Paximilian Character Discussions

Jun 22, 2021 4:57 pm
This thread is for discussing Paximilian's character please do not post anything here that is not related to Paximilian's character and yes collaborating with Paximilian is consider fair postings.

Please make your rolls in here and outline what your are doing so that I can give you feedback on the world. Do note though this game borrows heavily from the Forgotten Realms so you can use information from that setting to outline your background.

Further please pay attention to the Character Creation Guidelines and the House Rules (please read) as there are elements in both that can prove vital to character creation. However, if you have any questions just ask and I can help you either find it or I can clarify it. Most of the tweaks do not affect game play over all so there is nothing to have to relearn so-to-speak so please do not think there to much to digest because like the normal guidelines these guidelines are there for you to reference (and myself to reference) at any time needed.
Jun 24, 2021 2:01 am
Should I be creating a level 3 character to match the party?

Just read that part of the character creation guidelines, lol.
Last edited June 24, 2021 2:27 am
Jun 24, 2021 2:54 am
Ability score rolls:

Rolls

Roll 1 - (3d6)

(414) = 9

Roll 2 - (3d6)

(251) = 8

Roll 3 - (3d6)

(531) = 9

Roll 4 - (3d6)

(243) = 9

Roll 5 - (3d6)

(634) = 13

Roll 6 - (3d6)

(465) = 15

Jun 24, 2021 3:04 am
Wisdom = 14
Intelligence = 13 +1 = 14 (Tiefling)
Dexterity = 13
Strength = 14
Constitution = 16
Charisma = 17 + 2 = 19 (Tiefling)
Last edited June 29, 2021 2:56 am
Jun 24, 2021 3:10 am
Hit point max: 28
Last edited June 24, 2021 3:10 am

Rolls

Hit point add Level 2 - (1d4+7)

(4) + 7 = 11

Hit point add Level 3 - (1d4+7)

(2) + 7 = 9

Jun 24, 2021 3:50 am
I'm thinking my character will be a CG Tiefling Warlock of Selune named Lumina. Being cast out by so many in society, Lumina sought and found acceptance in the pale light of Selune. It is because of this acceptance that Lumina chose to strike a deal with the Lunes to help those who also have struggled to be accepted by society.

Height:5'9" Weight: 150 lb

Personality trait: Remembering my past drives my future and I seek to help those who have been cast out or mocked.
Personality trait: I prefer to keep to myself and prefer to listen or take action instead of talk things out extensively. During long discussions I don't see value in, I will withdraw to my inner thoughts.
Ideal: Helping those cast out by society is more important than the laws that push them out.
Bond: I owe my life to the temple that took me in when I was beaten and cast out of my hometown as a child.
Flaw: I am overly trusting of those who I see as unfairly judged by society.

Background: Acolyte
Skill Proficiencies: Insight, Religion (background) Nature, Intimidation (class)
Languages: Common, Infernal, Orcish, Goblin
Pact of the Blade

Invocations:
- Eldritch Sight
- Devil's Sight
[ +- ] Equipment
Last edited July 1, 2021 1:48 am
Jun 24, 2021 11:11 am
Please clarify what Otherwordly Patron you are choosing to take --or-- are we creating a more custom one based on the outline of the deity they are associated with?

Yes Selune exists and you will find the rest of the Patrons I am using under World Dynamics in case you were interested

You might want to read the upgraded version of Inspiration and further a characters minimums should be :
.... Trait : 2
.... Ideal : 1
.... Bond : 1
.... Flaw : 1

But again you might want to read over Inspiration as I encourage folks to have more than just the minimum as that not only helps to define your character but gives you in-game benefits that can be used.
Jun 24, 2021 12:56 pm
Fair enough. I did read it, but was going through point by point after reading it and hadn't gotten to that point again, yet.

As far as patron, I'm not super familiar with patrons avaliable (that aren't gods you listed). I chose Selune because she's on your list for CG and gave me a decent idea for a character, but typically, deities aren't patrons for lowly mortals, IMHO, so I figured I would be signing on with some lower being that follows her ideals. A middle manager, if you will.

Basically, since everyone in your game has a "patron", I figured maybe you treated warlock patrons and "general" patrons differently. I included the question, because I wanted to make sure my choices of patron meshed with your world. I will fill in the rest when I get time (hopefully tonight).

Edit: I'm fairly new, so I'm fairly light on Forgotten Realms lore knowledge, but I looked up Selune on the wiki and worked with that.
Last edited June 24, 2021 12:58 pm
Jun 24, 2021 2:43 pm
Yes that is fine -- I simply call them Patrons rather than gods -- so the Patron list is a list of, as you stated, deities and the Warlock Patron while significantly different than a deity does work on a similar principle aka Warlocks are using Divine Magic as opposed to Arcane Magic although due to the source of their magic its not as nice as that which comes from a deity.

