The Coast Way

Jun 20, 2021 2:42 am
The dawn is especially cruel this morning.

After a night of fleeing over rough terrain and through shadows, rain, and trauma, the party finds a sheltered copse of trees to rest for a moment and decide their next course of action. Their goal is the Friendly Arm Inn, but without knowing quite where it is, or where they are currently, they have some thinking to do...
OOC:
A Survival check could give the party more information as to how to get where they want to go.
Jun 20, 2021 4:48 am
Holding a stitch in his side, Rift grumbles to himself in Draconic. This is not the adventure he had imagined! Battles of blood and bodies and noise and then running through the night, injured and exhausted. Who would ever choose this life?!

And he was pretty sure they were lost.

And half of them were going backwards and were probably going to die.

Why did they even form a group if they were just going to split up?

He is tired and hurt and frustrated. Maybe he doesn't want to do this anymore. He shouldn't even be here, right? Maybe it is all just a big mistake and he should find a way to get back home.

He flaps his wings, hovering just about the ground. Of course, he if hadn't come, he wouldn't have gotten the wings. He'd still be home with Mother and Father, and he'd be bored out of his mind while they told the same stories over and over again. The same stories that had made him want to have an adventure in the first place...
Jun 21, 2021 3:56 am
As the group decides to split up, I take it upon myself to show whoever would like to join me to the Friendly Arm Inn. I am still carrying Dieter’s corpse on Tulco since I haven’t decided what the next course of action should be.
Perhaps I should bring his body to his father, he would know what best to do.

Rolls

Survival roll - how to get to the inn - (1d20+3)

(18) + 3 = 21

Jun 21, 2021 2:35 pm
Sheemish lays a hand on the small dragons shoulder. "not quite the adventure I was going for either." He reaches down To his own clothing and feels the tear in his clothing where the arrow tor through. "best to take a break from this current one as soon as we can, right? Your wings would probably be a huge help with that," He says confidently as he gestures to the canopy. b]"between you and Runeson we should be able to figure out the best route to some help."[/b]

Speaking to the group,"With us being divided into two groups now we had best stick with Aiwes plan. It sounds like their is an inn close by and possibly a temple." With a glance to dieters body resting on the horse, Dieter does protecting his companions, I didn’t know him well, but that proves his valor Enough for me. I’m only hoping we can honor that sacrifice. I’m not as familiar with what magic that will require, but I assume since it’s some form of reviving that it’s time sensitive. Best to head off quickly and only rest if absolutely necessary." And anything you keep us moving and not dwelling on what just happened.

Looking towards Runeson "Any clues as to where to go now?@
Jun 21, 2021 3:56 pm
In the vast, untamed wilderness that makes up the Western Heartlands, the Friendly Arm Inn stands as a beacon of civilization and safety. As such, it's a common stop for travelers, merchants, and caravans. Runeson may have even been there before. From what he and the others can tell, there are two ways to find it from where they are. The easiest way would be to travel west until they hit the Coast Way road and follow it north until they reach the inn. Once reaching the road, the going will be much easier and the party will for sure know where it's going. However, the group will also be much more visible, should anyone be pursuing them.

The more difficult way is to continue north until they find the river, and follow it to the northeast until they reach a large forest. Then either going through or around the forest will bring them to the Friendly Arm Inn. With so much wilderness travel and vague landmarks, it may very well be easy to get lost, and travel will be slower. But, should pursuit be coming, it should be easier to evade humanoid enemies.

And so the choice is the easy, fast path, or the slow and difficult one.
Jun 21, 2021 5:07 pm
Dieter lays slumped across tulco’s back his unseeing eyes glazed over
Jun 21, 2021 5:52 pm
"Judging by the look on everyone’s faces I assume we’d rather not find anymore unwanted company along the way. If that’s the case let’s stick to the woods rather than the road. Not sure if that’s safer or not, but if it’s peace of mind I’ll take it. In case of pursuers I volunteer to stand in the back. I suggest our best guides be up front. Runeson with his horse in the middle. Any thoughts?"

Sheemish says this matter of factor, but not in a commanding tone. It’s more out of necessity to keep moving and get farther away from any chance of pursuit.
Jun 21, 2021 10:34 pm
"I can try to navigate," Stella volunteers tiredly. She opens her tome to a copy of a map of the area she made.

