "d10" works for d100 rolls. That might be unintended. XD
Right! It works with pattern matching :)
Need to try "d10$" :D
Aug 21, 2021 3:36 pm
As long as Flying gets her D3 support, she'll be happy 😄
Aug 21, 2021 3:38 pm
bowlofspinach says:
While we're on this topic, is it possible to not make the D/d case sensitive? In the games I'm running I have added both versions since I think most people use the notation of XdY and I use XDY.
That fix was checked in. It might have been deployed. 🤷‍♂️
Aug 21, 2021 3:39 pm
Hey, my d3 doesn't have successes and failures, it needs no highlighting. But you haven't seen me use d256 yet... :P
Aug 21, 2021 4:18 pm
In D&D6 they'll harmonize everything down to d1 in the inevitable conclusion to narrowing the range of options. The most bounded of accuracies.
Aug 22, 2021 10:45 am
Two questions. Using 2d10, there are two special cases, rolling doubles, and rolling a 13. How could I implement either/both of these?
Aug 22, 2021 11:39 am
Unless I am misunderstanding 'doubles' I think {"rolled":"d10","paired":true,"highlight":"info"} might do it.

Matching on the total would be useful for many games.
Sep 18, 2021 3:46 pm
Release notes: 18th September 2021

Thanks to Keleth and the wisdom of the Council of Elrond (bowlofspinach, Qralloq, Harrigan, Antiproduct, vagueGM) the following changes have been made to the site.

Access retired games
The My Games page now has a collapsible section for your retired games.
https://i.imgur.com/l2J47DQ.png

Dark mode colour adjustment
The system will try invert the brightness of colours but keep the hue and saturation as best as possible, but the idea is that if it's visible against white then it should still be visible against the dark colour. It really has to work for blue and this adjusts the hue somewhat.

Mark as unread
The last post of a thread has an "unread" option next to quote. Clicking this keeps the thread as unread.

Homepage changes
The homepage's Latest Posts section now removes the overlap with Latest Game Posts (to avoid game posts being in both lists). Latest Posts is now called Latest Community Posts.

Other changes/fixes
* Custom game subtypes are now shown on the homepage.
* Your homepage will tell you if you've been invited to a game.
* Emjoi, smart quotes and special characters will now be rendered correctly (e.g. in PMs and editing a game).
* The apply button has been removed for closed games.
* The pager on the Latest Posts and Latest Game Posts pages now reports the correct number of pages.
* Breadcrumbs are shown on the thread view.
* The "Re:" prefix has been removed from the Latest Community Posts section of the homepage.
* Secondary GMs can edit games.
* The footer border in dark mode is now... um... dark.
* Dice roller in game footer tools menu now has visible text.
* A spelling correction on the 403 page.
Last edited September 18, 2021 3:57 pm
Sep 18, 2021 3:51 pm
It's like Christmas came early! Thanks, dev team!
Sep 18, 2021 3:57 pm
Wow, what Jabes said. Fantastic. Thanks for all the work!
Sep 18, 2021 3:58 pm
Adam says:
Mark as unread
The last post of a thread has an "unread" option next to quote. Clicking this keeps the thread as unread.
A million thumbs up!
Sep 18, 2021 3:58 pm
Gene hangs a few Christmas Ornaments on Jabe's to enforce the idea.
Last edited September 18, 2021 4:00 pm
Sep 18, 2021 3:59 pm
https://cdn.discordapp.com/attachments/852576442608517190/888816423751794708/unknown.png
This. And thanks, really.
Sep 18, 2021 4:01 pm
Wicked, Adam (and VagueGM and Keleth), and the documentation is excellent, too. Thanks bunches!
Sep 18, 2021 6:14 pm
Adam says:
Mark as unread
The last post of a thread has an "unread" option next to quote. Clicking this keeps the thread as unread.
https://c.tenor.com/FBbCjwQFI94AAAAC/drake-genius.gif

Though... could that be generalized to all the posts?
(In case a player edits a post that is not the last)
Nov 16, 2021 12:21 pm
With the npc tag, where do the npc avatars go? In the post or on the side avatar?

https://i.imgur.com/tkbOPKI.png
https://i.imgur.com/0Sa82S3.png
Here's a table.

Post as Player Post as character
0 NPC tags User's avatar Character's avatar
1 NPC tag NPC's avatar. No NPC in the post. Character's avatar. NPC in the post.
2+ NPC tags User's avatar. NPCs in the post. Character's avatar. NPCs in the post.

Amateur Boxer

SavageBob

Nov 19, 2021 9:57 pm
I just tried this, Adam, and I'm lost. I posted this:

Amateur Boxer


...But I want the image to go to the side, where my user avatar is. What's that command?

Actually, it's working here, just not in my game. Why might that be?
Last edited November 19, 2021 9:57 pm
Nov 19, 2021 9:58 pm
SavageBob says:
I just tried this, Adam, and I'm lost. I posted this:



...But I want the image to go to the side, where my user avatar is. What's that command?

Actually, it's working here, just not in my game. Why might that be?
Did you post as player (not character)?
Last edited November 19, 2021 9:59 pm
Nov 20, 2021 2:29 am
Adam says:
Did you post as player (not character)?
I did! But I figured out my mistake. I somehow lobbed off the last ] on the [/npc] tag. That makes the image appear to the left of the text rather than in the avatar box.
Nov 22, 2021 2:33 pm
OOC:
not sure this the right place for this question;
The new drop down character stat menus are great, but can AC be added? That's one I look for a lot.
Nov 22, 2021 2:56 pm
If you add a Roll Table it will show up in the dropdown even if you don't have any rolls in it, this is particularly useful with custom sheets but can be used in any. if your talking about displaying that Information automatically you'll have to remember that there are multiple types of sheets and that not all are set up the same way.
Nov 22, 2021 7:26 pm
no, no,

I really like the sheets and find them super useful. But the 5e sheet doesn't incude Armour Class
Nov 22, 2021 8:09 pm
The character sheet includes AC.

https://i.imgur.com/mZzdcEO.png

If you mean the roller sheet, then what I think KoldikSteelskin means is you can add your own rolls table to the notes of 5e character sheets and it'll show up at the bottom of the in-game roller sheet (even if the values aren't rolls)

https://i.imgur.com/nbcD8tt.png

https://i.imgur.com/Wl9WMUB.png
Nov 24, 2021 7:28 pm
I don't know what to call it, the new drop down menus in the "rolls" tab.https://i.imgur.com/mQEq0Z9.png

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