So I will work on designing you a Selune oriented Warlock Patron based on the various Warlock Patrons and the nature of Selune I will post that a bit later in here for you.
Jun 24, 2021 11:41 pm
Working on equipment and I have one big question...you mentioned horses won't be viable in another thread. How does one spend 750 gp when you can only carry what they can carry on their back? Are magic items on the table?

I was thinking about getting a camel (I'm thinking my PC would be fairly nomadic).
Jun 25, 2021 2:17 am
If you look in House Rules (please read) in the Table of Contents you will see that 15 Armor List and 16 Weapon List are denoted. If you scroll down through these guidelines and get to these two sections you will find the following:

Under 15) Armor List --- Armor Rating Adjustments for Special Materials
Under 16 Weapon List -- Weapon Adjustments for Special Materials

Under here you can purchase higher quality armor and weapons and frankly easily spend more than the allotted 750gp on a single weapon for instances as follows

Sword, Great -- Base Cost 50gp
.... Masterwork +2 Bonus To Hit (max available at start) +(x10)
.... Masterwork +2 Bonus Damage (max available at start) +(x10)
.... Adamantite (x25)

So the above Adamantite Masterwork Great Sword (+2/+2) would cost :
50gp x 20 x 25 = 25,000gp

Note I think it is explained in there that Magic Weapons do not grant a bonus to hit and damage the Masterwork does that and a weapon need not be magical to have Masterwork applied to it -- consequently a magic weapon need not be of masterwork craftmanship to be enchanted with magic just mages tend to use masterwork items just because they are easier to enchant and you cannot masterwork it after it has been enchanted
Jun 25, 2021 8:57 am
OK. You mentioned they can be rare, so I wasn't clear on if those were available from the start or not.
Last edited June 25, 2021 8:58 am
Jun 25, 2021 9:31 am
Yes this stuff is rare but then again so is having 750gp

Further keep in mind that with only 750gp -- this means starting with an Adamantium Weapon means the cost before applying its modifier would have to be 30gp or less. Now if you want to Masterwork that Weapon, we are then dividing that number by 5 (for a single +1) or 10 (for a pair of +1s) reducing the base cost of the weapon down to 6gp or 3gp. So again yes its rare

Of course a simple maxed +2/+2 Masterwork Weapon only has a x20 modifier allowing up to a base cost of 37.5gp which could be more than one weapon. Then again maybe you want it Silvered or perhaps made of Cold Iron or maybe you want Mithral Armor

Still in the end none of these are magical weapons and if the target needs a magic weapon to hit it well I hope you are packing a mage ;)
Jun 25, 2021 10:08 am
I'll make small updates where I can, but due to some of the things involved, I'll probably be finishing this next week. I'll be away from home (my desktop and my PHB), and deciding/updating on a phone won't be too easy.
Jun 25, 2021 2:58 pm
That is fine as I am still working on the aspects of having a Lune as a patron which is not the bird but a name for the powerful Incarna (celestial beings) that serve Selune.

BTW just so I do not go to far down a path you are not going to like - what do you feel the things a Warlock might get from having a patron who is associated with the goddess of the moon? Please think about that before look at the spoiler below.
[ +- ] Otherworldly Patron : Lune
Jun 25, 2021 6:54 pm
Makes sense. I was also thinking something tied to the night, like being outside in the moonlight would confer certain bonuses. I think some kind of advantage on charisma rolls with lycanthropes might make sense. I like what I'm seeing so far, but haven't decided on one of those forms, though. Could I roleplay the ferocity as appearing to take on that form during the course of it (probably just during the night)? That could be neat.

Edit: to be clear, not asking if I could turn into a bear, for example, but maybe a translucent, milky white form of the creature grows from inside me to look like I'm "wearing" a spectral bear, only visible at night.

Edit edit: I'm going pact of the chain, so I'll probably just relate whatever my form is to the most common familiar I use.
Last edited June 25, 2021 10:47 pm
Jun 25, 2021 10:59 pm
Yeah I will add that to the text on as my next update -- I have added the 6th Level Ability -- btw once I have it fully figured out the 10th Level Feature is Shapechanger -- Animal-Humanoid Hybrid and Animal-Form --- aka very similar to a Lycanthrope without the disease aspect to it.

Still not 100% sure what the 14th Level ability is going to be though still those last 2 abilities are a long ways off but they will be done prior to you reaching them ;) Further there should be enough there for you to decide what Aspect of the Moon you want to go with as they each have their Theme.

Bear ----- Con Based -- Healer/Protector
Cat ------ Wis Based --- Seeker of Knowledge/Perceptive
Elk ------- Dex Based -- Masters of the Hunt/Movement
Raven --- Cha Based --- Spies/Speakers of Truth
Wolf ----- Str Based ---- Warriors/Pack Hunters

However, pay close attention to the theme for each, for instance the Bear is not going to be a big grizzly bear more like the smaller black bear or maybe even the panda bear. The cat is generic but basically covers large cats Puma, Panther, Jaguar, etc...