Looking over the map, gauging the angle of the sun, and doing a few calculations in her head, she settles on a direction and leads the way.
Last edited June 21, 2021 10:36 pm

Rolls

Survival (Adv) - (1d20+3, 1d20+3)

1d20+3 : (10) + 3 = 13

1d20+3 : (7) + 3 = 10

Jun 22, 2021 12:09 am
"that sounds like a plan. Rift, use your wings to scout ahead, checking back in ever so often. We may also have you check behind us to see if we’re being followed or leaving too clear of a trail. Stella, if you would navigate. I will be with Tulco and Dieter, and Sheemish if you would follow behind. We want to leave as little a trail as possible to follow."
With a look at our little party to see if they have any questions I head off in the direction we need to go.
Jun 22, 2021 12:17 am
"We don't want a flying beacon to show pursuers where we are, Stella warns Rift. "You might blend into a black sky, but you'll stick out during the day. Stay in the trees."
Last edited June 22, 2021 12:18 am
Jun 22, 2021 2:29 am
The group starts off. Stella's calculations have the party moving in the right direction, and with Rift able to fly and spot various landmarks, the party is able to make confident progress.

Copses of trees amid rolling hills. It gets hotter under the rising sun, which is only augmented by the humidity. Gnats and other flying pests go for the eyes and mouth, always seeking liquid to drink. Mosquitoes, bugs unknown in Icewind Dale, bite and suck the blood of the travelers and generally make nuisances of themselves. Deer look up and leap away, and squirrels watch group curiously, while birds of all kinds sing their songs.

It is around midday that the group sees something truly awe-inspiring.

Icewind Dale is known in part for its Reghed 'barbarian' tribes that follow the caribou herds across the frozen tundra. What the group sees here is no caribou, for this beast must be five times larger, with broad antlers that spread nearly as wide as it is tall.

https://i.pinimg.com/originals/c5/af/4e/c5af4eef25e0eb6d8b5fe231d79ce29a.jpg

Muscled and majestic, with a thick mane of brownish-white hair, this giant deer stands tall as it watches the group. It shows no sign of fear, for what could the party do to harm it? Even large Tulco looks like a small pony next to this creature. There seems to be a spark of intelligence and percipience in its eyes.
Jun 22, 2021 3:14 am
Stella would have been fascinated by all of the wildlife, were it not for the growing exhaustion, the focus required to navigate, and pressure of deadly pursuers.

And the mosquitos. Not quite so fascinating at the moment.

Stella glances up from her tome and freezes at the sight of the enormous deer, her jaw dropping with shock and wonder.

Beast or fey? Stella wonders. While she's tempted to take some notes, she doubts it would do much to capture the marvelous creature before her.

"Do you...understand common?" she asks tentatively, hoping it's friendly. "Elvish?" she asks in Elvish. "How about Druidic?"

Perhaps Sylvan... She didn't know any Sylvan.
OOC:
If it doesn't respond to any of that, she'll cast speak with animals
[ +- ] Speak with Animals
Last edited June 22, 2021 3:15 am
Jun 22, 2021 3:22 am
I motion for everyone to stop and calmly wait for Stella, our resident guide, and try to remember if I have heard of any creature like this before.

Rolls

History - (1d20+1)

(15) + 1 = 16

Jun 22, 2021 4:38 am
Rift knows a little about wild creatures, but he's never seen anything like this magnificent beast. He knows he doesn't want to fight it (for several reasons). Maybe they should just go around?

While the others try and communicate with the creature, he looks around them, half hoping for a clue or sign that will tell them whether or not they should be running away.

Rolls

Perception check - (1d20+4)

(10) + 4 = 14

Jun 22, 2021 3:35 pm
Try as he might, Rift can't see anything threatening. The birds continue to chirp, the breeze provides some comfort against the heat. There's even a small bunny that's stopped to watch the proceedings.

In response to Stella's questions the giant stag tosses its head and stamps a cloven hoof. It would seem that it does indeed understand Common and Elvish.

Runeson recalls stories told of lost travelers who were visited by such an animal. In every tale it was a portent of good fortune, or the precursor to some momentous event. But the tales hardly do justice to this creature!
Jun 22, 2021 5:35 pm
"Please," Sheemish says with a humble respectful Dwarfish bow "we are not trying to intrude, we are seeking shelter and help for a fallen friend." Sheemish stays in a bow, head lowered before this majestic creature.

Rolls

Persuasion - (1d20+4)

(18) + 4 = 22

Jun 22, 2021 8:40 pm
Following Sheemish’s lead, I too bow and ask for help as well, pointing towards Dieter’s body.

Rolls

Persuasion - Deer, be a dear! - (1d20+4)

(9) + 4 = 13

Jun 22, 2021 10:45 pm
The deer listens attentively as the group pleads their case. Then it turns to leave. After a half-dozen steps it turns its head to look back at the adventurers, as though beckoning them to follow.
Jun 22, 2021 11:28 pm
Sheemish rides from his bow, Unless any of you have objections?" He whispers to the group. And then he steps forward following the creature.
Jun 22, 2021 11:41 pm
I follow the majestic creature, making sure to follow in its path as I don’t know how lenient it is on trespassers.
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