Game play

Jul 22, 2021 10:32 am
Campaigns

The game will be based on two campaigns from Heroes of Might and Magic 2's expansion; Price of Loyalty and Voyage Home.
If it all goes well, we can continue playing other campaigns.

Scenarios
The campaigns are organized in scenarios, which you will need to complete. Depending on your Lord, you will be in different scenarios, until you all meet at some point.

I'll introduce the scenario with the text and video (if I find it) and then we will run the challenges until someone "wins" a Joker Card

Challenges

During each Scenario, you will use your resources to overcome the challenges that stand between you and your (scenario) goal.
To determine what challenges you face, draw one card. Its suit defines the type of challenge you are facing, while its value the determines the opposition in your way.

Since this is an initial test run, the pace will be very fast. For each scenario, each time you draw a card, you will draw one extra card. This will increase the difficulty as you make progress though the scenario, but will also means someone will draw a Joker faster (within 4 posts). Story wise, it reflects the increasing logistic difficulties of maintaining a large force in hostile territory.

Unsolved challenges become threats, which are NPC heroes own their own.
[ +- ] Suits
[ +- ] Values
Resources
All resources are abstracted as coins (two sides). Each time you draw cards, you gain 1 resource (1d2) per town/region you control.
These resources can be used to supply your heroes for their missions, by adding "sides" to their hero die:
1d2 -> 1d4 ->1d6 ->1d8 -> 1d10

Any player can receive support/help, in the form resources, from any other other allied player. Besides changing resources' hands, this also allows one heroes to be supplied twice in one draw, if the resources are delivered to the hero.
[ +- ] "Resources" example
Heroes
Heroes are named characters serving your house. You will send heroes to face the scenario's challenges you roll the hero's die (pool of resources) assigned to that hero. The hero's first mission defines its skill (Diplomacy, Military, Logistics, Scout), which you can use once for help.

If you roll a 1, your hero fails and the challenges becomes a threat and your hero losses one resource (downgrade the hero die)

If you are facing another hero, the hero who rolls higher wins. If the winner has 2 or less resources than the winner, this is a great and unexpected victory so you steal 1 resource from the looser!

Narrative
Based on the previous results, narrate what the challenges is, how it threatens your mission and which heroes you deploy to face it. Explain the heroes actions and adventures and how the outcome changes your situation and helps, or hinders, your mission.
Sep 1, 2021 3:52 pm
PROPOSED CHANGES FOR SCENARIO 2
OOC:
I'll post these now as raven is moving on and he can test the new draft. Everyone else can have a look share their thoughts, but stick to the rules above for consistency :D

So I basically felt that counting resources was a bit cumbersome and not really adding much to the game. As it turns out, unless I strongly restrict your house resources (dice), there is only one viable option: keep adding 1 resource to boost your heroes...

Campaigns
The game will be based on all the campaigns from Heroes of Might and Magic 2's expansion Price of Loyalty. These are not Might and Magic canon, so I'll connect them to make an introduction to the actual story. If all goes well, we can continue playing into the actual canon.

Scenarios
The campaigns are organized in scenarios, which you will need to complete. Depending on your Lord, you will be in different scenarios/maps, meeting the other players as you cross path in your adventures.

I'll introduce the scenario with the text and video (if I find it) and then we will run the challenges until you have completed the scenario in some way, which doesn't need to match the game goal.

Challenges
To determine what challenges you will face, draw one card. The suit defines the the skill required to beat the challenge, while its value the determines the type of opposition your hero will face.

NOTE: This means that the suit is now defining which hero you will use, not (directly) the type of challenge!
[ +- ] Suits

There are also changes to how figures work. Instead of failed rolls, threats are now tied to the card suits!
[ +- ] Values
Heroes
For each scenario you will have a number of heroes your house can call upon. These heroes are named characters somehow related to your house, who will be sent to face the challenges standing in your way.

Each hero is defined by its hero die and skill. The hero die is rolled to determine the success of the hero and starts as 1d4. The hero skill defines the hero's specialty (Diplomacy, Military, Logistics, Intelligence).
[ +- ] Automated Roll Character Sheet
Hero die
Every time a hero attempts to solve a challenge, roll the hero die. If you have the character's table on your character sheet, you should be able to automatically pick your hero to roll!

If you roll a 1, your hero fails to achieve its goal, complicating your mission. Downgrade the hero die to half its sides! (1d8 to 1d4 for example).

If you roll more than 1, you succeed and upgrade your hero die by add 2 sides to it[/i] (1d4 to 1d6 for example).

If you are facing another hero, the hero who rolls higher wins. If the winner's die had half or less sides than the looser, this is a great and unexpected victory so the winner steals 2-sides from the loser's die.

Narrative
Based on the previous results, narrate what the challenge is, how it threatens your mission and which heroes you deploy to face it. Explain the heroes actions and adventures and how the outcome changes your situation and helps, or hinders, your mission.

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