Also each one comes with some Personality aspects that I have to define that become in addition to the ones you have chosen for your character.
Jun 26, 2021 1:30 am
For wolf, what is moon blade? I don't see that spell. Your recent post seems good. I'm thinking maybe Wolf or maybe Elk, but I'll iron that out for sure next week.
Jun 26, 2021 6:24 am
I will be adding it but basically think Flame Blade with a different spin its an old spell for DnD2e that I will be using the framework of Flame Blade to update it to 5e
Jun 26, 2021 8:13 am
Okay I updated the Otherworldly Patron : Lune (above) with the requested aesthetic as well as the basics of the 10th-Level ability.
Jun 26, 2021 9:21 am
Okay Moon Blade has been added to the House Rules but here it is for convenience
[ +- ] Moon Blade
Jun 26, 2021 10:51 am
Okay the additional Personalities for each Moon Aspect have been added above
Jun 27, 2021 6:26 pm
RAW, a pact weapon if I choose Pact of the Blade can either be one I create with an action or a magical weapon I do the ritual on. Could I do that on a masterwork weapon, or would it need to be a magic weapon?
Jun 27, 2021 7:25 pm
First off it is important to understand I view them as GAW -- Guidelines As Written -- since that is what they are.

With that said and with the modification that the bonuses To Hit and Damage come from Masterwork instead of Magic I will tweak the Guidelines as follows :

The Warlock can transform one magic and/or masterwork weapon into their pact weapon by performing a special ritual upon the weapon they have chosen. The ritual takes one hour, consumes 10gp of components, and can be done during a Short Rest. They can then dismiss the weapon, shunting it into an extradimensional space, and it appears whenever they create (call) their pact weapon thereafter. They cannot affect an artifact, relic, or sentient weapon in this way. The weapon ceases being their pact weapon if they die, if they perform the 1-hour ritual on a different weapon, or if they use the 1-hour ritual to break the bond they formed. The weapon is forever lost if it is in the extradimensional space when the bond is broken.
Jun 29, 2021 2:15 pm
Character is up. Please let me know if I missed anything. I ended up going with Bear, because the personality seemed to match what I was going for a little better. I assumed that the expanded spell list included Lunes + aspect. It's that correct?
Jun 29, 2021 2:26 pm
Yes that is correct
Jun 30, 2021 3:31 pm
Would you like a suggestion on your Heavy Mace ? That instead of being +2/+2 you make it as follows:

Heavy Mace
.... Cold Iron (Fey, Undead, Fiends +1d4 Damage)
.... Masterwork +2 To Hit / +1 Damage
.... Masterwork Holy Water Discharge (+1d4 Radiant Damage)
......... (3 Strikes per Flask)(Holds 2 Flasks)

Note the Holy Water Discharge is triggered by a special locking twist of the handle.

This would cost more and would mean adjusting the your money allocation but this makes a weapon that is nearly a magical holy weapon without actually being magical.

Also the Scholar Pack is worth considerably more than the Dungeoneers Pack and seems more in theme with your character are you sure you want the Dungeoneers Pack?

Also are you not wanting a manual ranged weapon like maybe a hand crossbow -- just checking -- I know with your cantrips this might not seem necessary but you never know.
Jun 30, 2021 7:11 pm
Regarding the mace, I am not especially concerned with it being "nearly magical", because the Pact Weapon counts as magical for the purposes of creature's resist/ immunity to non-magical, but I wouldn't be averse to extra radiant damage. How much more for the holy water? 5x?

I took Dungeoneer's Pack, because although she was at a temple, she seems like someone who would be more apt to take things on the road than favoring study.

I think the most fitting would probably the Explorer's pack, but Dungeoneers seemed next closest.
Last edited June 30, 2021 7:25 pm
Jun 30, 2021 11:26 pm
Alright just wanted to be sure having taken the Acolyte Background just seems like you would have taken the Scholars Pack as a base and then augmented it.

As for the Holy Water per the PHB its 25gp per Flask
Jun 30, 2021 11:30 pm
I meant the upgrade for Holy water discharge. Sorry, could have been more clear. Yeah. I figure Lumina has always been about getting out and helping people and studying is not her strong suit.
Jun 30, 2021 11:33 pm
Its a Masterwork benefit with a +2/+1 you have x15 -- with the Holy Water dispenser that is a total of x20 -- however you are going to want the Cold Iron base as that adds damage as well which increases the base cost from 10gp to 18gp then x20 = 360gp
Jul 1, 2021 12:42 am
OK. I'll look into it.
Jul 1, 2021 1:51 am
Updated my list. Want to make sure it makes sense? I moved some stuff around and found the gold to add cold iron and holy water while keeping the masterwork (not sure if your +2/+2 maximum is a "four upgrade" maximum, or if 5 upgrades is allowed).

Ditched the daggers to make it work. Might be a bad idea, but I'm thinking I should be ok with one weapon for a while at least, especially since it's a pact weapon.

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