Character Creation mostly for players

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Jul 15, 2021 4:28 pm
So at Character creation Agility starts at d4 if you put two points out of the five for attributes (use 2 points from hindrances is another option to raise one die type) it would be at d8. Your athletics starts at d4 because it's a given now in SWADE. Driving/Riding/Piloting would start at 1d4-2 until you put a skill point into it and it would move up to a d4.

Skills a separate traits from Attributes which is another value that falls under traits.

So to answer the next part if skills are linked to an attribute are they automatically upgraded the answer is no. Attributes are the normal potential cap for a skill die I guess is another way to look at it. After you reach that die type it's harder (cost twice as much) to upgrade up one die type.

There are no core skills in savage worlds, if you have at least a d4 in a skill you 'know' about doing it and have aptitude. Untrained Skill would be anything you don't at least have a d4 in and it's defaulted to 1d4-2. Untrained is used in most skill checks you have a check but not the skill, there are a few situations where you simply can't try untrained.
Jul 15, 2021 5:48 pm
Ok, got it! So the 1st point I put into Shooting, makes it a d4, but if I put a point into Notice, since it's a core skill and already a d4, it takes it from a d4, to d6 (assuming my smarts is d6. if not. that would cost 2 points) is that correct?

edit: one more question, I want my character to be good with explosives (I imagine he is ex-space-military, and now he's a space-prospector) would that be Science or Repair or a custom skill?
Last edited July 15, 2021 5:52 pm
Jul 15, 2021 6:19 pm
It's not really a core skill thing versus non core skill, the previous version Deluxe gave out 15 skill points to distribute at start. In SWADE you get free starting skill points plus 12 points worth to distribute I guess would be a better way to mention it.

So you want to be good at making explosives or throwing explosives? That's two different skills, both can be a bit lethal when things go snakes eyes though.
Jul 15, 2021 6:52 pm
Making explosive. I'm going to take the elder hindrance, so my arm ain't what it used to be, hehe
Jul 15, 2021 7:30 pm
Making would fall under science skill then.
Jul 15, 2021 9:38 pm
ok, my character is mostly done. just gotta spend the money and the hindrance points.
Jul 16, 2021 12:44 pm
@Drakis2 I updated some of the skills for the breakout so you can see where to put skills.

@crazybirdman Looks okay just waiting on gear

@sean_don4 & Jackwolfking going with what's submitted today to review and start planning over the weekend for the one shot just a heads up if you wanted to play otherwise you'll be removed.
Jul 16, 2021 2:47 pm
@Remnant: Great. I am ready to go, so will watch for the game start
Jul 19, 2021 12:38 pm
Initial post up, feel free to discuss in action post or OoC Chat if it's possibly a long Q&A

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